Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)
Strength
12
Dexterity
19
Constitution
14
Intelligence
12
Wisdom
13
Charisma
8
About Brok Nunnelnoggin
Background:
Brok Nunnelnoggin - background
Male Goblin Ranger (dungeon rover/trapper) – more of a scout / trapfinder than primary combatant at this point. Good at: perception, stealth, climbing, and disable device. He’ll eventually acquire an animal/vermin companion that will serve as more of a combatant.
Hunter, tracker, and scout from the Black Chasm tribe.
He doesn’t know much of anything about the world above or its animals and plants, but he is fairly knowledgeable about the underdark and its weird vermin and fungi.
While most of his tribe and their slaves make their living from digging black rock from the depths of Black Chasm, Brok and his mates from the Nunnelnoggin clan preferred to keep the tribe’s larders full by hunting in the caves.
4 months ago their hunting party stumbled upon a freshly dug burrow that led to a previously undiscovered set of tunnels. While exploring they were set upon by a pack of pasty subterranean ghouls that killed or carried off most of Brok’s mates.
Since the battle with the undead corpse eaters, Brok’s tribal elders have been worried about the encroachment of the undead and looking for allies to help keep their tribe safe.
efficient quiver potion of disguise self potion of invisibility from undead potion of shield of faith 2 potions of cure light wounds potion of longstrider potion of entropic shield
Other Gear
backpack, belt pouch, flint and steel, masterwork boots, mess kit, waterskin, mwk thieves tools, mwk trapping tools,
2002gp 585sp, and 653cp
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Special Abilities
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Goblin: Climb (10 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Feats: Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Roll With It You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs. Prereq: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can
Ranger: Favored Enemy (Undead +4) (Ex) +4 to rolls vs. Favored Enemy (Undead) foes.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Traps: (4/day, DC14)
Sleet Trap: Snare Trap: Vermin Affinity +5 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.