Legacy of Fire

Game Master tom_thiessen

Come in out of the sun and see what the bazaars of Katapesh have in store.


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Want to start a LoF game, using Pathfinder rules.

I'm working out of town for 3 weeks at a time, and would be able to do 1 major post per day. I'll be offline until about 7pm PST daily.

If anyone is interested, or any questions, feel free to respond. Hoping to start in mid-March.

Dark Archive

Pathfinder Adventure Path Subscriber

I guess the standard questions would be:

Play-by-post or something else?

These boards or somewhere else?

Point buy? How much?

Approved source material?


::dotted::

I'd love to have more info on this. Human Fighter is the first that comes to mind.


PbP here on the paizo site.
25 pt buy
Players are free to use the Ultimate guides, and Advanced guide.


I need to get the Legacy of Fire players guide, but am I right in assuming that Katapesh is an eastern desert-type setting?


Yea, it's like the old al-qadim setting with djini and magic carpets.


In this setting, I feel less cheesy when I ask this question; is Dervish Dance on the table?

Dark Archive

dotted for interest.
thinking up character concept.


loaba wrote:
In this setting, I feel less cheesy when I ask this question; is Dervish Dance on the table?

There shouldn't be a problem with it.


dotting intrest leaning towards a cleric maybe a wizard (fire elementalist)


Mouse is a Keleshite Badawin, self-styled Prince of The Desert. He's a small man who makes his living on quick wits and quicker reflexes. Mouse is heartier then he appears and almost always dirty from the road. He peers at the world golden brown eyes.

He prefers to be out and about and only enters the city to trade goods and items of value that he has scavenged.

Mouse
Human Scout 1

STR: 12
DEX: 19
CON: 14
INT: 10
WIS: 14
CHA: 10

Know the Land (Survival)
Devotee of The Green (Kn: Nature
Skill Focus: Perception
Weapon Finesse
Weapon Focus: Kukri

Acrobatics (8)
Climb (5)
Kn: Geography (3)
Kn: Nature (6)
Perception (10)
Stealth (8)
Survival (7)
Swim (5)


Gallien is a person who loves social interactions and telling massive stories to people even if they are not true. He is a average sized man that likes to boast and gets out of most problems due to tricking and creative solutions. He does not enjoy fighting to much but will pull out a bow if needed.

Will update alias if accepted.


Submitted for your approval. I can post at least once a day.


So far I like mouse, gallian and eva. Waiting on any more players interested. When things get closer to starting, I'll let everyone know.


I just updated my alias some more i will come up with the back-story and the rest later tell me if anything needs to be changed or is not to your liking.


Will it be a PFS PBP, or a regular one?

I can post at least once a day, and am in the habbit of checking several times per day.

Anything you would *really* want to know/hear about here? Apart from a killer background, obviously.


@rick
I hope pfs means pathfinder. That's what we'll be playing. Play-by-post here on the boards. Handouts, maps, and anything that needs to be shared I'll use google docs (unless I find something better).
As far as info shared here, let me know which source book you're using if it's not the core rulebook.


By PFS, I think he means Pathfinder Society.

I would be interested, I just need a character concept.
*wonders off to ponder*


tom_thiessen wrote:
As far as info shared here, let me know which source book you're using if it's not the core rulebook.

Eva was built also using the Advanced Player's Guide and Ultimate Combat, with the Legacy of Fire Player's Guide used for one Trait.

Rickmeister wrote:
Will it be a PFS PBP, or a regular one?

I think by 'PFS' Rickmeister means Pathfinder Society organized play, which I don't believe this will be. Looks like I was just ninja'ed.


I've rebuilt the character I've been trying to get into a Legacy of Fire game. The rough work is on the profile. Nothing weird on her outside of the cavalier class. I don't intend on focusing on mounted combat (hence the Standard Bearer archetype), focusing more on making everyone else better at their jobs as well as playing tank. I've taken two traits, one from the PG, and one from the APG. I've also left equipment off, since we haven't discussed how much money we're starting with. Average? Max? Rolled? Something else?

Contributor

Dot for interest. I'm thinking a cavalier for this.

The Exchange

I've been trying to get Nasir into a Legacy of Fire game for a while and have had many fall out from under him (really, I'm beginning to think its me). His concept is that of a TWF light armored Paladin of Sarenrae. The only problem is that in order to get a dual scimitar wielding concept together is that I've had to use a 3.5 feat Oversized Two Weapon Fighting to make it work, as there is no other Pathfinder equivalent. I'll give you my word, as I have to every other GM, that this all I'll use the feat for (No Monkey Grip, two greatsword nonsense).

Currently he's built on a 20 point buy but if selected I can bump him up to 25.

Thank you for your consideration.


Doting for interest Desert Witch maybe.


@nasir
I really don't want to get into porting 3.5 material and having a huge pile of house rules to keep track of. If you can find a way to make it work within the PF rules, I'll be happy to take a look.

Equipment, we'll go with max gold.


@fawziya
The wayfinder that you have...going to have to address that if you make the cut--500gp a pop, there's no way you'd have that to start out.

I like the idea of the pathfinder society, and I think it'd be fun having you run around with one of their trinkets. We'll see what happens.

@donato. Already have a cavalier in the works, but there's also been two bards.

@manzcar. I can't find anything about a desert witch. Care to point me in the right direction? Unless you're just a witch from the desert.

The Exchange

Unfortunately there is no way to make a dual scimitar wielder work without the feat without the horrendous off hand minuses.


I think the only book i am using is the core rule book and the APG with a legacy of fire campaign trait.

Contributor

I didn't see the other potential cavalier when I posted. I'll propose a ranger instead.


My idea would be an old gnome summoner, with a serpentine eidolon which resembles a desertlike viper, coz I find them interesting and never played one.
If you find them too overpowered, I can find something else. I am mostly interested in roleplaying, so I won't mind.. :)

And yes, PFS is Pathfinder Society, but i'll assume it is not.


Nasir ibn Al'Said wrote:
Unfortunately there is no way to make a dual scimitar wielder work without the feat without the horrendous off hand minuses.

Simply use short swords and "pretend" aka roleplay they are scimitars?

Orrrrr use a ranger TWFer which is lawful good?


it's not an archtype just a concept of mine

Dark Archive

Dotting this thread hard core. I love desert settings!


Nasir ibn Al'Said wrote:
Unfortunately there is no way to make a dual scimitar wielder work without the feat without the horrendous off hand minuses.

-4/-4 is very harsh, but it can be mitigated via high STR and feat selection.


@rick. The summoner looks like it would work. Nothing overpowered about it.

@manzcar. Look forward to seeing a build.


Here is my cleric submission for the campaign. Looking forward to playing with you guys.


Mouse's backstory is the same, but I changed his class to Fighter.

Attributes:
STR: 18 (+4)
DEX: 15 (+2)
CON: 14 (+2)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 9 (-1)

Saves+HP:
Fort: e+4 (2+2)
Ref: +2 (0+2)
Will: +1 (0+1)
HP: 12 (10+2)

Traits+Feats:
Trait: Know the Land
Trait: Eyes and Ears of The [Desert]
Weapon Focus: Kukri
Two-Weapon Fighting
Skill Focus: Perception

Skills:
Climb +8 (1+4+3)
Kn: Nature +6 (1+1+3+1)
Perception +9 (1+1+3+1+3)
Swim +8 (1+4+3)
Survival +5 (1+1+3)

/gonna have to change my avatar

Dark Archive

Here is Turok Dunestalker, Human (Badawi) Druid (Desert archetype), and Shenzi (his hyena companion).

Turok Dunestalker:

Turok Dunestalker
Male Human (Keleshite) Druid (Desert Druid) 1
N Medium Humanoid (human)
Init +1; Senses Perception +8
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +3, Will +6; +4 vs. hot conditions, +1 vs. fire
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +2 (1d6+3/x2) and
. . Scimitar +2 (1d6+2/18-20/x2) and
. . Spear +2 (1d8+3/x3)
Druid (Desert Druid) Spells Prepared (CL 1):
1 (2/day) Longstrider, Obscuring Mist
0 (at will) Create Water, Detect Magic, Light
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 14, Int 13, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Lightning Reflexes, Toughness +3
Traits Desert Child (desert), Gnoll Killer
Skills Acrobatics +0, Climb +1, Escape Artist +0, Fly +0, Handle Animal +4, Heal +8, Knowledge (geography) +5, Knowledge (nature) +7, Perception +8, Ride +0, Spellcraft +5, Stealth +0, Survival +10, Swim +1
Languages Common, Druidic, Gnoll, Kelish
SQ animal companion link, nature bond abilities (shenzi, hyena), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide shirt, Quarterstaff, Scimitar, Spear, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Mess kit, Spell component pouch, Trail rations (4), Waterskin, Whetstone, 58 GP, 9 SP, 8 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Shenzi:

Shenzi
Female Hyena
N Small Animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+3 Dex, +1 size, +2 natural)
hp 11 (+2)
Fort +4, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Hyena) +2 (1d4/x2)
Special Attacks trip
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +3; CMD 13 (17 vs. Trip)
Feats Agile Maneuvers
Tricks Attack [Trick], Come [Trick], Defend [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +3 (+11 jump), Fly +5, Perception +5, Stealth +11
Languages
SQ attack [trick], come [trick], defend [trick], guard [trick], heel [trick], stay [trick], track [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.

Background:

Turok is the last surviving member of an desert village that was attacked by gnolls. While out hunting a band of gnolls came upon the village and annihilated everyone within the village. Alerted by the rising column of smoke Turok rushed to the little village but came too late. Searching, he found his wife and daughter among the victims.
Placing their corpses inside his hut, he relit the structure so that the wind could carry their souls to their eternal rest. Once the flames died down, Tuork took the soot from the ashes and spread them across his face and body and took out after the war party.
Over the next few weeks Tuork stalked the band of gnolls striking at night and leaving death in his wake. Until finally he faced the warband's leader. in the battle to the death Turok fought with reckless abandon, not caring if he lived or died, until only he stood within the gnoll camp. Taking the chieftain's prized hyena as a token of victory Turok returned to the desert and Has since wandered the wastelands destroying gnolls wherever he can find them.Recently when he was in the little town of Solku Turok heard rumors of an expedition to retake the town of Kelmarane from the clutches of a tribe of gnolls who has conquered it. Intrigued and growing weary of the life he was leading, Turok sought out the caravan master and offered his services to help in the retaking and reestablishment of the town.


Applying with Badharkan here, a Badawi Ranger/Guide.

I am open to suggestions or ideas, if any. Cheers


I was considering a tiefling alchemist, grenadier build. I was thinking of using either longbow or firearm (if allowed).
Are firearms allowed?


Yes, firearms will be allowed. Never had a gunslinger...could be a good time.

Just so things aren't crazy, I'll use the emerging ruleset. They're out there, but still a bit of a rarity.


Manzcar here - May I present a desert sacred one sent on a destiny mission. Though she knows nothing of what the destiny requires she is ready to fulfill it.


Hello Manzcar, this is Travis ;)

This is Roondar Anunciata, desert gnome with a history, applying for the position in your Legacy of Fire campaign.
Everything can be found on his profile page, but I'll post it again here for your convenience.

I daresay I am particularly proud of his background! :)

Roondar Anunciata
Male Gnome Summoner 1
CG Small Humanoid (gnome)
Init +2;
Senses low-light vision; Perception +4
Speed 20 ft.

Defense:

AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +2, Will +4; +2 vs. illusions

Offense:

Melee
___Dagger +1 (1d3/19-20/x2)
___Spear +1 (1d6/x3)
Ranged
___Sling +3 (1d3/x2)
Spell-Like Abilities
___Dancing Lights (1/day)
___Ghost Sound (1/day)
___Prestidigitation (1/day)
___Speak with Animals (1/day)
___Summon Monster I (7/day)
Summoner Spells Known (CL 1):
1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Guidance, Acid Splash, Light, Detect Magic

Statistics:

Str 11, Dex 14, Con 12, Int 12, Wis 14, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats
___Breadth of Experience

Traits
___Finding Haleen (Summoner)
___Pesh Addict (Katapesh) (Bluff)

Skills
Acrobatics +1 (-3 jump)
Bluff +10
Climb -1
Diplomacy +5
Escape Artist +1
Fly +3
Handle Animal +8
Knowledge (arcana) +3
Knowledge (dungeoneering) +3
Knowledge (engineering) +3
Knowledge (geography) +3
Knowledge (history) +3
Knowledge (local) +4
Knowledge (nature) +7
Knowledge (nobility) +3
Knowledge (planes) +3
Knowledge (religion) +3
Linguistics +5
Perception +4
Profession (fortune-teller) +6
Ride +1
Sense Motive +3
Spellcraft +5
Stealth +5

Languages
Common, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ
Eidolon link, illusion resistance, life link, share spells with eidolon
Other Gear
Wooden armor, Dagger, Sling, Spear, 56 GP

Special Abilities:

Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Resistance +2 racial bonus to saves against illusions.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Background::

Roondar has always been the runt of the litter, even though he can't even recall having a family to count on.
Throughout the years he struggled to make ends meet, and there were times that even the colour of his eyes and hair started to lose its shine, because times were hard. When he got into contact with pesh, things went downhill fast. He had nothing, owed everyone and after several years addicted to the pesh, it almost didn't seem worth the effort of attempting to draw the filthy air into his tiny lungs.

That's when Roondar was found by a friend from his earlier days, Haleen, whom he once considered his sister. She took care of him and even protected him sometimes, but over the years the contact was watered down and lost. Seeing her, looking down at him in the gutter, was an eye-opener.
To say that she got angry at him would be an understatement. Although her temper often kept her from making friends or keeping a job, she had always been kind to him. It seemed this changed.

Haleen was instrumental in kicking the pesh addiction and making sure he got job in society. Their friendship rekindled, until recently. She’d been growing strangely morose and depressed. He and Haleen normally kept no secrets, but whatever was bothering her wasn’t something she wanted to share.
One night, she vanished, leaving only a brief note, begging Rondaar to forget her and to get on with his life, but something about the note felt wrong — something in the way she phrased her words.

This triggered a feeling he hadn't felt in a long long time: brotherly love. It’s time to step in and protect her! After all she did for him!

Several months have passed since she disappeared and finally a strange dream, no doubt a gift from Desna, was had that could lead to her.
Placing Haleen in the vicinity of an old ghost town named Kelmarane, it was all Roondar needed to pack his belongings and venture there.
It was a second stroke of luck to see Garavel’s advertisement for mercenaries to accompany him to the region, so he joined up and now eagerly awaits the day you’ll be leaving for Kelmarane.

Roondar can be found talking to himself quite often, most of the times with a very angry voice. He tries to avoid the subject as much as he can, and will joke about it if someones asks him directly.

Even though you know (ooc) he is a summoner, you haven't seen his eidolon.


Since there's a bunch of people interested, I'll go ahead and compile the list of all applicants thus far! If you think your character should fall into one of the other categories, just say so, and I'll fix it on the next pass. Order is based upon entry to the thread.

Arcane Specialist
Manzcar - Ragznor Shardzcar (Human Witch (Desert Dweller Archetype))
Rickmeister - Roondar Anunciata (Gnome Summoner)

Combat Specialist
Ioaba - The Mouse (Human Fighter)
Misroi - Fawziya bint Abdul-Wali (Human Cavalier (Standard Bearer Archetype))
Nasir ibn Al'Said (Human Paladin (Sacred Servant Archetype))
Mihajlo Velickovic - Badharkân (Human Ranger (Guide Archetype))

Divine Specialist
Jaspen - Deridia Celari (Human Cleric of Nethys)
Marik Whiterose - Turok Dunestalker (Human Druid (Desert Druid Archetype))

Skilled Specialist
brad water - Gallien Ransset (Human Bard)
Justin L. Warren - Eva Usair (Half-elf Bard (Dancing Dervish Archetype))


Thanks for the heads up, Tom. I'm definitely interested and will get started today on an applicant. Is a rogue acceptable? Or is there something else at this point that you are looking for in specific? I don't know anything about the campaign yet, so I'll have some research to do.


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Thanks Fawziya, that's a great list. I think we should be able to handle 6 characters, and I'll shut down new applicants on Friday (March 1st).

I'll have the final decisions by the next Monday.

If you've gotten a message from me about something, chances are good that you're in.


*puppy...*
Ahum, I mean

*gnome eyes* (O.O)

If there is anything you yourself would like to put into my character, or if you have any questions, be sure to PM me.
I like playing too much, won't mind changing something to better fit the game/path. :)


How would you feel about a Gunslinger/Alchemist? I was thinking of trying to mimic the Arcane Archer but with firearms and alchemy.


http://www.dndsheets.net/view.php?id=48735

Background:

Born and raised in the city of Absalom, Zauriel came from good stock, his immediate family consisting of his father Caltha, an ex-adventurer, ex-magic item vendor, and now an old elven wizard managing a bookstore and a few spare oddities. His wife, Valuna, adventured alongside Caltha, her expertise relying on nimble fingers and a sharp tongue. After suffering many a dangerous adventure, the parents were set on sheltering young Zauriel at least until adulthood.

They gave Zauriel an education and were more than pleased to hear that he was an exception student of the arcane arts. Zauriel looked to his father as a role model growing up, admiring the elf's success and insurmountable knowledge. Zauriel's development as a wizard came along smoothly, and he eventually graduated from the arcane academy with flying colors.

Zauriel, now an official wizard, felt a great emptiness overtake him. He lived comfortably, had a gifted mind, good parents, and several great career paths ahead of him. Despite everything he had, he felt 'incomplete.' It was the only word he could describe it as whenever his parents asked him about his troubles. Even when he talked to his professors, their words were distant, dead, and what he had already heard before.

One thing he did know was that his expertise was unneeded in Absalom. With no other direction than wanderlust and the desire to apply his talents where they were helpful. After hearing the tales of his professors and their journey throughout Golarion, Katapesh stood out as the most exotic and highly recommended. With no plan other than self-exploration, magic, and curiosity, he leaves with his parents' blessing and towards what may very well be his new adventuring career.

Personality:

Highly inquisitive and just as curious, Zauriel uses his mind as his most valuable tool. He comes off as apathetic when morality is brought up; in Zauriel's eyes, he simply doesn't believe that he can solve all the world's problems and claims his application of magic and mind is far more beneficial to everyone. Good and evil are irrelevant, and law and chaos are even more so. While he shows compassion to the weak and abhors the obscenities of the wicked, he will only help as much as he can afford to do so.

However, he is very polite in discussing his philosophical views and views the more extreme morals of others as useful in their own right and for accomplishing certain goals for the overall balance of the universe. Zauriel is the kind of man to find value in all things, his utilitarian mind neither optimistic nor pessimistic. As such, his accepting nature makes him quite tolerable in the eyes of his company.

Been a while since I've played my favorite class.


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The gunslinger/alchemist sounds cool.

Right now anything goes as far as ideas and builds.

If anyone is worried about changing their character class, I can always adapt the encounters to more closely match the party make-up.


Can someone tell me what language would be the most beneficial to take for this campaign? (I'm starting with Common and Elven as racial languages, and my intelligence mod will allow me to take one more).

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