
![]() |

All wings report in....
The first age revolved around the Nephilim, and ended when they plunged the world into Cataclysm.
Oh, ya, and dudes, we're -super- sorry about all that. =)

NarcoticSqurl |

Go ahead and stat them out. Max level, 20 pt buy, gear appropriate for their level. They get same wealth as you (so WBL+50% for their level). If you want to roleplay these characters as well, you may. This way, if your main character, or your cohort dies, you have a backup (assuming you can't be ressurected for some reason). Dont worry about traits for them. I'll be putting the first gameplay post up in about an hour, so keep your eyes peeled.
Also, it seems the only person we have here who has any divine magic, or capabilities to heal would be the druid/shaman. Since there is such a large number of players, would any of you be opposed if I GMPC'd a cleric?

Orson Mardon |

I am okay with you doing a cleric. I actually never realized we lacked heals. For the cohorts, are we still allowed to use our own money on their equipment and such?

![]() |

I was doing something like this:
Cohort: Oracle or cleric
7 lvl1 followers Experts (Caravan Drivers/Cooks/Smiths/Animal Handlers)
5 lvl1 followers warriors (sword & board)
4 lvl1 followers warriors (riders)
4 lvl1 followers adepts (scroll/potion makers/utility)
1 lvl2 follower Adept (Healer)
1 lvl2 followers warrior/adept (Infantry leader/buffer)
1 lvl3 follower warrior (rider)
I just need to know if the 20pt is for cohort or followers also?

Kan Mahreena |

Heh, I was thinking of the Skald so that all of our followers could get rage bonuses in addition to their normal bonuses, give them a leg up!

NarcoticSqurl |

I meant for the cohort, but now that I'm looking at it, the followers could probably do with a 20pt buy as well. For the Cohort, they'll have their own money (WBL+50% for their level). They are allowed one weapon and armor with up to +3 in bonuses (so +3, or +1 with one-two abilities, or +2 with one ability).
Also, everybody, if you could please do as Deiros has and list out your cohort and follower list. I'll be keeping written notes here on their stats/armor/weapons.

Orson Mardon |

Okay this is what I have in my head so far.
Cohort - Warpriest? (not sure yet)
Followers:
10 level 1 warriors (cavalry)
2 level 1 adepts (healers/misc.)
3 level 1 experts
1 level 2 warrior (cavalry)

Kan Mahreena |

Darn's sakes! Well, now I know where I'm respending that 15K of gold my base character was going to spend on the bloody cohort! If he's getting his own cash, then that money's going to the troops! When we get our bases I'll need more gear for followers, but for now, here goes! (Damn that penalty for having familiars when getting cohorts!!!)
Is it alright to resubmit my budget to account for it?
Cohort: Skald
5 lvl 1 followers Experts (Caravan Drivers/Cooks/Smiths) (Daggers, slings, clubs, quarterstaffs)
4 lvl 1 followers warriors (Longbows, daggers, longswords, leather lammelar)
4 lvl 1 followers warriors (Longbows, shields, daggers, longswords, leather lammelar)
4 lvl 1 followers warriors (Longswords, Shields, battleaxes, leather lammelar)
4 lvl 1 followers warriors (Longswords, 4x Greateaxes, leather lammelar)
4 lvl 1 follower adept (Healers, cold iron daggers)
2 lvl 2 follower 1 warrior/1 adept (Greatswords, scalemail)
1 lvl 3 follower 2 warrior/1 adept (Greataxe, cold iron dagger, scalemail)
Level 1 follower stats:
Melee:
Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 8
Ranged:
Str 13, Dex 16, Con 14, Int 14, Wis 12, Cha 10
Adept:
Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10
Experts:
Str 12, Dex 14, Con 14, Int 16, Wis 13, Cha 10

Raidon Hyobanashi |

Sorry I haven't posted yet. The stars (and my teachers) aligned to give me a really heavy homework load today. It doesn't happen very often, but I should be ready to participate by late morning/early afternoon tomorrow.

Orson Mardon |

Sucks for me then. I am stuck with 15 level 1's and a level 2, whatever not the end of the world. Unless being a general is considered having great renown?

Brok Nunnelnoggin |

Leadership Score: 13 cohort/15 followers
Cohort: 9th level Scaleheart (were-croc kin) Witch
20 1st level shadelings
2 2nd level shadelings
1 3rd level shadelings
1 lvl 2 adept / lvl 1 expert (healer/dog handler) (chain shirt, 2 daggers,sling, wand of cure light wounds, healer's kit)
2 lvl 1 warrior / lvl 1 expert (trackers) (chain shirt, mwk shortbow, mwk scimitar, buckler, 2 daggers, quiver, 40 arrows, fighter/riding kit, trackers kit)
1 lvl 1 adept (apprentice healer) (chain shirt, 2 daggers, wand of cure light wounds, chirugen's kit, vets kit)
15 lvl 1 warriors (combatants) (chain shirt, mwk shortbow, mwk scimitar, buckler, 2 daggers, quiver, 40 arrows, fighter/riding kit)
4 lvl 1 experts (camp followers/cooks/fletcher/armorer) (riding kit, sling, 2 daggers, riding kits, 2 cooking kits)
23 riding dogs (combat trained, light armor proficiency)
23 military saddles
19 sets masterwork studded leather barding
10 pack dogs
10 pack saddles
5 vets kits
10 healers kits
15 gear maintenace kits
20 quivers of 40 arrows each
6 campsite kits
8 medium tents
2 weeks trail rations for everybody (including the dogs)
adept/dog trainer (Str 12, Dex 16, Con 12, Int 16, Wis 14, Cha 10)
trackers (Str 13, Dex 18, Con 14, Int 16, Wis 12, Cha 10)
warrors (Str 13, Dex 18, Con 14, Int 16, Wis 12, Cha 10)
experts (Str 12, Dex 16, Con 14, Int 18, Wis 11, Cha 10)
28,514gp spent on follower's gear

Brok Nunnelnoggin |

If i could get all my little guys on bugs i would, but there's no good way to control int 0 vermin. We'll make do with dog cavalry.

Raidon Hyobanashi |

The Guns Everywhere ruleset makes them simple weapons, actually.
Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.
It's kind of a weird mindset. We've gotta deal with the fact that a commonplace weapon will be able to act as if our armor wasn't even there :P
Also, I'm back and ready to participate. I'll work on getting the new budget done for me and my followers with all that new wealth.
NarcoticSqurl, would you mind if I got an Amulet of Bullet Protection, now that I no longer have to buy the cohort equipment? What is the maximum bonus you'd allow?
AMULET OF BULLET PROTECTION
Aura faint abjuration; CL 5th
Slot neck; Price 1,500 gp (+1), 6,000 gp (+2), 13,500 gp (+3), 24,000 gp (+4), or 37,500 gp (+5); Weight —
DESCRIPTION
This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC.

Orson Mardon |

This might be a bit nit picky, but I am not sure the ruling for this. In guns everywhere is the gunsmithing feat required to repair firearms and create ammo and things of the sort?

Tarrana |

A lot of my stuff is probably going to change in light of this follower/cohort windfall. among other things. Definitely more emphasis on fighting a modern war.
As for our melee guys keep in mind magic and sheer toughness can help you approach the enemy a the very least. I wanted to make a shooty army with the potential for construct support later on.

Orson Mardon |

There are just so many small rulings that aren't really specified very well for guns everywhere. Like the rapid reload feat is not worded well for guns everywhere.

NarcoticSqurl |

Don't worry about the guns. Yes they're commonplace, but this is still a normal campaign. Undead, wights, mind flayers and dryders, they're very unlikely to have guns. Plus the more primitive people. There will be some enemies with firearms, but not many. Sword and magic still rule in this setting :)
Don't worry about the amulets, it'll be taken care of ;)