Dashki

Badharkân's page

31 posts. Alias of Mihajlo Velickovic.


Race

Male Human (Badawi) Ranger (Guide) 1

About Badharkân

Badharkân k'Assar ke'Attem
Male human (Badawi) Ranger (Guide) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +6
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DEFENSE
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AC 18(19), touch 14, flat-footed 14(15) (+4 Dex, +4 armor, +1 shield)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2
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OFFENSE
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Spd 30 ft.
Melee
Scimitar +2 (1d6/18-20/x2)
Kukri +2 (1d4/18-20/x2)
Club +2 (1d6/20/x2/10')

Ranged
Light crossbow +6 (1d8/19-20/x2/80')
*Light crossbow +7 (1d8+1/19-20/x2/Within 30') *Point blank

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STATISTICS
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Str 12, Dex 18, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 16

Feats
Ranger's Focus
Track
Wild empathy
Sandwalker
Point blank shot

Skills
Climb +5 (Armor penalty included)
Handle animal +4
Knowledge (Geography) +4
Knowledge (Nature) +4
Perception +6
Stealth +8 (Armor penalty included)
Survival +6

Languages Common

Gear:
300 gp Total starting wealth

MW Chain shirt 250 gp 25 lbs.
Shield, light wooden 3 gp 5 lbs.
Kukri 8 gp 2 lbs.
Scimitar 15 gp 4 lbs.
MW Light Crossbow 0 gp 3 lbs. (Trait)
Bolts(60) 3 gp 9 lbs.
Club 0 gp 3 lbs.

Total Armor and weapons 279 gp; 51 lbs

Backpack 2 gp 2 lbs.
Rope, silk (50') 10 gp 5 lbs.
Grappling hook 1 gp 4 lbs.
Caltrops x2 2 gp 4 lbs.
Waterskin 1 gp 4 lbs.
Flint and steel 1 gp
Bedroll 1 sp 5 lbs.
Blanket, winter 5 sp 3 lbs.
Rations trail x3 15 sp 3 lbs.
Earplugs 3 cp
Candle x2 2 cp
Chalk, 1 piece 1 cp
Whetstone 2 cp 1 lbs.
Torch x2 2 cp 2 lbs.

Total other gear: 19 gp 2 sp; 33 lbs.

Grand total: 298 gp 2 sp; 84 lbs.

GP remaining: 1 gp 8 sp

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SPECIAL ABILITIES
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Traits:
Reclaiming your Roots: Your interest in the village of Kelmarane is more personal than most of the others who are heading out to aid in the reclamation. You aren’t seeking revenge against gnolls, glory, money, or anything else—to you, this is purely a matter of honor, as Kelmarane is where you were born. Your were forced to flee the village when you were only a few years old, and you didn’t discoverer this until a few years ago—perhaps you found an old document that revealed the truth, or maybe you learned the news from a relative. Both of your parents are now dead, and from what you’ve been able to piece together, one of your parents actually died in the village when whatever happened there happened. Your
surviving parent spirited you away to safety to grow up elsewhere, but never spoke of Kelmarane and always told you that your other parent died when you were a child in a horrific tragedy like a fire or a flood that swept away the body. Now that you’ve started to uncover the truth, you are convinced that your heritage remains hidden in Kelmarane. Whether you just wish to find out what really happened to your parent that died there or you want to rebuild the village in his or her honor is up to you—but Garavel’s caravan to the village is just the opportunity you’ve been waiting for. When your other parent died recently, among his or her effects was a single item that once belonged to the parent who died at Kelmarane. This item is your most valued possession—a piece of jewelry
worth 350 gp, any masterwork weapon or armor worth no more than 350 gp, or a wand containing any 1st-level spell (CL 1st) with only 20 charges remaining. If you ever lose this item, your resulting depression imposes a –1 penalty on Will saves for 1 year.

Armor Expert (Combat): You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

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BACKGROUND
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"No tears lad, you're only waisting your precious liquid. The desert will not get them back to you"

Badhakar just sit there, feeling ashamed but not able to stop the tears from running. He knew that his mother was right, that the scourching desert will simply take his tears without giving anything back. Growing up as a Badawi, you learned things like that very fast. Either you obey those simple rules, or you died. Desert was an unforgiving mistress. Beautiful at times, misterious also, but most of all deadly. And now, here he was - looking at his mother at her deathbed. One of numerous clashes with the gnolls of the desert left her severely wounded, and Gorkan, tribe's shaman told them openly that she has only few more moments of life. Some would find his matter-of-factly statement ruthless, or cold-hearthed, but Badhakar knew differently. Shaman had to take care of several wounded tribe members and with her serious wound, his mother did not stand any chance of survival. Despite what he felt for her, Gorkan had to tend other tribe members, those who had some chance of surviving. In the long run, this was the most beneficial course of action for the tribe.

"Listen, young one. You have grown into a good man, and it makes me happy to see you as one. It is easy for a parent to go, when she knows that she has done a good job of raising her kids. Listen carefull now, for I do not have much strength left. You remember the surprise I was planning for you? Well, it seems I will not be around to treat you to it, but I have seen you grow and I know how important for you is to know your true father. His name was Lyrkan, and he was..." - the woman coughs loudly, spitting blood. She refuses his help, as she gathers last atoms of her strength.

"Lyrkan was from a village called Kelmarane. It is high up in the north. Go to Gorkan, he will give you your father's weapon, a crossbow of a sorts. He was....keeping it for me. Then go to a man named Garavel, in Karapesh. He is mounting an expedition of a sorts, to reclaim Kelmarane. This should have been...my birthday present to you, and your coming of age test. I am sorry I will not be there with you to see you triumph...go, and make me proud, my son!"

Str: 12 (2)
Dex: (+2 racial): 18 (10)
Con: 13 (3)
Wis: 14 (5)
Int: 10
Cha: 10