Kingmaker

Game Master Tuyena

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It's no problem Vladimir. People need to speak up though. If I hadn't asked no one intended to say anything.

Let me know if you feel like I'm stifling rp, or if you do want to do trivial fights solely for rp reasons, or whatever.

If everyone always remains quiet then I just assume things are fine. If Sugua never brought up to me the fight difficulty thing I never would have thought to ask since no one else mentioned it. Ok let me work on getting a post together.

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

The only thing I would say to that is... there never is a set time to roleplay. Or rather nothing stops you from doing so any other time. Either way if you are ready to advance by all means. The group was basically waiting on Vlad and Donovan to resolve their conversation.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I was continuing the conversation waiting for things to continue. *laughs*

Advancing plot and timing for RP is a delicate balance, particularly in PbP. So far so good.

As to the trivial fights, I think going through all of them would only serve to bog down the pace of the game, though one every now and then wouldn't be bad, if only to show that the less combat oriented characters, while maybe not as capable in combat situations, that they are not an afterthought either.

This also would give the group an opportunity to learn/develop tactics and tendencies in a less critical/deadly arena.

Just a thought.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

As far as I am concerned the very fact you are playing a character is RP. Sugua does so in and out of combat. Combat is no less a field for doing so. In trivial fights it really depends. For example a few mites as he had said we routed before would.. like in a regular combat, die so quickly from those who are combat oriented or not use spells and abilities that it would last.. perhaps a few seconds. Though one like.. the very first fight might be a different story.

The fact is that you really only learn when your wits are tested just enough to be a threat but not enough to kill you if you make quite a few mistakes. Those are generally things the party learns from. Hard fights you learn from as well but the window is narrow and sometimes will require a character to forgo some portion of their pride to accomplish. (Sword guy uses bow; Barbarian doesnt charge in raging Etc.) Much like how Vlad's fellow student-friend did as he went against Orcs.

*shrug*


Khargol cast Detect Evil

-Posted with Wayfinder


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50
DM Tuyena wrote:

People need to speak up though. If I hadn't asked no one intended to say anything.

(edit)

If everyone always remains quiet then I just assume things are fine...(edit)

Speaking only for myself, your style so far and your initial recruitment posts have always kind of led me to believe this game was more of a 'take my game as it is or leave it' situation. To be honest I didn't figure there was any point in mentioning those things. You said from the word go you had no mercy and things were just what they were and you picked the characters based on an idea of what roles were needed. Pretty sure that last bit was more less stated just like that in one of the recruitment acceptance posts.

Simply put, I had no idea you desired any kind of feedback or dialogue about things. I apologize for not speaking up sooner in that case. I was kind of assuming you were more ogre than diplomat, DM Tuyena. :-P

Some GMs just run games their own way and that's that. I've wanted to play my Seer Oracle Durielle in a Kingmaker game for a really long time. I'm mostly just happy to be doing that. Until she dies or the game ends, I will probably keep playing regardless unless outright hostility breaks out somewhere.

Having said that, it's really great that you have told us that is not at all how you are wanting this to go. Thank you. :-)


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11
DM Tuyena wrote:

Khargol cast Detect Evil

-Posted with Wayfinder

:P Yeah, yeah, bows taken and all that.


Durielle Omenstar wrote:
DM Tuyena wrote:

People need to speak up though. If I hadn't asked no one intended to say anything.

(edit)

If everyone always remains quiet then I just assume things are fine...(edit)

Speaking only for myself, your style so far and your initial recruitment posts have always kind of led me to believe this game was more of a 'take my game as it is or leave it' situation. To be honest I didn't figure there was any point in mentioning those things. You said from the word go you had no mercy and things were just what they were and you picked the characters based on an idea of what roles were needed. Pretty sure that last bit was more less stated just like that in one of the recruitment acceptance posts.

Simply put, I had no idea you desired any kind of feedback or dialogue about things. I apologize for not speaking up sooner in that case. I was kind of assuming you were more ogre than diplomat, DM Tuyena. :-P

Some GMs just run games their own way and that's that. I've wanted to play my Seer Oracle Durielle in a Kingmaker game for a really long time. I'm mostly just happy to be doing that. Until she dies or the game ends, I will probably keep playing regardless unless outright hostility breaks out somewhere.

Having said that, it's really great that you have told us that is not at all how you are wanting this to go. Thank you. :-)

It's true I did say I recruited based off roles. Which by the way, that alone should be proof that I'm NOT trying to kill you all :P

I'm always open to ideas, sometimes I will agree with them, other times I will not.

As an example, Donovan and I are at the far ends of the spectrum on how we deal with and feel about character death. After reading his posts four or five times over.. I'll still kill all of you dead.

That said I've backed down from my no mercy, I'll send whatever I like at you mentality just a little, an inch at most. I'll fully admit I'm not used to having to worry about creating an encounter that's too strong normally. But just because I have a pulse on my live group doesn't mean it will match this one. We'll see how this goes as we move along.

The important thing is I do want to know what you all like, and I will try to find a way to make things better if I feel like I can.


Male Aasimar Sorcerer (Celestial:Empyreal) 4 | HP 22/22 | AC 16 T 12 FF 14 | Fort +3 Ref +3 Will +8 | CMD 13 | Init +2 | Perception +13

i like phenominal cosmic power, but despise itty bitty living spaces, can we work on that? :P


Male Human Cleric (Crusader) of Iomedae 12 | 79/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 2/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | bless, bless weapon, freedom of movement, greater heroism, shield of faith

Up and working on updating my prepared spells list.


Alphonse Calderon wrote:
i like phenominal cosmic power, but despise itty bitty living spaces, can we work on that? :P

We can, some suggestions include surviving long enough to obtain:

A) Mage's Magnificent Mansion
B) Create Demiplane


BOO-YAH! Half-Orc Linguist over here! *high five*


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

*high fives* I didnt know I could speak something I had no Idea how to speak.

Also That was all Gonzo. As far as the rolls.. I don't know what to say


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Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

So out of pure, distilled curiosity, I went back and checked all of Sugua's d20 rolls thus far in the campaign. If my count is accurate, then out of 63-65 d20 rolls, he's rolled below ten a grand total of....eight times.

I move forward operating on the theory that it isn't that the RNG hates us for the sake of hating us, but that Sugua is sleeping with it and has been whispering negative things about other party members in its' ear.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

RNG likes it when I nibble on the ear. But sure takes alot out of me when RNG gets needy. Phew.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Gonzo I assume you didnt have the Torch.. hrm. I guess I'll have to not be on fire.. but hey your effects might be good here yeah? The line of Fire while they are Shaken has a good chance to land.


Here's my idea, which I came up with while trying to make an Aasimar cleric one day. Cast Daylight on a small object and chunk it at the group of mites, they probably have light sensitivity or something. That would help us out a lot by limiting their actions, another option is to just drop it around us and wait for them to come to us.


Sugua Bran't wrote:
Gonzo I assume you didnt have the Torch.. hrm. I guess I'll have to not be on fire.. but hey your effects might be good here yeah? The line of Fire while they are Shaken has a good chance to land.

I did, but DMT said they were outside light range of the torch


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11
Sugua Bran't wrote:
RNG likes it when I nibble on the ear. But sure takes alot out of me when RNG gets needy. Phew.

You know what they say... once you go green, all else is obscene.

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Hue hue~

Ah so Gonzo we can assume the same set-up as before then.. even better.

I think this plan is good you made.


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

For some reason I thought that daylight blinds everyone around it. I must be thinking of another spell. But hey, great that a racial SLA turns out to be just what the doctor ordered. ;)


Also, I don't know if anybody noticed, but I made a minor change to my sheet. After reading a guide I decided it was better to use my favored class bonus to grant me an additional HP each level rather than the spells in my spellbook, considering I can spend some gold to add as many as I'd like. It is a minor change but my HP is 2 points higher :)


Bright Light wrote:
In an area of bright light, all characters can see clearly. Some creatures, such as those with light sensitivity and light blindness, take penalties while in areas of bright light. A creature can't use Stealth in an area of bright light unless it is invisible or has cover. Areas of bright light include outside in direct sunshine and inside the area of a daylight spell.

Aasimars are Undead/Vampire killing machines


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Assuming you can get.. money and .. spells. Clousuk I would advise that you start the performance because Both Vlad and Sugua are able to fight. BUT, even if you use both your move actions wont get you up the ladder but next round you can get all the way up because room will be made. It'll help the party better.


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

All right, I'll go ahead and edit that in. I only used one move action in that post anyway, might as well not the standard action.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Durielle's Roll20 position is inaccurate, but I queued her at the bottom of the chasm while I wait for everyone to figure out their position at the top of the other side.


Sounds good.

-Posted with Wayfinder


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Seeing as how Kargol didn't ascend, Durielle's position has become canon.

And max damage on the AoE is ridick! Our little band just doesn't catch any breaks.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Khargol is probably staying put until Durielle goes up. He doesn't want to chance some big nasty catching the squishies from behind.

-Posted with Wayfinder


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Don't forget. Site maintenance happening 4pm PT. Get your posts in now! :-D


Vladimir I just wanted to mention that you know that three of the mites in this room have shown to be casters, and the other two drank potions on their turns. They're not showing any inclination of approaching the party, you may want to a consider a double move instead of a readied action.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Just tossing my two cents into the mix for Vlad, but it really might be better to get into the mix as much as possible. I know I don't have room to talk, what with Khargol bringing up the rear so far, but with none of the mites eager to get into melee and with them showing a clear predilection toward the arcane arts, you could possibly get yourself into a position to interrupt a spell being cast on their next turn or something.


Fine. I suppose I can do that.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

I missed your reply in-thread before I posted mine because I'd had the window open for a while. I hope I didn't come across as confrontational or anything; really did just wanna contribute to what Tuyena had said.
I've been trying to get myself into a more tactically-oriented mindset and contribute more to the overall party's dynamic a little more fully.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

I actually would have said something when I saw Vlad do a readied a the first time but from the 'reactions' from people here, I decided not to say anything because clearly I am just a big bad guy and only wants pain and suffering. I simply chocked it up as something his character would do based on training inside the city and thus made alot more sense in comparison to other options.

If he didnt want to, the results would be the learning process. Could go bad or good.

Also Durielle you keep forgetting you aren't 1st level.. unless you are using a wand


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Are you referring to CLW? Unless I misread, it says +1 per caster level. She can still only access spell level 1. Or did I interpret this incorrectly?


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

CLW is a level one spell, but Durielle has two levels in a spellcasting class, giving her a caster level of 2, so her CLW should be +2.


Khargol Uzgurn wrote:

I missed your reply in-thread before I posted mine because I'd had the window open for a while. I hope I didn't come across as confrontational or anything; really did just wanna contribute to what Tuyena had said.

I've been trying to get myself into a more tactically-oriented mindset and contribute more to the overall party's dynamic a little more fully.

No worries I was just in a hurry.

@Sugua: This would have been a case we're glad would have listened to him, particularly after the conversation the two of them had after Morhgrym's death. oh well live and learn


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua hinted that these guys used explosions. I think you might have missed that from.. all the other conversation. He was basically repeating what the Chief was saying. Sugua didnt speak but he sure as hell listened.

Also got critted wee~


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Cross-posting from roll20 chat just in case this gets checked by Tuyena first:

Per my last post, Khargol should be at the base of the ladder going up to where the rest of the party is. Would he be able to drop his sword, get up said ladder, get out his bow, and fire on the baddies on his turn? RAW you can draw a weapon as part of a move with a +1 BAB, but I want to make sure you'd allow that before I post it.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I will admit I haven't looked up average HP for a mite but as you did state that Sugua was the center of a 40 ft radius cylinder spell that struck all creatures inside for 12...how was an additional 15 points of HP damage not enough to kill Sugua's mite?

And GM magic is an acceptable response. I'm just astonished at least one mite has over 27 hp. I always remember them being pretty wimpy...


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Class levels tend to do that. Now funnily enough it might fall/die from the Fire from its own bomb. Also The GM corrected himself. None of the ones we are fighting got hit.


Yeah, not to be all meta, but extra and/or maxed Hit Die are likely explanations. Given the damage Sugua can pump out, I can't blame the GM.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Yes you could because Im not doing anything special. But that has no bearing here, based on the rolls you can tell they are classed creatures of a certain level. meaning they have around a certain amount of HP from that alone.. Sugua doesnt really do much damage as he could.


Let's see for you Khargol yeah that's fine.

As for your question Durielle, it's because I misremembered how Stone Call functioned off the top of my head when I was at work.

I remembered it being a cone effect not a cylinder effect.

So I changed the target from originating at Sugua, to the back wall of the chasm, which went out 40 feet, hitting everyone on top of the ledge, and killing a pink mite.

-Posted with Wayfinder


I know Morgrym is away for a few days, what about Donovan?

Waiting on him and Khargol to take their turns. I'm fairly certain Donovan is going to channel, but figure id wait a while.

-Posted with Wayfinder


Male Human Cleric (Crusader) of Iomedae 12 | 79/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 2/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | bless, bless weapon, freedom of movement, greater heroism, shield of faith

Was just waiting for my turn order to come up. :D


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Legit. ^


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Posting now; apologies. After work I had to go straight to church for our Easter drama's dress rehearsal.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

I have family visiting this weekend for Easter, I understand the sentiment.

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