Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


4,701 to 4,750 of 6,628 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy dismounts and looks around warily.
Taking 20 perception 32.

Creepy...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Find anything?" Koldur asks their resident scout.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn moves away from the pegasus and begins to search the surrounding bank near the dam looking for clues. "Keep your eyes peeled and I'll see if the terrain gives up any hints."

Survival: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar steps down and motions Audney with him as they take up a rear support position

perc: 1d20 + 14 ⇒ (6) + 14 = 20

I was saying I couldn't get the 38 even if I took 20 lol


Surprise Round

The eight dragon or lizard like skeletons rise up...

Round 1
1d20 + 8 ⇒ (19) + 8 = 27 Koldur
1d20 + 8 ⇒ (4) + 8 = 12 Rognar
1d20 + 1 ⇒ (1) + 1 = 2 Adney de Montchele
1d20 + 4 ⇒ (4) + 4 = 8 Flouncy Magoo
1d20 + 5 ⇒ (14) + 5 = 19 Beorn

1d20 - 1 ⇒ (3) - 1 = 2 skeletons

It has a dragon’s head filled with sharp teeth, and two arms ending in grasping claws.

DM notes:

Lich DragonCR 7

XP 3,200
Unique undead
LE Large undead (fire)
Init +4; Senses dragon senses; Perception +15

DEFENSE

AC 22, touch 9, flat-footed 22 (+4 armor, +5 natural, +4 shield, –1 size)
hp 85 (10d8+40)
Fort +7, Ref +3, Will +9
Defensive Abilities channel resistance +4, light fortification; DR 5/bludgeoning; Immune cold, fire, magic missile (from shield), undead traits
Weaknesses vulnerability to electricity

OFFENSE

Speed 50 ft., swim 50 ft.
Melee bite +13 (2d6+10), 2 claws +13 (1d8+7), 2 wings +11 (1d6+3), tail slap +11 (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, 4d10 fire damage, Reflex DC 19 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 10th; concentration +14)

At will—detect evil

Sorcerer Spells Known (CL 1st; concentration +5)

1st (4/day)—mage armor, shield
0th (at will)—bleed (DC 14), detect magic, open/close, touch of fatigue (DC 14)

TACTICS

Before Combat The lich dragon casts mage armor and shield on itself as soon as it detects intruders.

During Combat The lich dragon opens combat with its breath weapon, trying to catch as many enemies in its effect as possible. It continues to use its breath weapon as often as it is able, but if the majority of its foes seem resistant to fire damage, it forgoes its breath weapon in favor of melee attacks. The dragon uses Awesome Blow to attempt to knock opponents off the bridge into the molten canal below.

Morale Bound to the city by ancient magics, the dragon fights until destroyed.

STATISTICS

Str 25, Dex 10, Con —, Int 18, Wis 15, Cha 18
Base Atk +7; CMB +15; CMD 25 (29 vs. trip)
Feats Awesome Blow, Improved Bull Rush, Improved Initiative, Lunge, Multiattack, Power Attack
Skills Climb +20, Intimidate +17, Knowledge (arcana) +17,Perception +15, Sense Motive +15, Spellcraft +17, Stealth +9, Swim +25
Languages Common, Draconic, Elven, +1 additional

Base Statistics

Without its spells, the lich dragon has the following statistics:

AC 14, touch 9, flat-footed 14.

SPECIAL ABILITIES

Light Fortification (Ex)
Whenever a sneak attack or critical hit is scored against the lich dragon, there is a 25% chance that the extra damage is negated and damage is rolled normally.

DETAILS
The lich dragon is a young gold dragon captured, tortured, and murdered by a famously powerful lich. The lich stripped the flesh from the dragon’s corpse and animated its skeleton as a unique undead guardian, which he bound to defend the city and protect the jewel of everlasting gold at all costs. While the unfortunate dragon has retained its intelligence, spells, spell-like abilities, and breath weapon, the reanimation process and the millennia of isolation have turned it into little more than a crazed, malevolent beast that attacks any intruders in the city. Over the intervening centuries, the repeated gold floods have covered the once-majestic gold dragon in actual gold, plating its entire skeletal structure in the shining metal. The dragon guards the bridge to the Third Ring and while it can no longer fly, it can swim and is immune to fire damage, and often abandons its post to swim the city’s molten-gold canals.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy tries to identify the dragon-like skeletons.
knowledge arcana: 1d20 + 16 ⇒ (6) + 16 = 22

He doesn't know crap.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 1

"Ambush! ware!" the dwarf calls out as he brings out his trusty weapon.

Brings out his Dwarven Longaxe and readies to beat any hostile undead looking creature trying to strike him.
Slashing damage. 1d20 + 12 ⇒ (4) + 12 = 161d12 + 7 ⇒ (12) + 7 = 19


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Remind me to get a heavy flail when we get back!" Beorn says as he opens fire on the nearest thing/things(?).

You mention 8 of them but then in the description you say it. I assume there are 8 and each of them meets the description, yes?

Orc Horn bow: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 312d6 + 11 + 2 ⇒ (1, 6) + 11 + 2 = 20 +2 for undead favored enemy


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy knows that creatures like these are often resistant to various energy types. He has no idea what, though.

So instead of potentially wasting a spell, he casts Fly on Beorn. That seems to work pretty well.

Want to fly, too, Koldur? he asks, moving toward the fierce dwarf.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Was this meant to be a full round?

if so...

Orc Horn Bow 2: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 192d6 + 11 + 2 ⇒ (4, 6) + 11 + 2 = 23


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Beorn Blackmane wrote:

Was this meant to be a full round?

if so...

[dice=Orc Horn Bow 2]1d20+7+2; 2d6+11+2

No surprise, so yeah.


Yes there is 8 of them and they all look alike.

Round 1

Koldur prepares himself for the coming attack. Holding the axe high and brings it down on the skeletons skull. Though it merely bounces off. Beorn has better luck as his first arrow struck true and broke bones.

Two break off to attack each of you. :

Beorn

bite: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
bite: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14
Koldur
bite: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14
bite: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Flouncy
bite: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18
bite: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

Rognar
bite: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18
bite: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Tough critters," Beorn remarks as he steps back and fires on those attacking him. "A flail and some blunt arrows. Definitely blunt arrows."

Many shot1, PA: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 322d6 + 11 + 2 ⇒ (6, 4) + 11 + 2 = 23
Many shot2, PA: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 322d6 + 11 + 2 ⇒ (3, 6) + 11 + 2 = 22
PA: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 242d6 + 11 + 2 ⇒ (2, 5) + 11 + 2 = 20


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Yikes! I'm outta here!

Flouncy casts Fly on himself as he twists away.
acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 1

Rognar sees the dragon creatures coming and channels positive energy vs undead!

channel DC 16: 4d6 ⇒ (6, 3, 6, 1) = 16


As Flouncy attempts to tumble away he gets attacked by both of them, he is bloody and falls upon the ground, but moments later they fall in a pile of bones before they can bite him again.

bite: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
bite: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

Beorn takes down one of the skeleton dragon things and the other just gives up the ghost too. You do see a spirit of some kind leave each of the fallen skeletons to a large heap of trash and debris. The rest of the skeletal dragons fall to pieces and give up their ghosts too.

Round 2

Now with no skeletons that are moving or biting, what do you do?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

round 1

know religion: 1d20 + 12 ⇒ (19) + 12 = 31

Adney will try to figure out what to do to put these spirits to rest.

round 2

Adney will cast cure light wounds and move to Flouncy and touch him

clw: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 2

Rognar moves up as well and gives Flouncy some good berries.

gb: 2d4 ⇒ (2, 2) = 4


K religion DC 27:Adney:

These are simulacrons of a Lich Dragon. Unique undead. LE Large undead (fire). Find its body and bash it to pieces. Make sure to destroy the phylactery. Its breath weapon will be supressed as it was using that magic for the simulacrons. You have 2d4 rounds...

Flouncy hits the dirt as Adney gets to him. Flouncy is prone, conscious and alive. Only out for a second...

Rognar comes over and hands good berries to Flouncy, force feed him, shove it up his... What?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 2

Koldur notices where the spirits seemed to be heading towards too and rushes towards the debris, using his long handled Long axe to sweep loose pieces aside...


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Be careful Koldur!" Beorn calls over as he provides cover.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 2: The halfling is revived, and seeing that they're dealing with ghosts, tries to figure out what they are and what to do.
kn. religion: 1d20 + 8 ⇒ (11) + 8 = 19

He grabs his wand and heals himself.
UMD: 1d20 + 10 ⇒ (10) + 10 = 20
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Then he gets up.


As Koldur moves pieces he can see blue glowing light come from the holes he makes.

K Religion DC 17:Flouncy:
These are simulacrons of a Lich Dragon. Unique undead. LE Large undead (fire). Find its body and bash it to pieces.

Still waiting on Round 3...


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 3: Flouncy flies up and casts Shield on himself. Should have done that first!

kn. religion: 1d20 + 8 ⇒ (15) + 8 = 23

These are simulacrums of a Lich Dragon. We have to find the original dragon's body and destroy it!

perception: 1d20 + 12 ⇒ (11) + 12 = 23

Flouncy looks for any signs of the original dragon.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 3

Rognar tries to find the body!

perc: 1d20 + 14 ⇒ (4) + 14 = 18


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

round 3

Adney says we also have to find a phylactery and destroy that as well!

perc: 1d20 + 9 ⇒ (8) + 9 = 17


Perception DC 15: You think the body is within the debris and bones. It is moving a little and you can see some light coming through some holes, especially where Koldur began moving dirt.

Round 3
The pile of debris and rubbish begins to move, revealing a large skeletal dragon with azure blue flames in its belly and eyes. Its wings push off an enourmous amount of debris. Anyone in medium or heavy armor are fine, but others within 20 feet of the dragon need a Reflex save vs. 2d6 worth of damage from falling rocks, bones, and other debris.

Round 4
The skeletal dragon has fully freed itself and is completely open for attack, you all go first.

Once your attacks are finished it bites, claws, hits with its wings, and slaps Koldur with its tail. Koldur takes a lot of damage!

attacks vs. Koldur:
bite: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18
-
claw: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 7 ⇒ (3) + 7 = 10
claw: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 + 7 ⇒ (6) + 7 = 13
-
wing: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d6 + 3 ⇒ (4) + 3 = 7
wing: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d6 + 3 ⇒ (5) + 3 = 8
-
tail slap: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 + 10 ⇒ (4) + 10 = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 4: Flouncy keeps his distance and fires an Acid Arrow, hoping it will have some effect.
ranged touch: 1d20 + 8 ⇒ (18) + 8 = 26
acid: 2d4 ⇒ (4, 2) = 6


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 3
Koldur centers himself as he sees the debris shifts and explodes outwards revealing their foe!

While centered, a sensate gains a +1 insight bonus on attack rolls, weapon damage rolls, and Will saves.
Attack 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 251d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12

He delivers a single blow towards it!

Round 4
The subsequent attacks on the dwarf might have felled a lesser foe but koldur even without his prized axes was not going down without a fight!

Return attacks 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d12 + 7 + 1 ⇒ (10) + 7 + 1 = 18
2nd Attack 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d12 + 7 + 1 ⇒ (12) + 7 + 1 = 20

His Longaxe sweeps across claws, wings and tails seeking to strike the body of this dragon.

Taken 60 damage


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Not sure of my distance from the beast as I was providing cover fire. I would suspect I hung around at about the 30' mark to keep my PBS but within 20' not sure.

Beorn flies up trying to stay within point blank range and then opens fire. "Koldur get out of there!"

Atk PA: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 252d6 + 11 + 1 + 2 ⇒ (6, 1) + 11 + 1 + 2 = 21


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Rognar! Heal Koldur any way you can! Keep him in the fight!

Flouncy thinks this is the way to go. He is conscious of the fact that he's the weakest member of the party. Rognar may have not heard him in the chaos.


I leave it up to you Beorn, remember if you are going to hover and do a full attack you have to get a fly DC 15. Otherwise move and shoot as you wish.

Bones break as your attacks assult the skeletal dragon. Though it still stands.

Round 5 - GO!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn stays within range, stabilizes his flight and opens up with a barrage, "Any of you magic types have an idea of how to shut this thing down?"

Fly: 1d20 + 4 ⇒ (12) + 4 = 16

manyshot1 DA: 1d20 + 12 + 1 + 2 ⇒ (13) + 12 + 1 + 2 = 282d6 + 11 + 1 + 2 ⇒ (1, 5) + 11 + 1 + 2 = 20
manyshot2 DA: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 202d6 + 11 + 1 + 2 ⇒ (1, 6) + 11 + 1 + 2 = 21
atk2: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 142d6 + 11 + 1 + 2 ⇒ (1, 5) + 11 + 1 + 2 = 20


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Not really...
Flouncy fires acid again.
Acid Arrow: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 2d4 ⇒ (2, 3) = 5
continuous damage from previous round: 2d4 ⇒ (3, 4) = 7

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round four

Rognar channels positive energy to heal the party including himself.

channel: 4d6 ⇒ (6, 2, 6, 4) = 18

round 5

Rognar channels again!

channel: 4d6 ⇒ (1, 2, 1, 5) = 9


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Round 4

Adney starts performance to give everyone inspire courage +2 to hit and +2 to damage and uses his move action to get back as he is not meant to be fighting in melee with things like this getting 10 feet away.

round 5

Adney stops inspiring courage allowing it to linger and casts obscuring mist using a smoke stick as a component and then starts fire dance allowing his friends tonsee thru smoke (as well as granting 20% cover)


With the massive barrage of attacks you can't tell what finishes it but it explodes in a pyre of blue flames. Reflex DC 15 to take half, 4d6 ⇒ (2, 3, 5, 1) = 11.

End of Combat.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Reflex 1d20 ⇒ 20

Koldur dodges the the explosion but bits of flame still land on him.
Pushing off debris from his person, the battered dwarf walks out of the smoking crater.

"That's one undead menace taken care off." he grins.

Taken 65 points of damage.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn catches a bit of the explosion but he is none too injured. "Koldur, get those wounds looked at. We don't need you going down to infection, your axe is too handy." Beorn says as he alights on the ground.

REF: 1d20 + 12 ⇒ (8) + 12 = 20


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Rognar channeled twice.

Excellent work, guys. Thanks for saving me.

Adney, do you think this thing has a phylactery somewhere? If so, we need to find it, or all this was for nothing.

Flouncy thinks hard about what he knows about dragon lich phylacteries.
kn. arcana: 1d20 + 16 ⇒ (6) + 16 = 22


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Taken 65 damage.
Healed for 27 damage.
Still up and healthy by Koldur's standards.

"I have no idea what something like that could be. Does it radiate magic or something?"


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

we don't have long to find it but it should radiate magic

Adney casts detect magic and looks around

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar casts cure serious wounds on Koldur

3d8 + 7 ⇒ (7, 7, 3) + 7 = 24

Rognar then casts cure moderate wounds on Koldur

2d8 + 7 ⇒ (6, 2) + 7 = 15


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy casts Detect Magic, too, looking for any sign of it.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur tests his grip on the axe and nods to Rognar.

"That healing was incredible, I feel like I'm back to my old self again. You have my thanks." He hops a bit to test his limbs and finds them all satisfactory.

"Any idea on what we should be looking for? A box? A bone or something?"

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar casts shield other and hand Koldur the ring saying forgot to do this earlier


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn maintains a vigilant watch over the area and is ready to shoot at anything that begins to move.

Perception: 1d20 + 16 ⇒ (2) + 16 = 18


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur accepts the ring and examines it dubiously.

"What's this do?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Let me take a look at it.

Flouncy holds the ring and casts Identify, and examines the ring.
spellcraft: 1d20 + 26 ⇒ (16) + 26 = 42


Flouncy and Adney see a glass heart among the rubble of bones.

Technically Koldur already has the ring. It is the spell focus for the spell shield other. What do you do with the heart?

4,701 to 4,750 of 6,628 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.