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About Myles RoodHP 9 Experience Points Speed 20 ft. Init +3 Favored Class Rogue Class Features:
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Magical Expertise (Ex): At 1st level, a counterfeit mage adds 1/2 his level to Disable Device checks to disarm magical traps, Perception checks to find magical traps, and Use Magic Device checks to activate scrolls and wands. A counterfeit mage can use Disable Device to disarm magic traps. This ability replaces trapfinding. Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Defense:
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
Offense:
Melee rapier +3 (1d6/18-20) or dagger +3 (1d4/19-20)
Feats:
Dodge
Weapon Finesse
Magical Aptitude
Skills:
Acrobatics +7 (+6 with Armor Check Penalty)
Traits:
Seeking Adventure
Rich Parents
Gear:
Wand of Magic Missile (50 charges) Wayfinder Studded Leather Rapier Light Crossbow Bolts (30) Thieves' Tools Pathfinder's Kit (backpack, bedroll, belt pouch, clay mug, dagger, two fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, waterskin, trail rations [7 days], and whetstone) Rope Grappling Hook Shaving Kit (straight razor, whetstone, small mirror, brush, cup, and shaving powder [50 shaves]) Hot Weather Outfit Appearance:
Myles Rood is a tall, angular man with very pale skin, reminiscent of someone who spends too much time either indoors or underground. His hair is greasy and slicked back, pointing to a preoccupation with hair from his time with the Bloody Barbers. In fact, he pays special attention to the hairstyling of his companions and gladly offers a trim or shave during off hours. For himself, he always goes clean shaven, wielding his razor with somewhat disturbing efficacy. He has a bit of a problem with perspiration, especially when nervous, and has been known to change outfits twice in a day. He typically wears a dark hooded cloak with the telltale clink of armor underneath. History:
“Wait a minute, WILL YOU?” Barton Rood shouted quite loudly with growing irritation. Myles turned slightly, a beat of sweat on his forehead, and looked his father directly in the eye. “No sir, I can’t wait. An opportunity like this doesn’t come along every day, especially for a new graduate like myself. I have to get to the ship.” His words were calm and measured, even confident to the naïve. His father protested, though with a little less vigor than before, “But son, you just returned from the Arcanamirium. I haven’t even seen your diploma yet! You spend one night in your old room and here you go running across the world again!” Myles remained steadfast in his gaze as he tossed the last of his clothes in the backpack. “Father, the ship leaves in an hour. I’ll barely have time to get to the docks. Look, if I miss this chance, I’ll be relegated to performing at the street fair for the next year or even better apprenticed to Old Man Dotson. Do you really want to see your son wiping that old fool’s nose or taking care of his blasted cats?” Master Rood shrank inwards a bit more but protested one last time, “Can I at least see one of your spells?” Myles suppressed a gulp reflex and hesitated for a split second before recovering nicely. He parted his cloak and gazed down at the two wands hanging from his belt. He seamlessly pulled one out and waved it about, loudly yelling incantations at the same time. A sudden downpour appeared, watering his father’s favorite plant in the parlor room. Master Rood grinned from ear to ear, “My son the mage, has a nice ring to it, don’t you agree? And to think I doubted you. Come here, and let me give you one final embrace. Son, have a safe journey, and don’t forget I am very, very proud of you.” Myles returned the older man’s hug before stepping out into the street. His forehead was now practically drenched with sweat, almost as wet as the plant he had just left. He glanced down at his belt, at the now spent wand, and tossed it aside, leaving just the one remaining. He wiped his brow, exhaled deeply, and took one last look at his family’s estate. “I wonder when I’ll ever be back here again, assuming this doesn’t all blow up in my face of course…” A scion of Andoran’s banking establishment, Myles Rood never seemed to fit in with the rest of his family. Like a mismatched puzzle piece, he favored art and whimsy, magic and imagination, music and the theater, while his father and older brothers were knee deep in finance and politics. He received some encouragement from his mother before her passing but eventually accepted his role as the black sheep of the family. At adolescence, he pleaded with his father to allow him to apply to the magical academies of the Inner Sea. The argument went back and forth for years, before his father, Barton Rood, abjectly refused, sending him to apprentice with his eldest brother instead. His foray into personal finance went so poorly, he was passed on to his other brother, an import/export financier, instead. His stint there failed dismally as well, finally forcing his father to relent. Myles applied and gained acceptance to Absolam’s famed Arcanamirium, though he didn’t enroll without first receiving stern warning from his father. Any further failures in life would not be tolerated: he would be cut off from the family and forced to be his own man without any financial or political support from the Rood name. Myles arrived in Absolam with high hopes and much excitement. He was finally doing what he was meant to do and would do nothing to squander his opportunity. Unfortunately, sweat and perseverance can only take a man so far; Myle was completely bereft of magical talent. Unbeknownst to him, his father had greased some palms to secure his acceptance to the Arcanamirium, the thinking being that all his son needed was a foot in the door and then he could make his mark from there. Alas, magic does not work the same way as banking, and Myles was an abject failure at the academy. He struggled through his first year there before flunking out completely midway through his third semester. On the teary day of his expulsion, all he could think of was his father’s harsh words about failure not being an option. A desperate man, he did what desperate men do, perform desperate actions. Through mutual contacts, he met with the Bloody Barbers, Absolam’s most notorious thieves guild. He wanted to commission a forgery, an exact copy of the Arcanamirium’s diploma to fool his father and brothers. He was initially led to believe his tuition money would be enough for this service, but the Barbers wanted more, threatening to expose him if he refused. Soon, he was stealing for the Barbers, lying for them, soiling his heads with their dirty business… He loathed himself for what he had become, but ironically he also found something he was finally good at. He could spin a tale with the best of them, was nimble on his feet, and took well to the combat training they offered. Eventually the “diploma” was done, and Myles could move on with his life. His fortunes seemed to change when he was offered a position in the Pathfinder Society based on his “high marks” at the Arcanamirium! Though everything was based on a lie, he seized the opportunity, eager to prove everyone wrong about him. In the darkest hour of the night, he still does not sleep easily however. He has nightmares about what the Bloody Barbers made him do, and a tiny voice echoes in his head, “If the Barbers compelled you to betray your family, Andoran, the Arcanamirium, your very soul, what do you think they will do when they find out you’re a Pathfinder now?” Myles is glib and well-spoken and easily connects with people of all cultures and backgrounds. At present, he continues to pass himself off as a mage using a combination of parlor tricks, alchemical items, and direct subterfuge to perpetuate the rouse. He says his magic is devoted to divination, especially trap detection and also supplements that with careful use of his wands. In addition, he explains his weapon and armor use as specialization he picked up at the Arcanamirium. Among his companions, he will always have a love/hate relationship with a true arcane caster. On the one hand, he still feels that wonder and awe he had as a child at seeing true magic in action. However, now that awe is tinged with jealousy and regret. |