Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Just tell me when oscar is awake from the shouts of alarm :)


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Perception 1d20 + 5 ⇒ (12) + 5 = 17
Survival, to track the little runner. 1d20 + 7 ⇒ (20) + 7 = 27

Koldur tries to look for their little interloper but failing that he relies on the next best thing. The tracks left behind in haste.


Oscar is likely awake after Koldur's yell, I doubt anyone would miss that, still that would be another perception DC 10 for a sleeping fellow.

Losing track of the fleeing bugger Koldur puts hus nose to the ground and begins to track. Following the footsteps leads you to a patch of shrubs.

Perception DC 22:
You see a very well hidden secret hatch. Even the handle is covered by some cleverly layed moss. Strength check DC 15 to open it all the way, not needed if you open it just far enough to get into the shaft below, seeing a ladder.

Who is with Koldur?!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Strength 1d20 + 4 ⇒ (4) + 4 = 8
Strength 1d20 + 4 ⇒ (16) + 4 = 20

It takes him a few tries but Koldur succeeds in revealing the shaft and then he goes down to chase after his quarry!


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan will be accompanying Koldur.. but he has lost the trail.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Perception to wake up: 1d20 + 5 ⇒ (8) + 5 = 13

Oscar would indeed be with his friend Koldur


Koldur took his time looking around as he followed the tracks that just ended. He didn't say anything and eventually found a hatch. Lifting it fully open and then to his surprise a spike was sprung from the hinge. It sticks into his chest leaving a small wound and some blood welling around it. The dwarf then begins to tetter and begins to fall.

ref Koldur: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d4 + 1 ⇒ (2) + 1 = 3
fort Koldur vs. poison: 1d20 + 4 ⇒ (2) + 4 = 6
Dex check DC 15 for Hycan, Reknar (who will need to drop something do grab the dwarf), and/or Oscar to grab him before he drops down the open shaft.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Grab him!" - Reknar roars, dropping the everburning torch to try and grab Koldur.

Dex: 1d20 + 3 ⇒ (9) + 3 = 12


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Dex DC 15: 1d20 + 0 ⇒ (17) + 0 = 17 quick on his feet oscar will grab the dwarf before he drops that

you ok there ? and what the heck is this ?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

lol failed against poison.
Fort save +6, against poison +2 but with that awesome roll? failed.
What's the damage of that poison?

Koldur wrenches the spike from his chest.
"Welcome Gift. Let's be off finding that intruder."


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Dex: 1d20 + 5 ⇒ (4) + 5 = 9

Hykan is so suprised by what just happened he misses his grab..

Luckily Oscar keeps his head and Hykan helps him to pull the dwarf back...


No damage with the poison, it actually put you to sleep and luckily they grabbed you.

Koldur takes point and the three of you follow. Down the shaft you find out it is some 50 feet before you reach the bottom.

Looking left and right it seems to be a natural formed tunnel with moss, moist air, and to the right it appears to lead up as left slowly drops lower.

Going right:
Up the tunnel takes you and after about 100 feet the tunnel widens and a pool of water is before you. Large rocks make up the walls of this chasm. Up another 60 feet you sense is wide open as you hear the wind above. The water appears to drop into 10 feet deep and just gets deeper. The pool is about 40 feet across. You hear some giggling.

Going left:
Down the tunnel takes you bending right and left. Many other tunnels that lead to quick dead ends. The main tunnel leads down, and down, then it opens into a cavern. The ceiling is 15 feet above but you can't see the bottom. There does not appear to be any way to climb down easily.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Wait a godamn second" - Reknar grunts at the others - "Where is Jevar? He can scout out the place for us"


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I have no idea Reknar, but but can worry about him later he nods to Koldur in front

Pick a direction and lets go


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Right = 1
Left = 2
1d2 ⇒ 1

And pick a direction the dwarf does! hHe trek is short but the way seems longer then it should be. The water though gves the hardened dwarf pause. Who know what lurks in its depths and the giggling seems to be taunting them.

Perception 1d20 + 5 ⇒ (11) + 5 = 16
Survival 1d20 + 7 ⇒ (19) + 7 = 26


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan follows Koldur ready for burning..

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Oscar Cray the III wrote:
I have no idea Reknar, but but can worry about him later he nods to Koldur in front

"I'll have a couple ones to tell him when we meet" - Reknar grunts, then plods on after the others.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Anybody spotted anything?" the dwarf fairly growls the question out.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

pointing his finger to his lips he whispers i hear some giggling in front of us


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Following the sound of the giggling Hykan with move forward stealthily

Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar waits.


The giggling seems to come from the room above the pool. Though your group can't figure out where specifically.

Hycan where are you going? Into the water, around the edge (climb DC 18), or up the wall (climb DC 20)


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan will actually stop at the waters edge... almost recoiling from touching the water "Ummm.. i'm not sure what to do."

He looks around for any that have followed

"Any ideas? I have a rope and magical tool that can make a grapple hook from."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

use your hook so that we can clim around the edge he whisper


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Using his rope and grapple hook Hykan will attempt to climb round the edge.

Climb: 1d20 + 2 ⇒ (8) + 2 = 10


A little voice seems to bubble up from the water, "What do you look for?"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Who speaks? We were after all attacked." Koldur replies.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar stands there listening and rubbing the sleep from his eyes.


The voice bubbles up again, "No it was you that attacked, he was merely being curious. And now we will see if you invade as well."


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Well there's curious and then there's stupid, sneaking invisibly into an armed group of peoples encampment, is classified as stupid if you don't want the risk of attack. Sticking to the edge of the camp and looking is much safer and less hostile."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Loudly If this is only only a misunderstanding and you wish to do no harm the we can let by gones be by gone, and we can start a casual conversation and introduce each other

he says

detect evil in the area where the voice is coming


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"I'd vote for that" - Reknar adds.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"It seems my companions speak true. This is most likely a misunderstanding. We were shocked into attacking since we are hunting a foul bandit that uses the undead." Koldur explains.

"Here." he tucks his axes back into his belt.
"To show you goodwill, I'll stow my weapons."

Diplomacy 1d20 + 1 ⇒ (8) + 1 = 9


"Your quarrel is with one of my folk, but since you did harm and you are missing... nothing? I will present myself." The voice turns from happy to stern. A female body, possibly an elf, with a meager gown emerges from the water without making much of a ripple. Even more amazing is that she is emerging from the center of the pool. Her looks are unnaturally beautiful as the moon highlights on her.

You notice all sorts of small fey creatures begin to come out and look at your group from the crevices of the cave.

As each of you likely check your persons you realize each of you are missing a few personal items.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

As a matter of fact i am missing my prayer book and prayer beads he says in a neutral tone looking at the fey


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan checks his gear.. "Hmmm.. several of my things have been stolen, no harm huh?, I think we were perfectly justified in attacking sneak thieves."


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I too am missing a few things however I'm more then willing to make them as gifts barring a few sentimental items."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar turn directly toward Hykan
Theft doe not warrant nor justify open armed conflict and possibly death when there are less "permanent" punishment prescribe by the law he says in a harsh tone

he turns back toward the fey

So do it and i would like to recover those personal items. I will gladly offer the rest


In a calm voice she replies, "The prayer book and beads shall be returned, anything else?"


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan turns to Oscar

"In your society maybe, I was raised to a bit rougher standards where theft is treated a bit more harshly as it can mean the difference between life and death on the fringes."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"What the heck do you lads mean? I need to go make an inventory of what I am missing?!" - the grizzled veteran roars - "So you steal from us, and I am the one needing to inventory what has been stolen? That's new!" - he throws his arms in the air.

GM Wolf, do I have any idea of what may have been stolen from me?


Reknar apparently did not have anything stolen from him.

She looks at them with curiosity, "Did you have other business here or looking to gain a favor?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Anyways" - the warrior grunts - "I don't think anything was taken from me..."

GM Wolf wrote:
She looks at them with curiosity, "Did you have other business here or looking to gain a favor?"

"How so?" - he asks quizzically - "That was a quick change of topic, but now that you are asking... You have lived in these lands for long?"

I'm just thinking these may be the perfect allies against the undead fort Knox. Underground approach and all that :D


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I assume that anyone who had items stolen from them would be notified? If no, would Koldur be missing items?


Koldur I am leaving it up to you if something was stolen, and if anything not worth much. Likely more sentimental than anything.

She smirks before saying, "I have lived in these areas for the past few years. I know my way around."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"I'll just put it bluntly - how do you see the incursion of undead in these lands then?" - he puts forth without hesitation - "We have been accosted and attacked by one so named 'The Necromancer', and intend to fight back - would you be able and willing to offer us your assistance on this?"

Diplomacy?: 1d20 + 8 ⇒ (11) + 8 = 19


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur doesn't have a lot of sentimental things....

"Then at least tell us how may we address you?'


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan.. decides to shut up and just listen


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"Mistress, lady, or lady Silique. It is an invasive pest needing dealt with. I could set up a distraction for you. Take care of an immediate threat and you will have it. An evil spirit needs released from a nearby tree. Go out the exit you came in and travel north 500 paces to find its killing field." She says bluntly back.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Deal!" - Reknar quickly grabs the offered opportunity for a temporary alliance - "Agreeed?" - he turns to the others, motioning to leave.

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