Kip's Lost Mine of Phandelver

Game Master Kip84

Exp: 800/900

Initiative Dice :

[Dice=Arvhil]1d20+[/dice]
[Dice=Felicia]1d20+2[/dice]
[Dice=Iago]1d20+[/dice]
[Dice=Ràghnall]1d20+3[/dice]
[Dice=Ràghnall Adv]1d20+3[/dice]
[Dice=Rothwillian]1d20+3[/dice]


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Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil also strikes at the retreating creature.

Attack-melee: 1d20 + 5 ⇒ (4) + 5 = 9
Inspiration: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Wow...these dice really hate Arvhil!! lol


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Klarg retreats, ducking and dodging as Arvhil and Iago attack.
15 just misses I'm afraid.

The bugbear seems to gather his wits a little. Dropping his morning star, he readied and hurls a javelin at Arvhil but the projectile hits the cave wall and clatters to the floor.
Klarg V Arvhil: 1d20 + 4 ⇒ (9) + 4 = 13

The wolf snarls bearing it's fangs, it leaps at Iago again. It slams headfirst into Iago's shield dazing itself momentarily.
Ripper V Iago: 1d20 + 4 ⇒ (1) + 4 = 5
Everyone can have advantage against the wolf until the beginning of it's next turn.

The goblin runs around to the front of the fire and pulls back on its bow string letting another arrow fly at Arvhil. The arrow finds a weak spot in the paladins chainmail armour and sinks in to his shoulder. Arvhil drops to the floor blood spreading slowly from the wound.
1d20 + 4 ⇒ (15) + 4 = 19
1d6 + 2 ⇒ (5) + 2 = 7
Arvhil drops to 0 HP and needs to make a death saving throw on his turn.
" Kreeyaarg! " cries the goblin triumphantly before retreating to the back of the cave.

Initiative: Round 4

Goblins
PCs <---------------------------------

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 Spell slots used


Inspiration:
Arvhil N
Felicia Y
Iago N
Ràghnall N
Rothwillian Y

Oh boy, this dungeon is deadly. The only time I've run it and not dropped someone unconcious was when I ran it for a group of 8 kids (13-14yr olds). I took it very easy on them and they had superior numbers...


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"$%^&*! Hang in there Arvhil!"

Ràghnall runs to the stairs, knocks another arrow and lets fly at the retreating goblin.

Longbow Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Longbow Damage: 1d8 + 3 ⇒ (4) + 3 = 7


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Ràghnall runs to the top of the stairs doing what he does best, he puts an arrow through the retreating goblins temple. It crumples to the floor.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

A Curse on Heathen Greenskins! I'll heal you as soon as I dispatch this Wolf! booms Iago as he witnesses Arvhil slumps to the ground

He mightily swings his mace at the Wolf

Mace (Adv): 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (3) + 2 = 5


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felicia watches as Arhvil collapses. Darting forward she skids to her knees. Her fingers fly over the paladin, mind flashing over things she has studied. Doing what she can, she tries to get him stabilized. Feeling his pulse settle into a steady beat, she holds his head gently and speaks directly into his mind.
Not today Paladin. We need you back now. Hopefully your God will grant us that.
Medicine: 1d20 ⇒ 15


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Death save #1: 1d20 ⇒ 15


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Iago swings his mace one more time at the wolf, there's a sickening, satisfying crunch as it's skull gives way, gore flicks from the mace, hitting the cave wall as the wolf crumples to the floor.

Felicia skids to a stop on her knees by arvhil, she snaps the arrow shaft, and ripping some spare cloth, packs the wound to stem the blood flow.
Arvhil is Stable but still unconscious.

Initiative: Round 4
Goblins
PCs <---------------------------------

Still to act: Rothwillian.

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 Spell slots used


Inspiration:
Arvhil N
Felicia Y
Iago N
Ràghnall N
Rothwillian Y


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth moves into the cave and spots Klarg! "Ah-ha, fiend! I see you there!" Arrow to the Klarg: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for 1d6 + 3 ⇒ (4) + 3 = 7 damage!


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Roth steps around the fallen paladin, and slips past Ràghnall. He spots the hulking bugbear in the corner and lets an arrow fly.

The arrow thunks into the Bugbears shoulder, Klarg snarls in pain.

" You make a mistake, Pipsqueak! "

He scoops up his morningstar from the floor and charges at the halfling.
Klarg V Roth: 1d20 + 4 ⇒ (15) + 4 = 19
2d8 + 2 ⇒ (6, 4) + 2 = 12
Klarg throws Roth to the ground with a massive back hand swipe to the chest that cracks one of the halflings ribs.

Roth is on 0 HP, unconscious and needs to roll a death saving throw on his next turn.

Initiative: Round 4
Goblins
PCs <---------------------------------

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 Spell Slots used


Inspiration:
Arvhil N
Felicia Y
Iago N
Ràghnall N
Rothwillian Y


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Death Save: 1d20 ⇒ 11 Do I add anything to this?


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felicia looks up from Arvhil, her eyes still cold. She blinks momentarily before presenting a single finger and letting her eldritch powers blast outward, streaking for the bugbear.

You've now grievously wounded two of mine. If you lay down your arms now, I will see to it that your death is swift. I cannot suffer you on my plane any longer, foul creature. You know not the forces you have angered this day. She sends to his mind as the blast fires off.

Eldritch Blast: 1d20 + 5 ⇒ (14) + 5 = 191d10 ⇒ 6

I don't think anything gets added in 5e.


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Another arrow fired at the bugbear. And another arrow misses the bugbear.

Longbow Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Longbow Damage: 1d8 + 3 ⇒ (7) + 3 = 10

"Damn!"


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Sorrow flashes briefly across Iago's countenance before it is replaced by calm determination. He stoops at Arvhil's side and entreats his god to bring the golden healing magic of Amaunator to the Paladin

Cure Wounds: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

He then moves to stand over and protect Roth, assuming a low defensive stance, raising his mace ready to strike and looking straight into the eyes of the Bugbear

Is this really a good idea!?!


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Felicia is correct. For a death saving throw you roll 1d20 with no modifier (you can spend inspiration if you wish.) On a 10 or better you succeed, 2-9 is a fail. Nat 1 counts as two fails. If your lucky enough to roll a Nat 20, you regain consciousness and 1 Hp.
It takes 3 successful throws to become stable, and 3 failures to die.

A DC10 medicine check can also stabilise an unconscious character.

Felicia sends a blast of Eldritch power slamming into Klargs chest, he reels and howls in pain, but then grits his teeth and refocuses.

Ràghnall fires another arrow that flashes past the bugbear on his right.

Iago chants, golden light baths Arvhil's wounds sealing them, before new energy courses through the half elf's body. His eyes flit open as consciousness returns.

Iago: Take a point of inspiration for bravery, and showing friendship and (possible) Sacrifice

Arvhil can take an action this round, standing costs half your speed for the round.

Initiative: Round 4
Goblins
PCs <---------------------------------

Still to act: Arvhil

Tracking :

Iago: 1/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1
Rothwillian: Death saves- 1 Success, 0 Failure


Inspiration:
Arvhil N
Felicia Y
Iago Y
Ràghnall N
Rothwillian Y


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Surging to his feet, Arvhil rushes to Iago's side to help protect the wounded halfling.

"Strike me again if you dare!"


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1d2 ⇒ 2
Klarg V Iago: 1d20 + 4 ⇒ (14) + 4 = 18
2d8 + 2 ⇒ (7, 3) + 2 = 12

" Wait, your turn elf, I'll kill you all! " Klarg growls through the pain of his wounds as he swings his morningstar crashing into Iago's helmet. Iago falls to the floor, instantly knocked out from the blow, blood spraying from his mouth.

Klarg roars triumphantly as the cleric goes down, a primal sound. Blood oozes from the arrow wound on his shoulder, the fur on his chest, blackened and burnt and sticky with blood from Felicia's Eldritch blast.

Roth and Iago are on 0 HP, unconscious and need to roll a death saving throws on their next turn.

Initiative: Round 5
Goblins
PCs <---------------------------------

Tracking :

Iago: 2/2 spell slots used, Death saves-
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 spell slots used.
Rothwillian: Death saves- 1 Success, 0 Failure


Inspiration:
Arvhil N
Felicia Y
Iago Y
Ràghnall N
Rothwillian Y


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

A feral snarl rips through Felicia's lips, not even forming coherent words. Backing up to put space between her and the hideous creature she manages to summon her eldritch powers. The sheer force of her rage springs from her fingertips. Any bemusement she once held at the effects of her magic has been burned away in this moment.

Eldritch Blast (Inspiration!): 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 3


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The beam of Eldritch energy flashes past Arvhil, hitting Klargs face as he dodges to the right. He lets out a beastial scream as the energy blasts his left ear off, leaving the left side of his face blackened, the skin cracked and weeping blood.

Roth and Iago are on 0 HP, unconscious and need to roll a death saving throws on their next turn.


Initiative: Round 5

Goblins
PCs <---------------------------------

Still to act: Arvhil, Ràghnall, Iago, Rothwillian.


Tracking:

Iago: 2/2 spell slots used, Death saves-
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 spell slots used.
Rothwillian: Death saves- 1 Success, 0 Failure



Inspiration:
Arvhil N
Felicia N
Iago Y
Ràghnall N
Rothwillian Y


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

...moan...

Save vs Death: 1d20 ⇒ 13


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"Hey! Big guy! Over here!" Ràghnall shouts to get Klarg's attention as he lets another arrow fly at him.

Longbow Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Longbow Damage: 1d8 + 3 ⇒ (2) + 3 = 5


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Ràghnall's arrow flies straight and true, slamming between Klarg's eyes, burying itself deep in the Bugbear's head. Art topples backward slamming to the ground with a loud thud.

Klarg is defeated! We need to stay in initiative until Roth and Iago are stabilised.

Roth and Iago are on 0 HP, unconscious and need to roll a death saving throws on their next turn.


Initiative: Round 5

Goblins
PCs <---------------------------------


Still to act: Arvhil, Rothwillian.

Perception Check Dc14 (Free Action for anyone in the room) :
You spot a half open chest sitting on one of the crates. The glint of silver draws your eye, wait is that a healing potion? Inspecting the chest you find two healing potions as well as many silver and copper pieces and a jade statuette of a frog with golden orbs for eyes.


Tracking :

Iago: 2/2 spell slots used, Death saves- 1 Success, 0 Failure
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 spell slots used.
Rothwillian: Death saves- 1 Success, 0 Failure.


Inspiration:
Arvhil N
Felicia N
Iago Y
Ràghnall N
Rothwillian Y


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Ràghnall catches the chest from the corner of his eye and runs over to inspect it.

"We've got some healing potions over here! Arvhil, grab one of these and give it to Roth. I'll get Iago."

He makes a mental note to look at the rest of the contents when things settle down.


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Death Save: 1d20 ⇒ 4
Death Save: 1d20 ⇒ 3

Rolling two to catch up!


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Seeing the bugbear drop, Arvhil immediately go to help the wounded at this feet, first the halfling, then the cleric.

Medicine: 1d20 + 2 ⇒ (17) + 2 = 19

Medicine: 1d20 + 2 ⇒ (16) + 2 = 18


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Rothwillian Kettlespur wrote:
Rolling two to catch up!

I think you only needed to roll one... sorry if my updates are confusing. Nevertheless Arvhil manages to stabilise you in time.

Arvhil tends to the fallen, repositioning Rothwillian off his injured side seems to ease his breathing, and removing the clerics cracked helmet and steming the blood flow from a cut to his head.

While Ràghnall grabs some healing potions from the chest.

Assuming you administer the potions:
Iago regains 2d4 + 2 ⇒ (3, 2) + 2 = 7 Hp
Rothwillian regains 2d4 + 2 ⇒ (2, 3) + 2 = 7 Hp

The other option is to wait for 1d4 hours when they will regain 1Hp, but there are unexplored portions of the cave complex and you may be interrupted while waiting this long...

Most of the sacks and crates piled up here have a trademark on them. A design of a lion standing on its back paws surrounded by a shield.

In the chest, along with the two potions, are 110 Silver Pieces, 600 Copper Pieces and a jade statuette of a frog (worth 40gp)


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

After Arvhil stabilizes them, Ràghnall administers the healing potions and then starts rooting through the chest, bagging the loot.


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

I'm more than happy to use the potions now
Aah treasure division. Iago, recovered a bit now and with some of his spark restored speaks, In Turami, the land of traders and merchants where everything is haggled, we sort everything out equally. That means we would each get 22 silver coins and 120 copper coins each. To decide who gets the Jade Frog, we play a game at home called 'Rock, Parchment, Shears' in the common tongue. Let us play this to decide who gets the statuette

DM can you please roll 1d10 where alphabetically 1-2 Arvhil 3-4 Felicia 5-6 Iago 7-8 Ràghnall 9-10 Roth


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Felicia grins coolly as the bugbear thumps to the ground. After seeing that the two fallen comrades are brought back to their senses, she pulls a long, thin-bladed dagger from the folds of her still-damp skirt. Walking over to the dead Klarg, she picks up one knobbly hand and sets to work removing his largest finger, tucking it into a small pouch on her belt. Then she draws the thin blade along his neck. When the blood wells out, she will unwrap one of the scarves from around her waist and will dip it in the sanguine outpouring. I told you I would grind your bones, singe your flesh, and dye my scarves with your blood you foul creature. she thinks quietly.

Finished with her grisly task, she stands and slaps her hands on her skirts. Seems fair Iago. I've not had a play at that game in many years. Though we usually played to see who had to scrub the scriptorium. she says lightly. The beasty did say that these were his goblins. Do we think there are others running about the cave? Our man isn't up here in this room, possibly elsewhere? We should carefully move forward, lest we find another vile creature like Klarg over there.

If anyone asks what she is doing:

Something I promised this devil in the darkest recesses of his mind. I told him I would see to it that his soul will suffer the abyss and that I would burn his flesh, grind his bones to meal, and dye my scarves with his foul blood. I DON'T break promises. Period. Felicia says, much more serene now than she seemed mere moments ago.


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Ok then, Iagol and Rothwillian are conscious and have 7hp each.

@Iago While I like the flavour of playing Rock, Parchment, Shears to split difficult loot, I'm not sure about using it here. If everyone agrees to it, (in character and out) I'll go ahead.
I think it would be a good way to decide who gets a magic item that two characters want, or maybe in the case of small trinkets. In this case though the statuette is worth more than double all the coins put together and I feel it would make more sense (in character) to sell it later and split the gold...

I'll wait for the others to chime in on the issue of treasure splitting and what to do next before continuing.


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Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth struggles to his feet, shaking his head. He brushes himself off, checks his clothing for embarrassing holes, then smiles. "I live! Much obliged, my friends." He then goes and kicks the corpse of Klarg a couple times, while chanting, "I hate you, you sonuva dead goblin! I hate you! WHO'S DEAD NOW, FURBALL?!?"


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Rolls :

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Arvhil: 1d20 + 2 ⇒ (2) + 2 = 4
Iago: 1d20 + 3 ⇒ (3) + 3 = 6
Felicia: 1d20 ⇒ 3
Ràghnall : 1d20 + 4 ⇒ (8) + 4 = 12
Roth: 1d20 + 3 ⇒ (8) + 3 = 11

After a short discussion about splitting loot. Felicia points out that you're yet to find any sign of your Dwarven patron, Gundren or his bodyguard Sildar...

The party heads out across the suspension bridge and down the last unexplored tunnel. As Arvhil rounds a corner he sees goblins waiting, weapons ready in the chamber at the end of the tunnel.

This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.

A goblin stands at the ledge, holding a beaten and bloody human you recognise to be Sildar.

" Halt! " the goblin screams puffing out his chest. " Yeemik is leader now! Makes deal with you! Leave my caves now and I release human, fight and I throw him over ledge to die! "

Sildar groans...


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago speaks quietly to his companions,"We must keep poor Sildar alive. Although the greenskins deserve to die for their crimes we cannot fight and risk his life. What say you?"


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

I agree Iago. I am intrigued though, why does this Yeemik now declare himself the leader of the goblins? Do we know anything about how their leaders ascend? Could we convince him that, in fact, Ràghnall is the new leader of the goblins because he launched the bolt that slew Klarg? Counter his offer with our own offer. They give us Sildar unharmed and we may consider what should be done with our goblin clan? Felicia says quickly, her mind racing for a way to save Sildar.


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Ràghnall :
You know goblins, the strongest is the leader, or rarely the most cunning. In a hideout like this there's often a second in command. Yeemik was most likely Klargs second in command and somehow knows, or guesses that you've killed Klarg.

They won't follow an outsider just because the person slew the old leader.


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"Goblins will follow one of their own when their leader falls. Yeemik was probably next in line" Ràghnall whispers.

"He probably heard the battle and deduced that Klarg is dead. Especially since we're all still alive."

He looks around for a decent vantage point to see if maybe he can take a shot at their new leader.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago, seeing the Ranger check his sights, puts an hand on his shoulder and says, "Ràghnall my brother in arms, rest your bow string for now. Let us take Sildar and go. This little greenskin boss can wait for another day."


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil wants to attack the smug goblin, but his concern for Sildar holds him back.

"What of the dwarf. Where is he? We cannot retreat until we know he is safe from harm!"

The paladin seems to be stalling, for what...who knows..maybe a miracle!


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago again hurriedly quizzes his companions

”Charge if you will Arvhil, I’ll follow you to battle

If not someone had better barter for Sildar’s release and persuade these greenskins to tell us more about Gundren’s whereabouts. There are more charismatic members of our party than me who can seek terms with these villians

Talk or fight? I’ll support you all as best I can either way”


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Rolls:
Str : 1d20 + 1 ⇒ (18) + 1 = 19
Str dis: 1d20 + 1 ⇒ (18) + 1 = 19

Gob Str : 1d20 - 1 ⇒ (16) - 1 = 15

Dex save: 1d20 ⇒ 5

Yeemik holds Sildar half over the ledge. While Ràghnall could get a clear shot at the goblin, if felled Sildar would fall...

Sildar seems to gather his strength, struggling against the goblins hold on him. " Don't deal with them! " he groans out. Pulling free of the Goblins hold. For a moment he balances on the edge of the escarpment, then he topples down thudding to the floor, loosing consciousness.

Init Rolls, just in case...:

Arvhil: 1d20 ⇒ 3
Felicia: 1d20 + 2 ⇒ (5) + 2 = 7
Iago: 1d20 ⇒ 16
Ràghnall: 1d20 + 3 ⇒ (4) + 3 = 7
Ràghnall Adv: 1d20 + 3 ⇒ (4) + 3 = 7
Rothwillian: 1d20 + 3 ⇒ (9) + 3 = 12

1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (8) + 2 = 10
Dis: 1d20 ⇒ 3



Initiative:

PCs
Goblins

The Goblins seem shocked as they loose there bargaining leverage... especially Yeemik.

Tracking :

Iago: 2/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 spell slots used.


Inspiration: Arvhil, Felicia and Ràghnall gain inspiration for playing out that whispered discussion, Iago already has it...


Arvhil Y
Felicia Y
Iago Y
Ràghnall Y
Rothwillian Y


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Hearing the thud of Sildar hitting the ground, Felicia pushes past the group and without a word, aloud or mentally, she flings a bolt of eldritch energy at Yeekmik.

As it streaks toward its target, she tells the others, Fight or talk? Seems that Sildar made our choice for us. Take down this Yeemik. Maybe we can then treat with one of the others for information about Gundren.

Eldritch Blast: 1d20 + 5 ⇒ (19) + 5 = 241d10 ⇒ 5


Male Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

"I'm good with fighting for now." Ràghnall says as he fires an arrow at Yeemik, following Felicia's energy blast.

Longbow Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Longbow Damage (Favored Enemy): 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Iago first calls down the golden radiance of his God on the closest Goblin and then charges into battle behind Arvhil calling BEL AKAMAN!

Sacred Flame on Goblin 2 and then I'll move into melee range behind Arvhil so he can more easily go where he wants and get a hit in

DC13 DEX save or... Sacred Flame Damage: 1d8 ⇒ 2


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth's eyes go wide as the dwarf falls. He sneers and raises his bow. Bow!: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 for 1d6 + 3 ⇒ (5) + 3 = 8 damage!


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Roaring in anger, Arvhil rushes forward and attacks the goblins (Red #1).

Attack-melee: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Felicia sends a crackling bolt of energy slamming into Yeemik's chest. It's quickly followed by an arrow from Ràghnall's bow and Yeemik topples from the escarpment himself. He lands half on the fallen Sildar, and a groan escapes the human. Perhaps he's not quite dead...

Iago calls the golden radiant flames of Amaunator to decend on one of the goblins, but the goblin nimbly dodges the sudden whoosh of energy.
Gobo Dex save: 1d20 + 2 ⇒ (16) + 2 = 18
Iago then closes the distance to the goblin, but leaves room for Arvhil.

Roth eyes go wide as Sildar falls, he darts in firing an arrow over Iago's shoulder, neatly into a goblins eye!

Roaring with anger, Arvhil charges forward smashing his flail, crunching into a goblins shoulder. Breaking its shield arm.

Sildar Death save: 1d20 ⇒ 16

The Goblin with a broken arm, swipes his scimitar at the Paladin, clanging against Arvhil shield.
Gob 1 V Arvhil: 1d20 ⇒ 10

The Goblin next to him steps over his fallen ally to attack Iago, his scimitar catching against the clerics armour.
Gob 5 V Iago: 1d20 + 4 ⇒ (8) + 4 = 12

A goblin on the escarpment fires an arrow down the tunnel towards Felicia, but it skitters off the tunnel wall.
Gob 4 V Felicia: 1d20 + 4 ⇒ (3) + 4 = 7

Another goblin at the back of the room attempts to fire past his companions at Arvhil, accidentally hitting the cavern roof.
Gob 3 V Arvhil: 1d20 + 4 ⇒ (4) + 4 = 8

A poor round for Goblins...

Initiative: Round 2
PCs
Goblins

Tracking :
Iago: 2/2 spell slots used
Arvhil: 5hp of Lay on hands used
Felicia: 1/1 spell slots used.

Sildar Death Saves: 1 Success


Inspiration:
Arvhil Y
Felicia Y
Iago Y
Ràghnall Y
Rothwillian Y


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Human Cleric 2 | HP 12/15 | Spell Slots (L1) 1/3 | Channel 0/1 | PP 15 | In. 0 | AC 18 (w/shield) | Saves Str 2 Dex 0 Con 1 Int 1 Wis 5 Cha 3 | Spell Save DC 13

Grunting with effort, Iago swings over the top of his shield with a strong smashing strike seeking to squash the goblin. He seems overcome with a divine wrath!

Mace with Inspiration: 1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (1) + 2 = 3 on Goblin 5

I need to offer sacrifice to the d6 damage gods it seems... or get a warhammer...


Quick Crunch:
HP 19|AC 13|PP 10|60 DV|-1/2/3/0/0(2)/3(5)
Attacks:
Eldritch Blast 5/d10+3f | LtXBow 4/d8 80/320 20 | Qtrstf 1/d6/d8

Lip curling with fury at having been attacked directly, Felicia stalks down the tunnel until she can see the goblin that dared take a shot at her. Looking at her hand, she flexes her fingers willing them to relax slightly.

The Abyss calls to all of us goblin. Know this, I have seared the flesh from the skull of the Klarg. You've seen now the fury of my compatriots. I have questions you can answer. Lay down your weapons and lie prone and I won't have to rip my answers from your mind with my gifts. Resist and I will burn you where you stand. The Cragmaw clan's story ends today if you do not OBEY! Felicia assaults the goblin's mind with a hate-fueled tirade.

Leave the one on the escarpment to me. He is mine. she says to her compatriots, hoping to give her intimidation a chance to work.

Intimidation on goblin 4: 1d20 + 3 ⇒ (16) + 3 = 19


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil strikes at his foe again, trying to bring it down quickly so he can move forward.

Attack-melee: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Halfling Rogue 2; AC 14, Init +3, HP 15/15, Passive Perception 13

Roth fires again, his tiny hands moving like a blur! Arrow: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!

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