Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

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Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

With Koldur

"Just making sure old friend, I didn't think so but I wanted to make sure. Shall we make a competition of this seige? Who can get more kills."

--------------------

Hiding might be futile but you could take cover behind a boulder.

Sable takes a few steps to the side and takes cover behind one of the boulders. Then unslinging his bow he grabs a few arrows in his off hand.

"Hycan the archers will take their cue to fire after you. The rest of you take cover and prepare for melee to come to us." Sable says in a low tone.

stealth: 1d20 + 1 ⇒ (10) + 1 = 11


Not stated before but it makes sense that you left the horses about 400 feet away from your current position and have done your best at being stealth yup to your present location.

With the stealth of most of your group it does not seem that those at the fort notice you.

The kobolds take a forward position and slowly crawl on their bellies not to be seen.

Kreig and Doam cover Koldur's flank and follow him being more stealthy than the dwarf.

Ernost is with the horses for now, if he hears a Sable's signal whistle he will bring the horses.

You all may get into position, surprise round starts when Hycan makes his first attack, when someone sees you or something happens.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Assuming I was to blast the gate

Hykan engages his searing flesh defence and put 1 extra burn into it

This engages his elemental overflow (+1 to hit and +2 damage)

He then sneaks into 120 ft range of the gate

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17

He then delivers a Fire blast to the gate

Fire blast extended range vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16

Fire blast extended range: 2d6 + 4 ⇒ (6, 2) + 4 = 12


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar does his best to follow in behind Hykan before popping out in front of him a bit and letting loose an arrow of his own.

Arrow to the enemy on the Ramparts: 1d20 + 10 ⇒ (13) + 10 = 23 Taking into account I had time to make a studied target first. Assuming a minus 2 for range...21 against Fl?

Damage if hit: 1d8 + 3 ⇒ (7) + 3 = 10


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar follows suit without a word, and unleashes an arrow when Hykan attacks.

Stealth: 1d20 ⇒ 17

Comp Longbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage if it hits: 1d8 + 2 ⇒ (1) + 2 = 3


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

oscar is ready with the vanguard to charge forward


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Axes in hand, Koldur waits.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Surprise Round

MW Composite (+4 str) Longbow: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9 damage: 1d8 + 4 ⇒ (5) + 4 = 9 (x3) 150 ft.

He aims high going for the ranged support inside the fort like Reknar.
Round 1

MW Composite (+4 str) Longbow: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 damage: 1d8 + 4 ⇒ (8) + 4 = 12 (x3) 150 ft.

He aims high going for the ranged support inside the fort like Reknar.


Round 1

All the humanoids in the black tunics draw their weapons and shouting begins. Most of them take cover next to the carts.

The trio around the campfire jump up and draw their weapons, pointing them at those in black.

You can barely hear the yells coming from the fort. In the end crossbows are shot and bows, then weapons begin to clash within the fort.

A section of the gate begins to burn as it is hit. It is a quick put together gate from nearby trees, most not even 3 inches wide.

Koldur:
The outer walls are made of 5 to 14 inch thick logs. The gate should be easy to breach. The inner walls of the fort are made of stone.

Until an upper hand is determined within the fort, you may continue to strike unfettered. Go ahead for Round 1 to Round 5.

Round 6

The bandits that were outside have been cut down and one of the carts slowly approaches your group with at least four black clad individuals behind it. The bandits have not been doing so well, under the barrage of your group and the black clad individuals cutting them down left and right. At this point dancing lights emerge within the fort and begin to fly around with dust and a fog falling down upon them from the other side of the fort.


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar moves carefully up from his previous position after the first arrow.

Round 1, move 30 ft, fire arrow

Arrow: 1d20 + 10 ⇒ (13) + 10 = 23
Damage if hit: 1d8 + 3 ⇒ (7) + 3 = 10

Round 2, move 15ft, fire arrow

Arrow: 1d20 + 10 ⇒ (13) + 10 = 23
Damage if hit: 1d8 + 3 ⇒ (3) + 3 = 6

Round 3 through 5, Fire arrow, apply studied strike to new target when needed.

Arrow: 1d20 + 10 ⇒ (1) + 10 = 11
Damage if hit: 1d8 + 3 ⇒ (8) + 3 = 11

Arrow: 1d20 + 10 ⇒ (17) + 10 = 27
Damage if hit: 1d8 + 3 ⇒ (4) + 3 = 7

Arrow: 1d20 + 10 ⇒ (15) + 10 = 25
Damage if hit: 1d8 + 3 ⇒ (3) + 3 = 6


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan will continue blasting the door and if that goes down he will fire at defenders

Round 1
Fire blast extended range vs Touch: 1d20 + 8 ⇒ (4) + 8 = 12
Fire blast extended range: 2d6 + 4 ⇒ (3, 6) + 4 = 13

Round 2
Fire blast extended range vs Touch: 1d20 + 8 ⇒ (7) + 8 = 15
Fire blast extended range: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Round 3
Fire blast extended range vs Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Fire blast extended range: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Round 4
Fire blast extended range vs Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Fire blast extended range: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Round 5
Fire blast extended range vs Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Fire blast extended range: 2d6 + 4 ⇒ (2, 1) + 4 = 7


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
GM Wolf wrote:
A little faeire lights up next to Reknar and with a bow she giggles and flies off.

Short retcon:

The grizzled veteran nods at the ferie, and chuckles.

-------------

Reknar continues releasing arrow after arrow:

Round 1:
Longbow: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if it hits: 1d8 + 2 ⇒ (4) + 2 = 6

Round 2:
Longbow: 1d20 + 5 ⇒ (7) + 5 = 12
Damage if it hits: 1d8 + 2 ⇒ (7) + 2 = 9

Round 3:
Longbow: 1d20 + 5 ⇒ (3) + 5 = 8
Damage if it hits: 1d8 + 2 ⇒ (7) + 2 = 9

Round 4:
Longbow: 1d20 + 5 ⇒ (1) + 5 = 6
Damage if it hits: 1d8 + 2 ⇒ (7) + 2 = 9

Round 5:
Longbow: 1d20 + 5 ⇒ (1) + 5 = 6
Damage if it hits: 1d8 + 2 ⇒ (5) + 2 = 7

Wow... That was impressive...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur rushes the gate!
Seeing the bandits otherwise occupid, he makes for the gate as his powerful but short legs drives him forward.

Now closer, he takes a better look at the dark clad humanoids.


Wow that is a lot of random shots, the only desceiption of targets were the gate and archers on the ramparts.

The right hand side of the open gate now burns and drops to the ground blocking the gate with burning wood.

Round 6

Two of the black clad individuals break off from the cart and with drawn swords charge into Koldur and Jevar. Their swords already bloody they scream, "For the Veiled Lady!"

attack: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d6 + 2 ⇒ (5) + 2 = 7 on Koldur
attack: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 2 ⇒ (6) + 2 = 8 on Jevar

Oscar, I moved you, Doam and Kreig up with Koldur. It seemed that Jevar just kept moving forward. Then Koldur moved up and it makes sense the rest of you did as well. If not please note it and we can move you back.


Hobgoblins

Round 1-5, and 6

The duo followed Koldur doing their best to keep low to the ground to not be targets or stay behind boulders.

Now with a threat before them, they charge forward to suppress the attackers. Doam strikes a blow that tears through the black wooden armor and leaves a gushing wound behind.

longsword: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d8 + 3 ⇒ (8) + 3 = 11
Ranseur: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 1-4

Sable peppers the men out in the field before them, trying to even out the odds of the battle.

Round 5-6

He secures his bow and moves forward. Finishing up with drawing his curved blade and continuing forward, still unable to get into melee.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar draws his weapon and moves forward.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar def did move up at the same time as koldur :) tks DM


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar spun off the attack and gave a disapproving look at the man in black who attacked him. "RUDE!" he said simply before dropping the bow and brandishing his nodachi and giving him a return swipe.

Round 6 attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Changed Studied target to guy

Damage if hit: 1d10 + 3 ⇒ (1) + 3 = 4


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Handle the those men! I'm going forward towards the bandits." Koldur indicates as he continues on.

Taken 7 dmg.


Round 7

"You foul bandits will pay for double crossing us!" One of them shouts as they continue to attack.

attack: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d6 + 2 ⇒ (3) + 2 = 5 on Koldur
attack: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (6) + 2 = 8 on Jevar

The other men also charge into the fray... three of them seem more of laborers but have long spears to attack with.

attack: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d10 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 5 ⇒ (6) + 5 = 11 damage: 1d10 + 3 ⇒ (6) + 3 = 9
attack: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d10 + 3 ⇒ (1) + 3 = 4
attack: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 2 ⇒ (2) + 2 = 4

Oscar:
You do not sense evil in these men. But over at the caravan you sense some evil.

They do go last, so I will wait to recap what happens in round 7 once everyone posts.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan concentrates on removing distractions for his companions from the field he fires on one of the black clads? behind the cart

Fire blast extended range vs Touch: 1d20 + 8 ⇒ (5) + 8 = 13
Fire blast extended range Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Oei. You foul vermin. You wish an axe? So I'll give ye an axe." a throughly annoyed Koldur puncates his words with a double axe chop, followed by a simultaneous high and low chop towards the man's torso.

Moonshine 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 ⇒ (6) + 4 = 10
Dwarven Maulaxe 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (6) + 2 = 8 Irritating dicebots......


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 7
Oscar 5ft set up and attack the same target as Koldur

PA Greatsword: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 112d6 + 9 ⇒ (3, 6) + 9 = 18


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Round 7 attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage If hit: 1d10 + 3 ⇒ (2) + 3 = 5

Jevar swings again at the man in front of him as they begin to dance and shuffle about.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

So, there are only three bad guys? The ones circled in yellow, green and red?

And the small humanoids? They're kobolds? And the ones next to the yellow circle?

Sorry guys, I'm a bit confused with the map. But in any case:

"Let them have it boys!" - Reknar urges his companions on - "Sable, that flank is yours! Oscar, keep the path from behind that boulder safe, so that we are not side winded! Let's go!"

Starting Inspire Courage: bonus is +1/+1

In the meantime, he lets an arrow fly at one of their opponents.

Composite Longbow at yellow circle: 1d20 + 6 ⇒ (19) + 6 = 25
Damage if it hits: 1d8 + 3 ⇒ (6) + 3 = 9


Round 7

There are three men in black clad outfits and three warriors next to the cart. At the moment you can only see 6 enemies.

Your crew hacks and hits most of your attacks leaving wounds upon the black clad men in front of you.

Round 8:

yellow-9
red -5-4
green -8-12

attack: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 2 ⇒ (1) + 2 = 3 on Koldur
attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 2 ⇒ (4) + 2 = 6 on Jevar
attack: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d6 + 2 ⇒ (4) + 2 = 6 on Doam

attack: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d10 + 3 ⇒ (3) + 3 = 6 on sable
attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d10 + 3 ⇒ (3) + 3 = 6 on sable
attack: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d10 + 3 ⇒ (8) + 3 = 11 on jevar

The other warriors break from the cart and charge forward with axes and swords drawn. The black clad warriors continue to strike out at those in front of them.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan notices a couple warriors break towards sable and unleashes a blast of fire at one of them..

Fire blast extended range vs Touch: 1d20 + 8 ⇒ (13) + 8 = 21

Fire blast extended range Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur begins his own combat medication, a world where only this dance of steel is all that matters. His axes weave, deflecting blows, feinting and arcing around him in ways that wold make most axe fighters stare at their respective weapons, wondering if they could achieve the same thing.

Attack
Moonshine 1d20 + 7 ⇒ (12) + 7 = 191d10 + 4 ⇒ (1) + 4 = 5
D. Maulaxe 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (5) + 2 = 7

A spin here, reset of stance there and a swift strike with his lighter weapon before breaking defence with a stout blow from the side, Koldur dances his body always moving and never staying in the same spot even as he sees another trio move to engage them.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 8

Sable shouts out in affirmation seeing the warrior before him be set on fire, "Hallah!" Then uses the full force of his curved blade to possibly take down the one hurt already but misses as he over calculated. He then gasps as he is hit in the shoulder and grits his teeth to not utter more of a sound, 6 damage.

Elven Courtblade: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10 PA damage: 2d6 + 5 + 3 ⇒ (3, 3) + 5 + 3 = 14


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 8

Oscar hits the enemy closest to him, moving (or 5ft step) is needed

PA GreatSword: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 82d6 + 9 ⇒ (5, 2) + 9 = 16

and Swear as his footing not properly secured makes him swing widly


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Never lets out a yelp as he is gashed before dodging the second attack and spinning his naginata to strike back.

Attack Round 8: 1d20 + 8 ⇒ (4) + 8 = 12


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar drops his bow, moving forward to attack one of the opponents on Koldur with his bardiche.

Attacking Green.

Bardiche: 1d20 + 8 ⇒ (10) + 8 = 18
Damage if it hits: 1d10 + 11 ⇒ (7) + 11 = 18


Round 8

Koldur's second strike knocks the black clad fellow to the ground his green hat rolling away from the unconscious body and weeping bloody wound rended on his chest. Many strikes are thrown out but it seems like the luck with with these black clad individuals.

Round 9:

attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 2 ⇒ (2) + 2 = 4 on Jevar
attack: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 + 2 ⇒ (4) + 2 = 6 on Jevar

attack: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d6 + 2 ⇒ (4) + 2 = 6 on Doam
attack: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 2 ⇒ (5) + 2 = 7 on Doam

attack: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d10 + 3 ⇒ (10) + 3 = 13 on sable
attack: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d10 + 3 ⇒ (8) + 3 = 11 on sable
attack: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d10 + 3 ⇒ (10) + 3 = 13 on jevar

AC 20
yellow 11/20
red 11/20
green out cold -7/20

AC 16
blue 10/20
pink 15/15
white 17/17

You all first
then the enemies...


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Attack Round 9 Red: 1d20 + 8 ⇒ (20) + 8 = 28

Confirm?: 1d20 + 8 ⇒ (15) + 8 = 23

Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Possible Crit: 1d10 + 4 ⇒ (5) + 4 = 9

Jevar finally sees an opening in the guard's stance and gives a good swing from groin to throat. He turns away from his enemy in time to dodge a swing from another of the guards.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Where are blue pink and white on the map? I can't see them.

Round 9

Hykan will take a 5 ft step forward and then fire a blast at Yellow attempting to hit him through the crowd fighting him

Fire blast vs Touch: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23

Fire blast Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 9

Now that his current foe is dispatched. Koldur makes his way swiftly towards the carts making use of it as cover against any other stray arrow that might find its way towards him.

Looking back, it seems that the rest of his companions are faring well against their foes with Hykan literally on fire as he burns everyone against them to a crisp.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 9

Oscar will move toward the next enemy

PA Greatsword: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 112d6 + 9 ⇒ (5, 2) + 9 = 16


Round 9

Jevar takes down the black clad individual before he can strike back, critically wounding the man and dropping him to the ground. Sable gets pierced by another spear attack. Hycan precisely hits his target in the crowd taking the man down. Oscar and Sable swing and miss. Doam and Kreig work as a pair one misses as the other strikes the blue guard. Oscar moves forward but opens himself to an AoO, only a minor pierce and continues forward, 5 damage.

Round 10:

attack: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d10 + 3 ⇒ (9) + 3 = 12 on sable
attack: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d10 + 3 ⇒ (2) + 3 = 5 on sable
attack: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d10 + 3 ⇒ (9) + 3 = 12 on Jevar

AC 20
yellow -3/20
red -8/20
green -8/20

AC 16
blue 3/20
pink 15/15
white 17/17

You all first
then the enemies...


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Did I hit?

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 10

Sable continues to attack even as the spears come at him. He hits leaving a nasty blow across most of the man's chest bleeding.

Elven Courtblade: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar withdraws back to let the fighters handle their business. He will set himself up again to sling arrows for he fears being wounded any further.

He picks up his bow as he does so.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 10
Total Defence and Moe
Koldur crosses his axe in front of him to act as a shield while he keeps his head low, growling as he does so to move as close to the gates as he can.
Once there he peeks over the edge to better see what the situation is with everyone seemingly fighting each other.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

I am assuming white and purple squares are our enemies? If so:

Reknar steps forward to attack again - "Keep at it boys!" - he urges - "Oscar, stick with Koldur!"

Bardiche: 1d20 + 8 ⇒ (1) + 8 = 9
Damage if it hits: 1d10 + 11 ⇒ (5) + 11 = 16

I think my HP were incorrect, so I reset them - I hadn't taken any damage I believe.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

If there are any left Hykan will gather power and fire a fire blast at them

Fire blast vs Touch: 1d20 + 8 ⇒ (18) + 8 = 26

Fire blast Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

I'm not sure of any negatives that need to be imposed


Round 10

Hycan finishes off the foe before Sable. Reknar keeps on the heat but does not land his blow this time after he had finished off the blue shirted enemy last round. Oscar moves around the boulder to follow Koldur at a different angle. The kobolds follow Oscar, as the other ones move in making sure that the men are dead. Kreig and Doam attack the last threat still out but just keep him occupied not landing any blows. Kreig takes a nasty cut from the spear wielding man with a pink scarf on.

Koldur:
You advance slowly keeping your defence up but you see no threats just bodies, so far...

Koldur Perception DC 18/38 for everyone else:
Koldur you can hear several men moving about inside. It sounds like they are fighting but you can't be for sure.

Round 11


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 11
Perception 1d20 + 7 ⇒ (6) + 7 = 13
Stealth 1d20 ⇒ 17

Seeing no one, Koldur is puzzled but doesn't let it hold him back.
Moving as quietly as he can, he advances with both Axes in hand.


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar turned about and studied his target before releasing another shot at the one in pink.

Studied Shot: 1d20 + 10 ⇒ (9) + 10 = 19

Damage if hit: 1d8 + 3 ⇒ (8) + 3 = 11


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar steps forward and strikes at the next foe.

Targetting purple/pink?

Bardiche: 1d20 + 8 ⇒ (14) + 8 = 22
Damage if it hits: 1d10 + 11 ⇒ (1) + 11 = 12


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan will move 30ft forward and delivers a blast of fire at Pink

Fire blast vs Touch: 1d20 + 8 ⇒ (9) + 8 = 17

Fire blast Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

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