![]() About RassethBackground Spoiler:
Rasseth was born in the Wrathscale Clan, of 40 or 50 members. He never met his father, Durnaz, as he had to go back to his home clan to help its defense before the egg had hatched. Durnaz was the clan elder of the Stormscales and he had pressing matters of clan defense to attend to. Rasseth‘s mother, Jasra, raised him to follow in his father's footsteps and become a glorious battle commander. She told him stories of his father's noble conquests and exploits, and of the dragonborn race's valiant effort against the tyranny of other races. Durnaz blood truly did flow through Rasseth‘s veins, as he quickly honed his skill as both a ferocious fighter and a competent leader. He became captain of the Wrathscale guard at age 23. In the spring after his 28th birthday, he married a woman from his father's clan, Shekara. She bore a healthy egg in the summertime. Come early fall, however, a tragedy occurred. Rasseth was out with the rest of the guard hunting boar for the clan's winter stockpile. They had killed all they could carry back with them, and Rasseth told his comrades to carry the carcasses back while he finished one last kill. He did so, and headed back toward the clan. As he was nearing it, he heard terrible commotion from within the village, screams of terror, furniture being destroyed, and, to his most terrifying horror, the roar of an undead dragon. He dropped the heavy load on his back and quickly drew his scimitar and readied his shield, darting out from the trees. Huts were lying in ruins, fires raged in all directions, smoke billowed from almost everywhere. Through the ash, he spotted what would have been an adult dragon causing chaos among his clanmates. Rasseth roared, raised his scimitar above his head while bracing his shield, and charged at the beast. His actions did not go unanswered, as the dragon turned his head and spotted Rasseth’s plan. With a flick of the dragon's tail, Rasseth was sent soaring through the air fifty, one hundred, two hundred feet into the surrounding forest, landing in the tree canopy. The night passed, and the dragon soon left. In the morning after he woke, Rasseth climbed down from the tree and limped as fast as his legs would take him to the village. It was a ruin. Corpses lie everywhere. His friends, his family, the elder... his egg! He sprinted over to his hut with a glint of hope in his eyes that the egg still might be salvaged. His slight flicker of hopefulness was shattered when he saw his wife's corpse huddle over the crushed egg, large claw marks running down her back. He bent down over egg and wept. His life had been destroyed at the hands of the undead, and there was nothing he could have done. A deep gash had been cut in his honor, knowing he was so powerless to defend the ones who he loved. He took a small piece of his unborn son's shell and his wife's necklace, and placed the shell on it as its pendant. The only thing to do now was to travel east to his father's clan. He packed what supplies remained in his clan that he could carry and journeyed downriver 20 miles to the east. He discovered what he assumed used to be the Stormscale village, although it was deserted and empty except for others survivors from Wrathscale that thought the same. Small, buried campfires and piles of logs and displaced earth hinted at the past village here, and a small emblem lying on the ground confirmed his beliefs that it was his father's village. No sign of any undead attacks were imminent in the area, and no corpses or signs of struggle were strewn about. He decided it was acceptable to assume that his father's clan had moved to another area, possibly to avoid the threat. Although this relieved Rasseth to know that at least his father was still alive, he still had to decide what his next move was. Since his hope for bringing honor and prosper to his clan were now gone, he decided the next best thing was to bring honor to his own name instead and adopted a moniker name to go by while he gathered enough dragonborn through his deeds to form his own home anew. Personality Spoiler:
In social interactions, Rasseth is reserved, speaking only when he feels it is necessary or relevant. He is skeptical of others, especially strangers, and questions their motives. His pride is quite swelled from his campaigns, but he becomes distant and arrogant when he fails, trying to hide it behind his guise of confidence and pride. In decision making, Rasseth is commanding and authoritative. Questioning his reasoning or logic behind a strategy or idea he takes it as an insult or an affront to his authority, although most of the time his ideas are with good intentions, keeping the entire group in mind. He may agree to go along with whatever plan you suggested if he knows it’s better, but he will never admit he was wrong. The real Rasseth however is different but it would take a Dragon’s claw to crack those scales to see the real him inside or maybe if he could find his heart again. Appearance and Mannerisms Spoiler:
Grey scales with darkening rims, yellow eyes. Wears a necklace with a piece of eggshell on it. Frequently seen with his arms crossed and his nose held high when angered or dealing with people he feels are insubordinate or inferior. Rasseth "Greyscales" Erakris
Leadership Modifier
Drakkensteed CR 2 Spoiler:
XP 600 N Large Animal Init +2; Senses Low-light Vision; Perception +9 -------------------- DEFENSE -------------------- AC 15, touch 11, flat-footed 13 (-1 Size, +4 Natural, +2 Dex) HP 34 (4d8+16) Fort +8, Ref +6, Will +3 -------------------- OFFENSE -------------------- Speed Land 50 ft., Fly 60ft (poor) Melee Bite +8 (1d8+6/x2), Claws +3 (1d4+3/x2) Space 10ft; Reach 5ft Special Attack: Trample (Ex): As a full-round action, a drakkensteed can move up to 100 feet and literally run over Medium or smaller creatures, dealing 1d6+9 points of bludgeoning damage Reflex DC 18 to each target. Half damage upon a successful save. -------------------- STATISTICS -------------------- Str 23, Dex 15, Con 19, Int 2, Wis 14, Cha 12 Base Atk +3; CMB +10; CMD 25 (+4 vs. trip) Feats Light Armor Proficiency, Alertness, Wingover Skills Fly +7, Perception +9, Sense Motive +4 SQ Dragonblood, Combat Trained Dragonblood Drakkensteed count as dragons for any effect related to race. Dragonborn Guards Spoiler:
Dragonborn warrior 1 CR 1/3 [spoiler] XP 135 LN Medium Humanoid (Reptilian) Init +5; Senses Darkvision 60 ft., Low-light Vision; Perception +5 -------------------- DEFENSE -------------------- AC 20, touch 12, flat-footed 18 (+2 Shield, +5 Armor, +1 Natural Armor, +2 Dex) HP 8 (1d10+2) Fort +4, Ref +2, Will +2 (+2 vs. Fear) Special Defenses DR 5/ Magic; Element Resistance 5 -------------------- OFFENSE -------------------- Speed Land 20 ft. (30 FT.) Melee Scimitar +5 (1d6+4/18-20x2); Dagger +5 (1d4+4/19-20x2) Ranged Longbow +5 (1d8+2/x2) Special Attack Breath Weapon: 2d6 Element; DC 13; 30 ft. cone/50 ft. line -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 14, Int 13, Wis 14, Cha 10 Base Atk +1; CMB +3; CMD 15 Feats Alertness, Skills Climb +6, Perception +5, Profession (Soldier) +5, Sense Motive +4, Swim +6 Racial Modifier Perception +2, Sense Motive +2 Languages Common, Draconic, Sylvan Gear scale mail, heavy metal shield, longbow, scimitar, dagger, 20 arrows, uniform, fighter’s kit Dragonborn Scale Spoiler:
Dragonborn warrior 1 CR 1/3 [spoiler] XP 135 LN Medium Humanoid (Reptilian) Init +5; Senses Darkvision 60 ft., Low-light Vision; Perception +4 -------------------- DEFENSE -------------------- AC 20, touch 12, flat-footed 18 (+2 Shield, +5 Armor, +1 Natural Armor, +2 Dex) HP 8 (2d10+4) Fort +5, Ref +2, Will +2 (+2 vs. Fear) Special Defenses DR 5/ Magic; Element Resistance 5 -------------------- OFFENSE -------------------- Speed Land 20 ft. (30 FT.) Melee Scimitar +6 (1d6+4/18-20x2); Dagger +6 (1d4+4/19-20x2) Ranged Longbow +6 (1d8+2/x2) Special Attack Breath Weapon: 2d6 Element; DC 13; 30 ft. cone/50 ft. line -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 14, Int 13, Wis 14, Cha 10 Base Atk +1; CMB +3; CMD 15 Feats Shield Wall Skills Climb +6, Intimidate +4, Perception +4, Profession (Soldier) +5, Sense Motive +4, Swim +6 Racial Modifier Perception +2, Sense Motive +2 Languages Common, Draconic, Sylvan Gear scale mail, heavy metal shield, longbow, scimitar, dagger, 20 arrows, uniform, fighter’s kit Dragonborn Scalelord Spoiler:
Dragonborn warrior 2 CR 1/2 [spoiler] XP 200 LN Medium Humanoid (Reptilian) Init +5; Senses Darkvision 60 ft., Low-light Vision; Perception +5 -------------------- DEFENSE -------------------- AC 20, touch 12, flat-footed 18 (+2 Shield, +5 Armor, +1 Natural Armor, +2 Dex) HP 8 (1d10+2) Fort +4, Ref +2, Will +1 (+2 vs. Fear) Special Defenses DR 5/ Magic; Element Resistance 5 -------------------- OFFENSE -------------------- Speed Land 20 ft. (30 FT.) Melee Scimitar +5 (1d6+4/18-20x2); Dagger +5 (1d4+4/19-20x2) Ranged Longbow +5 (1d8+2/x2) Special Attack Breath Weapon: 2d6 Element; DC 13; 30 ft. cone/50 ft. line -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 14, Int 13, Wis 14, Cha 10 Base Atk +2; CMB +4; CMD 16 Feats Shield Wall Skills Climb +6, Perception +5, Profession (Soldier) +5, Sense Motive +4, Swim +6 Racial Modifier Perception +2, Sense Motive +2 Gear scale mail, heavy metal shield, longbow, scimitar, dagger, 20 arrows, uniform, fighter’s kit, potion of cure light wounds Dragonborn Cavalry Scale Spoiler:
Dragonborn warrior 1 CR 1/3 [spoiler] XP 135 LN Medium Humanoid (Reptilian) Init +5; Senses Darkvision 60 ft., Low-light Vision; Perception +4 -------------------- DEFENSE -------------------- AC 20, touch 12, flat-footed 18 (+2 Shield, +5 Armor, +1 Natural Armor, +2 Dex) HP 8 (1d10+2) Fort +4, Ref +2, Will +2 (+2 vs. Fear) Special Defenses DR 5/ Magic; Element Resistance 5 -------------------- OFFENSE -------------------- Speed Land 20 ft. (30 FT.) Melee Scimitar +5 (1d6+4/18-20x2); Longspear +5 (1d8+4/x3); Dagger +5 (1d4+4/19-20x2) Ranged Longbow +5 (1d8+2/x2) Special Attack Breath Weapon: 2d6 Element; DC 13; 30 ft. cone/50 ft. line -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 14, Int 13, Wis 14, Cha 10 Base Atk +1; CMB +3; CMD 15 Feats Mounted Combat Skills Handle Animal +6, Perception +5, Profession (Soldier) +5, Ride +8, Sense Motive +4 Racial Modifier Perception +2, Sense Motive +2 Languages Common, Draconic, Sylvan Gear scale mail, heavy metal shield, longbow, scimitar, dagger, longspear, 20 arrows, uniform, fighter’s kit, Rider’s Kit Dragonborn Scale Acolytes Spoiler:
Dragonborn Adept 1 CR 1/3 [spoiler] XP 135 LN Medium Humanoid (Reptilian) Init +5; Senses Darkvision 60 ft., Low-light Vision; Perception +4 -------------------- DEFENSE -------------------- AC 16, touch 12, flat-footed 14 (Hide Shirt +3, +1 Natural Armor, +2 Dex) HP 8 (1d6+5) Fort +2, Ref +2, Will +4 (+2 vs. Fear) Special Defenses DR 5/ Magic; Element Resistance 5 -------------------- OFFENSE -------------------- Speed Land 20 ft. (30 FT.) Melee Morningstar +4 (1d8+3/x2); Dagger +4 (1d4+3/19-20x2) Ranged Light crossbow +5 (1d8+2/19-20x2) Special Attack Breath Weapon: 2d6 Element; DC 13; 30 ft. cone/50 ft. line Spells Prepared CL 1st 1st Cure light wounds x2 0th – at will Stabilize, purify food and drink, guidance -------------------- STATISTICS -------------------- Str 13, Dex 14, Con 14, Int 14, Wis 14, Cha 10 Base Atk +0; CMB +1; CMD 13 Feats Toughness Skills Craft (Alchemy) +6, Heal +6, Knowledge (Medicine) +6, Perception +4, Profession (Combat Medic) +6, Sense Motive +4, Spellcraft +6 Racial Modifier Perception +2, Sense Motive +2 Languages Common, Draconic, Celestial, Sylvan Gear Hide shirt, light crossbow, morningstar, alchemist fire, dagger, 20 bolts, uniform, Cleric’s kit, healer’s kit, Scroll of cure light wounds, Scroll of protection from evil, spell component pouch |