Legions and Generals

Game Master NarcoticSqurl

Gameplay thread for Legions and Generals mass warfare campaign.


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This'll kind of be the lounge area. I like to keep my games fun, so if you have any questions just ask. Although if I'm away for a bit (common because I work 3rds and sleep odd hours) feel free to offer assistance to your peers for their questions. I can hammer out any fine details after.


Just reporting in with the character alias.

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

All wings report in....

NarcoticSqurl wrote:
The first age revolved around the Nephilim, and ended when they plunged the world into Cataclysm.

Oh, ya, and dudes, we're -super- sorry about all that. =)


Are our followers all NPC classes or can they be PC classes and what are their basic stats or points we have, so I can put it on my profile for quick reference and add their gear and such.


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Reporting in!


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Reportin' for duty


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

HEre!


Your cohort can be PC levels, the rest of the followers will need to be Npc levels.


Male Orc Expert 5

Are we good to stat them out and if so how?


Go ahead and stat them out. Max level, 20 pt buy, gear appropriate for their level. They get same wealth as you (so WBL+50% for their level). If you want to roleplay these characters as well, you may. This way, if your main character, or your cohort dies, you have a backup (assuming you can't be ressurected for some reason). Dont worry about traits for them. I'll be putting the first gameplay post up in about an hour, so keep your eyes peeled.

Also, it seems the only person we have here who has any divine magic, or capabilities to heal would be the druid/shaman. Since there is such a large number of players, would any of you be opposed if I GMPC'd a cleric?


I'll build an alias tonight.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

I am okay with you doing a cleric. I actually never realized we lacked heals. For the cohorts, are we still allowed to use our own money on their equipment and such?

Dark Archive

GM W.R. Monger

THe 20pt. buy etc... is for cohort and followers?


Male Orc Expert 5

I don't think it's necessary for you to go cleric if we end up with divines for cohorts. I know mine is likely going to be an Arcanist.


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

I was thinking of making mine a skald, or a barbarian, but I'm also fine with a cleric.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

I don't mind making mine a cleric. Kan Mahreena you can go for a paladin to get some heals in as well as a barbarian like cohort

Dark Archive

GM W.R. Monger

I was doing something like this:

Cohort: Oracle or cleric
7 lvl1 followers Experts (Caravan Drivers/Cooks/Smiths/Animal Handlers)
5 lvl1 followers warriors (sword & board)
4 lvl1 followers warriors (riders)
4 lvl1 followers adepts (scroll/potion makers/utility)
1 lvl2 follower Adept (Healer)
1 lvl2 followers warrior/adept (Infantry leader/buffer)
1 lvl3 follower warrior (rider)

I just need to know if the 20pt is for cohort or followers also?


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Heh, I was thinking of the Skald so that all of our followers could get rage bonuses in addition to their normal bonuses, give them a leg up!


I meant for the cohort, but now that I'm looking at it, the followers could probably do with a 20pt buy as well. For the Cohort, they'll have their own money (WBL+50% for their level). They are allowed one weapon and armor with up to +3 in bonuses (so +3, or +1 with one-two abilities, or +2 with one ability).

Also, everybody, if you could please do as Deiros has and list out your cohort and follower list. I'll be keeping written notes here on their stats/armor/weapons.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Okay this is what I have in my head so far.

Cohort - Warpriest? (not sure yet)

Followers:
10 level 1 warriors (cavalry)
2 level 1 adepts (healers/misc.)
3 level 1 experts
1 level 2 warrior (cavalry)


Gameplay up!


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Darn's sakes! Well, now I know where I'm respending that 15K of gold my base character was going to spend on the bloody cohort! If he's getting his own cash, then that money's going to the troops! When we get our bases I'll need more gear for followers, but for now, here goes! (Damn that penalty for having familiars when getting cohorts!!!)

Is it alright to resubmit my budget to account for it?

Cohort: Skald
5 lvl 1 followers Experts (Caravan Drivers/Cooks/Smiths) (Daggers, slings, clubs, quarterstaffs)
4 lvl 1 followers warriors (Longbows, daggers, longswords, leather lammelar)
4 lvl 1 followers warriors (Longbows, shields, daggers, longswords, leather lammelar)
4 lvl 1 followers warriors (Longswords, Shields, battleaxes, leather lammelar)
4 lvl 1 followers warriors (Longswords, 4x Greateaxes, leather lammelar)
4 lvl 1 follower adept (Healers, cold iron daggers)
2 lvl 2 follower 1 warrior/1 adept (Greatswords, scalemail)
1 lvl 3 follower 2 warrior/1 adept (Greataxe, cold iron dagger, scalemail)

Level 1 follower stats:
Melee:
Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 8

Ranged:
Str 13, Dex 16, Con 14, Int 14, Wis 12, Cha 10

Adept:
Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10

Experts:
Str 12, Dex 14, Con 14, Int 16, Wis 13, Cha 10


Male Human Samurai/12 | HP: 106 | Init +1 | AC 23 (Touch 10 Flat 23 | CMB +19 CMD 29 | Fort +12 Ref +6 Will +6 (+9 vs Fear) | Ride +16 Diplomacy +17 Sense Motive +15 Perception +12

Sorry I haven't posted yet. The stars (and my teachers) aligned to give me a really heavy homework load today. It doesn't happen very often, but I should be ready to participate by late morning/early afternoon tomorrow.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Just a quick question, because i am not so sure for this. Does a cavalier's mount count as an animal companion for the leadership feat?


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Sadly it does. Under the Mount rule it counts as an animal companion as per Druid rules.


Male Orc Expert 5

Basically yes. The intent of the rule is that any sort of pet is treated against your leadership score.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Sucks for me then. I am stuck with 15 level 1's and a level 2, whatever not the end of the world. Unless being a general is considered having great renown?


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Um, the familiar/mount penalty is only for the COHORT, not for followers. I had to look carefully too.

Dark Archive

GM W.R. Monger

What are Abraxas domains??


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

I did not catch that, thanks Kan. This makes my life easier. Time to completely re-evaluate what I am going to do with my followers.


Dragon (sub of scalykind domain), Law, Strength, Magic, and Knowledge domains. His alignment is LN.


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

Alright, I'll have my post and rebudgeting done tomorrow for you all. I gotta hit the sack for the night. See you later!


I was thinking that my cohort would be a scaleheart witch, playing up the bayou crocodile hoodoo angle.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Will have my followers and cohort done by the end of the day. Will make a proper gameplay post in an hour or so.


Male Orc Expert 5

Is the tech guide allowed?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Rorrik's Leadership Details:

Leadership Score: 13 cohort/15 followers
Cohort: 9th level Scaleheart (were-croc kin) Witch
20 1st level shadelings
2 2nd level shadelings
1 3rd level shadelings

1 lvl 2 adept / lvl 1 expert (healer/dog handler) (chain shirt, 2 daggers,sling, wand of cure light wounds, healer's kit)
2 lvl 1 warrior / lvl 1 expert (trackers) (chain shirt, mwk shortbow, mwk scimitar, buckler, 2 daggers, quiver, 40 arrows, fighter/riding kit, trackers kit)
1 lvl 1 adept (apprentice healer) (chain shirt, 2 daggers, wand of cure light wounds, chirugen's kit, vets kit)
15 lvl 1 warriors (combatants) (chain shirt, mwk shortbow, mwk scimitar, buckler, 2 daggers, quiver, 40 arrows, fighter/riding kit)
4 lvl 1 experts (camp followers/cooks/fletcher/armorer) (riding kit, sling, 2 daggers, riding kits, 2 cooking kits)

23 riding dogs (combat trained, light armor proficiency)
23 military saddles
19 sets masterwork studded leather barding
10 pack dogs
10 pack saddles
5 vets kits
10 healers kits
15 gear maintenace kits
20 quivers of 40 arrows each
6 campsite kits
8 medium tents
2 weeks trail rations for everybody (including the dogs)

adept/dog trainer (Str 12, Dex 16, Con 12, Int 16, Wis 14, Cha 10)
trackers (Str 13, Dex 18, Con 14, Int 16, Wis 12, Cha 10)
warrors (Str 13, Dex 18, Con 14, Int 16, Wis 12, Cha 10)
experts (Str 12, Dex 16, Con 14, Int 18, Wis 11, Cha 10)

28,514gp spent on follower's gear


Tech guide is allowed. Rorrik, I love how well you're exploiting the oddity of the shadelings.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

If i could get all my little guys on bugs i would, but there's no good way to control int 0 vermin. We'll make do with dog cavalry.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

I have a quick question. With Guns Everywhere, are guns still exotic weapons or are they martial weapons?


Male Human Samurai/12 | HP: 106 | Init +1 | AC 23 (Touch 10 Flat 23 | CMB +19 CMD 29 | Fort +12 Ref +6 Will +6 (+9 vs Fear) | Ride +16 Diplomacy +17 Sense Motive +15 Perception +12

The Guns Everywhere ruleset makes them simple weapons, actually.

From Ultimate Combat wrote:

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

It's kind of a weird mindset. We've gotta deal with the fact that a commonplace weapon will be able to act as if our armor wasn't even there :P

Also, I'm back and ready to participate. I'll work on getting the new budget done for me and my followers with all that new wealth.

NarcoticSqurl, would you mind if I got an Amulet of Bullet Protection, now that I no longer have to buy the cohort equipment? What is the maximum bonus you'd allow?

Amulet of Bullet Protection:

AMULET OF BULLET PROTECTION
Aura faint abjuration; CL 5th
Slot neck; Price 1,500 gp (+1), 6,000 gp (+2), 13,500 gp (+3), 24,000 gp (+4), or 37,500 gp (+5); Weight —
DESCRIPTION

This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

Thanks, this is my first game with guns everywhere. I am still adapting to it.


Male Human Samurai/12 | HP: 106 | Init +1 | AC 23 (Touch 10 Flat 23 | CMB +19 CMD 29 | Fort +12 Ref +6 Will +6 (+9 vs Fear) | Ride +16 Diplomacy +17 Sense Motive +15 Perception +12

No problem - same here. It's gonna be interesting.


Male Orc Expert 5

YEah, strategies have to adjust for the fact that your heavy armor is virtually meaningless. So finding cover bonuses and miss chances are going to be super important.


Female Human Druid 5/Shaman 7 | Init +2 | AC 27 (Touch 14 Flat 25) | CMD 26 | Fort +9 Ref +8 Will +12 | CMB +12 | Diplomancy +19, Perception 11, Sense Motive +9

I did not realize my character was now capable of using them.... Shoot....


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

This might be a bit nit picky, but I am not sure the ruling for this. In guns everywhere is the gunsmithing feat required to repair firearms and create ammo and things of the sort?


Male Orc Expert 5

Yes. But a guns everywhere ruling also means such a thing isn't too necessary.


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

A lot of my stuff is probably going to change in light of this follower/cohort windfall. among other things. Definitely more emphasis on fighting a modern war.

As for our melee guys keep in mind magic and sheer toughness can help you approach the enemy a the very least. I wanted to make a shooty army with the potential for construct support later on.


Human Gendarme Cavalier 12 | HP: 101 | AC: 24 (12 Touch, 22 Flatfooted) | CMD: 31 | Fort: +13, Reflex: +8, Will: +6 | Init: +5 | Perception: +0, Sense Motive: +8

There are just so many small rulings that aren't really specified very well for guns everywhere. Like the rapid reload feat is not worded well for guns everywhere.


Ill believe in the toughness of my scales and while my armor is not as useful, it will still help with other things.


Don't worry about the guns. Yes they're commonplace, but this is still a normal campaign. Undead, wights, mind flayers and dryders, they're very unlikely to have guns. Plus the more primitive people. There will be some enemies with firearms, but not many. Sword and magic still rule in this setting :)

Don't worry about the amulets, it'll be taken care of ;)

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