
Sugua Bran't |

Well was there any revelations you wished to also take at this level as Extra Revelation is a choice. Another could be abundant revelation if a particularly good ability has times per day you wished to use more. Toughness is also a good feat for Durielle to make up for her lack of con. I could give more suggestions but I must ask what you envision for her to give a more accurate amount of advice.

Clousuk Sootscale |

Toughness would help offset your low hit points, but I could understand that fluff-wise it wouldn't make much sense given the nature of Durielle's curse. Prophetic Visionary seems it would be flavorful.
Edit: Whoops, nevermind. The seer mystery you get at level 3 is strictly better than Prophetic Visionary. @_@
Edit 2: I've forgotten how lackluster 1st level cleric/oracle spells are for dedicated divine casters. Protection from evil maybe?

Khargol Uzgurn |

Embrace Destiny seems like a pretty flavorful spell for the kind of character Durielle is. If we have any morale bonuses used by group members, Moment of Greatness could work to enhance that. Shield of Faith is a good defensive spell.

Alphonse Calderon |

New Level: Sorcerer 3
HP: +5 (4 + 1 CON)
Saves: +1 Ref, +1 Fort
Skills:+5 ranks (4 + 1 FC)
+1 Know (Arcana)
+1 Fly
+1 Perception
+1 Spellcraft
+1 Heal
Feat Gained: Arcane Armor training
Ability Gained:Bloodline spell (bless), Celestial resistances
i still eed to pick a spell, for long range i could go for magic missile, i coulde get thunderstomp, looks fun to ranged trip people for khargol and sugua to run up and swords in the face. what do you people think
edit:wrong feet :P was doing it withought looking at the books

BigP4nda |
@Alphonse i actually have both of those spells. I am unsure which direction you are going with your spells, I know you have a very limited number you can get so you must be careful what you choose, if you have the room for some buff spells Longarm or Infernal Healing would work nicely.
TBH magic missile is one of those spells that just seems weird to not have...
MAN I wish the celestial bloodline gave you Searing Light

Durielle Omenstar |

Thank you all for your suggestions. I find it pretty amusing that almost all of your suggestions were exactly the feats/spells that had been more or less at the top of my own evaluations for both thematic and/or utility purpose. As at least one of you asked about the direction I am thinking about, my goal has always been to make Durielle a very prophecy/divination oriented spellcaster, choosing spells that intentionally support the idea of providing guidance and otherwise can be reflavored to indicate time manipulation. Of course, I don't want to completely handicap the party if taking a specific spell or feat would be the obvious choice for her and then not take it strictly to keep her "theme" intact. I am pretty sure I can find an RP reason for anything.
Regarding feats:
- Sugua Bran't wrote:
Well was there any revelations you wished to also take at this level as Extra Revelation is a choice. Another could be abundant revelation if a particularly good ability has times per day you wished to use more. Toughness is also a good feat for Durielle to make up for her lack of con. I could give more suggestions but I must ask what you envision for her to give a more accurate amount of advice.
- Clousuk Sootscale wrote:
Toughness would help offset your low hit points, but I could understand that fluff-wise it wouldn't make much sense given the nature of Durielle's curse. Prophetic Visionary seems it would be flavorful.
Edit: Whoops, nevermind. The seer mystery you get at level 3 is strictly better than Prophetic Visionary. @_@
There are other revelations I wouldn't mind taking, but I am not sure if I should ignore some other feats such as Toughness or maybe even some weapon training as I should have other chances to get the revelations I believe.
Specifically about Toughness, while thematically it does appear to be counter-intuitive to her design, the effects of the feat could simply be explained as her wasting condition improving her threshold of pain or just a general increase in her endurance after all the tramping through the wilderness the party has been doing.
And yes, I agree the Gift of Prophecy is superior to Prophetic Visionary. Taking Abundant Revelation and increasing the GoP per day would be better—something I realized as I considered taking PV as a back-up initially.
Regarding Spells:
- Clousuk Sootscale wrote:
Edit 2: I've forgotten how lackluster 1st level cleric/oracle spells are for dedicated divine casters. Protection from evil maybe?
- Khargol Uzgurn wrote:
Embrace Destiny seems like a pretty flavorful spell for the kind of character Durielle is. If we have any morale bonuses used by group members, Moment of Greatness could work to enhance that. Shield of Faith is a good defensive spell.
Durielle actually already knows MoG. She has even cast it! ;-)
Embrace destiny did look pretty interesting for theme. How does anyone feel about lucky number? I have also even given thought to a thematic way of explaining burning disarm or magic stone, but not sure if those will always remain useful.
Your additional thoughts are welcome.

Donovan of Restov |

I am looking for advice on which 1st level spell and which feat I should take with Durielle. Any suggestions?
Extra Revelation is a good choice, I second that suggestion, though since you already have it you might wind up in the territory of exhausting all of your good choices. You might get some utility out of a metamagic feat like Extend Spell, though if you are planning on doing metamagic regularly on one specific spell it may be better to save your pennies for a metamagic rod. Still, Reach Spell could also give you some clutch healing ability, as you could cast cure light wounds out to Close range (25' + 5'/2 levels) as a 2nd-level spell. Combat Casting would also improve your ability to cast while threatened.
I don't know if you meet the minimum requirements but Divine Protection is interesting and could pay some dividends at higher levels as we start facing more spell-using enemies.
You might also consider War Blessing, which gives you two picks from the warpriest list and the ability to use them twice per day (total, in any combination of 2x one or 1x of each). This could give you -- for instance -- the minor Healing blessing from the warpriest:
Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.
Not bad when you absolutely have to get one of the fighters topped off in the middle of a fight.
Or:
Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you're otherwise unable to take actions, but not if you're unconscious.
A great get-out-of-dodge trick to avoid things like entangle, hold person, black tentacles, etc.

Alphonse Calderon |

gotta ask, whats the prevalence of armed enemies in this AP? cuz im looking at burning disarm and it looks like a loose loose for an armed opponent one casts it on, either disarmed or take damage. i like the looks of that but it does require armed opponents

Durielle Omenstar |

As the silence grows, I will echo Sugua's question from the the gameplay: Are we waiting on DM Tuyena, or is DM Tuyena waiting on us?

Vladimir Ducheski |

As far as I know, we are waiting on DM Tuyena. We have stated our intentions to return to Oleg's. I am not assuming we make it there unmolested, nor have I seen confirmation that we made it back.

Sugua Bran't |

Ah Durielle was there something in the gameplay thread you mentioned or was it in PM? I was sorta confused when you said RP. I know Sugua wasnt waiting on you because in your post you preemptively mentioned thanking the person from letting you drop. Which reminds me I forgot to mention that the words you said were akin to 'So kind' if that is fine with you.
Now on to spells and whatnot I'm sure it has crossed your mind but Bless would obviously be a good choice and make sense as far as flavor for you. It would also do the job of freeing up Donovan for other possible spell choices as you could do so multiple times if needed. Burning disarm, while a good spell and likely to be used, also has an issue. We are likely to run into bandits/humanoids and whatnot that use weapons but it does no mean those weapons will be metal. Worse SOME humanoid creatures you fight you would RATHER they use the weapon than alternative means. Remove Sickness can work like Durielle absorbing the sickness into herself, Shield of Faith and Stunning barrier can be her influencing probability. Sanctuary is also a good one. As well as Embrace Destiny.
Alphonse, I understand you are trying to pick something that isnt just damage but you must remember... you are currently unable to deal with things with your current docket and more prevalent nothing at range reliably, therefore magic missile is much a fix and necessity for your current time. Until you can get things like Burst of Radiance and whatnot this will be your bread and butter.

Durielle Omenstar |

Ah Durielle was there something in the gameplay thread you mentioned or was it in PM? I was sorta confused when you said RP. I know Sugua wasnt waiting on you because in your post you preemptively mentioned thanking the person from letting you drop. Which reminds me I forgot to mention that the words you said were akin to 'So kind' if that is fine with you.
I had PM'd DM Tuyena about a possible RP scene, but I admit I had thought I would have heard a more clear affirmative from him a while gone by, so the silence is enough to make me want to just skip it as everyone seems to be waiting.
Now on to spells and whatnot I'm sure it has crossed your mind but Bless would obviously be a good choice and make sense as far as flavor for you. It would also do the job of freeing up Donovan for other possible spell choices as you could do so multiple times if needed. Burning disarm, while a good spell and likely to be used, also has an issue. We are likely to run into bandits/humanoids and whatnot that use weapons but it does no mean those weapons will be metal. Worse SOME humanoid creatures you fight you would RATHER they use the weapon than alternative means. Remove Sickness can work like Durielle absorbing the sickness into herself, Shield of Faith and Stunning barrier can be her influencing probability. Sanctuary is also a good one. As well as Embrace Destiny.
Actually, I hadn't really thought about bless. If it isn't too much overlap, I can certainly think about that one. And yeah, burning disarm sounds good on paper, but in a wilderness setting, it does seem likely to be less useful.

Gonzo the Magnificent |

Also I already have burning disarm. The more I play the more I wish i made him an arcanist, but the fire jet is cool. I'm not sure what DMT's policy on retraining is. An AP like this is sure to have enough down time. Gonzo would still have the same spells in his spellbook but I like the concept of spells prepared the arcanist gives, also a huge fan of the quick study arcane exploit.
DMT I would like your affirmation/suggestion about retraining Gonzo into an arcanist.
EDIT: also would you all rather I put my spellbook up on my profile?
-Posted with Wayfinder

Alphonse Calderon |

well magic missile will be my decision, your right in saying i needs some bread and butter damage. i can always swap lower level spells for stuff down the road too after all
also i have bless as my bloodline provides it so i can free Donovan up as well, but the more the merrier if Durielle wants to take it as well

Donovan of Restov |

well magic missile will be my decision, your right in saying i needs some bread and butter damage. i can always swap lower level spells for stuff down the road too after all
also i have bless as my bloodline provides it so i can free Donovan up as well, but the more the merrier if Durielle wants to take it as well
A round that I'm not casting bless is basically a round that I'm channeling, since I'm primarily here for the buffs and heals. Up to you!

Durielle Omenstar |

No problem on the RP thing, DM Tuyena.
I'm thinking shield of faith would be good as it will improve over time as well as being shareable since it's not range of personal. I am willing to triple up on bless if you all think that would be the better move, however.
I suppose I will forego Toughness for know and take Extra Revelation to get Time Flicker.
Anyone think this is just too crazy, or am I making solid choices?

Durielle Omenstar |

New Level: Oracle 3
HP: +4 (5-1 Con)
Saves: +1 Fort, +1 Ref
Skills: +6 ranks (4+2 Int)
+2 Heal
+1 Know (Arcana)
+1 Know (History)
+1 Know (Planes)
+1 Know (Religion)
Spell gained: shield of faith, +1x1/per day
Feat Gained: Extra Revelation (Time Flicker)
Oracle Revelation Gained: Gift of Prophecy

DM Tuyena |

I think your choices look solid Durielle, Time has some nifty things in it that you'll always tend to want, so the Extra Revelations you're taking now shouldn't hurt your choices later (Which is the main concern as some mysteries are very light on useful revelations) as Time Sight, Temporal Celerity, Time Rewind and Time Hop are all winners.

Durielle Omenstar |

Oops, my HP calculation forgot to include my favored class bonus +1. The total should have been +5 after all the math.
Thanks, DM Tuyena.
Edit: It should be noted that technically a Seer does not get a 1st and 3rd level Revelation choice as Natural Divination and Gift of Prophecy are forced on the AT. So to even "keep up" with the Time mystery choices, I have to use ER. ;-)

Durielle Omenstar |

While I understand DM Tuyena has experienced some RL delays in posting, we can all still keep up our post count requirements with some RP, guys. :-)
I'm not trying to be pushy, I just like posting. I probably refresh my forum list like every 15 minutes, lol.

Durielle Omenstar |

If this was just a random campfire, I'm sure Durielle could easily make conversation. This time she's busy with something. There are people with whom she can interact if they choose to do so.
If you don't think Sugua has anything special to do or say, I don't blame you. I myself have had moments like that in this game as well. I just want to try and keep the momentum up if I can help in any way.

Sugua Bran't |

You misunderstand, Sugua ALWAYS has something to say or do, He is literally just choosing not to. And he isnt exactly the most welcoming outside of combat. He has paid attention, and doesnt really feel like hearing some lip over something he says or does because right now it isnt life or death important. So if he is stimulated he will speak back otherwise it is as above.

Alphonse Calderon |

Trading post massacre loot decision:
8x Studded Leather 100g
8x Short Swords 40g
7x Short Bows 105g + Kargols bow 15g
Masterwork +2 Composite Longbow 300g (Khargol)
240 arrows 6g
27gp
Individual take from this pot is 72.25g (74.125 from
khargols bow)
300-72.25 =227.75
or 300 -74.125 =225.875
-------------------
Creepy Kobold carnage
7x small longbows 32.5g x 7 = 262.5g
7x small short swords 5g x 7 = 35g
4x small spears 0.5g x 4 = 2g
a small quarterstaff 0g
11x small hide leather armor 7.5g x 11 = 82.5g
17x small javelins 0.5g x 17 = 8.5g
total gold per person from this loot pile is 48.8125
---------------
Murky Mite murder
Small Masterwork Glaive 308g
Small Dagger x6 2g x 6 = 12g
Small Chain Shirt x6 100g x 6 = 600g
Small Morningstar 8g
A golden kobold idol (no worth? it was given strait to our
kobold friend so i dont know what to do with this)
928g / 8 = 116g
-----------------
ye olde chest o gold
6500g / 8 = 812.5g
74.125+48.8125+116+812.5=1,051.4375
------------------------
ok correct me if i missed anything, i went back and looked but i dont think the monks gave us any loot but i might have missed that cuz derp. but if my math is right party should have about that much gold each? cept maybe Ghonzo and classuk if some of that was added in character creation.
Anyone spot any problems with my math?

Khargol Uzgurn |

Just wanted to say that I'm sorry for my absence for the last day-and-a-half or so. I've had some heavy things going on irl that have kept me pretty distracted and burdened. I'm going to try and keep up, but my posting might be a bit sparse for the next few days; if me not posting quickly would hold the group up, please feel free to bot me, Tuyena.

Alphonse Calderon |

edit to above:
Murky Mite murder
Small Masterwork Glaive 154g
Small Dagger x6 1g x 6 = 6g
Small Chain Shirt x6 50g x 6 = 300g
Small Morningstar 4g
A golden kobold idol (no worth? it was given strait to our
kobold friend so i dont know what to do with this)
464g / 8 = 58g
forgot to sell at half price :P
new total should be 993.4375

Donovan of Restov |

Just wanted to say that I'm sorry for my absence for the last day-and-a-half or so. I've had some heavy things going on irl that have kept me pretty distracted and burdened. I'm going to try and keep up, but my posting might be a bit sparse for the next few days; if me not posting quickly would hold the group up, please feel free to bot me, Tuyena.
Hope things look up for ya soon.

Durielle Omenstar |

I will also add my hope for your speedy return to life normalcy, Khargol.
I will be the first to admit, I am pretty equip illiterate. Given our current wealth, does anyone have any suggestions for what additional equip I should order for Durielle? Or should I save my pennies for a something more expensive like a meta rod later on?

Alphonse Calderon |

well im not really sure as to the spending habits of casters, i dont play them all too often, im still around 100g away from getting my mithril chain shirt. im open to suggestions too. perhaps getting a ranged weapon on myself like a crossbow for those times i dont need to or have no good options for spending spells.
anyone have some suggestions for me either? i dont think leather armor will be enough of a boost to be worth my time at the moment so no armor as of yet but the weapon sounds like i good idea

Sugua Bran't |

For Spont casters it tends to be Spell pages to increase your repertoire, a light crossbow, or masterwork weapon if you are gong for that. Otherwise, yes you save your money, because unlike Martials.. you dont need much loot to function if at all. So it tends to be on things like... Stat headbands or perhaps a scroll or two.

Clousuk Sootscale |

I second the Lesser Stick of Healing.
As for myself DM, unless I am reading into something wrong, once Clousuk hits level 5, he gets an arcane bonded weapon. Since bonded items are always considered masterwork, does that mean he gets a free masterwork rapier (or that his current one magically becomes one)?
If so, I'd just save myself the 300-something gold.

Durielle Omenstar |

To clarify, a page of spell knowledge is like having a permanent scroll, correct?
I honestly didn't even know these existed. O_o
Is this something of which I could collect multiples, so as a spontaneous caster I would have a "spellbook" or several pages of spell knowledge that I can put in a three-ring binder or something?

Sugua Bran't |

Yes basically.
And Any scroll of qa spell that relies on a caster level that is not a buff is generally bad.
A wand of CLW is nice though its iffy whether it will be used all that much SPECIFICALLY in Kingmaker.

Gonzo the Magnificent |

Page of Spell Knowledge is definitely something Gonzo would create. He couldn't use it, but he could make them for the party or to sell.
Gonzo will spend some time and gold to work on Scrolls as he gets better. Also looking into an amulet of natural armor, so I will be saving up for that.
I think the wand of CLW should be a pooled purchase from everyone, and either Durielle or Donovan should carry it. Since we really only need one for the party.

Sugua Bran't |

Like I said normally I would say yes, but that is only useful in one application, the prolonging of exploration/Dungeon Delving.. the issue is that 90% of the time.. we have,, one - two adventures a day and in most we were pretty much full health or had spells to spare for said healing. If we pool it it would be like 100gold a person.

Donovan of Restov |

Page of Spell Knowledge is definitely something Gonzo would create. He couldn't use it, but he could make them for the party or to sell.
Gonzo will spend some time and gold to work on Scrolls as he gets better. Also looking into an amulet of natural armor, so I will be saving up for that.
I think the wand of CLW should be a pooled purchase from everyone, and either Durielle or Donovan should carry it. Since we really only need one for the party.
Keep in mind the construction requirements for a page of spell knowledge: Craft Wondrous Item, creator must be able to cast the spell contained in the page
You can get around this if you have a really great Spellcraft total, of course.

Gonzo the Magnificent |

I want to scribe scrolls over the next few days:
I want to replenish the scrolls I have used:
2 scrolls of Protection against Evil (25gp)
1 scroll of Shield (12.5gp)
and I would like to make the following:
5x Scroll of Mage Armor (12.5 per scroll)
5x Scroll of Enlarge Person (12.5 per scroll)
5x Scroll of Fox's Cunning (75 per scroll)
This is what I will be working on over the course of our travels changing slightly as we level.
Today I am going to scribe a Scroll of Shield
I will go ahead and spend the gold to obtain the materials needed throughout the month:
13x12.5+5x75=537.5
This covers 13 lvl 1 scrolls and 5 lvl 2
I have 881gp, 4sp, 5cp
-537gp, 5sp
=343gp, 9sp, 5cp
Cost of wand of CLW=750/8=93.75gp
Cost of antiplague=50gp
After the cost of the wand I have: 200gp, 2sp

Gonzo the Magnificent |

Like I said normally I would say yes, but that is only useful in one application, the prolonging of exploration/Dungeon Delving.. the issue is that 90% of the time.. we have,, one - two adventures a day and in most we were pretty much full health or had spells to spare for said healing. If we pool it it would be like 100gold a person.
Having the wand would allow us to save our spells for other uses, especially for spontaneous casters, or emergency healing should we need it. Using the wand frees up the ability to cast other healing spells such as remove curse or lesser restoration. A wand of cure anything is and always will be one of the most applicable items for any party.