Kings patron - Orlovsky

Game Master Mardavig

Team fancy pants


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Male Half Elf Fighter Crossbowman 4/ Ranger 1

Sorry my internet was down, but it seems like no need for Lorald to say anything anyways. Anyone else getting frog overload or just me. xP


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3
Lorald Orlovsky wrote:
Sorry my internet was down, but it seems like no need for Lorald to say anything anyways. Anyone else getting frog overload or just me. xP

Never!


Male Human (Taldan) Bard 1

My posting will return to normal after the 25th when school starts back up. Until then, it'll just be more inopportune comments from the spoony bard.

Lantern Lodge

Seems like the Orlovsky's may have stalled with uncertainty.

So let's say you guys retreat to an upper room, perhaps the chapel, which appears unused by any of the complexes current inhabitants, bars the doors and takes a rest. You can always re-scout the lower banquet hall and see if there is another avenue of approach, or retreat back to Freewater, (which technically at this point you have never been to, but let's not worry about that aspect of continuity.)

You can always recruit other parties to assist you if you feel the threat here is too great to be handled alone. Or regroup and attempt another avenue of attack.

At any rate, upon resting for a night you may advance to level 5.


Female Human Bard 5

Before we sleep, does anyone (living) need HP?


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Garet is down by 9, so he would appreciate some CLW TLC.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I am good with the plan. Let's us prepare and scout a bit. Going to start the process of leveling. We really need to get to Freewater soon and hopefully some good loot sense it only seems like the gap is growing. xP

Edit- Leveled up.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I am still trying to decide on Gareth's bonus feat. I will have him finished soon.

EDIT:
Finished


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Mardavig:

Did you get the ACG?

Lantern Lodge

I'm far and forlorn from Indianapolis this year. Hopefully I can scoop up a pdf shortly.

I am a lover of crunchy bits, so any time there's classes, or races, or archetypes to be had I can be found not far away.

We have a couple of advanced class players in this game, and they may have to update their characters to the final version.


Human map
Mardavig wrote:

I'm far and forlorn from Indianapolis this year. Hopefully I can scoop up a pdf shortly.

I am a lover of crunchy bits, so any time there's classes, or races, or archetypes to be had I can be found not far away.

We have a couple of advanced class players in this game, and they may have to update their characters to the final version.

Already updated. just need to level up

I am assuming all the groups are leveling up.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I just noticed that a feat I chose does not work with rapiers. I need to pick another feat for Gareth. I probably won't be able to do it today, though.

Lantern Lodge

That's fine.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I hope someone kept track of what we mapped, as I think it's a good chunk. Now on to the horde the DM dumped on us. xP

Correct me if I am wrong on anything.

Group Loot:

Lady Morileath's Potion
Lady Morileath's Scroll
mwk breastplate decorate with filligreed elven vine pattern
mwk buckler
mwk longbow
20 arrows
cold iron rapier
antitoxin
blackened silver holy symbol of Lamashtu
noblewoman's robes
4 parchment pages filled with Lamashtu holy scripts
silver necklace
silver ring bearing Lamashtu's holy symbol
spell component pouch
21 daggers
100 darts
30(?) short swords
30(?) repeating light crossbows
(?) poisoned bolts
6020 gp
potion/oil of stabilize (CL 1)
potion/oil of pass without trace (CL 1)
potion/oil of arcane mark (CL 1)
potion/oil of remove fear (CL 1)
potion/oil of resist energy, electricity (CL 3)
potion/oil of cure light wounds (CL 1)
divine scroll of endure elements (CL 1)
arcane scroll of expeditious retreat (CL 1)
arcane scroll of urban grace (CL 1)
divine scroll of aid (CL 3)
arcane scroll of ray of enfeeblement (CL 1)
arcane scroll of acid arrow (CL 3)
divine scroll of create food and water (CL 5)
arcane scroll of acid arrow (CL 3)
arcane scroll of hold portal (CL 1)
divine scroll of neutralize poison (CL 7)
arcane scroll of web (CL 3)
divine scroll of zone of truth (CL 3)
arcane scroll of icicle dagger (CL 1)
arcane scroll of expeditious retreat (CL 1)
arcane scroll of web (CL 3)
arcane scroll of touch of idiocy (CL 3)
wand of ray of frost (CL 1)

We did not get a exact number of derro so by extension don't know their looted gear precisely.

P.S. Gold split five ways is 1204 gp each, finally no left overs. That being said I would suggest dumping the 4 gp from each of us for 20 gp to be split in half for our froggy friend and former bandit. 10 gp tip for each of them. ;)


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I like your suggestion about the gold. Lorald should take the cold iron rapier since it would serve him well against fey enemies. Gareth can enchant his own rapier or use spells to combat DR.

Gareth will want to take a scrolls of Web and Expeditious Retreat to copy into his spellbook. Whatever cannot be used should be sold, like always.

Lantern Lodge

There were 32 derros. Each had 10 bolts on him.

Lorald is correct, you have not technically been to Freewater yet.

So you chase out the Derros and Mites and barricade the entrances from the Fungal Cavern in an effort to keep the place from being used by other nefarious folks.

Garuum expresses some interest in journeying with you, since you killed his slurk.

Upon returning to the surface you head to the Stag Forst and participate in the founding of Emermark and Freewater. You spend two months establishing your kingdom.

The two other parties head West and East in search of their respective quarries. Where does that leave Team Orlovsky? The arrival of the Settlers brought with it Karan Orlovsky, inquisitor of Abadar and some say enforcer of the Orlovsky family.

Any purchases you might have arranged with Oleg are delivered to you, as well as any gifts you might receive from my bounties.

Where to now?


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Let's load up on acid and flame then head out for the troll, we'll swing by the area the original antlers discovered that shambling mound for good measure! Hopefully we'll be back in time for breakfast! (or at least the next lot of kingdom management rolls ;)


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Spellcraft check to learn Expeditious Retreat
1d20 + 10 ⇒ (7) + 10 = 17

Spellcraft check to learn Web
1d20 + 10 ⇒ (6) + 10 = 16

Damn it! There goes a good battlefield control spell!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Going to try and see what we have uncovered from exploring. Before I give my two cents.

Gareth the spells only disappear from the scroll on a successful copy. So you just have to wait a week which you have plenty of during those two months before trying again. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Sorry for the double post. I would prefer to keep mapping, more so sense the western part of the stag fort is unmapped. That happens to also be where some bounties are at so if we stumble across them all the better. Unless I am mistaken everything above the stag fort hex has been explored, adding in our own mapping. So I propose we start with the hex directly west of the stag fort to map and start adventuring again.

Btw what bounties did we clear again. We killed the tatzlwyrm for one, anymore?

Edit- When we are properly prepared.

Edit edit- Gareath claimed two scrolls so removing that from the list and gold. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Ah may the gods have mercy, the dreaded triple post.

Something's I would like IDed when we get to freewater. Lady Morileath's Potion, Lady Morileath's Scroll, and the poisoned bolts.

Unless anyone else wants them, I would like to claim the mwk buckler, cold iron rapier, and antitoxin.

Concerning the rest, would like to sit on it for the moment if no one minds.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Ah I see...arming our militia!?

"Here Brevik, does your sword smell 'funny' to you?"

"You mean like, a bit mouldy and that?"

"Yeah that's it, and this hilt looks like someone's gnawed on the end!"

lol ;)

No problem at all with keeping the arms squirreled away :)

Lantern Lodge

Indeed Gareth you could make 8 checks on your spell learning, so for all intents and purposes it's already done.

Lady Morilaeth was carrying a scroll of Aid and a potion of cure light wounds.

The bolts have the following poison on them:

Medium Spider Venom—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

When you guys are ready to leave just let me know which direction you want to go in.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

West from freewater unless I am mistaken. Will do some shopping for Lorald once I get home.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Here is my shopping list.

2 Fire Bolts
2 Acid Bolts
5 Flask of Acid
5 Alchemist's Fire
Cloak of Resistance +1
Sleeves of Many Garments

Total- 1530 gp

Will add to sheet once I get DM approval. Got plenty for those trolls and plants.

Lantern Lodge

Freewater still does not have much of an economy, but Oleg's business is booming as all of the trade between Restov and Emermark comes through him.

So after returning from the Lair of Bactrophan you are able to send a message to Oleg and he orders these items for you and has them delivered at the castle in Freewater.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Gareth will request a mithral shirt for 1,100 gp. That is it for him.

Lantern Lodge

Done and done.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

To be clear Lorald has no problem getting her tree's. He just has a problem with her holding two people as hostages and threating him to get her way. One does not threaten the man with the black eagle crossbow, he has a bad habit of precision shots. ;)


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Do we look like itinerant druids to her? Lorald is right that these men likely did not have any inkling that she claims these woods as her own. But Marlani's conciliatory approach seems to be showing returns.

Gareth lowers his crossbow just enough that he can aim it again quickly but, at the same time, not seem threatening.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Ah Lorald I agree completely! So techincally hers is a terrorist act in taking hostages and making demands, but I think we are served by negotiating in this case. As long as she can be persuaded to release them we can look at helping her :)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

You know I admit it, sometimes I like being a harda$$. xD


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I will probably not be able to post tomorrow. Please DMPC as needed.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I will post a response when I get home. ;-)


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Figured I better post my shopping somewhere or I'm going to start getting lost :s

shopping:

selling old gear + old cash etc from Antlers = 692gp 3sp
+1200gp from Dead Lady Morileath = 1892gp 3sp
Enchanting existing masterwork breastplate (fiendish design) +1 = 1000gp
leaving 892gp

Boons:
Smuggler's Wayfinder
Boots of the Cat
+1 Composite Longbow

Never mind trusty greatsword with a ribbon tied around the pommel, we'll afford an enchantment for you another time!!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Sweet, lady luck likes me. Sharing a little OOC info with you guys. Lorald has been looking for a good HQ site for his eagles and I dare say this one fits the bill. If you guys don't mind would like to clean the place out and claim it. ;-)


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

That's all good, so clearing out an abandoned ruin, what could possibly go wrong!?

Lantern Lodge

Sound off like you got a pair. Orlovskys, show them your nobility.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Still around if that's what your asking.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya will shout half as loudly as the others, her father might be from a long line of noble strigoi, but as she has no way of knowing she'll play safe and declare herself half, enough for membership on the team at least ;p


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I am still here!

Lantern Lodge

At the moment it is just the three of you, plus Wolf. Your bards have yet to respond.

Garruum was enthralled by Marlani, so at her absence it's unlikely he would support the party by putting himself in harm's way. Unless Marlani returns he would return to his outpost in the swamps, encouraging you to visit him if you wish to, (although he is not overly fond of those who killed his slurk).

Eusebiens Jens, your taciturn former bandit ally will accompany you into the ruins.


Female Human Bard 5

Hey! Just catching up.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Was just wondering, who is our book keeper on loot again?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Wow dice just gave me a present then sucker punched me. xD


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Anyone else notice we are two threads sort? Did I miss something?

@DM
Would it be to much trouble if you put up the creatures defenses when encountered. Not in detail, just basic stuff like AC and saves. That way we know if we hit or not.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Not sure whether the campaign is still active, but regardless...

Merry Christmas!

Big Sister Natalya wishes you and your loved ones a wonderful festive holiday, wherever you are I hope you're having a good time :)


Merry Christmas to all!

Lantern Lodge

I think I can manage posting the defenses. The diehard tabletopper in me was reluctant to allow it, but I agree it would speed things up.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Not to nitpick considering combat is over. But Mardavig is there something about my set up that makes you misunderstand it. All of Lorald's shots hit according to your posting of the defenses yet you said he missed. Should I change the set up or was it holiday daze?

Also has everyone kept track of HP, abilities, and such. I am pretty sure after the four towers we are not in the best of shape to take on what could be a powerful monster.

Going to check Lorald, myself as I have lost track of his hp. Happy I am not a caster this time. xD

Edit- Lorald is at HP 24/43 and that is one ugly guy, glad we wasted him.

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