Feiya

Ragznor Shardzcar's page

41 posts. Alias of Manzcar.


Full Name

Ragznor Shardscar

Race

Human

Classes/Levels

Witch (Desert Dweller) 1

Gender

Female

Size

Medium

Age

20

Special Abilities

Hex evil eye, slumber, healing

Alignment

N

Deity

Pharasma

Languages

Common Draconic Giant Goblin Orc

Occupation

Witch

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 14
Charisma 10

About Ragznor Shardzcar

They have lived there for generations upon generations. They know and understand the desert like no one else in southern Katapesh. This harsh and unforgiving land is where they are born, live, and die. The Su'Kaihn'Ra are a small tribe of desert dwellers who use the desert as their temple. Their lives are spent in living to be one with the desert and live despite of it. Living in this environment requires that they all know and anticipate danger that is around them. This ability has been passed down from generation to generation in the Su'Kaihn'Ra. Ragznor Shardzcar is of this tribe. She is honored amoung her people for she is a sacred one as is her mother and her grandmother. The sacred ones are known for their healing, wisdom, and knowledge. They settle all disputes among the tribe and their word is final. The sacred ones are born with magical power, though they themselves do not know where it comes from. Seldom do the Su'Kaihn'Ra come out of the desert but ever so often a vision will come to one of the sacred ones that tells them that someone must leave the desert and fullfill a destiny that is unknown but required. Such a vision had come to Ragznor's mother. Though these visions have come before never has it been for a sacred one until now. Ragznor's must leave the deep desert of her home and find her destiny. She knows not what she is to do but she believes that her destiny will pull her to where she needs to be. So she has left her family behind and moves to the city jjust awaiting for her destiny to find her.

Ragznor Shardscar
Female Human Witch 1
N Medium Humanoid (human)
Hero Points 1
Init +4 (8 with fammiliar); Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +4; +4 vs. hot conditions, +1 vs. fire
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Offense
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Speed 30 ft.
Melee Morningstar +0 (1d8/x2) and
. . Unarmed strike +0 (1d3/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks hexes (evil eye [dc 14], healing, slumber [dc 14])
Witch Spells Prepared (CL 1):
1 (2/day) Ray of Enfeeblement (DC 15), Burning Hands (DC 15)
0 (at will) Guidance, Daze (DC 14), Detect Magic
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Extra Hex, Extra Hex
Traits Desert Child (desert), Reactionary
Skills Heal +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Spellcraft +8, Use Magic Device +4
Languages Common, Draconic, Giant, Goblin, Orc
SQ +1 witch's familiar's spells, +4 bonus on initiative checks, empathic link with familiar, hero points, patron spells (transformation), share spells with familiar
Combat Gear Sunrod (3); Other Gear Crossbow bolts (20), Light crossbow, Morningstar, Backpack (4 @ 7 lbs), Belt pouch (1 @ 0.42 lbs), Cauldron, Waterskin, 16 GP, 2 SP, 3 CP
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TRACKED RESOURCES
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Crossbow bolts - 0/20
Sunrod - 0/3
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Special Abilities
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+1 Witch's Familiar's Spells Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Healing (1d8+1) (Su) Use cure light wounds once per day/person.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 rd) (DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).

FAMILIAR

Switshik
Scorpion, Greensting
NG Tiny Magical Beast ((vermin))
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural)
hp 3 (1d8)
Fort +2, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee Sting (Scorpion, Greensting) +5 (1d2-4/x2) and
. . Unarmed strike +5 (1-4/x2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (15 vs. Trip)
Feats Weapon Finesse
Skills Climb +7, Fly +7, Heal +1, Perception +4, Spellcraft +1, Stealth +15, Swim +3, Use Magic Device -3
Languages
SQ hero points, improved evasion, poison
Other Gear You have no money!
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Riding Animal

Mule
Mule
Animal
Init +0; Senses low-light vision, scent; Perception +9
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Defense
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AC 13, touch 9, flat-footed 13 (-1 size, +4 natural)
hp 22 (3d8+9)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +3, Will +1
Immune immune to cold weather effects
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Other Gear Animal harness, Bedroll, Bit and bridle, Blanket, Feed (per day) (3), Mug/tankard, Riding saddle, Saddlebags (4 @ 29 lbs), Tent, small, Trail rations (2), You have no money!
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TRACKED RESOURCES
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Feed (per day) - 0/3
Trail rations - 0/2
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.