Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Dregan Hirscherz wrote:
Dregan then spend the rest of the evening carving word in a good strong piece of drift wood. When he is finish it reads "Here lays an unknown geezer, killed by dragons"

This is fantastic, Dregan. Poor unknown geezer!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Naralesh wrote:
If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!

Whoa. I keep telling myself I don't need more games, but this is tempting...


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Naralesh wrote:
If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!

I am sooooo interested in this! I will get something up this weekend!


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HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)
Talia Khavortorov wrote:
Naralesh wrote:
If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!
Whoa. I keep telling myself I don't need more games, but this is tempting...

Of course it is. What could be more tempting than a devil? ;)


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Indeed - but I really am going to have to regretfully - agonisingly - decline

Who am I kidding...


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

I'll have a look at the player guide and see if it inspires me

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Players guide isn't out yet.

Nara, I've already dotted in - I'm the one who wanted to play an Inevitable :)


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Thanks for the invitation


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HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Naralesh wrote:
Naralesh was lying. He did know the truename of one being which he could communicate with easily, a name he had found scrawled in shaky hand in the margins of a ratty old summoning manual during his schooling as a child. It had been decades, but truenames have a way of staying with the mind, unable or unwilling to fade away along with hazy memories of the past. He could speak its name now, command its obedience... but Naralesh was not about to conjure a devil simply to pick some berries.

:0

That is a great bit of roleplay/foreshadowing! Really looking forward to seeing what comes of it :-)


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Thanks! I'm really proud of that post. I look forward to whatever comes of the follow-up...

Sidenote: Post #1,111 in the discussion thread!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

These berries work just as well cooked, right, OGGM?


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Vosil Comarenza wrote:
These berries work just as well cooked, right, OGGM?

Talia's hoping the thicket is suitably large that some berries escaped the party's shock and awe approach to problem solving.

Naralesh wrote:
Sidenote: Post #1,111 in the discussion thread!

Post 1111, eh? I'm pretty sure that means Naralesh gets a wish!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Talia Khavortorov wrote:
Talia's hoping the thicket is suitably large that some berries escaped the party's shock and awe approach to problem solving.

Over-kill is best-kill - especially when it comes to swarms...

*shudders*


Do NOT let me forget the quests as you complete them! There should have been a reward - besides a year's worth of bacon - for Tuskgutter. Add in the Tatzlwums, the kobolds, and now the fangberries, and I owe you guys some stuff!

We'll handwave berry picking because the swarm scene was pretty cool imho.


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As for the house rule: there's nothing quite like a party of 7th-level characters who have run out of area-effect magic, running around swatting millions of bugs with the lowly torch, fighting for their very lives.

Humbling, really.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Let's head back and get our reward(s)!

Not that Talia's eyes are gleaming at the thought of shiny things or anything.

Mapping sounds complicated. I'll probably have time tomorrow or Thursday to get it done.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

then strike out at the fort. Might be a good idea to scout the fort first then head back so we can prepare.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Finally! :D


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Dregan has always been keen to attack (:
However he is easily persuaded by the person who gets in the last word ):


Talia Khavortorov wrote:

Let's head back and get our reward(s)!

Not that Talia's eyes are gleaming at the thought of shiny things or anything.

Mapping sounds complicated. I'll probably have time tomorrow or Thursday to get it done.

Not really. The one river runs from left to right, or west to east, the other comes down and ends at the first river. Like an upside-down 'T'. You already have the eastern connection, as well as the northern.

here is the map so far, for comparison.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Heh, you're descriptions were pretty spot on, OGGM!


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Credit goes to the cartographer, Talia. You've done a great job following those directions!


Naralesh wrote:
If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!

IS this still open? I got very busy this weekend, so didn't have time to get to work on it!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Yes it is! Quite open - the Players Guide isn't even out yet, so I'm waiting until that releases to give everyone time to work on characters with the information in it.


Yes, I got that now that I've read the recruitment thread. I suppose I could have done that prior to asking.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

No worries! I'm excited to have so many players (and GMs!) from my other games applying. I basically can know with certainty I'm going to have enough excellent applicants to form a good group, though it does mean a few people are going to be disappointed.


More than a few from the looks of it. I'm not sure that what I was going to do will work with the types of submissions coming in. I'm not a person who really gets into all of the archtypes and such. I'm more of a 'vanilla' type player if that makes sense. I don't think enough people give that a try.

We shall see.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

If you think about it, vanilla classes are the rarest archetype of them all...


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

certainly can be. I have to say that I'm a fan of vanilla spell casters. Generally I find there is enough variation in spell choice to model the character I am thinking of.


I find most people believe that you have to have some archetype to 'roleplay', when in fact all they are looking for is the bonuses. There is great power and RP opportunity in the standard sword-and-board fighter, if you know what you are doing.


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

I choose archetypes because mechanically they often emulate a character concept that I've already come up with. With Talia, I knew that I wanted a person involved with theater that was good at understanding people (and manipulating them). While she's had a good education, what she isn't is a jack-of-all knowledge monkey. Court bard fit the bill particularly well, though it was a real tough choice for me to make. Trading out a party buff for a debuff that only affects intelligent creatures that share your language is a pretty big downgrade, as is losing bardic knowledge and dirge of doom. Especially dirge of doom, with the additional feat support that class ability gets in the ACG (looks longingly at copy of ACG, unopened and unloved).

That said, there are archetypes I simply won't play, because they're so mechanically suboptimal. And I agree that there are classes that are modular enough (fighter is a great example) that no archetype is needed, though I'd totally play a lore warden if I were to go fighter, because those 2 skill point non-int based classes are painful for me, personally. Talia gets 10/level and it is not enough.

@Nara, I'm having a real hard time coming up with a reason why my halfling vivisectionist would willfully work for Thrune as a villain, which is an evil I'm not interested in playing, so I've shifted my submission to a brawler, a once-logger who's motivated by almost pure self-interest*. In a world of serfs and lords, he's decided to be a lord, by any means necessary.

* Well, nothing is ever really that simple, right? He's also interested in making sure his family lives comfortably and safely, with the death of his father removing the head of the household (and its earning power) from the equation.


Like I said - most people. There's a lot of thought into why you chose what you chose. Many people do not. There's endless threads about it. I'd like to believe that my players have taken the same amount of time as you did - if they didn't and it's obvious, then they don't get chosen. So far, I haven't been disappointed, with one exception in a game that is no longer open.

To be clear: this is my personal opinion, I've been very happy with this group and your character choices!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

I think the best, "thematic" if you will, archetypes are where you lose something that is fairly key to that class to gain something more situationally useful - the court bard is a great example of that (and I'm sure there'll be days when I'm wishing Vosil had access to heavier armour). The more overpowered archetypes tend to lose something relatively minor and gain something they'd never otherwise be able to do (Synthesist Summoner, Exploiter Wizard).

Following the recruitment thread, haven't dotted in yet. Still playing with concepts.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

I like archetypes when I want to do something a bit different from the norm. Edric for example is going to drop all of his spells (which I'm not a huge fan of with paladins) for something more interesting - pretty sure it's not technically better but it's fun! :)


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Which spell-less Paladin archetype are you going with, Edric? I'm a big fan of Tempered Champion - you lose spells, but you fix a paladin's biggest weakness - not enough feats!

As for me, Naralesh is my first non-archetyped character in any Pathfinder game. I find it really fun to combine archetypes and thus create a brand-new twist on the base class - it just so happened that the basic wizard perfectly matched who I knew Naralesh was. At the onset of this game, he was a farmer who considered casting a few spells to be a hobby. He's quickly learning how much he enjoys developing his magical skills.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Old Guy GM wrote:
To be clear: this is my personal opinion, I've been very happy with this group and your character choices!

Oh yeah, totally, I'm with you - I didn't mean to sound belligerent or anything, just trying to explain my character creation process. I'm interested to see what everyone submits to Morphling's game, especially your not-archetyped submission. I do think that anyone can pull off most every character concept with base classes that are now available, with a few exceptions.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Map updated!

Naralesh wrote:
As for me, Naralesh is my first non-archetyped character in any Pathfinder game. I find it really fun to combine archetypes and thus create a brand-new twist on the base class - it just so happened that the basic wizard perfectly matched who I knew Naralesh was. At the onset of this game, he was a farmer who considered casting a few spells to be a hobby. He's quickly learning how much he enjoys developing his magical skills.

Huh, this whole time we've been in this game, I thought you had some archetype that allowed for the quicker summoning. Now, I see it is a feat. That's a pretty great feat!


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HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Old Guy GM wrote:
Talia Khavortorov wrote:
*This scene is not making Talia's magnum opus.
Scene: It is ten years from now, and a Queen Talia sits in the royal box in the Capital City Theater, awaiting the opening of a new play by a an up-and-coming playwright. The title: The Fall of the Stag Lord. As the curtain rises, we see our heroine creeping through a boulder-strewn field, the silhouette of a ragged fort in the background. All of a sudden, a zombie rises up through the 'ground' and grabs at her. She squeaks 'Run!' and exits stage right. The crowd laughs uproariously. Too late she realizes that the young playwright was a former bandit she pardoned back on that fateful day...

Superb, I genuinely laughed out loud at that - although I think you've just ensured that no bandit will be pardoned that day! Or possibly evermore :-)


Ah, the price we pay for our art!


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Vosil Comarenza wrote:
I think you've just ensured that no bandit will be pardoned that day! Or possibly evermore :-)

They all go to meet Pharasma. Every. Last. One.

Seriously though, well done, OGGM. I especially like that as an ironic twist to Talia's story. After all, she only ended up in the Stolen Lands due to writing a scathing critique of her monarchy. What a lovely bookend to her story that would be!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Just letting everyone know I'll be gone all weekend and this will probably be my last post until Monday.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Talia Khavortorov wrote:
I especially like that as an ironic twist to Talia's story. After all, she only ended up in the Stolen Lands due to writing a scathing critique of her monarchy. What a lovely bookend to her story that would be!

I take it that she won't then be commissioning Spymaster Comarenza to hunt down and eliminate those responsible...?

Depends how full-circle we've come, I suppose.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

I suspect the play right heard about from Dregan. It wouldn't occur to him to not tell someone asking about our adventures.

Can anyone cast hide from undead or UMD a scroll of it? Not that dregan would know of the spell I suspect others in the party would.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Dregan Hirscherz wrote:
I suspect the play right heard about from Dregan. It wouldn't occur to him to not tell someone asking about our adventures.

Great, now I've just preemtively executed a bunch of people for no reason :)

Vosil Comarenza wrote:

I take it that she won't then be commissioning Spymaster Comarenza to hunt down and eliminate those responsible...?

Looks like you may have some work yet, spymaster...


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Dregan Hirscherz wrote:
Can anyone cast hide from undead or UMD a scroll of it? Not that dregan would know of the spell I suspect others in the party would.

Hmm, Talia could UMD a scroll, but at 1 person per caster level, that's an expensive scroll.

I vote for going through the front door, SWAT style. Or someone sneaking in and lowering the door? Anyone got invisibility?

Treasure rewards: Taking into account selling the loot from the claw treestump and Wyrmsbane crossing, as well as Talia's longsword and Magna's scale mail, we've got 1827 gp coming to us (261 gp per person). We've also got a masterwork longbow and 6 animal bane arrows coming - who wants them?


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Talia Khavortorov wrote:
Dregan Hirscherz wrote:
Can anyone cast hide from undead or UMD a scroll of it? Not that dregan would know of the spell I suspect others in the party would.
Hmm, Talia could UMD a scroll, but at 1 person per caster level, that's an expensive scroll.

Or one scroll per person at 25 gp each. Lasts 10 minutes. Should be more than enough time.

Talia Khavortorov wrote:
I vote for going through the front door, SWAT style. Or someone sneaking in and lowering the door? Anyone got invisibility?

Honestly, I think Dregan has it. Going thru the front door means getting shot at before we even reach it. Using a bit of magic to bypass the zombies and climb over where the bandits aren't watching is much more "SWAT" in my view. It's brilliant and totally unexpected and I'm just jealous I didn't think of it first :)


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Oh yeah, I didn't take into account mulitple scrolls. That's a much better option!


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

We may want a wand though. It is a cleric spell only, which means that Talia's going to have to make 7 UMD checks at a 45% success rate and I'd have to emulate a wisdom score of 11, a separate check of 26. With the wand, it is a 50% chance of success per check.

Of course, a wand is 750 gp, but taking into account scroll mishaps and multiple checks needed, I think it is a good investment. If so, group share of loot would be 1077 (154 gp each).


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

A wise investment, count Magna in!

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