Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

The only thing for 1k gold or less that can be attached is this:

Living steel:

Source: Pathfinder Roleplaying Game Ultimate Equipment

HP/inch 35; Hardness 15; Cost see table

DESCRIPTION

Type of Living steel Item Item Price Modifier
Ammunition +10 gp per item
Light armor +500 gp
Medium armor +1,000 gp
Heavy armor +1,500 gp
Weapon +500 gp
Shield +100 gp
Other items +250 gp/lb.
Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harvested, these fallen trees produce nuggets of a metal called living steel. This glossy green metal slowly repairs itself. An item made from living steel repairs damage to itself at a rate of 2 hit points per day, or 1 hit point per day if it has the broken condition. Items not primarily of metal are not meaningfully affected by being partially made of living steel.

Armor and shields made from living steel can damage metal weapons that strike them. Whenever the wielder of a metal weapon rolls a natural 1 on an attack roll against a creature wearing living steel armor or wielding a living steel shield, the item must make a DC 20 Fortitude save or gain the broken condition. If the weapon already has the broken condition, it is instead destroyed. Living steel cannot damage adamantine weapons in this way.

So I guess I'll take that.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

i would like to have the ability to cast Nerieds Grace (a level 1 spell) at my caster level 2 times per day from my circlet


Works for me Tomas.

Fizzy and what does that do?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

i am fine with the weapon as is.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

this is the spell dm


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

or maybe that once per day and the ability to create a pie once per day and how good it is is based off of a baking roll?


Fizzy,Once per day and the pie 3\day!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

with Fizz as my witness I will never go hungry again!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Check this thread out fizzy might have to do this!

http://paizo.com/threads/rzs2qnhr?Alignment-ShiftBecause-of-Pastry


Ive laid claim to the Disable Device book and the one about cloaks.. He also would like the one about shadows, but if someone would like it im sure it wouldnt hurt his feelings to bad..

Fizzy and the craft wondrous and the cooking one i believe..

Not sure about anymore..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I put the cooking one back cause it was about sex


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I wanted the Survival one and the arcane spell failure removal. There is also the iron will/toughness one that is amazingly good for any of us, honestly, but if Krazok is taking a book, it should probably go to him.


Presently I need your actions for the day. There is still mischief about. :)

It sure would be helpful if someone took initiative and suggested that they split the books evenly amongst the group. In character then all this talking about books could be in gameplay. Or, we assume that they do such a conversation and split it as best as you can using discussion.

Arvangail are you not for sure what kind of ceremony you wish to do, or how to describe it?


Sorry guys I have been out of it with, obviously a bout of depression, my last grandparent just passed away, and just being busy.

I hope to be active each day, as I have in the past.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

No worries Wolf


Xp for what?

Defeating the fiend? Fizzy gains 100 xp, Arvangail gains 750xp
Scaring off the wyverns and defeating the boss? Torq and Krazok gain 1,200 xp each.

Anything else?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Really we are not going to be on the same xp? Ok, everyone make sure they are keeping track. My number is no longer accurate for you guys


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

What determines your xp for an encounter? Damage? Risk? I dont care per se but I want to understand because I dont want to fall way behind. For example had I known I would get way less xp this last fight I would have left the fiend and gone for the wycerns where I could have done some damage rather than stay and inspire my elf friends and use the big boost at the end.

I see fizz as note of a healer and supporter unless that means he will fall behind


Im fine with splitting xp equally among the group.. Fizzy's song did just as much as anyone in that fight..


If everyone is willing to share, then we can spilt it amongst everyone. Different encounters and threats...

These 'encounters' were a bit different normally you will fight as a group and get XP together. Sometimes 'encounters' like these will happen, where you get XP for what you do or you share it.

I was ad hocing... and looking for your guys suggestions at what you did for XP.

Adjustment... 1,200 xp for the four of you. If you want to share it with everyone, 900 xp each.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Really I'm not complaining, just want to understand. Rereading it could look like I'm being dick of the year, depending on how u read it,

Came down sick yesterday ...


Im fine with sharing.. It does no good for people to be behind.. Adding 900 my xp total is now 8065/9000 for 4th..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

i'd rather share so that Vuvu does the xp bookkeeping and just tell me when to level....

:)


Good to know we are all one the same page, just giving you guys a chance to voice your opinions.

So everyone gets 900 xp!


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I'm back. Sorry for the extended absence. Looks like I was well taken care of and used while I was gone, so thanks for that GM. If I am still welcome, I will get caught up and reintegrated as soon as I can.


Yup Gorgoran please join back in!

I am sorry everyone I did not have Internet this weekend. :(


No worries..


Fizzy thanks for posting! Sooo you guys want to fast forward to Olegs?

If you do it you might be dead! Though once everyone is across the bridge safe and sound then you may fast forward. There are still wyverns around!


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

sure :)


Figure we just start loading the horses/wagons and if they attack than so be it..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I agree.


Wow, okay.


I mean you said it.. We cant sit here forever, so we're gathering to leave.. Its something we would have to do eventually so..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

We have kind of stalled anyhow, so lets just do a move back to the camp the wyverns will surely attack, but it will be a good way to get Gorgoran back in with some combat action.

honestly with our slowdown, I have lost the plot a little bit…I don't recall what exactly we are doing here.


We came here to get the elves some revenge on the dragon thing..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

yup...


Exploring...yes and that! :)


Gorgoron does it take you less than a full round action to summon something?

Torq what is close enough,?


30'


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

No. Just a standard action. It's a special class feature of the Summoner that his summons only take a Standard action instead of the typical Full round action, and in addition his summons remain for a one Minute per level, instead of the typical one Round per level.


Nice Gorgoran!!!


Sorry guys a long and busy weekend and Monday.


So Tomas are you going to make the check or what?

So the one handed weapon is new but you still need to make the check before you do the attack.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I posted rules direct from the PRD, if we are handling grapples differently, I would have liked to have known before being tied up in a grapple.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

No, I simply take a -2 to the attack roll. The Wyvern has Tomas grappled, he simply slams his sword into it. With a -2 to hit, it should still be a 23, I believe.


What's the xp gonna be off those wyverns Wolf? We're close to leveling is why i ask..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Hello to all.

i will be away for a mountain vacation until the 31 with Zero internet connection.

Please Bot me as appropriate.

I will be available today if you have a question tough.


Well 3 wyverns are 7,200 xp... Divided by 6... Gives you each 1,200 xp
Drum roll please....


That puts most of us at 9265 which is enough to ding 4th level..


4th level bumps:

Hp +10
Fort +1
Reflex +1
Will +1
BaB +1
CMB +2
CMD +2
STR +1

Fighter Feat-Weapon Spec(Hvy Flail)
Rogue Talent-Weapon Train(Weapon Focus-Hvy Flail

Trapfinding +1

Abilities-Scouts Charge

Skills
+1 Disable
+1 Escape Artist
+1 Intimidate
+1 Know Dung
+1 Know Engin
+1 Know Local
+1 Perception
+1 Stealth
+2 Surv

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