Abra Lopati

Ràghnall MacGuaire's page

111 posts. Alias of TPJ.


Full Name

Ràghnall MacGuaire

Race

Human Ranger 2 | AC 15 | Init +3 | HP 08/20 | Saves: STR+3 DEX +5 CON +2 INT +0 WIS +4 CHA -1 | Passive Perception 14 | Spell Slots: 1/2

Gender

Male

Size

M

Age

25

Special Abilities

Favored Enemy, Natural Explorer, Archery, Spellcasting

Alignment

Neutral

Languages

Common, Goblin, Sylvan

Occupation

Adventurer

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Ràghnall MacGuaire

Ràghnall MacGuaire
Race: Variant Human Background: Outlander Class: Ranger /2
STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 8 (-1)
HP 20 (HD:2d10)
AC 15
Initiative +3
Speed: 30
Proficiency +2
Alignment: Neutral
XP: 800

Proficiencies:
Saving Throws: STR +3 DEX +5
Skills: Class: Insight +4 Perception +4 Stealth +5 Race: Acrobatics +5 Background: Athletics +3 Survival +4
Weapons: Simple weapons, Martial weapons
Armor: Light, Medium Armor, Shields
Tools: Musical Instrument (flute)
Languages: Common, Goblin (class), Sylvan (background)

Spellcasting:
Spell Attack: 12
Spellcasting DC: 12
Spell Level: 1
Spell Slots: 2/2
Spells Known: 1: Goodberry, Hunter's Mark

Class & Race Abilities:
Class Features:
Saves: STR +3 DEX +5
Skills: Insight +4 Perception +4 Stealth +5
Class Features:
Favored Enemy - (Humans, Goblins) +2 damage rolls, adv on Survival checks to track, adv on Int checks to recall information
Natural Explorer - ignore difficult terrain, adv on init, on first combat turn adv on att rolls vs creatures who haven't acted yet
Fighting Style: Archery - You gain a +2 bonus to attack rolls you make with ranged weapons.
Spellcasting - By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.

Race Features:
Ability Scores: +1 DEX +1 WIS
Skills: Acrobatics +5
Languages: Common
Feat: Sharpshooter - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls, Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Other:


Inventory:

Coins & Gems:
GP 10
EP
SP 31
CP 136

Armor: Studded Leather (12 base AC)

Weapons: Longbow, 2 Short Swords, Quarterstaff, 2 Daggers

Readied Items: Longbow

Trinkets: A rabbit's foot

Other Items: Quiver of 38 arrows, Hunting trap, traveler's clothes, explorer's pack


Background:

Background: Outlander

Prof: Athletics +3 Survival +4

Lang: Sylvan

Origin: Forester

Feature: Wanderer

Trait: I feel far more comfortable around animals than people.

Ideal: The natural world is more important than all the constructs of civilization.

Bond: An injury to the unspoiled wilderness of my home is an injury to me.

Flaw: I am slow to trust members of other races, tribes, and societies.

Quick Dice:

[dice=Longbow Attack]1d20+7[/dice]
[dice=Longbow Damage]1d8+3[/dice]

[dice=Longbow Damage (Favored Enemy)]1d8+3+2[/dice]

[dice=Short Sword Attack]1d20+3+2[/dice]
[dice=Short Sword Damage]1d6+3[/dice]

[dice=Short Sword Damage (Favored Enemy)]1d6+3+2[/dice]

[dice=Perception]1d20+4[/dice]

[dice=Stealth]1d20+5[/dice]

[dice=Insight]1d20+4[/dice]

[dice=Athletics]1d20+3[/dice]

[dice=Survival]1d20+4[/dice]

[dice=Acrobatics]1d20+5[/dice]

[dice=Knowledge (Nature)]1d20+0[/dice]