| Yargnod Kir'eed |
"Nice!" Yargnod compliments Sefel.
"And barely even lying. We are inside Aayleth's official knights, right? That makes us practically authorized."
He looks around, double checking that everyone is ready before heading up the stairs.
Sefel Q Lamunesh
|
That we are! Free to enter.
He follows Yargnod forward.
| cmlobue |
Up the stairs they go.
Back to >Slide 26<.
Flowers grow in carefully tended swirls scattered around the grassy floor, and tropical trees bear heavy fruit. The ceiling displays a bright blue sky with clouds occasionally passing overhead. Pipes spider across the ceiling, humming quietly.
A wizened elf and a hulking creature are waiting, clearly expecting you.
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (6) + 8 = 14
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (8) + 7 = 15
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (5) + 13 = 18
”Yellow Initiative”: 1d20 + 6 ⇒ (6) + 6 = 12
”Purple Initiative”: 1d20 + 4 ⇒ (15) + 4 = 19
Round 1 - bolded may go
Time Knight (-37 HP, 5 PP)
Purple
Shadow Knight (6 PP)
Palisade Knight (6 PP)
Flame Knight (-39 HP, 1 PP)
Yellow
| cmlobue |
"You're welcome to surrender. I'm sure Ayleth would be merciful if you did. At least a little."
Telirix Sporestorm
|
"That b*##+ fried our spaceship for no good reason, so I don't think surrender is an option for us. You on the other hand could surrender to us and be part of the next government."
| cmlobue |
Mordack fires at the purple creature.
hit: 1d20 + 10 + 13 ⇒ (7) + 10 + 13 = 30
sonic dmg: 6d8 + 11 ⇒ (3, 7, 4, 4, 3, 2) + 11 = 34
The blast hits, but some of the damage heals immediately. It moves up to Shadow Knight and hacks away.
Claw: 1d20 + 27 ⇒ (3) + 27 = 30
Slashing Damage: 4d8 + 20 ⇒ (5, 1, 3, 2) + 20 = 31
it can't penetrate the mech's armor.
Round 1 - bolded may go
Time Knight (-37 HP, 5 PP)
Purple (-19 HP)
Shadow Knight (7 PP)
Palisade Knight (7 PP)
Flame Knight (-39 HP, 4 PP)
Yellow
Sefel Q Lamunesh
|
That would be no chance of talking this through.
Sefel launches a battery of missiles. They expand outward from his mech, seemingly chaotically at first whizzing through the room and then converging on the nearby creature.
missile battery attack PURPLE, F&P damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 379d4 + 11 ⇒ (1, 3, 1, 2, 4, 4, 1, 2, 1) + 11 = 30
200ft
Telirix Sporestorm
|
The map says library stacks to me, not grass and tropical trees. :-)
Telirix hits the jets to initiate a slow ballistic parabola. He lands beside the elf, driving his scythe at the elfin crone.
Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (19) + 10 + 9 = 38 ... damage: 6d8 + 16 ⇒ (3, 8, 4, 7, 4, 6) + 16 = 48 (15' reach)
| Yargnod Kir'eed |
"Hey! I was going to do that!" Yargnod protests as Telirix jets forward and attacks the old lady. After all, only a sucker walks into a room with a giant monster and creepy old lady and thinks the monster is the real threat.
Yet, he's not going to crowd around the hagar, since bunching up is for suckers, too so he moves Palisade Knight up and takes a stab at the big creature. Literally.
Adamantine Rune Spear: 1d20 + 12 + 10 ⇒ (4) + 12 + 10 = 26
Piercing: 6d8 + 16 ⇒ (3, 5, 1, 4, 2, 6) + 16 = 37
| cmlobue |
The monster takes a swing at Shadow Knight as it begins its leap.
Claw: 1d20 + 27 ⇒ (18) + 27 = 45
Slashing Damage: 4d8 + 20 ⇒ (4, 1, 8, 2) + 20 = 35
A gash opens up in the side as the mech lands and hacks at the elf.
Yargnod pilots Palisade Knight closer to the creature, but can't land a strike with the spear.
Flame Knight hits the monster with some missiles.
The elf dashes away from Shadow Knight (provoking), then casts a spell once she is out of range of the scythe. She teleports to a spot where the creature and shelves protect her.
Round 2 - bolded may go
Time Knight (-37 HP, 7 PP)
Purple (-49 HP)
Shadow Knight (-25 SP, -5 HP, 7 PP, AOO)
Palisade Knight (7 PP)
Flame Knight (-39 HP, 4 PP)
Yellow (-48 HP)
Telirix Sporestorm
|
That hurt more than I'd hoped. Oh well. She wasted her turn getting away instead of spelling us and she's taken some damage.
Telirix pivots Shadow Knight to track the old elf, and slashes again.
Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (11) + 10 + 9 = 30 ... damage: 6d8 + 16 ⇒ (4, 3, 7, 2, 2, 1) + 16 = 35 (15' reach)
Then he slaps the paddle to dump a capacitor into the shields. First thing next turn. Just putting it in this post so I don't forget.
Extra shield recovery: 3d8 ⇒ (5, 3, 8) = 16 plus tier
| cmlobue |
Shadown Knight hacks at the retreating elf.
Round 2 - bolded may go
Time Knight (-37 HP, 7 PP)
Purple (-49 HP)
Shadow Knight (-9 SP, -5 HP, 7 PP)
Palisade Knight (7 PP)
Flame Knight (-39 HP, 4 PP)
Yellow (-83 HP)
Mordack Dunstar
|
Move me towards nearest enemy hit: 1d20 + 10 + 8 + 1d4 ⇒ (18) + 10 + 8 + (4) = 40 using aim dmg: 6d8 + 17 ⇒ (8, 4, 7, 5, 5, 3) + 17 = 49
Telirix Sporestorm
|
How tall are the stacks? Can I fly over them and crash down into a space beside the elf crone?
| cmlobue |
Stacks are 30 feet high, and the ceilings are 50. Landing next tothe elf isn't much of an option. Likely either the mech or the shelves would crush her. Whether this is a problem is up to you.
Time Knight moves in and stabs the large creature. Again, it heals some of its wounds.
It responds by clawing at the new attacker.
Claw: 1d20 + 27 - 4 ⇒ (2) + 27 - 4 = 25
Slashing Damage: 4d8 + 20 ⇒ (8, 4, 2, 4) + 20 = 38
Claw: 1d20 + 27 - 4 ⇒ (16) + 27 - 4 = 39
Slashing Damage: 4d8 + 20 ⇒ (8, 1, 8, 3) + 20 = 40
One of them makes solid contact.
Round 2 - bolded may go
Time Knight (-25 SP, -47 HP, 5 PP)
Purple (-83 HP)
Shadow Knight (-5 HP, 5 PP)
Palisade Knight (8 PP)
Flame Knight (-39 HP, 7 PP)
Yellow (-83 HP)
| Yargnod Kir'eed |
"Does anyone know how to make this thing keep bleeding once we start it bleeding?" Yargnod calls out. He tries to figure it out himself but likely doesn't have the right training.
I have Culture +5 and Physical Science +18, if those work.
He changes his grip on the spear and sees if cutting works better than stabbing.
Adamantine Rune Spear: 1d20 + 12 + 10 ⇒ (19) + 12 + 10 = 41
Slashing: 6d8 + 16 ⇒ (8, 6, 4, 5, 3, 4) + 16 = 46
Sefel Q Lamunesh
|
Keep pulverizing until there's nothing left!
missile battery attack (aim/1pp) PURPLE, F&P damage: 1d20 + 10 + 12 + 1d4 ⇒ (7) + 10 + 12 + (2) = 319d4 + 11 ⇒ (4, 4, 4, 1, 4, 2, 1, 2, 2) + 11 = 35
Telirix Sporestorm
|
Would love to crush her, but I just remembered that she teleported herself there and stack would block line of sight. As far as Tel knows she could have fled.
Maybe some environmental damage will work.
Telirix spins and levels his ice cannon at the creature. He sidesteps to try to keep Sefel out of the line of fire, adds some extra juice to the power feed and cuts loose.
Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (15) + 10 + 9 = 34 ... damage: 6d12 + 11 ⇒ (11, 3, 3, 8, 10, 8) + 11 = 54
Devastating Hit (3 PP): After hitting a creature with an attack, but before dealing damage, the mech increases its weapon’s damage value by one step against that creature (e.g. medium damage instead deals high damage). A weapon that already deals extreme damage instead adds 1 additional damage for every damage die rolled for the attack. This ability can’t be used for weapons that attack an intersection rather than a creature, such as weapons with the explode weapon special property. (d10 -> d12 for damage)
| cmlobue |
Shadow Knight fires an overcharged blast of cold at the creature. It hits, but some of the energy bounces back at the mech.
27 Cold damage, Reflex DC 20 half
Yargnod isn't sure what this is, but hacking at it seems to work for the moment.
Life Science to identify the creature.
Flame Knight pelts the creature with missiles.
The elf casts a spell, drawing the mechs closer to the larger creature.
Immediate Reflex DC 23 or fall prone, then Reflex DC 23 at the start of your turn if you are within 20 feet of Purple or be pulled 15 feet closer (whether or not you are prone). Flame Knight is out of range.
Round 3 - bolded may go
Time Knight (-14 SP, -47 HP, 8 PP [max], 2 Reflex saves)
Purple (-191 HP, -1 RP)
Shadow Knight (-5 HP, 2 PP, 2 Reflex saves)
Palisade Knight (8 PP, Reflex save)
Flame Knight (-39 HP, 7 PP)
Yellow (-83 HP)
| cmlobue |
Time Knight, Save vs. Prone: 1d20 + 12 ⇒ (11) + 12 = 23
Time Knight, Save vs. Forced Movement: 1d20 + 12 ⇒ (12) + 12 = 24
Time Knight manages to avoid the effects of the altered gravity. mordack fires its cannon again.
hit: 1d20 + 10 + 13 ⇒ (19) + 10 + 13 = 42
sonic dmg: 6d8 + 11 ⇒ (7, 7, 4, 8, 2, 7) + 11 = 46
The creature falls down! And then gets right back up and attempts to avenge itself.
Claw: 1d20 + 27 ⇒ (7) + 27 = 34
Slashing Damage: 4d8 + 20 ⇒ (7, 8, 2, 7) + 20 = 44
Round 3 - bolded may go
Time Knight (-14 SP, -75 HP, 8 PP [max])
Purple (-220 HP, -1 RP)
Shadow Knight (-5 HP, 3 PP, 2 Reflex saves)
Palisade Knight (9 PP, Reflex save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-83 HP)
Sefel Q Lamunesh
|
The little monster has to be getting close...!!
Sefel enjoys his safe distance. He sits back and continues firing missiles at it.
missile battery attack (aim) PURPLE, F&P damage: 1d20 + 10 + 12 + 1d4 ⇒ (8) + 10 + 12 + (3) = 339d4 + 11 ⇒ (2, 2, 1, 3, 4, 1, 4, 2, 3) + 11 = 33
| cmlobue |
Google has been doing weird things with my slides lately. Should be open now.
Sefel drops the purple creature once more
Round 3 - bolded may go
Time Knight (-14 SP, -75 HP, 8 PP [max])
Purple (-235 HP, -1 RP, prone, unconscious)
Shadow Knight (-5 HP, 3 PP, 2 Reflex saves)
Palisade Knight (9 PP, Reflex save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-83 HP)
| Yargnod Kir'eed |
Refl: 1d20 + 11 ⇒ (9) + 11 = 20
Refl: 1d20 + 11 ⇒ (9) + 11 = 20
Yargnod yelps then curses as Palisade Knight's feet slip out from under it and then it is drug toward the purple creature, unleashing a screech like nails on a chalkboard as the metal scrapes over the stone floor.
He was going to get closer anyway, but he wanted to do it on his own terms.
He gets Palisade Knight back on its feet and changes tactics, aiming rockets at the corner of the stacks so that the explosion will get the creature and the witch but barely miss blowing up in his own face. He also hits the button that injects extra energy into the rockets.
Activating Devastating Hits]
Rockets: 1d20 + 12 + 10 ⇒ (14) + 12 + 10 = 36
Fire and Piercing: 6d12 + 11 ⇒ (3, 6, 10, 12, 3, 11) + 11 = 56