
Beorn Blackmane |

Beorn keeps an eye out for their quarry as well as any other signs of strangeness in the area.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20
Survival: 1d20 + 13 ⇒ (6) + 13 = 19 +1 for tracking

Koldur of the Axe |

Hefting a rather larger axe with a longer shaft, Koldur stands ready having left his usual weapon back to be upgraded.
"Anything?" he asks.

GM Wolf |

The sweet stench of decay hangs thick in this woodland clearing. Knotted branches of sickly trees line the perimeter, creating a thick canopy that blocks most of the sunlight and cloaks the hollow in shadow. Withered vegetation struggles to grow in ragged clumps among the multitude of bones strewn across the forest floor.

Flouncy Magoo |

Yes! There's two over there, Flouncy says, pointing to the southwest, and two over there, he says, pointing at the ones to the northwest.
Looks like we found what we're looking for.
The halfling casts Shield on himself, in preparation for the imminent hostilities.

Beorn Blackmane |

Do we see the creatures with Flouncy's aid?

Beorn Blackmane |

Beorn decides to see how evil trees deal with arrows and lets fly. "Gentlemen, don't be shy. Feel free to greet the nice trees."
surprise round (range increment of 70')
single shot deadly aim: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 11 ⇒ (3, 5) + 11 = 19
initiative
init: 1d20 + 5 ⇒ (9) + 5 = 14
1st Round
shot DA RS: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 11 ⇒ (1, 2) + 11 = 14
shot DA RS: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 11 ⇒ (2, 6) + 11 = 19
shot DA RS: 1d20 + 5 ⇒ (2) + 5 = 72d6 + 11 ⇒ (3, 5) + 11 = 19

Flouncy Magoo |

For his surprise round action, Flouncy runs over to Beorn and casts Fly on him. There ya go! Jack these fools up!
kn. nature: 1d20 + 8 ⇒ (12) + 8 = 20
He turns to the fighter. C'mon, Koldur. Let me getcha airborne! You'll want a piercing weapon, or a bludgeoning one. Maybe Rognar will loan you his club.

Flouncy Magoo |

If we had such magic. I have a little fire magic, but not enough to kill these things. I can make us all fly, and we can kill them from a safe distance.

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Rognar will pull out his trusty two handed club and hands it to Koldur with a grin. have fun storming the tree. Rognar then casts shield other on Beorn and Koldur and barkskin on them both. He will also cast Prayer and blessing of Fervor last but not least.

GM Wolf |

Surprise Round and Round 1
Beorn's arrows all hit but only one makes it bleed. Flouncy moves over and casts fly on Beorn and Koldur. Rognar casts shield other upon Beorn. The huge trees move into melee range two of them lunging after Koldur. The other two move to the sides.
branch: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage: 2d4 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19
branch: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
damage: 2d4 + 6 + 6 ⇒ (1, 1) + 6 + 6 = 14
Init: 1d20 - 1 ⇒ (19) - 1 = 18
Koldur
branch: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage: 2d4 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16
branch: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
damage: 2d4 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18
branch: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
damage: 2d4 + 6 + 6 ⇒ (3, 2) + 6 + 6 = 17
Koldur
branch: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
damage: 2d4 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18
branch: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage: 2d4 + 6 + 6 ⇒ (4, 2) + 6 + 6 = 18
branch: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 2d4 + 6 + 6 ⇒ (3, 1) + 6 + 6 = 16
Beorn
branch: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
damage: 2d4 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19
branch: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
damage: 2d4 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17
branch: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
damage: 2d4 + 6 + 6 ⇒ (3, 3) + 6 + 6 = 18
Flouncy
branch: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
damage: 2d4 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18
branch: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 2d4 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17
branch: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
damage: 2d4 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17

GM Wolf |

Beorn 14
1d20 + 8 ⇒ (20) + 8 = 28 Koldur
1d20 + 8 ⇒ (10) + 8 = 18 Rognar
1d20 + 1 ⇒ (12) + 1 = 13 Adney de Montchele
1d20 + 4 ⇒ (18) + 4 = 22 Flouncy Magoo
1d20 + 2 ⇒ (14) + 2 = 16 Falchos
1d20 + 5 ⇒ (15) + 5 = 20 Tiressia
1d20 - 1 ⇒ (20) - 1 = 19 evil trees
Melee mwk sickle +10 (1d6–1) Ranged mwk longbow +10 (1d8–1/×3) Domain Spell-Like Ability (CL 2nd;
concentration +8) 8/day—storm burst
CR 4


Spell-Like Abilities (CL 6th; concentration +12) Constant—speak with plants
At will—entangle (DC 17), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 17), deep slumber (DC 19), tree stride
1/day—suggestion (DC 19)
Druid Spells Prepared (CL 2nd;
concentration +7)
1st—faerie fire, goodberry, magic fang, obscuring mistD
0 (at will)—guidance, purify food and drink, stabilize, virtue
D Domain spell; Domain Weather TACTICS
During Combat Tiressia tries to avoid melee combat, using entangle to hinder foes and deep slumber on
any creature attacking her tree. She uses her scroll to summon additional creatures to help Falchos in battle, while jumping from tree to tree using tree stride and tree
meld to attack enemies at a distance with her longbow.
Falchos
XP 1,200
Male satyr (Pathfinder RPG Bestiary 241)
hp 44
TACTICS
Before Combat Falchos plays his pipes, casting fear on his opponents, before entering combat.
During Combat Falchos first summons a wolverine using summon
nature’s ally III. If he can stay out of melee, he fires his short bow, but he charges into combat with his horns and dagger if there is no other choice. He casts fear on any creature threatening Tiressia or her bonded tree.
Morale As long as Tiressia lives, Falchos fights to the death. If she is slain, he cries out that he nothing left to live for and slits his own throat with his dagger, cursing his enemies with his dying breath.
SatyrCR 4
XP 1,200
CN Medium fey
Init +2; Senses low-light vision; Perception +18
DEFENSE
AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 44 (8d6+16)
Fort +4, Ref +8, Will +8
DR 5/cold iron
OFFENSE
Speed 40 ft.
Melee dagger +6 (1d4+2/19–20), horns +1 (1d6+1)
Ranged short bow +6 (1d6/×3)
Special Attacks pipes
Spell-Like Abilities (CL 8th)
At will—charm person (DC 15), dancing lights, ghost sound (DC 14), sleep (DC 15), suggestion (DC 17)
1/day—fear (DC 18), summon nature’s ally III
STATISTICS
Str 14, Dex 15, Con 15, Int 12, Wis 14, Cha 19
Base Atk +4; CMB +6; CMD* 18
Feats Dodge, Mobility, Skill Focus (Perception), Weapon Finesse
Skills Bluff +15, Diplomacy +15, Disguise +9, Intimidate +9, Knowledge (nature) +10, Perception +18, Perform (wind instruments) +19, Stealth +17, Survival +7; Racial Modifiers +4 Perception, +4 Perform, +4 Stealth
Languages Common, Sylvan
Surprise Round
Koldur groans out as he gets hit by one of the branches taking 19 damage. "Boys, these things hurt!"
Round 1 - Koldur
Koldur takes his axe in hand and begins to chop the tree down!
Not provoking AoO to get into melee range as he only takes a five foot step and swing with his reach weapon.
Dwarven Longaxe with PA: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
damage: 1d12 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Dwarven Longaxe with PA: 1d20 + 12 - 2 - 5 ⇒ (14) + 12 - 2 - 5 = 19
damage: 1d12 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Round 2 - Koldur
He yells out in pain taking another 35 damage, now to 54 damage. Even with flight he sticks to the ground knowing that would likely be his downfall. He growls out as he continues to attack, "Rognar enlarge me!" His axe hits once cutting a deep wound in the bark of the tree closest to him. Though it still stands! One of the many branches swing by and snag Beorn for a pretty decent wound. If Flouncy is within range he would be hit twice...
Dwarven Longaxe with PA: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
damage: 1d12 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Dwarven Longaxe with PA: 1d20 + 12 - 2 - 5 ⇒ (2) + 12 - 2 - 5 = 7
damage: 1d12 + 7 + 6 ⇒ (10) + 7 + 6 = 23
Falchos summons a wolverine to fight on the other side of the tree from Koldur giving him flanking.
claw: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
damage: 1d6 + 2 ⇒ (4) + 2 = 6
bite: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Tiressia shoots at the same tree with the group.
longbow: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d8 ⇒ 2
Round 2 - Fey
Wolverine
claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
damage: 1d6 + 2 ⇒ (4) + 2 = 6
bite: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Falchos also shoots the same tree with his bow.
bow: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 ⇒ 4
Tiressia shoots at the same tree with the group.
longbow: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 ⇒ 4

GM Wolf |

He yells out in need of healing but continues to swing his longaxe.
Dwarven Longaxe with PA: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
damage: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Dwarven Longaxe with PA: 1d20 + 12 - 2 - 5 ⇒ (15) + 12 - 2 - 5 = 20
damage: 1d12 + 7 + 6 ⇒ (11) + 7 + 6 = 24
Wolverine
claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
damage: 1d6 + 2 ⇒ (1) + 2 = 3
bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Falchos also shoots the same tree with his bow.
bow: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 ⇒ 2
Tiressia shoots at the same tree with the group.
longbow: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 ⇒ 5

Koldur of the Axe |

ROFL Gm's dice rolls are far better then mine.

Flouncy Magoo |

Round 2, Flouncy tries to avoid the attacking trees, and moves to where he can cast Fly on himself.
acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30
Round 3, he flies so as to avoid any AoOs, gaining altitude.
acrobatics: 1d20 + 14 ⇒ (2) + 14 = 16
He then attacks the tree nearest to Koldur, blasting it with a Scorching Ray.
ranged touch: 1d20 + 8 ⇒ (20) + 8 = 28
confirm touch crit: 1d20 + 8 ⇒ (9) + 8 = 17
fire damage: 4d6 ⇒ (5, 3, 2, 1) = 11
fire damage: 4d6 ⇒ (1, 5, 6, 2) = 14

Beorn Blackmane |

Beorn flies back and up to get away from the tree (withdraw) while reaching for an alchemist's fire from his pack. "These things kick harder than a mule, be careful" Beorn yells out.

GM Wolf |

Koldur
branch: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage: 2d4 + 6 + 6 ⇒ (3, 1) + 6 + 6 = 16
branch: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
damage: 2d4 + 6 + 6 ⇒ (4, 2) + 6 + 6 = 18
branch: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
damage: 2d4 + 6 + 6 ⇒ (1, 4) + 6 + 6 = 17
Koldur flanked
branch: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29
damage: 2d4 + 6 + 6 ⇒ (4, 3) + 6 + 6 = 19
branch: 1d20 + 10 - 2 + 2 ⇒ (1) + 10 - 2 + 2 = 11
damage: 2d4 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18
branch: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage: 2d4 + 6 + 6 ⇒ (4, 2) + 6 + 6 = 18
branch: 1d20 + 10 - 2 + 2 ⇒ (14) + 10 - 2 + 2 = 24
damage: 2d4 + 6 + 6 ⇒ (4, 4) + 6 + 6 = 20
branch: 1d20 + 10 - 2 + 2 ⇒ (9) + 10 - 2 + 2 = 19
damage: 2d4 + 6 + 6 ⇒ (2, 1) + 6 + 6 = 15
branch: 1d20 + 10 - 2 + 2 ⇒ (14) + 10 - 2 + 2 = 24
damage: 2d4 + 6 + 6 ⇒ (1, 4) + 6 + 6 = 17
Koldur's strike hit home both times, cutting off branches and toppling the scythe tree to the ground. Flouncy also avoids the trees and gains altitude. Flouncy then hits the next tree with a ray of fire making it begin to burn! Tiressia moves away and then shoots another arrow though it appears to do no damage.
The trees move in just a bit to flanking positions around Koldur! The first cutting branch sliced into Koldur's flesh and a lot of blood spills out of his chest and to the ground. The next swing was too much and utterly misses Koldur opening it to an AoO from Koldur. Two more of the scythe like branches cut through Koldur's defenses, dropping the dwarf to the ground. The last swing from the tree is aimed at the wolverine killing it.
As those attacks come in Rognar is able to get shield other on Koldur. Rognar then spurts blood as a massive wound appears on his chest. Beorn luckily did not have a tree adjacent to him. Though the branches did reach for him as he flew away while pulling out a special surprise. Falchos backs up and shoots another arrow to no avail. Adney stands there in full defense next to Rognar and Koldur. Unless Rognar has him do something else.
28 Koldur -54+20= 74
22 Flouncy Magoo
20 Tiressia
19 evil trees
18 Rognar -20
16 Falchos
14 Beorn
13 Adney de Montchele
Scythe trees 1 dead, 1 wounded by flames, and 2 unhurt.

Beorn Blackmane |

Beorn chucks an alchemist's fire. "I need to buy these in arrow form." he says to no one in particular.
Atk: 1d20 + 11 ⇒ (17) + 11 = 281d6 ⇒ 5

Flouncy Magoo |

Flouncy has little he can do other than shoot fire. He maneuvers and aims at the tree he already burned.
ranged touch: 1d20 + 8 ⇒ (18) + 8 = 26
fire damage: 4d6 ⇒ (1, 3, 2, 3) = 9 You gotta be kidding me! lol!

GM Wolf |

Round 4
Rognar begins to cast barkskin upon Koldur, and then he drops before his eyes. The bard stands there bewildered of what to do.
A flaming comet drops from the sky and smashes into the burning trees. As the rock crumbles you see a blade sticking out of it which cut the tree nearly in half. The rocks fall and a familiar elf stands there with an aura of flame around him. Also a halo of light burns above his head.
2 down and 2 to go!
Round 5
The elf moves with amazing grace though he is large and has reach with his Elven curved blade allowing him to cleave! The trees turn to face this new threat, slamming down their scythelike branches at the elf. Another form flies down with massive black feathered wings. She is at the other end of the meadow. She shoots two fiery rays at the trees.

Olivira |

Round 5
She says some harsh words in Ignan and shoots two fiery rays at the trees.
ranged touch: 1d20 + 6 ⇒ (5) + 6 = 11
fire damage: 4d6 ⇒ (2, 1, 6, 6) = 15
ranged touch: 1d20 + 6 ⇒ (16) + 6 = 22
fire damage: 4d6 ⇒ (1, 1, 1, 3) = 6

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Round 5
A wicked smile crosses the elf's face as he states, "No one defeats Koldur but me!" Cleave!
+1 Mercurial PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 damage: 2d6 + 13 + 6 ⇒ (4, 1) + 13 + 6 = 24
+1 Mercurial PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 damage: 2d6 + 13 + 6 ⇒ (5, 2) + 13 + 6 = 26
AC 19
1/day reroll: nat 1: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29

Koldur of the Axe |

Ermmm. I'm napping. Excuse me.
Also I have Improved Uncanny Dodge which means I can no longer be flanked. I believe Only One hit me?

Koldur of the Axe |

What does Koldur do?
Dramatics!
Round 4
With a roar, the axe master stands up and glares a their new arriving reinfocrments.
"What's this about being defeated elf!" he huffs
"I was merely taking a breather. My age is catching up to me and I Assure you that these saplings are nothing much!" He swings his axe in deadly swath as if testing his grip.
Taking that AOO 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 231d12 + 7 + 1 ⇒ (3) + 7 + 1 = 11
I could use some healing. lol
As his axe lands on some bark, he waves to the feathered form.
"Hail Olivra! This elf still whispering sweet nothings from outdated poems or has he come up with something new?"
He swings his axe twice, each in an opposite action making use of the torso to guide the heavy long bladed axe into his targets.
Long axe slash No 1. 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 331d12 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Confirm Crit if any 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 162d12 + 14 + 2 ⇒ (1, 5) + 14 + 2 = 22
Long axe slash No 2. 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Hmm I got to take into account weapon training as well.

Beorn Blackmane |

Seeing the limited effect of the alchemists fire, Beorn resorts to shooting arrows again. "Friends of yours?" Beorn calls to Koldur as he fires.
shot: 1d20 + 10 ⇒ (14) + 10 = 242d6 + 11 ⇒ (5, 2) + 11 = 18 +2 to hit and damage if these things count as undead
shot: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 11 ⇒ (2, 2) + 11 = 15
shot: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 11 ⇒ (2, 3) + 11 = 16
crit confirm: 1d20 + 5 ⇒ (10) + 5 = 154d6 + 22 ⇒ (1, 4, 3, 1) + 22 = 31

Flouncy Magoo |

Round 4: Flouncy flanks Beorn, and fires at the same tree.
ranged touch: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
fire damage: 4d6 + 2d6 ⇒ (1, 3, 1, 1) + (5, 3) = 14 LOL!

Adney de Montchele |

Round 1: Adney pulls a smoke stick and tinder twig.
Round 2: Adney casts obscuring mist with the lit smoke stick as a component.
Round 3: Adney performs the fire dance allowing all allies to see through smoke and smog but not enemies and ends the performance which lingers two more rounds.
Round 4: Adney stays in the obscuring mist and performs inspire courage and then ends it. Everyone gets +2 to hit and damage for the next three rounds and can see through the obscuring mist for the next two while the trees cant. See obscuring mist for miss chance.

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Round 1 enlarge Koldur with spell full round.
Round 2 hand over my club and grant luck to Koldur and enlarge with ability for one round on Beorn.
Round 3:back up far enough to hit group but not trees with Channel positive energy: channel: 4d6 ⇒ (5, 1, 3, 4) = 13 enlarge Beorn as a swift action
Round 4: channel positive on self and group but not trees;. channel: 4d6 ⇒ (2, 6, 5, 3) = 16 Enlarge beorn as a swift action
Total buffs: +2 to hit and damage +1 prayer, barkskin Koldur prior to battle,enlarge spell Koldur

GM Wolf |

Round 2
Adney pulls a smoke stick and tinder twig.
Round 3
Adney performs the fire dance allowing all allies to see through smoke and smog but not enemies and ends the performance which lingers two more rounds.
Round 4 They are huge plants. Nothing more surprisingly.
Koldur strikes the green scythe tree with his AoO and his first strike and it does not critically hit. Flouncy Magoo makes sure that the blue tree was burning completely as he shoots another ray of fire at it.
The evil trees continue to wail upon Koldur. Two of the six branches hit him. Koldur takes 15 as Rognar with his shield other spell takes 15.
Rognar is about to cast barkskin upon Koldur but insteads decides to move away from the fight. As he moves scythe like branches come down to hit him. Only one makes purchase as Rognar takes an additional 14 damage. As Koldur's AC is 24 with the deflection bonus from shield other.
scythe branch: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
damage: 2d4 + 6 + 4 ⇒ (1, 3) + 6 + 4 = 14
scythe branch: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
damage: 2d4 + 6 + 4 ⇒ (1, 3) + 6 + 4 = 14
Vs. Koldur
scythe branch: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
damage: 2d4 + 6 + 4 ⇒ (3, 4) + 6 + 4 = 17
scythe branch: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
damage: 2d4 + 6 + 4 ⇒ (1, 4) + 6 + 4 = 15
scythe branch: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage: 2d4 + 6 + 4 ⇒ (2, 2) + 6 + 4 = 14
scythe branch: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
damage: 2d4 + 6 + 4 ⇒ (4, 2) + 6 + 4 = 16
scythe branch: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage: 2d4 + 6 + 4 ⇒ (1, 2) + 6 + 4 = 13
scythe branch: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
damage: 2d4 + 6 + 4 ⇒ (2, 4) + 6 + 4 = 16
green scythe tree -45/67 AC 19
red scythe tree
Beorn hits with all of his arrows but only two of them make the tree bleed. Adney de Montchele has fully recovered from his shock and casts obscuring mist.
Round 5
28 Koldur
22 Flouncy Magoo
20 Tiressia
19 evil trees
18 Rognar
16 Falchos
14 Beorn
13 Adney de Montchele

Flouncy Magoo |

Seeing Adney's little smoke trick, Flouncy flies into the cloud of mist, gaining concealment but seeing perfectly. Now this is more like it!
He arranges himself so that he's no more than 30' from the nearest monster in order to get sneak attack, and casts another Scorching Ray.
ranged touch: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
fire: 4d6 + 2 ⇒ (2, 3, 1, 2) + 2 = 10
sneak attack fire: 3d6 ⇒ (5, 4, 4) = 13

Beorn Blackmane |

Just to confirm, Beorn will be large by his action, correct?

Koldur of the Axe |

Round 5
Koldur swings his weapon back at the trees like a lumberjack attempting to bend these trees to his will.
Except this lumber jack is quite big wielding an even bigger axe.
+2 to hit, +1 to damage.
Enlarge? -1 to hit +2 to damage, weapon is now 3d6, reach 20 feet.
Barkskin?
Weapon Swing! 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 313d6 + 7 + 1 + 1 ⇒ (1, 4, 6) + 7 + 1 + 1 = 20
Weapon Swing!2 1d20 + 6 + 2 - 1 ⇒ (17) + 6 + 2 - 1 = 243d6 + 7 + 1 + 1 ⇒ (1, 3, 5) + 7 + 1 + 1 = 18

Beorn Blackmane |

Beorn fires off another volley, this time adding a double arrow on the front end. "I actually like trees, why did it have to be trees." Beorn says pondering.
[ooc]Many shot, rapid shot, deadly aim[/dice]
atk1: 1d20 + 12 ⇒ (7) + 12 = 192d6 + 13 ⇒ (5, 1) + 13 = 19 +2 for undead added in
atk1: 1d20 + 12 ⇒ (11) + 12 = 232d6 + 13 ⇒ (3, 1) + 13 = 17
atk2: 1d20 + 12 ⇒ (1) + 12 = 132d6 + 13 ⇒ (5, 4) + 13 = 22
atk3: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 13 ⇒ (3, 5) + 13 = 21

GM Wolf |

Round 5
Koldur hacks at the tree inflicting grievous wounds. Flouncy Magoo flies into the cloud, gets into a firing position and blasts the same tree with a ray of fire. One, the last, of the trees flees out of the mist and into the forest, it only gets 40 feet away though. Rognar... With the hail of arrows from Beorn, the group is not sure what finished it off but you took down that tree! Adney...

Adney de Montchele |

Adney on round 5 says are all the enemies dead? if not he starts back with the first performance allowing his friends to see through the most and then will stop the performance and use lingering performance to continue it two more rounds.

Beorn Blackmane |

All enemies down?

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Round 6
He quickly states, "Not yet!"
He double moves to get next to the fleeing tree.

Olivira |

Round 6
She flies back up and aims to fly north, to get in front of where the tree is heading.
Double move.

Beorn Blackmane |

Beorn flies after the thing. If he can get a good bead on it he fires. "I said I like trees normally, not that I'd let you get away."
atk DA: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 11 ⇒ (4, 3) + 11 = 18

Koldur of the Axe |

Round 6
Attack if possible with enlarged reach.
+2 to hit, +1 to damage.
Enlarge? -1 to hit +2 to damage, weapon is now 3d6, reach 20 feet.
1d20 + 12 + 2 - 1 ⇒ (17) + 12 + 2 - 1 = 303d6 + 7 + 1 + 2 ⇒ (4, 1, 5) + 7 + 1 + 2 = 20
Koldur too chases after the running tree. lol running tree
His axe a harbinger of doom towards it.