King's Patron - Emermark management and discussion

Game Master Mardavig

Welcome to Emermark.


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Lantern Lodge

Sounds like the smithy is a lock. Abel Clayton, the son-in-law of Sigismund Feidlimid, the merchant who was saved from Kyras the werewolf, unveils the grand opening of his smithy.

Economy and Stability go up by one each. Any basic metal items you require are now available in town.

Boop Treasury goes from 12 to 6.

Lorald if you would like to make a case to your fellow councillors to allocate funding to Moonstone tower now is as good a time as any.

Otherwise the next phase is to adjust your edicts; taxation, holidays and promotions, if so desired.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

What does spending 1 BP on Moonstone tower get the Kingdom?


Human map

hey all sorry been quiet,

this building thing is a little bit overwhelming for me personally, but I am gonna try and get my head wrapped around it.

anyway I am trusting the building decisions to most of you guys. and so far I have no objections to anything really.

White Eagle's people have, by now integrated into the rest of the kingdom society. with a few that live by the old ways outside the kingdom boundaries.

they still ply their trade of selling furs and food to people. there is not enough quantity to really make any impact on Kingdom management though.

Lantern Lodge

The kingdom has a population 2750, 1500 live in town. The rest are on the farms, and otherwise roaming around. There's more than enough for nomads and settled people alike in Emermark.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald already brought his case up for Moonstone and the council agreed to the funding. Just waiting on actually getting the funding itself.

Lantern Lodge

Well if no one has any objections the BP is allocated to Moonstone.

Step 7 - Issue Edicts

Promotions are currently none, Taxation is light and Holidays are currently 1 per year.

If we're good with that we can move onto the income phase.

Step 1 and 2 are are make withdrawals and deposits to the treasury.

Step 3 is sell expensive items for BP,

Step 4 is Collect Taxes.

I think we're good for 1, 2 and three.

If Turin our treasurer could Roll 1d20+29. We'll divide that by 3. Add 2 from the gold mine and that's added to your treasury , which is currently 5.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Cool. Sounds good to me. Maybe we can start messing with Edicts when the Kingdom is a bit bigger.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Raven will put forth a proposal to have a Raven Queen Day during the month of Pharast.

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I have a game we can have the people play! Will allow me to look for potential!

=^^=

-Posted with Wayfinder

Lantern Lodge

I'll send Turin a reminder, see if he's still with us.

The tax collections: 1d20 + 29 ⇒ (8) + 29 = 37

That's 12, plus 2 from the gold mine, yielding 19 in the treasury.

So does Raven want a sponsored festival? Or just a community event.

Next is the Event Phase. last month you had a monster attack. This month, nothing. All is quiet Unless anyone has anything they'd like to bring up Kuthona is completed.

i'll summarise the month in the gameplay thread shortly.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Beautiful. Do we want to go ahead and do some more building? I think in terms of our quests. We saved the Bard's family. Adventure wise there's some pretty random animal hunting that needs doing.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

I'm thinking, since Raven is High Priestess, a sponsored event is in order, but I'm not 100% sure on the difference.

-Posted with Wayfinder


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

So far we had no events. Events are at the moment to counter problems. Pressing problems!

Lantern Lodge

When I said event I meant a sponsored holiday, which would require changing the edicts in order to pay for it. Otherwise it's just an informal gathering that does not benefit from the financial and manpower support of the council.

Currently Emermark has 1 holiday per year. Founder's day, honouring the founding of the kingdom. This adds one loyalty and costs one consumption. Increasing it to 6 holidays a year would add 2 loyalty and cost 2 consumption.

That being said if everyone would like we can launch directly into Abadius.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sure. Next month!

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

So basically making it two holidays per year wouldn't change anything numbers wise? In that case, it is important to Raven and the Raven Queen to have it be an official holiday.

Lantern Lodge

The rules do not specify what happens from 2-5 holidays. So I guess we can allow 2 holidays a year without breaking things.

We'll get started on Abadius shortly.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Awesome, so mark your calendars Freewaterers, Pharast the 4th is Raven Queen Day...

-Posted with Wayfinder

Lantern Lodge

Thus is shall be. The High Priestess has declared it so.

Abadius begins, the cold winter lies heavy over the land

Could we get a stability check from our dear Warden Natalya. 1d20+19 vs dc 26.

Then we'll pay Consumption.


Human map

I was thinking of this after a local event at our county fairgrounds.

something called POW-WOW many probably know what that is. But considering I modeled allot of White Eagle off of native American, I thought this would be interesting idea.

a day of celebrating different cultures, a chance for the various cultures that make up the kingdom to share with others. sell products and have a remembrance for those that have worked to defend and help the kingdom prosper. (not by name but rather by position. such as guard captains or military (when we get that far)

anyway its just an idea i don't have a definitive name or time of year though.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

We should be thinking of getting up to 6 holidays a year when Emermark gets larger so we'll need 4 more vacation days.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana actually has a thing for kids. She likes to make them laugh etc.

I propose a "Youth Day" during the day its day light games etc. And at night stuff like Halloween. Scares and candy and dress up and "ghosts" etc. Cantrips work well ;) not called 'Ghost Sound' for nothing

-Posted with Wayfinder


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald would like a holiday concerning the founding and restoration of Moonstone Tower. Thinking a Black Eagle kind of holiday/tourney. Games of might, skill, and wit with prizes and the only day of the year when Moonstone Wine is sold, the regular Alabaster Ale is discounted for the event. ;)


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Well Miyuki would like a harvest festival.
But at the moment she would prefer a pottery and a stonemason.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

I was going to say let's not get too carried away with each founder's pet holiday, but you know what? That sounds fun! I don't have an idea for one myself so if we can keep it to a half dozen in total let's have CWE's 'different cultures day' (proper name to be picked buy someone good at picking names, I'm drawing a blank!), Zartana's 'Youthful Halloween Day' and Lorald's 'Moonstone Day'. That leaves two more up for grabs... on your marks...get set...suggest!!

Warden Natalya's Stability Service: 1d20 + 19 ⇒ (1) + 19 = 20

Ok changed my mind, can I suggest 'Forum Dice God's Day'? Perhaps if I venerate them correctly they'll stop being so mean >.<


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Send in the military! Send in the police! Quell the masses!

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

We should probably build some barracks this turn hah

Keepering: 1d20 + 21 ⇒ (5) + 21 = 26

Lantern Lodge

All great holidays, we can discuss if we want to go up to six holidays when it comes to edicts.

Thank you Natalya. Just remember these die rolls do not represent your efforts. They are a representations of the kingdom's ability to maintain order. Which can be a little tough in the dead of winter, when there's not much work to do and people are stuck in doors all day.

So the unrest goes up by one, back up to 2.

This turn the consumption is 1. so the treasury goes from 19 to 18.

Keeper Poole is able to step in and restore a bit of order, dropping unrest from 2 back down to 1.

So now it's edict phase.

Step 1 - Assign leadership. I believe we are all good here.

Which brings us to step 2, claim hexes. Here is the moment you've all been waiting for. You spend 1 bp (17), and claim Oleg's trading post.

Oleg's is technically a landmark. So as you kingdom size goes up by 1, so does your loyalty. This will wield a further bonus when you build a road here.

As your workers arrive in the area, they find that Oleg has not been idle in past months. He has expanded his trading post into an entire settlement named Olegton.

The small settlement has a block of houses surrounding the original trading post, which features an inn, a shop, a stable, a tavern, and a watchtower.

Olegton has a total population of 1250, a base value of 1000, economy 3, loyalty 2, stability 1, lore, 1, defense 2, 1 city district, society 1.

Adding these features means Emermark now has an economy of 34, a loyalty of 26 and a stability of 20. The control DC is now 28. The total population of the kingdom is 4750. Oleg also had 2 BP in his coffers. And while he does not technically give it to you it is part of the realm, therefore increasing your treasury to 19. Olegton is in a plains hex.

As the mayor (by acclamation) of his little settlement Oleg is glad to add his efforts to your realm. The only reason his settlement has been able to expand at all is because of trade and settlers heading south to Freewater. Many a drink is had that night in Oleg's trading post.

The next step is terrain improvements. Here is where you will build the last step in your road to Oleg's. This will cost 1 bp (plains) and link your kingdom to south Rostland, making a continuous trade route to Restov and the rest of Brevoy. You may also wish to build a farm as your consumption has risen to 3.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Farm and a road i think is a good solid choice. From here we expand to what is needed

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Another vote for a farm and a road.

Lantern Lodge

Good enough for me. plains road (on a landmark) and a plains farm. cost 3 BP. 16 Treasury.

That puts you guys at 6 road hexes total. The road on a landmark increases your loyalty by one. Farm reduces your consumption by 2.

Step 5 - Improve settlements. You can buy new buildings for either Freewater, or Olegton.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Freewater. Inn/or other entertainment place perhaps? Maybe a rookery?

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Raven still wants a shrine to build up to temple into cathedral as time goes on. Starting with a shrine helps with loyalty, I believe. . It gives the people a proper place to worship.

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Considering the Unrest problems we're having maybe we should go ahead and build a Barracks :)

Here's what we can build. I don't see anything like a Pottery or a lumbershop though as Miyuki indicated. Sawmills can be build outside of the city as Terrain Improvement though.

Shrine is pretty good actually as it will get us some Minor Magic items, reduce unrest, and bump Loyalty up by 1. Better than Barracks if we go that route.

*
Barracks 6 BP, 1 Lot

Kingdom Unrest –1

Upgrade to Garrison

Special Defense +2

Settlement Law +1

A building to house conscripts, guards, militia, soldiers, or similar military forces.
*
Brewery 6 BP, 1 Lot

Kingdom Loyalty +1, Stability +1

A building for beer brewing, winemaking, or some similar use
*
Bureau 10 BP, 2 Lots

Kingdom Economy +1, Loyalty –1, Stability +1

Settlement Corruption +1, Law +1

A large warren of offices for clerks and record-keepers working for a guild or government.
*
Cistern 6 BP, 1 Lot

Kingdom Stability +1

Limit Cannot be adjacent to a Dump, Graveyard, Stable, Stockyard, or Tannery

Special Can share lot with another building

Contains a safe supply of fresh water for the settlement.
*
City Wall 2 BP

Kingdom Unrest –2 (once per settlement)

Limit Land district border

Special Defense +1

A fortification of one side of a district with a sturdy wall. The GM may allow for cliffs and other natural features to function as a City Wall for one or more sides of a district. You may construct gates through your own city wall at no cost.
*
Dance Hall 4 BP, 1 Lot (7 BP as need a House as well)

Kingdom Economy +1, Loyalty +2, Unrest +1

Limit Adjacent to 1 House

Settlement Corruption +1, Crime +1

An establishment for dancing, drinking, carousing, and holding celebrations.
*
Dump 4 BP, 1 Lot

Kingdom Stability +1

Limit Cannot be adjacent to House, Mansion, or Noble Villa

A centralized place to dispose of refuse.
*
Granary 12 BP, 1 Lot

Kingdom Loyalty +1, Stability +1

Special If Farms reduce Consumption below 0, store up to 5 BP of excess production for use on a later turn when Consumption exceeds the Treasury

A place to store grain and food.
*
Foundry 16 BP, 2 Lots

Kingdom Economy +1, Stability +1, Unrest +1

Discount Smithy

Limit Adjacent to water district border

Special Increase the Economy and BP earned per turn by 1 for 1 Mine connected to this settlement by a river or Road

Settlement Productivity +1

Processes ore and refines it into finished metal.
*
Graveyard 4 BP, 1 Lot

Kingdom Loyalty +1

A plot of land to honor and bury the dead.
*
Jail 14 BP, 1 Lot

Kingdom Loyalty +2, Stability +2, Unrest –2

Settlement Crime –1, Law +1

A fortified structure for confining criminals or dangerous monsters.
*
Library 6 BP, 1 Lot

Kingdom Economy +1, Loyalty +1

Upgrade to Academy

Settlement Lore +1

A large building containing an archive of books.
*
Mansion 10 BP, 1 Lot

Kingdom Stability +1

Upgrade to Noble Villa

Settlement Law +1, Society +1

A single huge manor housing a rich family and its servants.
*
Menagerie 16 BP, 4 Lots

Kingdom Economy +1, Loyalty (special); Fame +1

Special Increase Loyalty by 1/4 the CR of the highest-CR creature in the Menagerie

A large park stocked with exotic creatures for public viewing.
*
Moat 2 BP

Kingdom Unrest –1 (once per settlement)

Limit Land district border

Special Defense +1; cannot be damaged by siege engines

A fortification of one side of a district with an open or water-filled ditch, often backed by a low dike or embankment. The GM may allow a river or similar natural feature to function as a moat for one or more sides of a district.
*
Monastery 16 BP, 2 Lots

Kingdom Stability +1

Settlement Law +1, Lore +1

A cloister for meditation, study, and the pursuit of various other scholarly path
*
Monument 6 BP, 1 Lot

Kingdom Loyalty +1, Unrest –1

A local memorial such as a bell tower, a statue of a settlement founder, a large tomb, or a public display of art.
*
Observatory 12 BP, 1 Lot

Kingdom Stability +1

Magic Items 1 minor scroll or wondrous item

Settlement Lore +2

A dome or tower with optical devices for viewing the heavens.
*
Orphanage 6 BP, 1 Lot

Kingdom Stability +1, Unrest –1

A place for housing and taking care of large numbers of orphans.
*
Park 4 BP, 1 Lot

Kingdom Loyalty +1, Unrest –1

A plot of land set aside for its serene beauty.
*
Pier 16 BP, 1 Lot

Kingdom Economy +1, Stability +1

Limit Adjacent to water district border

Upgrade to Waterfront

Special Base value +1,000 gp

Settlement Crime +1

Warehouses and workshops for docking ships and handling cargo and passengers.
*
Shrine 8 BP, 1 Lot

Kingdom Loyalty +1, Unrest –1

Upgrade to Temple

Magic Items 1 minor potion, scroll, or wondrous item

A shrine, idol, sacred grove, or similar holy site designed for worship by pious individuals.
*
Tannery 6 BP, 1 Lot

Kingdom Economy +1, Stability +1

Limit Cannot be adjacent to House, Mansion, Noble Villa, or Tenement

Settlement Society –1

A structure that prepares hides and leather.
*

Lantern Lodge

Any suggestions? We can pass and build the treasury up.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I'd vote for Shrine.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Shrine. My IC adoptive sister would like this

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Side note...
If we do get a rookery i'll run it

-Posted with Wayfinder


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Shrine sounds good. To the queen of ravens and Erastil and Iomedea I guess.

Lantern Lodge

Shrine it is, open to all faiths.

Loyalty +1 , Unrest -1. 8 BP, treasury goes down to 8 BP. The unrest drops from 1 to 0.

Upon completion of the consecration the shrine is opened the next day and it is discovered that an Arcane scroll of blend (1st level, 25 gp) has appeared on the central altar.

Technically this item is supposed to be created by the officiants at the shrine, and you're supposed to pay for it, but we're doing it this way instead. Major items may require a donation to the gods in order to sustain their gifts in the future, but I'm not going to sweat 25 gp.

Step 7 - Issue Edicts. Taxes are currently light, promotions are none and you have one sponsored holiday a year.

I had allowed that the budget might be okay with 2 a year. Then there was a deluge of really great holiday suggestions.

Currently you have one holiday a year, honouring the founders. It was suggested the Raven Queen should have a holy day. There was talk of a Harvest festival, a Moonstone tower celebration, youth day, a multicultural pow-wow.

Those are all really great ideas, and if you add them all up you get 6. Which is the amount of sponsored holidays if you increase the to 2 BP. it would also bump the Loyalty up another 1. It's your choice.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I'd be fine with that. Why not? Economy is stronger than it was might as well use some of that money to make the people happy.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

yup yup!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I agree, the Moonstone Special Stall is open people. We have the Founding Year Special Vintage Wine, never to be sold again and a collectable in the future without a doubt. Buy two for a special price, one for pleasure and one for the memories. All proceeds go to the Obsidian Eagles, helping keep the wilds tame for you and me. ;)

Can I sell or what xD


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

So let's figure out the days for all this.

Raven day is in Pharast I think Raven already requested.

Moonstone would be on the same month that we spent the BP on it

That leaves figuring out months for

Harvest Day

Youth Day

Pow Wow

or Mardavig can do that for us. And then we go on with another month of building?

Lantern Lodge

We can figure it out as we go. there's not rush.

Youth day should probably be in the spring, pow-wow in the summer and harvest in the fall. Founder's day lands in the summer because I secretly made it the same as Canada Day.

Which brings us to the income phase. I've had no response from Turin, so if someone wants to roll the tax collections phase it's 1d20+35.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

scrooge mc duck style!: 1d20 + 35 ⇒ (11) + 35 = 46

-Posted with Wayfinder


Male Half Elf Fighter Crossbowman 4/ Ranger 1

If you don't mind I would say that Moonstone's holiday would be when it's completed not funded. That way I can pick the month and day rather then have it set by coincidence.

How does Gozran starting on the first Oathday preceding a full moon until the following Moonday night. Full of all sort of symbolism and who does not like a five day festival. xP


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Sounds alright to me. Don't know if I'd want it to be a five day festival. I mean Founder's Day should be the biggest celebration of the year and it seems like Raven Day will be the biggest religious thing.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Just cause it's a holiday, does not mean the obsidian eagles stop doing their duty. There is a rotation and we can't expect to sell all that once a year wine in a day. Practicality dear lady not simple revelry. ;D

P.S. Founder's day may be one day officially but so is Christmas. Does not mean we only see lights and decorations on that one day or even week. It's our kingdom we make the rules.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

It's all good.

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