King's Patron - Emermark management and discussion

Game Master Mardavig

Welcome to Emermark.


Lantern Lodge

The official record of Emermark's management. Keep discussion in the discussion thread please. This is where the final, official proclamation is made.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Dot


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

dotting


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

doooooooot


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Where ever my bonusses are needed, move them there. Completely a mechanic. So I dont mind what so ever

-Posted with Wayfinder


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Dot with a bolt. ;)


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

. .

Fang marks *ahem* Double dots just in case you were wondering ;p


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Puncture mark from a rapier

.


Male Human Fighter 1

Dotting

Lantern Lodge

Be this the official record of the kingdom of Emermark in the month of Arodus, first year of the founding.

The Kingdom maintained and it's stability and as result gained 1 bp.

The kingdom paid one bp to support it's consumption.

The kingdom was at peace and suffered no change in unrest.

The Warden Agrona Rivertusk stepped down as she was unable to fulfill her role. Natalya "Big Sister" Artmisia stepped up to fill the role.

Emermark claimed one hex to the north east of Freewater, it's capitol. On this hex Emermark built a farm and expanded it's roads over the ford located here, bringing the total for each to 2. At a cost of 4 and 3 bp.

In Freewater a general store was established, at a cost of 8 bp, expanding commerce in the growing village.

Under the guidance of Treasurer Sebastian the tax-collectors were able to collect 10 bp in taxes, bringing the treasury to 12 bp.

In the month of Arodus rumours and suspicions of a nefarious cult began to appear, but thanks to the prompt actions of Big Sister Natalya and Keeper Poole any effects of such a cult were negated and presumably it's members, if they ever existed, chose to leave Freewater.

As Rova begins Emermark is as follows
Neutral Good kingdom, size 2, Control DC 23

Polulation 2000

Econ +25
Loyalty +22
Stability +16

Emermark does not promote itself, has light taxes and only hosts one festival a year.

Emermark has 2 farms, 2 roads. and 1 landmark.

Freewater has a base value of 500gp, a population of 1500.
It features a castle, a general store (shop), and a section of houses.

Freewater is a small town with:
corruption -2
crime -2
law -2
lore -2
productivity -1
Society -2
Danger -5

Emermark has a Fame of 2 and an infamy of 0


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Thanks very much based GM!


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

we need a minister of propaganda am of communication. Any bards free of duty?

Lantern Lodge

Both bards are busy being your "consort" and your "heir"


Human map

dotting in here


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Okay people. I am growing tired of hearing that our place is not yet developed enough for *insert action/proff here*
Lets get building!

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

My suggestion is we get a matket first. If we can only build 1 at a time

-Posted with Wayfinder


Human map

dot

Lantern Lodge

Thank you White Eagle, you restored us to functionality.

Ok, who wants to manage a kingdom?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Yup

-Posted with Wayfinder


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Yay!


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Correct me if I'm wrong but as of last time we were at:

As Rova begins Emermark is as follows
Neutral Good kingdom, size 2, Control DC 23

Polulation 2000

Econ +25
Loyalty +22
Stability +16

Emermark does not promote itself, has light taxes and only hosts one festival a year.

Emermark has 2 farms, 2 roads. and 1 landmark.

Freewater has a base value of 500gp, a population of 1500.
It features a castle, a general store (shop), and a section of houses.

Freewater is a small town with:
corruption -2
crime -2
law -2
lore -2
productivity -1
Society -2
Danger -5

Emermark has a Fame of 2 and an infamy of 0

Then in Lamashtan:

We succeeded on stability check and had 13 BP

We claimed Sycamore tree and built a road, that cost us 4 BP but got us +1 stability and +1 loyalty

We built a Mill in Freewater for 6 BP getting +1 stab +1 econ +1 productivity

We got 10 BP on Income phase so we're back to 13 BP

We kept Edicts same as before

We got a food surplus so our consumption of 0 is uh, halved.

We got +2 Loyalty from saving the boy Tig.

And I think that's all right? Again please correct me if I'm wrong.

Lantern Lodge

A caravan of some 100 refugees from numeria arrive in Freewater, adding their numbers to the already thriving settlement.

The good people of freewater open their homes and their arms to these poor bedraggled people, and quickly go about setting up homes for them.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Here's the map:
https://sites.google.com/site/marcsrpg/pathfinder/kinmager/greenbelt
I'm ready to start building!
We should talk in the discussion page though and not clutter up gameplay.

Lantern Lodge

Be this the official record of the kingdom of Emermark in the month of Neth, first year of the founding.

The Kingdom maintained and it's stability and as result gained 1 bp, despite seeing some unrest as a result of the rabble-rouser known as Grigori the Bard.

The kingdom paid zero bp to support it's consumption.

The kingdom was at peace and suffered no change in unrest.

The Treasurer Sebastian Callen, Favoured of Iomedae, stepped down from his role as Treasurer. Ascending to the position was Turin Baelor, a controversial leader of a band of Numerian refugees recently arrived in Freewater.

Emermark claimed one hex to the north east of Freewater, it's capitol. On this hex Emermark built a mine and expanded it's roads. The mine was shown to be a rich one as it existed on a site previously scouted by members of the Orlovsky party.

Under the guidance of Treasurer Turin the tax-collectors were able to collect 15 bp in taxes, including revenue from the mine, bringing the treasury to 18 bp.

In the month of Neth an incursion of Drow was detected and dealt with in the kingdom.

As Kuthona begins Emermark is as follows
Neutral Good kingdom, size 4, Control DC 25

Polulation 2500

Econ +28
Loyalty +22
Stability +19

Emermark does not promote itself, has light taxes and only hosts one festival a year.

Emermark has 2 farms, 4 roads, 1 gold mine and 1 landmark.

Freewater has a base value of 500gp, a population of 1500.
It features a castle, a general store (shop), and a section of houses.

Freewater is a small town with:
corruption -2
crime -2
law -2
lore -2
productivity -1
Society -2
Danger -5

Emermark has a Fame of 2 and an infamy of 0

A cold winter has begun.

Lantern Lodge

Be this the official record of the kingdom of Emermark in the month of Kuthona, first year of the founding.

As winter raged in the kingdom suffered a slight amount of unrest.

Due to the expansions that took place in Neth the kingdom had a consumption cost of 2 to pay.

Keeper Poole was able to restore order bringing unrest back down to 1.

After a request by the Followers of the Raven Queen, Raven was raised to the rang of High Priestess of Emermeak.

Emermark continued it's push north and claimed H. The spider's nest. Upon the site it build roads and a farm.

Lorald pushed for funding to help rebuild the keep called Moonstone tower.

A smithy was built in Freewater, to be run by Abel Clayton.

Then 14 BP were collected in taxes. Concluding the Month of Kuthona.

Lantern Lodge

Be this the official record of the kingdom of emermark in the month of Kuthona, first year of the founding.

The cold winter lies heavy on the land, being indoors do much of the day can make a person likely to drink, or otherwise get into trouble.

Once again unrest goes up to 2 before the Keeper steps in and brings things back down to 1.

Consumption gets paid.

The Kingdom of Emermark claims the hex containing the settlement known as Olegton, incorporating it's shop, stable, tavern, watchtower and houses to the realm. As well as 2 BP.

Your workers build a farm in the area of the outpost and extends the road system up to the outpost. this joins the road to Freewater to the south Rostland road and therefore to Restov and the rest of Brevoy.

Under the guidance of High Priestess Raven the town of Freewater builds a shrine to all faiths. After the shrine is commemorated a scroll of blend miraculously appears on the altar. The presence of the shrines crushes the last of the unrest down to 0.

Deciding to chase away those winter blues the Founders announced a series of holidays and festivals, 6 a year, to lift the people's spirits.

Taxes are brought in raising the treasury to 25 BP. Concluding the month of Abadius.

Lantern Lodge

Be this the official record of Kingdom of Emermark in the month of Caliastril, first year of the founding,

The end of winter is in sight and the hearts of the people are calm. An oil of Magic Weapon appears on the altar of the Shrine to All Faiths.

After negotiating with Chief Sootscale the Kingdom of Emermark anexes the Sootscale caverns and builds a silver mine there. Roads are build between Freewater and the Sootscale mines.

A dump is built in Freewater. Which is not glamourous, but certainly helps daily life in the town.

Taxes were collected in the kingdom raising the treasury to 31.

A band oif smugglers threatened to disrupt the economy of the kingdom but swift action by the founders put an end to their schemes. Concluding the month of Calistril.

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