Kardinnyr Azrinrae

Jevar T'soryn's page

215 posts. Alias of Jing the Bandit.


Classes/Levels

Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Size

5'8" 135lbs

Age

127

Strength 16
Dexterity 20
Constitution 11
Intelligence 16
Wisdom 16
Charisma 10

About Jevar T'soryn

Crunch:

Jevar T'soryn
Male drow slayer (deliverer) 4 (Pathfinder RPG Advanced Class Guide 53, 119, Pathfinder RPG Bestiary 114)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +12
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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 34 (4d10+4)
Fort +4, Ref +9, Will +4; +2 vs. enchantments
Immune sleep; SR 10
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Offense
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Speed 30 ft.
Melee nodachi +7 (1d10+4/18-20)
Ranged +1 darkwood composite longbow +10 (1d8+4/×3)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
Spell-Like Abilities (CL 4th; concentration +4)
1/day—dancing lights, darkness, faerie fire
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Statistics
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Str 16, Dex 20, Con 11, Int 16, Wis 16, Cha 10
Base Atk +4; CMB +7; CMD 22
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits celestial blessings, patient optimist, savannah child
Skills Acrobatics +12, Bluff +3, Climb +7, Diplomacy +8 (+10 to influence hostile or unfriendly creatures), Disguise +7, Handle Animal +8, Heal +7, Knowledge (geography) +9, Knowledge (local) +10, Perception +12, Profession (butcher) +7, Profession (cook) +7, Profession (tanner) +7, Ride +9, Sense Motive +7, Stealth +12, Survival +10, Swim +7; Racial Modifiers +2 Perception
Languages Aklo, Common, Draconic, Elven, Undercommon
SQ combat style (archery), determined zeal, poison use, slayer talent (ranger combat style[ACG]), surface infiltrator[ARG], track +2
Other Gear +1 darkleaf cloth studded leather, +1 darkwood composite longbow (+3 Str), nodachi[UC], grappling hook, masterwork backpack[APG], mongoose (worth 25 gp, 10 lb), signal whistle, silk rope (50 ft.), silver holy symbol of Erastil, small tent, string or twine[APG], weapon cord[APG], whetstone, 1,313 gp, 7 cp
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Special Abilities
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Determined Zeal (Ex) When attack foe whose alignment is 2+ steps different, gain Diehard and +2 to Will saves vs. them for 1 rd.
Drow Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (10) You have Spell Resistance.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Surface Infiltrator Lose darkvision, but gain low-light vision and lose light blindness.
Track +2 Add the listed bonus to Survival checks made to track.

Backstory:

Jevar was born and raised much like any young drow, underground and heavily trained in the ways of war. Upon his sixtieth year, he was deemed fit to join a raiding party to the surface as part of his coming of age. He was young but the youth of the drow were bathed in blood often.
He slipped into the light of the world, knowing night for the first time and went to prove himself like his father before him and his father before him. But, ultimately he failed. He managed to kill one of the surface elves before he was brought into melee combat and was struck down and left to bleed to death. He laid there staring up at the stars as his life blood slowly drained away.
He was visited upon eventually as the light began to dim from his eyes by a being he couldn't fathom. She saved his life that night, something he never expected and when the elves went to scour the battlefield for kin that may have survived they found him, his breath barely noticeable and his pulse thready but still there. It was a paladin who found him and just as he was about to strike the killing blow he stopped, unsure of why but the hair upon the back of his neck rose and he couldn't bring himself to kill him.
That paladin brought the boy to his hearth and nursed him back to health, against the requests of the elders. Once Jevar awoke, he found himself in a strange home with sun-light pouring in. He held his head, the headache from the light washing over him but not blinding him like he had been told it would. He sat up slowly and there waiting for him was the Paladin who saved him. Jevar's grasp of common was hardly worth praising, it took several years under the Paladin before they could truly speak. By then they seemed to be even friendly.
Jevar had learned the Paladin's name and that he and his family would be held accountable for Jevar's action. Ellar, the Paladin, taught him Common among other things including Religion. Ellar was a Paladin of Erastil, a protector of family and home, and it was his job to take care of anything that attacked attacked their village. It wasn't long till he learned of the major enemies for the elves of the area, reptilians. It took almost thirty years of living amongst them before the elves began to soften their opinion of the drow to the point where he was allowed to leave with an escort. He found the village felt safest when he was escorted by a member of the faith, either one of the clerics or a paladin. He finally convinced them to let him help them against the vile reptilians.
He had been well trained by the Drow and learned even more in the thirty years as a guest to the elves. He learned Draconic to better know his enemy and carefully studied books of various creatures to learn how to best take advantage of his enemy. He proved himself, at least to the Rangers and Paladins that he helped in the field. His bow striking true, felling kobold one arrow at a time. When he was finally surrounded, it was Ellar's training that saved his life that day. He switched to the weapon he'd been given and held them off till the rangers could get to his side.
He had finally proven himself to the Elven community but sadly his friend and mentor Ellar had lost his life in the attack. He spent another thirty years in service to the village, always under the command of a Paladin of Erastil. He found solace in the company of them, and their relationship was rather symbiotic. But, eventually it happened again. Another of the faithful fallen at the hands of the village's enemies despite Jevar's best intentions. This time though they were far from the village, it had taken them a week of tracking the kobolds back to their cave, an attempt to prevent further attacks, and the rest of the elves were busy scouting the caverns to make sure they had gotten the last of them.
Jevar did his best to honor his fallen comrade, cleaning him of blood and dirt. When the others returned and found their fallen commander they could tell Jevar had not killed him but this was the second Paladin to die on Jevar's watch. They had no ill will towards Jevar, but at this point they believed he was a curse and they asked him to leave peacefully and to not make even a whisper about their village. He obliged, not wishing to bring harm to another of his comrades and left.
In his travels through the Stolen Lands as the humans of Brevoy called them, he found a kindred spirit in a Paladin he met one evening in the woods by the name of Nemana. The Paladin he noticed, the Wolf he did not. But after a bit of careful diplomacy from the ground under a rather intimidating looking beast, he managed to make nice with the Paladin and pledged to join her quest in keeping the lands cleansed of evil.