Class Features:
Saves: STR +3 DEX +5
Skills: Insight +4 Perception +4 Stealth +5
Class Features:
Favored Enemy - (Humans, Goblins) +2 damage rolls, adv on Survival checks to track, adv on Int checks to recall information
Natural Explorer - ignore difficult terrain, adv on init, on first combat turn adv on att rolls vs creatures who haven't acted yet
Fighting Style: Archery - You gain a +2 bonus to attack rolls you make with ranged weapons.
Spellcasting - By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.
Race Features:
Ability Scores: +1 DEX +1 WIS
Skills: Acrobatics +5
Languages: Common
Feat: Sharpshooter - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls, Your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Other: