Talgoren

Alphonse Calderon's page

172 posts. Alias of A_psychic_rat.


Race

Aasimar

Classes/Levels

Sorcerer (Celestial:Empyreal) 4 | HP 22/22 | AC 16 T 12 FF 14 | Fort +3 Ref +3 Will +8 | CMD 13 | Init +2 | Perception +13

Gender

Male

Alignment

NG

About Alphonse Calderon

LG Medium Outsider (Native, Aasimar)
Sorcerer (Celestial:Empyreal) 3
Init +2 Senses: darkvison 60 ft
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Defense
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AC 16, Touch 12, Flat-footed 14 (+4 armor, +2 dex)
Hp 22 (4d6 +4)
Fort +3 Ref +3 Will +8
Resistances: 5 cold, 5 acid, 5 electricity

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Offence
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Speed 30ft
Melee Cold iron Longspear +2 (1d8)
Spells Caster level 3
----Level 0 spells---- 6 known, unlimited uses, DC14
Ghost sound: make a group of sounds but cannot make intelligible speech
Detect magic:detect magical aura's after rounds of concentration
Ray of frost: ranged touch, 1d3 +1 cold damage
Prestidigitation:various effects, read spell
Message:whisper messages at a distance
Mending:Make minor repairs on an object

----Level 1 spells---- 3 known + 1 bloodline, 7 usues per day, DC15
Shield: +4 shield bonus to AC and blocks magic missiles
Ear-Piercing Scream: 1d6 per 2 caster levels (max 5d6) and dazes target, save for half and no daze
Bless(Bloodline spell):Aoe Buff spell +1 to attack
Magic Missile: 1d4+1 per 2 caster levels (max 5d4+5)

----Level 2 spells---- 1 known, 4 uses per day, DC16
Burst of radiance: blind for 1d4 round, fort save to be dazzled for 1d4 rounds instead. if evil also do 1d4 per level (max5d4) no matter what

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Stats
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Str 10 Dex 14 Con 12 Int 14 Wis 18 Cha 10
Base: attack +2 cmb +4 cmd 13
Feats: Light armor proficiency, Arcane armor training
Languages: Common, Celestial, Draconic, Elven
SQ: Celestial resistance, Skilled (Diplomacy, Perception), SLA (Daylight) 1/day
Class features: Bloodline power (Heavenly fire), cantrips, Eschew materials
Traits: Seeker, Rostlander

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Specail Qualities:
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Celestial resistances: resistance 5 cold, acid and electricity
Seeker: +1 to perception and perception is always a class skill
Rostlander: +1 on all fort saves
Skilled (Diplomacy, Perception): +2 bonus to diplomacy and perception
Spell-like ability(Daylight): 1/day cast daylight caster level equal to total class levels
Bloodline power (Heavenly fire): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Cantrips: Cast any known level 0 spell as many times a day as you please
Eschew materials: Ignore items required for spell casting up to a cost of 1 gp

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Skills: 2x4 ranks from level, 2x4 rank from int, 1x4 rank from FCB total 20 ranks
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*Armor Check penalty -0
Acrobatics* +2
Appraise +2
Bluff +0
Climb* +0
Craft +2
Diplomacy +2
Disguise +0
Escape artist* +2
Fly* +9 (4 rank)
Heal +10 (1 rank)
Intimidate +0
Knowledge (arcana) +9 (4 rank)
Perception +13 (4 rank)
Perform +0
Ride* +2
Sense motive +5 (1 rank)
Spellcraft +8 (3 rank)
Stealth* +4 (2 rank)
Survival +8 (1 rank)
Swim* +0

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Equipment
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Mithril Chain shirt +4 AC +6 max dex -0 Armor Check penalty 10% ASF 1100 gp 10 lbs
Cold iron Longspear 1d8 x3 10 gp 9 lbs
Sorcerer's kit 8 gp, 14 lbs
-Backpack
-Bedroll
-Belt pouch
-Flint and steel
-Iron pot
-Mess kit
-Soap
-Trail rations (5)
-Waterskin
total weight: 27 lbs (light load)
remaining gold: 987 gp