Spell Sovereign

Arvhil's page

163 posts. Alias of Daniel Stewart.


Classes/Levels

Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

About Arvhil

Arvhil
Half-elf paladin 2
Medium humanoid, lawful good

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Armor Class 18 (chain mail, shield)
Hit Points 18 (2d10+2)
Speed 30 ft.
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STR 16 (+3), DEX 10 (+0), CON 13 (+1), INT 10 (+0), WIS 11 (+0), CHA 16 (+3)
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Saving Throws Wis +2, Cha +5
Skills Athletics +5, Insight +2, Intimidation +5, Perception +2, Persuasion +5, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Orc

Actions
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Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+5 piercing damage.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+5 bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 6 bludgeoning damage.

Equipment

Chainmail, shield, flail, dagger, Holy Symbol of Tyr, backpack, bedroll, mess kit, tinderbox, 5 torches, 5 days of rations, waterskin, 50' hemp rope, 40gp, 22sp and 120cp

Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Spells

Memorize 4/4
Cast 2/2
Spell Attack +5
Spell Save DC 13

!st Level: Cure Wounds, Divine Favor, Searing Smite, Wrathful Smite