Kip's Lost Mine of Phandelver

Game Master Kip84

Exp: 800/900

Initiative Dice :

[Dice=Arvhil]1d20+[/dice]
[Dice=Felicia]1d20+2[/dice]
[Dice=Iago]1d20+[/dice]
[Dice=Ràghnall]1d20+3[/dice]
[Dice=Ràghnall Adv]1d20+3[/dice]
[Dice=Rothwillian]1d20+3[/dice]


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2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Nice Crit! Max damage :D

Seeing it's doom, the goblin opens its jagged toothed mouth about to sound the alarm, when Rothwillian lets fly an arrow flying straight through the roof of it's mouth and into its brain. It colapses, jerking stiffly at Arvhil's feet.

Not to worry Arvhil, I'm sure you'll get to dispatch a goblin soon!

Standing at the cave mouth, looking into the dark interior, Roth, Ràghnall and Iago can see that a passage branches off to the right. Soft clinking of chains and the occasional yip or growl can be heard over the trickling water of the stream.

With their superior eyesight from their Elven heritage, Arvhil and Felicia can see further in, that a passage branches up and to the left.

Doing any healing? Unfortunately a rest directly outside a goblin hideout might be inadvisable.

Who's leading the way? Who will be carrying a light source?


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago walks over to Ràghnall and says, "Hold a minute my friend. Let me heal your wounds..." Luckily the arrow had passed through the Ranger's arm and the barb has not gotten trapped. The two remove it before Iago asks "Ràghnall, which god do you pray to? I would hope it was Amaunator... In any case now feel his power. Iago begins chanting in Turmish, the language of his homeland.

For visuals I refer to the kids movie 'Tangled' where the Rapunzel's golden sun energy heals Eugene's wounds. So everyone would witness that (one of my kids favourite films).

Cure Wounds: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7

(1d8+WIS+Disciple of Life)

And the Ranger's wounds close up and he is healed.

Arvhil- Would you mind healing Roth so that I may keep a spell for later?


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"Thank you Iago. My family prayed to Mielikki through Gwaeron Windstrom, like many rangers from the north. The way I see it though, Amaunator seems just fine by me."

Ràghnall gives a nod in acknowledgement.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

I have a simple magic I learnt from my order to create light in an instant. Arvhil, after we're finished here why don't you lead us with your darksight and try to reconnoiter before I light up the cavern. This way we might not be quite so open to surprise.

To the other party members he says,
Let Arvhil and I lead with our superior armor.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I'll be happy to keep your blessed armor in front of us. However, seeing as there is a second passage to the left, as well as the right, might I suggest we slightly split those of you with superior armor? One of you take a guard position on the tunnel we don't proceed down and then follow us to make sure our soft selves aren't left with naught but a word and a spell to save us? Felicia says quickly, her desire for tactics driven from nothing but a purely selfish desire to not meet her end at the prick of a goblin's blade.

Focusing her gaze on Iago, she quirks a smile as unvoiced words echo directly into his mind, Plus, so long as I can see you and you stay somewhat close, I can speak directly to you, with no chance at detection. Regardless of his reaction, she will beam and her eyes will dance before she speaks to the remainder of the group.

I can, conveniently, speak with individuals with no sound, so long as I can see them. If I stay firmly in the middle, I should be able to easily relay information across the group.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago fixes his eyes on Felicia and whispers, That is an interesting power indeed... That will indeed unite our strategy... To the rest he says, I'll take the left junction if Arvhil takes the right... He lifts his shield on his left arm and, swinging his mace over it, demonstrates what an unfortunate greenskin might get in response to a surprise attack

Iago's big grin belies the weight of his words I put my life ahead of those of my firm friends, I hope that you will watch my back in return. Knowing that please stay close


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"Indeed I can help the wounded. Come here Roth and let the healing power of Tyr knit your wounds.

Lay hands for 5hp


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Rothwillian makes a half bow to Arvhil. "Much obliged. Now, I have some experience with deceptions and the sort of sabotage we're likely to see in a fortified home. I should be near the front." Roth will head up and keep his eyes honed for traps or tricks.


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"I'll stick with our rogue friend here. I've got a knack for hunting goblins."


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Lead on

Iago readies the cantrip light


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Alright, a few notes
-I've edited your tokens in roll20 so everyone should now be able to see the other characters current HP in the red bar.
-Any chance at stealth while entering the caves is pretty much out the window once Iago casts Light. They'll know someone is coming, however if you'd like to roll stealth you may do so at disadvantage (roll 2d20 and take the worst)
-For marching order I'm going with the following
Arvhil
Roth
Ràghnall
Felicia
Iago
Let me know if you want to change that...
-The Light spell casts 20ft of bright illumination and a further 20ft of dim illumination. Which should show up on the map. (Arvhil and Felicia should see 40ft bright and 20ft dim due to darkvision.) Let me know if you don't see the light on roll20 please.
- @Iago What are you casting light on? I'm assuming for now it's on your shield or mace. If you want to change that to another item, (or an item on someone else) let me know.

The party begins marching into the cave, Arvhil at the head of the line. Peering around the corner of the right hand branch he sees a few uneven stone steps that lead up to a small, dank chamber on the east side of the passage. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.

The wolves begin a low growl as they perhaps smell a strange creature near their lair, then they all leap forward straining against their chains snapping at the air in front of Arvhil.

The wolves chains don't allow them enough movement to reach you. Ràghnall can tell these wolves are agitated but possibly could be calmed.

You spot the wolves before Iago moves up to the left hand branch so I haven't moved him up there yet, in case the presence of the wolves change your plan. Iago If you'd like to go ahead and move to the left branch to stand guard there anyway you may (of course) do so.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13
DM Kip said wrote:
@Iago What are you casting light on? I'm assuming for now it's on your shield or mace. If you want to change that to another item, (or an item on someone else) let me know.

DM Kip- I plan to cast light on my shield

Iago whispers to Felicia Follow behind me to the left branch so you can tell what you see up there. The Cleric then moves up to the left branch with as much of his body behind his shield as possible, ready to take cover behind the edge of the cavern wall and cast light should the party need illumination


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felecia nods her head and follows Iago up the left branch slowly, taking care to keep the rest of the party within the line of sight.

I can see passably enough without the light. Just go slowly and I'll be able to, hopefully, spot any threat before it's a true concern. Again, her words echo directly into Iago's mind.


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Iago and Felicia move past the rest of the party, leaving the others to deal with the snarling, snapping wolves. Iago quickly finds that he can't see his own hand in front of his face as he moves deeper into the cave, and, with a soft incantation casts light on his shield.

Iago and Felicia make it halfway to the left passage when suddenly a goblin voice rings out from a rickety bridge that spans the main passage ahead, connecting two tunnels that are 20 feet above the stream, half a second later the passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!

Everybody roll a Dexterity Saving throw and a Strength Saving throw please!

If you speak Goblin :
" Intruders in the tunnel! "

GM Rolls :

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Felicia perception 1d20 ⇒ 4
Iago perception 1d20 + 5 ⇒ (10) + 5 = 15
Disadvantage 1d20 + 5 ⇒ (11) + 5 = 16

Tracking :
Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felicia starts to scream out as the surge of water pours out from above, but quickly clamps her mouth shut, struggling to not draw further attention to herself.

Dex Save: 1d20 + 2 ⇒ (6) + 2 = 8
Str Save: 1d20 - 1 ⇒ (11) - 1 = 10


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Dex Save: 1d20 + 5 ⇒ (10) + 5 = 15
Str Save: 1d20 + 3 ⇒ (19) + 3 = 22


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Dex Save: 1d20 ⇒ 17
Str Save: 1d20 + 2 ⇒ (16) + 2 = 18


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Dex Save: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Str Save: 1d20 - 1 ⇒ (15) - 1 = 14


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Dex save: 1d29 ⇒ 11
Str save: 1d20 + 5 ⇒ (3) + 5 = 8


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Don't forget you all have inspiration which can be used to get advantage, basically reroll a d20 check (Attack, Save, Skill etc). I don't plan to be stingy with these and would have already handed out more a couple of times except people haven't spent them.

The rushing water sweeps down the tunnel, Iago manages to leap into the left passage to get out of the way but Felicia is swept from her feet and tumbled about pulled out of the cave by the current.

Rothwillian and Ràghnall both have time to get to safety outside but Arvhil instinctively leaps up the stairs into the reach of the wolves.

Felicia takes 1d6 ⇒ 2 Bludgeoning Damage from tumbling through the sudden rapids, bumping into stones on her way done the river.

Two of the wolves snap at Arvhil as he comes within their reach.

1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (3) + 4 = 7

Arvhil manages to fend them off with his shield and then steps back. Safe for now.

Iago can now see a goblin crouched low on the bridge above, watching him.

No initiative yet, as the goblin isn't planning to attack and only Iago sees him.

Tracking :
Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago, cursing at the new predicament, prepares to unleash the Sacred Flame of Amaunator at the goblin on the bridge if he's fast enough

DEX Save vs DC 13, no mod for cover, or...
Sacred Flame Dmg: 1d8 ⇒ 5


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1d20 + 2 ⇒ (4) + 2 = 6

The goblin helps as good flames surround it, then it scurries down the side passage above out of sight, trailing smoke behind it.

Just to set the scene again

Arvhil stands at the foot of a few uneven stone steps that lead up to a small, dank chamber on the east side of the passage. Three wolves on chains, snarl and snap aggravated by the presence of intruders.

The main passage from the cave mouth climbs steeply upward, curving around to the right underneath the bridge that crosses 20 feet above.

Ràghnall and Roth are safe and mostly dry just outside the cave mouth, Felicia is dripping wet as she climbs out of the stream, a little battered from being washed down the stream.

Iago stands in the left hand passage. This almost vertical passage is choked with rubble and leads up to what looks like a T intersection with another passage. It looks to be a very difficult climb and the handholds don't look like they'd hold much weight.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago moves back alongside Arvhil and waits for the party to regroup. He readies Sacred Flame should the goblin return with friends


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

"Well this adventure started with an ambush and already has me covered in filth and soaking wet. I'd say it's almost time to find a chest of treasure and retire, my friends. I'm very much thinking of a life as a fat business owner." Rothwillian grumps as he tries to help Felicia out of the stream.


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Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felicia's eyes seethe with cold hatred for the goblins that caused her to take her tumble. With gritted teeth she gets up with the help of Rothwillian.

Thank you, sir Rothwillian. Your assistance is appreciated. She says, words clipped and short as she flicks water droplets from her fingers and her typically wavy ebon hair is stringy and saturated with water. She feels her power course through her, burning as the stars burn in the night tapestry. Angrily she stalks back into the cave, meeting with Iago and Arvhil.

Gentlemen. I endeavor to find the cretins that decided to unleash this deluge upon me. I will see their souls wracked with the torment of the great heavens and their bodies burnt with eldritch fury. They will feel my wrath and I will rejoice. We should get the others and press through the right hand tunnel. Rout these ankle-biting demonspawn. She says, voice frigid and eyes steely. Her magic roiling inside her, wisps of moisture begin to dance from her fingertips, like breath on a cold winter's day.

One of her cantrips is Frostbite. She is unconsciously running through the spell in her mind. She hasn't cast it and the wisps serve no current mechanical purpose other than fun visual. :)


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"Nice trick you've got there." Ràghnall says to Felicia.

He loads up an arrow, ready to fire at a moment's notice.

"Time to hunt."


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Looking at Ràghnall, she cocks her head to one side slightly before looking at her fingertips. Slowly one corner of her mouth turns up.

Ah yes, my frozen fury. It can certainly manifest spectacularly against a foe. Aye, let's hunt.


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Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Seeing Felicia's fury Iago can't help but feel a little responsible for setting off the ambush. Chagrined, he addresses the Lady I'm sorry Felicia I feel partly responsible for your um... current state... indicating Felicia's dripping clothes and hair, but I promise the greenskins will suffer for their insult.
Iago finishes his sentence with a full stop strongly indicating his anger. His chalk-marked brow furrows, making the ochre lines into W's

This is the first time the others have seen Iago truly angry

Turmish Culture Tip #1:
Turmish people (especially Iago) pride themselves on their appearance and cleanliness. To intentionally splash someone with water and mud is a grave insult occasioning payback


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The troop heads further into the tunnel, around the right hand bend, underneath the bridge to some roughly cut stone steps. All is quiet except for the sound of a waterfall...

Arvhil climbs the stairs into a cavern that is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in, one has recently been knocked down. A wide exit stands to the south, while a smaller passage leads wes presumably to the bridget. The sound of the waterfall echoes through the cavern, making it difficult to hear. Flickering fire light can be seen coming from the exit to the south.

Arvhil spots four goblins taking cover behind stones and corners. All have arrows ready at their small bows!

Init rolls :

Arvhil: 1d20 ⇒ 6
Felicia: 1d20 + 2 ⇒ (14) + 2 = 16
Iago: 1d20 ⇒ 19
Ràghnall: 1d20 + 3 ⇒ (7) + 3 = 10
Ràghnall Adv: 1d20 + 3 ⇒ (5) + 3 = 8 **
Rothwillian: 1d20 + 3 ⇒ (7) + 3 = 10
12.2

Goblin: 1d20 + 2 ⇒ (15) + 2 = 17
Goblin: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin: 1d20 + 2 ⇒ (16) + 2 = 18
15.75

The goblins pull back on their bow strings and launch a hail of arrows at Arvhil!

Orange V Arvhil: 1d20 + 4 ⇒ (10) + 4 = 14
Purple V Arvhil: 1d20 + 4 ⇒ (17) + 4 = 21
Red V Arvhil: 1d20 + 4 ⇒ (4) + 4 = 8
Yellow V Arvhil: 1d20 + 4 ⇒ (4) + 4 = 8

One of the arrows finds a gap in the paladin's formidable armour

Piercing damage: 1d6 + 2 ⇒ (3) + 2 = 5

One of the goblins retreats to the south up some stone steps into the room where the fire light is coming from. The others drop their bows and ready their shields.

Initiative: Round 1
Goblins
PCs <---------------------------------

Tracking :
Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil grunts as the arrow strikes home, but immediately surges forward and seeing the goblin off to his left, swings his weapon at the sudden target.

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago follows Arvhil's lead and charges forward to strike the closest goblin (top right of map)

Mace: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

sorry I'm colourblind for choice of enemy


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Iago, trust that this is not your fault. The goblins could have taken a different approach. For their impertinence, they will suffer. She says coolly before pushing past the assembled group, her fury unabated. As she follows Arvhil up the stairs, she sees the goblins standing at the ready. Words flow as she points her finger, the wisps of moisture fading away as the magic blasts out at the purple goblin.

DC 13 Con save, or take Frostbite: 1d6 ⇒ 4 damage AND disadvantage on their next weapon attack before the end of their next turn.


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Ràghnall fires an arrow at the farther (red) goblin to clear the path for his companions.

Longbow Attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Longbow Damage (Favored Enemy): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth cries out a curse followed by "GOBLINS!" and draws and fires! VS nearest Gob: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!


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Ah sorry Iago, I know I can add numbers to those coloured dots let me see if I can remember how.

Arvhil surges forwards, swinging his flail, smashing it into the side of a goblins head. There's a sharp crack as the goblins skull collapses and the goblin falls to the floor, it's head a mess of blood and gore.

Iago rushes in next, shield shining brightly. He charges at a second goblin, swiping with his mace. The goblin neatly ducks the man's blow.

Felicia takes the stairs next aiming her hand at the goblin in front of Iago. The wisps of moisture fade from her hand and coalesce up around the goblin forming into icy frost. The goblin grits its teeth, somehow fighting through the numbing cold.
Purple Con Save: 1d20 ⇒ 18

Aiming waiting for the perfect timing, Ràghnall fires an arrow whipping past Felicia and the goblin that Iago is fighting, directly into the heart of the far goblin. The goblin topples to the ground, a shocked look on its face.

Roth notches an arrow to his own bow and fires at the last goblin in the room, but the arrow skitters off the small boulder in front of the goblin.

And hence forth Purple2 shall be known as SuperGob! The luckiest of all, able to survive 1 round of combat :D

The remaining goblin curses and growls. Drawing a Scimitar he cuts at Iago
Goblin 2 V Iago: 1d20 + 4 ⇒ (12) + 4 = 16
Iago deflects the blow with his shield. Then the goblin fakes a move to the left before retreating up the stairs to the south.

Goblins can take the disengage action as a Bonus Action so no AoO

Iago can see into the southern room. Up the stairs in the flickering firelight he sees a badly burnt goblin(4), the goblin(2) that just retreated and a hulking specimen of a wolf.

Initiative: Round 1
Goblins
PCs <---------------------------------

Tracking :
Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

You foul being, you will know the rage of my arcanum. Your soul will suffer an eternity in the cold dark abyss. Begone from these lands you beast. Felicia whispers coldly directly into the mind of the fleeing goblin as she steps slightly forward. Gripping her crystal, she points a finger at the receding goblin, letting loose a cackle as her eldritch magic flows out, shooting straight for his back.

Eldritch Blast (Inspiration!): 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 9

I love the awakened mind ability. No need to share a language, not a spell, I can just speak into the mind of anything that understands a language and is within 30'


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

The goblin turns, eyes wide, terror etched over it's face as the crackling energy of Felicia's eldritch blast slams into its chest, extinguishing it's life.

Woh, don't get on Felicia's bad side... :O

Initiative: Round 2
Goblins
PCs <---------------------------------

Still to act: Arvhil, Iago, Raghnall, and Rothwillian.

Tracking:

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago moves past the dead goblins into sight of the next cavern leaving space for his companions to stand at his side and back. He roars Bel Akaman! and calls down the Flame of his god on the nearest goblin

Sacred Flame on Goblin 5
DEX Save vs DC 13, no mod for cover, or...

Sacred Flame Dmg: 1d8 ⇒ 7


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Ràghnall keeps his sights on the retreating goblin (2), draws another arrow, waits for a moment and fires.

Longbow Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Inspiration: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

Longbow Damage (Favored Enemy): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


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Dex save: 1d20 + 2 ⇒ (6) + 2 = 8

Iago moves up, seeing more goblins and a hulking bugbear around a fire.

He calls down the flames of god upon one of the goblins. The golden flames desend, burning the goblin to a crisp.
Goblin 5 is dead.

Ràghnall, Goblin 2 was already deceased, I must have forgotten to mark that on the map. Sorry. I've moved you into view of another goblin to kill...

Ràghnall stalks towards the southern room, aiming and firing at the next goblin he sees. The arrow plunges into the goblins head, right between its eyes.
Goblin 4 is dead


Initiative: Round 2

Goblins
PCs <---------------------------------


Still to act: Arvhil and Rothwillian.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil moves forward until he too can see inside the cave. He readies his shield and flail for the goblin counterattack.


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth double moves to behind Arvhil.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. In the middle of the cavern, the coals of a large fire smolder.

The large bugbear yells " How dare you invade cragmaw tribe cave? Kill my goblins?! Raaagh! "
He leads a charge, his wolf beside him.

Klarg (Bugbear) V Arvhil: 1d20 + 4 ⇒ (12) + 4 = 16
Ripper V Iago: 1d20 + 4 ⇒ (9) + 4 = 13

Iago fends the wolfs biting jaws off with shield and mace.

Klarg swings his Morningstar down at Arvhil with brutal strength. Arvhil manages to interpose his shield, but the force of the blow is incredible, rocking the paladin back on his heels.

Further back in the room a goblin pulls back on his bow, loosing an arrow at Iago

Goblin 6 V Iago: 1d20 + 4 ⇒ (4) + 4 = 8

The arrow goes very wide, skittering off the cave wall.

Initiative: Round 3
Goblins
PCs <---------------------------------

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago mace sings as it cuts the air towards the large wolf

Mace: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (5) + 2 = 7


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Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Rothwillian scoffs a the bugbear. "Speak plainly, furball. We're not only here to kill goblins, you'll do as well!" Roth fires at him!
Bow: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!


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Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Grinning to herself, she stares at the bugbear. Your goblins? Then you bear responsibility for their actions. It is your skin I shall char, your bones I shall grind for flour, and your blood will dye my scarves. Let your mind suffer under the weight of the Abyss! she shrieks into his mind before whispering a melody of horrendous discordance that only seems to reach his ears.

Casting dissonant whispers. Damage: 3d6 ⇒ (3, 4, 2) = 9 and must use its reaction to move as far away from me as it can. DC13 WIS save for 1/2 (4 dmg) and no urge to move. 0/1 Spell Slots remaining.


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Ràghnall sends an arrow whizzing by the bugbear. It might be in the same room.

Longbow Attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Longbow Damage: 1d8 + 3 ⇒ (6) + 3 = 9

"Hmmm... Never hunted one of these before."


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil strikes back at the bugbear...matching his flail against the beast's morningstar.

Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Iago clubs the wolf in the head, it's skin splits and blood pumps from the wound. The wolf looks shaken but is still up and fighting.

Rothwillian insults the bugbear and fires an arrow Past Arvhil, at the bugbear, the arrow flashes past the creatures shoulder, barely missing.

The Bugbears eyes suddenly widen and snap to Felicia. Fear clearly etched across its face!
1d20 ⇒ 8
He turns and runs wildly into the far corner of his cave.

Arvhil and Iago may make Attacks of Opportunity with their reactions as Klarg leaves their threatened areas.
One difference between 5e and pathfinder is that you can move around in a creatures "threatened area" without drawing an Attack of Opportunity allowing you to circle an enemy.

Felicia, Perfect time for that spell and great flavour. Take your Inspiration back.

The Bugbears sudden retreat throws Ràghnall's aim off and his arrow flashes through the empty space that the Bugbear used to be in.

Arvhil spins his flail at the wolf but it manages to duck out of the way.

--------------------------------------

I'll wait to see the result of the possible AoOs before taking the enemies actions

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 Spell slots used


Inspiration:
Arvhil Y
Felicia Y
Iago Y
Ràghnall N
Rothwillian Y


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago sees the Bugbear turn his back and shouts Coward! He lashes out with his mace

AoO Mace with Inspiration: 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7

Best to hit d20 of two = 15

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2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Discussion is open.


Happy Halloween everyone. We're off trick or treating at a local school tonight :)

Here's two of my five kids ready to go :)


Male Human

Nice. Happy Halloween. Sorry I didn't get a photo of my girls dressed up- Witch and Vampire- but I might be able to share after their school Halloween Disco


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

This is me with two of my three last night.


Cute bubs!!

Sorry about all the Ooc text in the gameplay thread : /


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Eh, it happens. :) Felicia has been (so far) pretty fun. Granted, long range bombardment of goblins is always fun. :)


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Busy morning at work... Game play post is coming!


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I am loving finding out more about Felicia's personality as things happen. The taint of the Great Old One is strong, apparently.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Hey GM Kip
1. Just to note that I killed Goblin 5 last and he doesn't have a cross
2. Loving the game thank you


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Thanks Iago, I was in a rush this morning when I updated the map.

The caves were feeling a little cluttered with goblin corpses. So I've deleted the tokens off the map. Had a bit of an accident and must have had some of your tokens selected too because they got deleted. I've tried to put everyone back in the right spot...


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Hey DM you appear to have turned my light off on roll20- the only light source is the fire behind Klarg. Mind switching it back on please?


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Ah, sorry about that. Must have happened when I was clearing away goblin corpses. I must have deleted your token from the map accidentally and then replaced you, but your token isn't set up to emit light by default and I hadn't reset the light.

General Question: How do you find the dynamic lighting. I like it for my home game but it might not be ideal for a pbp?

How has it been so far? Frustrating? Ok? Good?

The good thing is that you can move your tokens and see (basically) what your character sees. It's a bit tough for Roth and Ràghnall though, who don't have darkvision and aren't carrying a light source at the moment.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I like it for this purpose. I just kind of assume that what I can see, I can see. I think I actually find it a bit better for PBP than I do in the actual F2F game I play in Roll20 where active movement is a thing. Hitting a wall isn't nearly as painful here. :D


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Thanks DM!

The dynamic lighting is great- it sets a much spookier feel than without. It's working well here and I echo Felicia- it's great in PBP- Ràghnall and Roth just need to Stand by Me


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I'm surprised at how much fun Awakened Mind actually is. Semi-intelligent enemies make it so much more interesting.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Splitting loot (OOC Discussion)

I figured it makes more sense for us to have the OOC discussion of loot distribution over here rather than in OOC tags in the game thread. :)

Personally, I don't mind doing a R/P/S kind of distribution (or even a roll the bones, highest roll takes it) when the sum total is under 100 gold. If it's more than 100 gold and has no useful properties (so it's not a magic mace of greater face whackery), adding it to a pool of goods to be sold off and subsequent coinage split up from there.

I think that good of group needs to be a consideration when/if we hit magical items of some sort.

ETA:
Additionally, if we want, I can set up a Google sheet to track our acquired stuff.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Okay I've changed my mind regarding the jade frog. Let's pool sell and split the proceeds. I also echo good of group when it comes to magic items and when the path is not clear I like the 'roll the bones' highest wins approach


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

I'm fine with selling the treasure and splitting the coins.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I'll post an attempt at brokering a deal as soon as I'm in front of a proper keyboard here in about 90 minutes or so. I posts from my phone are painful.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Everyone please level up your characters to Level 2. Take the static value for Hp as listed in your class.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Summary of changes:
+8 HP (d'oh, forgot to include CON initially. Rookie.)
Extra spell slot
New Warlock Spell learned - Tasha's Hideous Laughter
Eldritch Invocations (2) - Agonizing Blast (add CHA mod to eldritch blast damage), Eldritch Sight (can cast Detect Magic at will without consuming a slot).


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

+8 (6+2CON) HP
Fighting Style: Archery (+2 ranged attack rolls)
Spells: Goodberry, Hunter's Mark


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

+6HP (5+1CON)
Channel Divinity (sounds like a perfume commercial) Turn Undead or...
Preserve Life (10hp to distribute amongst creatures within 30' but can't raise them to more than half their total)
1 extra prepped 1st lvl spell/day


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

A question for the GM... Do we regain spent spell slots with the level increase?


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

I will level Roth up shortly!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps
Iago of Amaunator wrote:
A question for the GM... Do we regain spent spell slots with the level increase?

No, but if you gain new slots you have those immediately. So Iago would have 1/3 slots available.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Thanks Kip!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

If you don't have time to level up right now, that's ok. After Thanksgiving should be ok.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

New post coming in probably 12 hours. Sorry for the delay I've had a very busy work week with heaps of overtime and now a very busy weekend.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Thanks for letting us know. Hope everything calms down soon


Happy Holidays everyone.

It's Christmas Eve here, we've all got our new Christmas Pjs on, watching The Santa Clause and listening to the thunder storm :)


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Happy Holidays and thanks for your work on the game Kip. Really enjoying it

We had a tropical cyclone coming but it's now been downgraded. Still windy and expecting a lot of rain though. Wondering whether I should have gone Tempest Domain with all this weather about

Just about to start on the stuffing for tomorrow

Have a great time all


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Happy new year everyone!

Is everyone ready to continue on?


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Happy New Year!

Standing by


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Busy work day, I'll update as soon as I'm able.


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I'll be back in full swing in a day or 2. Stupid business trip.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

EXP!!

Everyone gains 300 exp for the battle with King Grol and his minions (including the drow, because she basically was defeated.)

EXP: 600/900


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Hey folks, I'm just waiting for 1-2 more characters to weigh into the debate about whether or not to push on with the marching into the night before I go with the majority

You could theoretically travel slower and attempt to cover your tracks with a survival roll but you'd each need to roll 1 more con save.

To be clear: No one has had to roll any con saves at the point in time that Gundren awakes and this discussion would take place.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

So

Iago votes for a short rest and then to push on

Felicia votes for a long rest, making camp and setting watches in case the goblins find them.

Arvhil votes for a long rest

Ràghnall agrees with a long rest?


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Ràghnall thinks we should do a rest, regardless of short or long, and is willing to push on after a short rest.


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

I vote for short rest and move on.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Awarding inspiration

Hey folks, just having some thoughts on awarding inspiration. I'd like to open it up so you can award each other inspiration. I know there are probably times I've missed a good reason to give it out.

So if you want to award inspiration to someone please post here in the discussion thread with a simple one sentence reason and I'll add it into the 'inspiration spoiler'

These are the reasons I'll be handing out inspiration:


  • Flavourful combat posts
  • Consistent 'in character' habits (e.g. Iago's battle cry, or Felicia's scary telepathy.)
  • Playing to your Traits, Ideals, Bonds, Flaws. (Sometimes I could miss this because I probably can't memorise them all, if you feel that I have please PM me or post here.
  • Being hit with a Crit
  • Making me laugh, either in character or an ooc comment about the game.

Also I know it might be a pain but when rolling with Advantage (or Disadvantage) could I get everyone to format it like this:
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Adv: 1d20 + 4 ⇒ (1) + 4 = 5
I almost missed that Felicia had used her inspiration in her last post.

Similarly (but perhaps less critical) I'd prefer only one die roll per line of text when rolling attack and damage etc. it just makes it clearer for me to read.

I hope everyone is still enjoying the game, I know the trip back to Phandalin has dragged on in real world time and I'm sorry about that!


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Really enjoying the game thanks Kip. I agree- GMs need all the help they can get so inter character inspiration is a good idea


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Busy day at work. I'll post asap.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Everyone gained 100 exp for the Hobgoblin battle.

Total Exp: 700/900


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Sorry for the delay guys I won't be able to post today, I'll make sure I get a post up as soon as I can tomorrow!


1 person marked this as a favorite.
2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Work continues to be unreasonably busy! Why do people need their forklifts working anyway... don't they know there's gaming to be done!

I hope everyone is still enjoying the game, this part gets a little sandboxy, there are plenty of adventure hooks about the town.

I've enjoyed your approach to the adventure so far. Storming the Cragmaw Castle and rescuing Gundren at your level was quite a feat!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Hey folks, unfortunately we had a blackout tonight (and I don't get Mobile phone reception at my house). The powers just come in but it's really late so I'm not gonna get a post out tonight.

Sorry!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Anyone else going to chime in in the Gameplay thread or should I just move on with Iago's plan?


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Hi All. I'm going to be without internet from the 13th to the 18th April. If Iago is needed during that time Kip please feel free to bot him, especially if someone needs healing

I'll be back and posting just as soon as I'm able

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