Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


1,751 to 1,800 of 6,743 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Agree." Koldur is quick to accent.

"What kind of spirit is it? Does it need cold iron or simply sliver, Lady Silique?"


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

At Koldurs questions Hykan says "and does fire work on it?

Then he leaves with the others


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Evil must be dealt with at one point or an other he says before leaving behind Koldur


She answers readily, "It is a simple tree infested by the spirit. Slashing weapons and fire should work the best upon it."

After you leave the pool, you find the tunnel back. You can continue or head up the ladder.

At the top of the ladder you head North and in about 500 paces you find a clearing that is 50 feet in diameter.:

The sweet stench of decay hangs thick in this woodland clearing. Knotted branches of sickly trees line the perimeter, creating a thick canopy that blocks most of the sunlight and cloaks the hollow in shadow. Withered vegetation struggles to grow in ragged clumps among the multitude of bones strewn across the forest floor.
The thick canopy overhead reduces illumination from the sky by two steps, so that during the day the clearing has dim light. But it is the dead of night.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

"Let's scout.. someone come with?

Hykan will wait and then proceed

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Something tells me that whether or not Lady Silique had informed us of this, We'd have dealt with this sooner or later." Koldur remarks as he catches sight of the dismal place.

Checking his axes balance as he draws them out.
"So Oscar, I assume we don't need to rely on your divine gifts to know this is definitely something that requires slaying?" refering to his ability to sense Evil.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

GM Wolf, we would have had the opportunity for Reknar to go and get his gear, right?

Hykan the Traveller wrote:


"Let's scout.. someone come with?

"I could join you Hykan, but they would hear us from one hundred miles away" - Reknar chuckles.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

One must always check he replied smiling

detect evil


Yes, I would assume you went back to get any armor and weapons that you deem as necessary or other equipment. You might need to sleep a few more hours when you get to camp though.

Oscar scans the area, searching for a presence of evil.:
A faint aura emerges on a tree on the North side of the clearing. There is nothing special you can see right away that would make it stand out from the trees around it.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

def not running around without my little "scarf" i would feel naked :)

oscar points to a direction and starts moving toward "it"

over there !


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

As he is walking with Oscar he says

"I If we find the tree cannot move I suggest that we retreat back to just over 100 feet and allow me to blast the tree, that is after we've identified the right tree?"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"His proposal is sound, Oscar. Besides I think there be only but one tree that needs to be cleansed. We should be his guarding shields if anything else charges forward."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

maybe it is like the last "tree"

he says going close to the evil aura


Zombie Fight at the fort is updated for this fight. Pretty straight forward. Only Oscar senses the difference from one tree to the next.

You four enter into the clearing and see the many bodies sprawled across it. Slowly crossing over them you follow Oscar over to the North side of the clearing.

Oscar, when you mean going close. You mean up next to it, 5 feet away/touching it?"


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

10ft, then 5ft, then right next to it and then Bam ! Bam ! Boom !


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Now before everything goes boom Hykan will activate his Searing flesh defence and boost it's damage by 1 point so up to 2 and take a point of burn 3 non-lethal hp damage.. unhealable which activates his elemental overflow +1 to hit and +2 damage with Elemental blasts

His eyes start to bleed fire though.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"You ok there man?" - Reknar throws a sidelong glance at Hykan, before following after Oscar.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"If you're going to explode, do inform us before hand." Koldur whispers as he inches foward slowly behind Oscar, after a quick glance at Hykan.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

"Perfectly natural, odd side effect of my powers, annoying as I have to remember to dampen it to be subtle though."


Hycan, I will let you move your character since you have not stated how far away you want to be.

Hycan goes Super Saiyan... Super Nova... I mean, elemental overflow and is prepped for battle before they even cross half of the clearing.

The tree awakens like a beast, thrashing one of its arms at Oscar with a readied action, striking at Oscar 20 feet away from where it stands. You can see its bark split apart to show a maw of teeth and several other scythe like branches ready to strike. The strike is averted by Oscar's armor!

Initiative/Round 1:

PA Lunge branch attack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 damage: 2d4 + 6 + 4 ⇒ (2, 1) + 6 + 4 = 13 AC 17

Prepared AoOs:
branches: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 2d4 + 6 + 4 ⇒ (1, 1) + 6 + 4 = 12
branches: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 damage: 2d4 + 6 + 4 ⇒ (1, 2) + 6 + 4 = 13

init: 1d20 + 8 ⇒ (5) + 8 = 13 Koldur
init: 1d20 + 3 ⇒ (14) + 3 = 17 Reknar
init: 1d20 ⇒ 11 Oscar
init: 1d20 + 5 ⇒ (8) + 5 = 13 Hycan
init: 1d20 + 3 ⇒ (18) + 3 = 21 lost soul
init: 1d20 - 1 ⇒ (20) - 1 = 19 Sycthe tree now a 11 after Oscar

Scythe Tree: Look upon your doom! ;):

CR 6
XP 2,400
CE Huge plant (Tome of Horrors Revised 310)
Init –1; Senses blindsight 30 ft., low-light vision; Perception +16

DefenSe AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)

hp 67 (9d8+27)
fort +9,
Ref +4,
Will +4
DR 10/slashing; Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stunning, plant traits

Weaknesses vulnerability to fire

OffenSe
Speed 20 ft.
Melee 3 branches +10 (2d4+6/19–20)
Space 15 ft.;
Reach 15 ft.

TACTICS During Combat The scythe tree uses Lunge to increase its reach on the first round on combat. It focuses its attacks on only one or two opponents, slicing them with Power Attacks.

Morale Unused to strong resistance, the scythe tree fights until it is reduced to 13 hit points or fewer, at which point it tries to flee into the forest.

STATISTICS Str 23, Dex 8, Con 17, Int 10, Wis 13, Cha 12

Base Atk +6; CMB +16; CMD 25 (can’t be tripped)

feats Cleave, Improved Critical (branches)B, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Perception)

Skills Perception +16, Stealth +3 (+15 in forests)

Languages Sylvan, Treant

SPeCIAL ABILITIeS Branches (ex) A scythe tree makes its primary attacks with its branches, which deal slashing damage and threaten a critical hit on a 19–20.

Oscar and then Round 2, unless the rest of you are delaying after Oscar... If so attack as you wish on Round 1. Round 2 init will be Oscar, tree, then the rest of you, otherwise use the rolls in the spoiler.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 1

Smite Evil tree (swift)

Full defense and move forward 20 ft to get into close combat

That now is one heck of a tree ! Anyone knows what it is really ?

Current AC 27 [17+4+6]

Round 2

Fighting Def

PA Greatsword: 1d20 + 8 + 4 - 1 - 4 ⇒ (6) + 8 + 4 - 1 - 4 = 132d6 + 9 + 3 ⇒ (3, 6) + 9 + 3 = 21 Smite Evil ignore DR

Current AC 24


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Round 1

"Seems like a damn palm tree, or is it an apple tree?!" - Reknar laughs - "Doesn't matter! Chop it down lads!"

Starting Inspire courage for +1 bonus


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan was 100feet out and I don't know what map is being used?

Hykan uses a move action to gather power which creates a swirling mass of fire around him so he can use his extended range infusion 120 foot range and not take burn

He then launches the blast at the tree

Fire Blast + overflow Touch attack+ inspire: 1d20 + 9 ⇒ (3) + 9 = 12

Fire Blast + overflow Touch attack + inspire Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur charges into the Fray! His strong legs propel him heedlesss of the danger straight into the tree!

"Come on lads! There's some pruning that needs be done!"

Koldur will move after Oscar
Round 1
Charge!!! 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d10 + 4 ⇒ (6) + 4 = 10
Round 2
Hack with Monnshine! 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 ⇒ (10) + 4 = 14
Hack with Maulaxe 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (4) + 4 = 8

Koldur charge is an excellent example of brutality as he smashes aside branches to slam Moonshine into the tree.
Then backing Oscar up, he begins a chopping frenzy as tireless powerful arms begins to hack and slash at the tree itself without pause, as the dwarf sets a solid stance meant more for standing his ground then his usual mobile style.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Hykan, the map being used is 'Zombie Fight at the Fort' up at the top of the page ;)


Round 1 40 hp

Oscar moves forward aiming to dodge any other attacks and successfully does so. The others are able to move in as well unhindered due to Oscar's actions. Koldur cuts out a chunk from the tree. A blast from Hycan comes searing in and burns high on the tree.

Round 2 AC 19, 40 hp

The group has more trouble getting their weapons to cut the bark this round than last.

The tree looks for a softer target, finding it in Koldur as the branches knock the fighter to the ground.

PA branch attack: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 2d4 + 6 + 4 ⇒ (4, 3) + 6 + 4 = 17 On Koldur
PA branch attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 damage: 2d4 + 6 + 4 ⇒ (1, 3) + 6 + 4 = 14 On Koldur
PA branch attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 damage: 2d4 + 6 + 4 ⇒ (1, 3) + 6 + 4 = 14 On Koldur
PA branch attack confirm crit: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 damage: 2d4 + 6 + 4 ⇒ (4, 4) + 6 + 4 = 18 On Koldur

Round 3

PA branch attack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 damage: 2d4 + 6 + 4 ⇒ (4, 3) + 6 + 4 = 17 On Reknar
PA branch attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 damage: 2d4 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15 On Reknar
PA branch attack: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 2d4 + 6 + 4 ⇒ (1, 4) + 6 + 4 = 15 On Reknar


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan watches the tree thing do nasty damage to his friends, so he blasts it again after he gather power using a move action

Extended range fire blast plus overflow touch attack: 1d20 + 9 ⇒ (20) + 9 = 29

fire blast plus overflow damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13

"Burn"

Extended range fire blast plus overflow touch attack crit confirm: 1d20 + 9 ⇒ (15) + 9 = 24

fire blast plus overflow damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Congrats. That's a soon to be dead fighter. Time to look into another character that can do healing. lol


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 3

Smite Evil PA Great Sword: 1d20 + 8 + 4 - 1 ⇒ (12) + 8 + 4 - 1 = 232d6 + 9 + 3 ⇒ (2, 5) + 9 + 3 = 19

I'll Save you Koldur !!!

Current AC 21


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Checks for Diehard. Nope. lol.
Continues Bleeding.


Please label your actions by round, like Oscar or myself.

Round 3

Oscar cuts one of the tree's branches off ask Hycan hits it with a super blast which ignites the tree as a whole. It falls over and burns. But not before it gets one massive cut on Reknar, bloodied with 17 points of damage.

End Combat


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

"WooHar!!! Yeah!.. I've never done anything like that before!"

Elation just will not be wiped of Hycans face at the moment


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 2 Bleeds. 1d20 + 3 ⇒ (1) + 3 = 4
Round 3 Bleeds even more. 1d20 + 3 ⇒ (2) + 3 = 5
Round 4 though comabt ended. Is that a puddle? 1d20 + 3 ⇒ (8) + 3 = 11


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Aa soon as the tree is down, Reknar moves over to Koldur - "Not today" - he grumbles, allowing some of his magic to wash over the dwarf, stabilizing him.

CLW Koldur: 1d8 + 2 ⇒ (2) + 2 = 4


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 4

Open your eyes Dwarf ! he says

LoH+ Mercy: 2d6 ⇒ (1, 2) = 3 as he put the palm of his hands on koldur's shoulder


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Urgghhhh. Where's that bull cart that ran over me?!?!" a rather battered dwarf speaks up even as he instinctly clutches for his weapons.

Bruised and battered, the dwarf may have seen better days but it is clear that he is old but pride drives him to his feet. Pride forces him to swallow his pain and crack jokes to alleviate his companion's worries. And it is pride as he takes up his weapons once more, looking for any further foes.
"Where else do we need to clear? Can Hykan just torch this place with his fire powers?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Good to have you back on your feet master Koldur" - Reknar slaps the sturdy dwarf on his shoulder, then moves to the area where the tree fell down and burned, clutching his bloody arm - "You got me well there. Now it is my turn to see if you have any secrets"

Basically looking for any remains of previous prey, etc.

Perception take 20 after the flames subside: 20 + 6 = 26


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

"Ummm Yes I could, but I think a more controlled approach is best used lest we anger the guardians of the woods."

As Hykan says this he is looking around the woods


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Im going to be feeling this the next day." Koldur gingerly examines his wounds before getting up to assist his companions.
Perception Take 20 for total 25


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

as long as you live to see the next sunshine replied oscar to Koldur

LoH+Mercy: 2d6 ⇒ (5, 5) = 10 as divine energy heals more of his wounds

he turns around Anything else evil dm ? in range of detection


Reknar do you mean looting the bodies that the Tree had claimed? I am not exactly sure what you mean by 'any remains of previous prey, etc.'

Nothing else evil within Oscar's range.

The scythe tree keeps its most precious treasures buried under its roots:

DC 20 Perception check to find:
3 pieces of amber worth 100 gp each and a foldedup bundle of cloth that appears to be a robe of bones.

searching around Perception DC 15:
In addition, 42 cp, 55 sp, 6 gp, and simple silver ring worth 65 gp can be found scattered among the bones in the clearing.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur puts his axe to work to reduce the remains of said tree into kindling.
"Search around and tell me if there's still taint....." he grunts out as his blow of his axe lands on the tree.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
GM Wolf wrote:
Reknar do you mean looting the bodies that the Tree had claimed? I am not exactly sure what you mean by 'any remains of previous prey, etc.'

Yep, that was it :D

"Not sure about the taint" - Reknar retorts as Koldur goes to work on the tree remnants - "Though at least we've got something for your troubles master Koldur" - he adds, waving the loot around.

Assuming Oscar shares there are no more evil auras:

"Guess it is time we double back then, and inform the task is done" - the man nods - "Let's go boys"


The four of you track back to the trap door, descend, and take the right path. At the edge of the underground pond again, you see the nymph surface in the center of the water again. She smiles at you and claps, "Good! Now I owe you a favor, you wanted that as a distraction while you assault the fort? My fey will have their eyes on you and a feaire to stay with you if you wish?"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Replying to Reknar,
"Aye. That tree hits hard...very hard...reminds me of my grandma when she got angry when we dwarvlings steal her cookies. Her frying pan is rumoured to have felled a giant though we could never be sure about that...."

Back at the fey
"That aid would be much appreciated."


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykans eyes light up at her words
"Yes as my friend Koldur said, much appreciated."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Yes, we will burn trough that foul necromancer's conjuration and hopefully storm that fort oscar agree


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"What is it with you and storming forts?" Koldur sighs as Oscar's words come to him.

"There might be a chance of redemption for the poor souls inside that fort now that we too know how much power and taint that Necromancer holds."


"A word of advice, come at the fort on the South side. That is where the main gate is but also not many undead compared to the other three sides of it. If there is nothing else, we will be watching." She offers and them quickly dismisses you.

1,751 to 1,800 of 6,743 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.