| Kenton Bowe |
Relevant.
Fort DC 17 Fort: 1d20 + 9 ⇒ (12) + 9 = 21
Kenton turns away just in the nick of time, spinning aside and drawing his blade. His blade is already in his hand (having rolled initiative).
Duplicity! he shouts. Mendaciousness! Have at you, knavess!
| Lady Aurelia Basri |
Fort save: 1d20 + 3 ⇒ (16) + 3 = 19
| Dungeon Master S |
In the opening moments of the fight, each agent resists the gorgon's power. With a snarl her snakes writhe and snap. She also snarls, lashing out with a hidden, poison-smeared, dagger:
ATK 1: 1d20 + 14 ⇒ (20) + 14 = 34 THREAT
ATK Confirm: 1d20 + 14 ⇒ (18) + 14 = 32 and shanking Kenton for DMG: 2d4 + 0 ⇒ (1, 3) + 0 = 4
ROUND 1:
Medusa: ATK
Kenton (50/54): FORT + Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Go
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions: Prayer
Terrain Conditions: bright light
Enemy Conditions:
| Dungeon Master S |
Kenton takes STR DMG: 1d3 ⇒ 3
| Kenton Bowe |
STR damage hurts, but not as much as DEX damage.
Kenton feels the numbing effect of the venom work its way into his bloodstream, but he thinks he can hold on well enough...
Contemptuous scapegrace! he barks. Face me, with your serpent's sting! Lion's challenge, swift action.
+1 rapier: 1d20 + 11 ⇒ (6) + 11 = 17
piercing (w/challenge & precision): 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
+1 rapier: 1d20 + 6 ⇒ (10) + 6 = 16
piercing (w/challenge & precision): 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
AC 26 vs. medusa, 22 vs. any other foe
| Lord Xavien Marendo Karthis |
Fort: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Guessing that is not good enough, but if it is LMK and I will take my turn.
| Corran Clement |
Corran moves alongside Kenton and casts Heroism on Kenton.
+2 Morale to Saves, Attack Rolls and Skill Checks.
He then averts his gaze, doing his best to keep the monster in his periphery.
| Dungeon Master S |
Xavien's voiced is silenced. Everyone turns to see the latest statue in the room, your skald!
Kenton boldly continues to look at his target, though his blade work doesn't get through her defenses.
ROUND 1:
Medusa: ATK
Heroic? Kenton (50/54): Go
Corran (36/36): Bard!
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions: Prayer
Terrain Conditions: bright light
Enemy Conditions:
| Lady Aurelia Basri |
Considering just how many eyes the medusa before them has, Aurelia makes an assumption that she hopes will stem the petrifying tide.
She moves several paces to give herself a better view of what's behind their foe, making a effort to not look straight at the medusa, then draws forth stored arcane power to heighten the potency of her next spell. Hands weaving arcane sigils in the air, Aurelia manifests a conjuration that creates a blinding burst of glitter behind and atop the medusa!
Cast Glitterdust w/Arcane Reservoir. DC 18 Will save
| Dungeon Master S |
Got a bit overzealous. No save needed from Corran and Aurelia.
corran gives Kenton a boost while Aurelia tries to blind the gorgon: Will: 1d20 + 10 ⇒ (7) + 10 = 17
Not expecting the tables to turn she ineffectively turns her head and raises her blades to defend herself!
ROUND 1:
Medusa (blind): ATK
Heroic? Kenton (50/54): Go
Corran (36/36): Bard!
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Glitterdust
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions: Prayer
Terrain Conditions: bright light
Enemy Conditions:
| Kenton Bowe |
+1 rapier w/heroism: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
confirm?: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 nope
piercing (w/challenge & precision): 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
+1 rapier w/heroism: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
piercing (w/challenge & precision): 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
AC 26 vs. medusa, 22 vs. any other foe
| Dungeon Master S |
Magically inspired, Kenton thrusts his rapier into the medusa!
Got a bit overzealous. No save needed from Corran and Aurelia.
corran gives Kenton a boost while Aurelia tries to blind the gorgon: Will: 1d20 + 10 ⇒ (2) + 10 = 12
Not expecting the tables to turn she ineffectively turns her head and raises her blades to defend herself!
ROUND 1:
Medusa (blind): ATK
Heroic? Kenton (50/54): Hit
Corran (36/36): Bard!
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Glitterdust
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 12
| Lady Ianthe Clement |
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Ianthe stares in horror as she watches Xavien harden for another woman.
Ianthe keeps her gaze averted as she launches bolts of magical force at the medusa.
Magic Missile: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12
| Dungeon Master S |
1d100 ⇒ 62 Ianthe's spell rocks her just a bit. She steps back to cast a spell, vanishing from sight.... except you can still see the outline as she retreats.
ROUND 2:
Medusa (blind): Retreat
Heroic? Kenton (50/54): Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 12
| Kenton Bowe |
You opt to reward our kindness with treachery and deceit? We shall not forget this.
Kenton tries to take a five-foot step, but is unable to. Instead he moves around the medusa on the stairs and strikes at the outline of the foe.
+1 rapier w/heroism: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
piercing (w/challenge & precision): 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
AC 26 vs. medusa, 22 vs. any other foe
| Dungeon Master S |
Kenton just barely connects, but it's enough to draw blood!
1d100 ⇒ 7 Ianthe's spell rocks her just a bit. She steps back to cast a spell, vanishing from sight.... except you can still see the outline as she retreats.
ROUND 2:
Medusa (blind): Retreat
Heroic? Kenton (50/54): Hit
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 23
| Dungeon Master S |
Will: 1d20 + 10 ⇒ (8) + 10 = 18
REF: 1d20 + 11 ⇒ (3) + 11 = 14
The siblings both use magic to lock down the medusa. She ignores Corran's spell, but is held fast by Ianthe's!
ROUND 2:
Medusa (blind): Retreat
Heroic? Kenton (50/54): Hit
Corran (36/36): Tasha
Ianthe (44/44): Web
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 23, Webbed
| Lady Aurelia Basri |
Aurelia goes for the sure thing, conjuring a trio of magical darts that fly out to strike the medusa!
Magic Missile vs Medusa: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9
| Dungeon Master S |
Aurelia's missiles lightly wound the medusa, who finds herself unable to flee. Her snakes hiss as they try to work their legendary power on each of you. Remember, you have to save at the beginning of your turn every turn unless you avert your eyes (for 50%) or close them (blinding)
Blinded, she lashes out at Kenton
Miss: 1d100 ⇒ 89 ATK 1: 1d20 + 14 ⇒ (1) + 14 = 15 MSS
Miss: 1d100 ⇒ 22 MISS
Will v. Glitterdust: 1d20 + 10 ⇒ (11) + 10 = 21 she regains her vision!
ROUND 3:
Medusa (blind): Fight!
Heroic Kenton (50/54): Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 32, Webbed
| Kenton Bowe |
Fort save w/heroism: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Kenton's focus is as sharp as his blade, and he presses his attack.
+1 rapier w/heroism and inspire courage: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
piercing w/challenge, precision, and inspire courage: 1d6 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15
+1 rapier w/heroism and inspire courage: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
piercing w/challenge, precision, and inspire courage: 1d6 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
AC 26 vs. medusa, 22 vs. any other foe
| Dungeon Master S |
He doesn't need to see the audience to know that he's inspiring his allies with a courageous anthem.
Kenton's blade sinks into her again... But at what cost? Kenton, you didn't avert your eyes, so I need a FORT save.
Blinded, she lashes out at Kenton
Miss: 1d100 ⇒ 87 ATK 1: 1d20 + 14 ⇒ (1) + 14 = 15 MSS
Miss: 1d100 ⇒ 69 MISS
Will v. Glitterdust: 1d20 + 10 ⇒ (1) + 10 = 11 she regains her vision!
ROUND 3:
Medusa (blind): Fight!
Heroic Kenton (50/54): Hit!
Corran (36/36): Bard!
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 47, Webbed
| Lady Aurelia Basri |
Sorry, forgot to post that Aurelia would avert her eyes. Thus why I went with the Magic Missile
Determined to batter this creature without turning herself to stone, she casts another spell to send a trio of missiles into the medusa.
Magic Missile vs Medusa
: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8
| Dungeon Master S |
Averting is a 50% still Percentage: 1d100 ⇒ 61 None needed! The wounds are slight, and she's still got plenty of fight left in her.
ROUND 3:
Medusa (blind): Fight!
Heroic Kenton (50/54): Hit!
Corran (36/36): Bard!
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): MM
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 55, Webbed
| Dungeon Master S |
Missile after missile slams into the medusa, but she's a powerful foe and won't go down that easily. With no way to flee she simply has to take it.
Instead of attacking she tries to rip herself free of the webbing.
CMB: 1d20 + 10 ⇒ (6) + 10 = 16 and fails!
ROUND 4:
Medusa (blind): Fail
Heroic Kenton (50/54): Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 66, Webbed
| Corran Clement |
Kenton looks to end the monster...
1d20 + 11 ⇒ (1) + 11 = 12... And instead turns to stone!
Corran averts his eyes 1d100 ⇒ 7
Fortitude Save:1d20 + 5 ⇒ (16) + 5 = 21 and fights off the visual horror!
He throws an Ear-Piercing Scream at the creature.
3d6 ⇒ (4, 2, 3) = 9 Sonic Damage and Dazed, DC15 Fort for Half Damage and no Daze.
| Dungeon Master S |
FORT: 1d20 ⇒ 5 The spell rocks her back. Nearly overwhelmed, there's little hop for her other than a lucky petrification.
ROUND 4:
Medusa (blind): Fail
Heroic Kenton (50/54): Go
Corran (36/36): EPS
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 75, Webbed
| Lady Aurelia Basri |
"Kenton, get out of there!"
She then readies a spell that she hopes will incinerate the medusa!
[ooc]Ready to cast Fireball the moment her allies are far enough away to place the spell.
| Lady Ianthe Clement |
Ianthe delivers another round of Magic Missiles, hoping the "sure thing" will be enough.
MM: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
She then backs away from whatever Aurelia is planning.
| Kenton Bowe |
Kenton shakes off what feels like a sure petrification. Could be divine providence, could be due to timing, whatever. In any case, he nods to Aurelia and takes one more swipe at his ex-wife the medusa.
+1 rapier w/heroism and inspire courage: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17
piercing w/challenge, precision, and inspire courage: 1d6 + 4 + 4 + 1 ⇒ (5) + 4 + 4 + 1 = 14
He then retreats down the steps by request. AC 26 vs. medusa, 22 vs. any other foe
| Dungeon Master S |
REF: 1d20 + 11 ⇒ (20) + 11 = 31
Kenton keeps his flesh as he rushes an attack before bounding away. Ianthe and Aurelia both hurl magic, freeing her from the webs. She emerges from the flames smoking and burnt, but not dead yet!
Will: 1d20 + 8 ⇒ (11) + 8 = 19 Her vision returns! She's so close to escape!
ROUND 5:
Medusa: Dazed
Heroic Kenton (50/54): Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): Go
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 96
| Lady Aurelia Basri |
Eyes still averted, Aurelia draws further magic from within her to conjure another extremely potent burst of sparkling particles around the medusa. Her hope is to keep the gorgon blinded.
Cast Glitterdust, DC 18 Will save or be blind
| Dungeon Master S |
Aurelia presses he same spell Will: 1d20 ⇒ 20, but can't make this one stick.
REF: 1d20 + 11 ⇒ (16) + 11 = 27
Kenton keeps his flesh as he rushes an attack before bounding away. Ianthe and Aurelia both hurl magic, freeing her from the webs. She emerges from the flames smoking and burnt, but not dead yet!
Will: 1d20 + 8 ⇒ (7) + 8 = 15 Her vision returns! She's so close to escape!
ROUND 5:
Medusa: Dazed
Heroic Kenton (50/54): Go
Corran (36/36): Go
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): glitterdust
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 96
| Corran Clement |
Corran averts his eyes... 1d100 ⇒ 59 and doesn't get a clear look at the creature (no save required)
He throws another Ear-Piercing Scream. 3d6 ⇒ (2, 4, 2) = 8, DC15 Con Save for Half. Failed save means she is DAZED.
| Dungeon Master S |
Corran again presses in: Will Save: 1d20 + 10 ⇒ (9) + 10 = 19. She seems steeled to getting out of here safely.
ROUND 5:
Medusa: Dazed
Heroic Kenton (50/54): Go
Corran (36/36): EPS
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): glitterdust
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 100
| Dungeon Master S |
Corran again presses in: Will Save: 1d20 + 10 ⇒ (11) + 10 = 21. She seems steeled to getting out of here safely.
ROUND 5:
Medusa: Dazed
Heroic Kenton (50/54): Go
Corran (36/36): EPS
Ianthe (44/44): Go
Xavien (69/69 *75/75): Petrified
Aurelia (40/40): glitterdust
-----------------------------
TACTICAL MAP
Location: Temple of Abadar
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Arisphena: 100
| Kenton Bowe |
Kenton moves back into range with the web burned away. Not so fast, he ays, hoping a good strike will end this.
+1 rapier w/heroism and inspire courage: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15 that was the opposite of a good strike. >.<
piercing w/challenge, precision, and inspire courage: 1d6 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15
AC 26 vs. medusa, 22 vs. any other foe.
| Lady Ianthe Clement |
Ianthe rushes behind Aurelia. Not content to let Xavien's killer go free, Ianthe calls forth the power from her family's ring. Electricity bursts from her hands, coursing past Corran and Kenton, singeing their ear hairs, and coruscating through the medusa.
Arcane Bond to cast Lightning Bolt
Lightning Bolt, Reflex18: 6d6 ⇒ (2, 1, 6, 2, 6, 4) = 21 electricity damage
| Lady Aurelia Basri |
Averted Eyes (High is bad): 1d100 ⇒ 10
Aurelia manages to avoid the gaze...
| Dungeon Master S |
Ianthe rushes forward to bring forth a powerful spell, looking to finish the medusa off once and for all...
REF: 1d20 ⇒ 1
...and when the bolt strikes her she fries, dropping into a pile of burned flesh and scale!
Victory! The party (including the petrified Xavien) earns 6,400 XP
| Lady Aurelia Basri |
Aurelia spares a moment to gaze upon the rock hard rendering of Xavien, and then the look upon her friend Ianthe's face. "We can fix this. There's bound to be a cleric that can help. We'll take him, and Meir, with us."
"But I want to toss this place thoroughly for any clues. Let's all search, so that we can get out of here that much sooner."
The noble woman casts a spell to spot magical dweomers and begins her search.
Perception, Take 20 for 20. Plus Detect Magic