| Sugua Bran't |
Unless you missed this Durielle, a Glaive is a reach weapon.. with 10 ft reach. In your current space if you were to cast without doing so defensively there is a definite chance of you be hit.. and possibly crit.. and killed.
A good note though.. Khargol still has his guidance because he didnt use it before.
| Clousuk Sootscale |
Wow, I was gonna argue that she was actually 15 feet away and therefore wouldn't threaten, but a quick FAQ check says otherwise. The devs took their sweet time with that errata - it was only just addressed this past December. I guess they couldn't make up their minds since this was apparently a thing at some point. @_@
| Sugua Bran't |
Yeah I check my stuff thoroughly.. before it wasnt an issue but then the fact you could abuse a reach weapon's range and travel along the diagonals to bypass the reach it eventually got fixed. IE reach weapons have... reach.
| BigP4nda |
First off, i was at work all day today and second I had asked for sugua to move so I could move where he was an cast burning hands to hit all of the mites but i never got any kind of response.... At all.
For future reference, i work 50+ hours a week. Usually my shifts run 8-12 hours and I simply cannot post during my shift, i post at night and in the morning. I would like to be allowed time to make a post before making my turn for me, i understand if it is necessary to continue the game but I never go a day without posting. I literally am on the forums every single day, therefor there should never be a reason to skip me. I cannot help my work schedule and feel i should not be penalized for that. And would kindly ask that we work as a team and when somebody promotes a strategy it does not get ignored.
| DM Tuyena |
Sugua is currently staggered, if he uses a move action, he can't attack.
Also, didn't your plan rely on moving to where Sugua was before he took his turn? If so then that plan got thrown out the window once the Mite got where he is.
If you wanted to cast Burning Hands instead that's fine but it would require you to make a concentration check.
Also, unfortunately, the nature of this game was announced from the beginning, if your job keeps you from posting I cannot ask seven other people to wait. The goal of this game has always been to be active. I'm not sure how to help you here.
-Posted with Wayfinder
| Gonzo the Magnificent |
And I can meet those requirements, but if I haven't posted for a while, it is most likely because I can't get to my phone or computer, in other words I am probably working my butt off making pizzas and managing the store. Almost all of the time I am not at work is spent working on Pathfinder, including posting in the games I am active in, which is plenty of time to stay active in any campaign, I just don't have the luxury to check every couple of hours.
| Durielle Omenstar |
Failing a defensive cast doesn't provoke Durielle, you just lose the spell. Also guidance is a 0 level spell, the DC would be 15.
Ah! I was thinking of a different system with a similar mechanic, but the roll is just to indicate the success or failure of the defense and not the action. Got it confused. Sorry.
| Sugua Bran't |
Khargol's attack DOES get a -4 for soft cover sadly.. that may or may not hit because of that.. reach weapons are weird like that. He may instead want to move in such a way that he is not attacking through any allies to the Tick.
| Sugua Bran't |
You never took the -8 I assumed you kept up on your HPso it would have been 11+4-8 and then instead of the -8 and subsequent heal it wasnt because you didnt get smack, Donovan was not behind.
| Donovan of Restov |
The trickier part is going to be getting Gonzo through the disease from the tick bite, then regaining his ability damage!
| Khargol Uzgurn |
Want to get some input from the group on where I should take Khargol...assuming he survives that long, I'm going to rebuild the character into a range-focused inquisitor. Until then, however, I'm not sure if taking him in that direction right now is the best idea, as it may spread the character too thin and make him where he can't accomplish anything with great efficiency.
For example, I was thinking about taking PBS for the level three feat, but with a better melee attack than ranged attack right now, taking that feat would be less than optimal for the present build of the character. That being said, it seems to make sense to me from a character perspective, given the direction he wants to move himself in.
Right now I'm mainly looking for some feedback from other group members, and Tuyena too, of course, on whether it would be better to continue with Khargol as he was originally built for now, then change him later, or go ahead and start taking him in the new direction now.
| DM Tuyena |
Because Arcane Archer is a walking Arrow of Silence, or Anti-magic field and not much else.
Either 1) You will miss the target and do no damage.
2) You will hit the target, half the time at a lower range than you would have had access to using the spell regularly, and do no more damage with the spell than had you just cast it in the first place.
or 3) Not have access to a critical spell that you otherwise would have had and die, or cause a TPK.
Arcane Archer has serious problems, and even with a high degree of system mastery, which it what it requires to not be a drag on the party, it's only moderately useful and pales in comparison to a standard Wizard.
It's a cool concept I'll grant you, but until Paizo revisits the class, if they ever do, its very much in rogue territory.
| Clousuk Sootscale |
Not sure if I can recommend it, Khargol. Your damage would be decent once you got a composite bow, but with a Dex of 12 and 3/4 BAB, you would have a hard time hitting things. Qualifying for Rapid Shot would require you to use your 4th level ability score increase on Dex, or somehow get a belt somewhere down the line. It's a feat intensive occupation, and you're pretty starved for feats.
| DM Tuyena |
Want to get some input from the group on where I should take Khargol...assuming he survives that long, I'm going to rebuild the character into a range-focused inquisitor. Until then, however, I'm not sure if taking him in that direction right now is the best idea, as it may spread the character too thin and make him where he can't accomplish anything with great efficiency.
For example, I was thinking about taking PBS for the level three feat, but with a better melee attack than ranged attack right now, taking that feat would be less than optimal for the present build of the character. That being said, it seems to make sense to me from a character perspective, given the direction he wants to move himself in.
Right now I'm mainly looking for some feedback from other group members, and Tuyena too, of course, on whether it would be better to continue with Khargol as he was originally built for now, then change him later, or go ahead and start taking him in the new direction now.
Clousuk is correct, the path is too feat intensive and your stats are currently too misaligned to perform it now. Wait until you get some rest and relaxation before building towards it.
You've been hitting recently, I see you've atoned for your RNG sins. I think I would consider the likes of Weapon Focus or Judgement Surge for now.
Edit: Normally I would throw power attack in that mix too, but given your past rolls I might be hesitant to lower my attack.
Edit 2: That said too, Divine Power is a thing. Which by the way, I think you spent 2? Rounds at the bottom of the ladder in the Mite Fight, good time to cast spells to buff yourself.
| Clousuk Sootscale |
Picking up Weapon Focus (rapier). In the end, I guess just continuing to level up in bard will be for the best. I guess I'll have to wait till level 5 for Fencing Grace, if I make it that long. Feats like Lingering Performance will probably have to wait for even further down the line.
On the upside, between Fencing Grace, the 4th level increase to Dex, inspire courage +2, and the masterwork arcane bonded rapier at level 5, Clousuk's to-hit and damage will eventually be pretty decent.
| DM Tuyena |
I don't necessarily think going fighter here is a bad choice Clousuk, as the game of Kingmaker takes place over several years you get some downtime to go back to bard at the end of book 1 and the party doesn't lose any power as a result until that point.
It is of course 100% your choice, but it would make you a lot stronger right now, though it's true by lvl 5 you'd be better as a pure bard.
| Gonzo the Magnificent |
Well Gonzo will be getting Scorching Ray, and also will be picking up craft wand. Anytime we can get downtime I would like to work on a wand of scorching ray.
Will we be getting downtime soon? It would take 5 days of uninterrupted time, or 10-20 days travelling. I would also need to raise 2250gp :\ how will I do that I wonder?
| Donovan of Restov |
Craft Wand is minimum caster level 5.
| Sugua Bran't |
Donovan is correct you cannot take that feat. As far as Khargol I would assume you get to move your stats around to change your character to fit the role as well as feats.. Because currently Ranged combat is not something you really do. Albeit for archer you need both Strength and Dexterity at no point should str be more than +2 higher than your dex score.
| Sugua Bran't |
Level 3
Gained 9 HP
+1 Bab
+1 to Will
FC = 3/6 of a Slayer Talent
6 Skill points
- 1 into Intimidate
- 1 into Knowledge Local
- 3 into Knowledge Religion
- 1 into Perception
Gained Feat : Deific Obedience
Gained Ability : Sneak Attack +1d6
Gained More Badassness.
| Gonzo the Magnificent |
Well then. Could'v sworn it was caster level 3rd. Oh well I guess that'll have to wait then. I just stick with scrolls for now. I think I might go with weapon focus (ray) then
-Posted with Wayfinder
| Clousuk Sootscale |
Ended up statting both of them out, for the sake of comparison.
CN Small humanoid (reptilian)
Init +4; Perception +6, low-light vision
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size)
HP 24 (3d8+6)
Fort +2, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +7 (1d4-1/18-20)
Melee dagger +6 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Bard Spells Known (CL 3rd, concentration +6)
1st (4/day)-cure light wounds, grease (DC 12), liberating command, saving finale
0 (at will)-detect magic, light, mage hand, message, prestidigitation, read magic
Special Attacks bardic performance 9/day
--------------------
Statistics
--------------------
Str 8, Dex 17, Con 12, Int 12, Wis 10, Cha 13
Base Atk +2; CMB +0; CMD 13
Languages Common, Draconic
--------------------
Feats
--------------------
Arcane Strike
Weapon Finesse
Combat Casting
Weapon Focus (rapier)
--------------------
Traits and Drawbacks
--------------------
Reactionary - +2 racial bonus on initiative checks
Sneaky Swimmer - Can hold breath underwater for 1 additional round, and gains a +2 on Stealth checks made in swamps and underwater environments
--------------------
Skills
--------------------
Acrobatics +3
Appraise +1
Bluff +1
Climb -1
Craft +1
Diplomacy +1
Disguise +1
Escape Artist +9[3]
Intimidate +6[2]
Knowledge (arcana) +7[3]
Knowledge (dungeoneering) +5[1]
Linguistics +1
Perception +6[3]
Perform (oratory) +7[3]
Profession +0
Sense Motive +0
Sleight of Hand +2
Spellcraft +7[3]
Stealth +15[3]
Use Magic Device +1
--------------------
Gear
--------------------
chain shirt
rapier
dagger
light crossbow
crossbow bolts (17)
traveler's outfit
mwk backpack
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
journal
mess kit
mirror
rope
soap
torches (10)
trail rations (5 days)
waterskin
7 gp
--------------------
Special Abilities
--------------------
Armor Kobolds gain a +1 natural armor bonus.
Day Raider Does not have light sensitivity, but has low-light vision instead of darkvision.
Spellcaster Sneak +2 racial bonus on Stealth checks and can once a day gain the benefits of the Silent Spell feat for a spell cast.
Rallying Cry (Su) Makes an Intimidate check each round; allies within 30 feet can substitute this check for their saving throw against fear and despair effects. Those already affected by fear and despair effects can use the check result as a new save.
Distraction (Su) Makes a Performance (oratory) check each round; allies within 30 feet can substitute this check for their saving throw against illusion (figment) and illusion (pattern) effects if it is higher. Those already affected by non-instantaneous illusion (figment) and illusion (pattern) effects can use the check result as a new save.
Fascinate (Su) Can fascinate up to two targets within 90 feet (DC 14). Targets sit quietly and listen to performance, while taking a -4 penalty to skill checks made as reactions (i.e. Perception).
Inspire Courage (Su) Allies that can perceive performance receive a +1 competence bonus to attack and weapon damage rolls, and a +1 morale bonus to saving throws against charm and fear effects.
Inspire Competence (Su) Can use performance to grant an ally within 30 feet a +2 competence bonus on skill checks with a particular skill.
--------------------
Backstory
--------------------
A diplomat and trained speaker for the Sootscale tribe. His role was chosen for him the moment he was born, as it was determined that he was not of the warrior stock. There was magic in his blood nonetheless, magic that gave his words power. Out of necessity, knowledge of the common tongue was practically driven into his skull, so that he could properly communicate with the big people. As more and more humans that coveted the Stolen Lands arrived, the need for a negotiator arose. Chief Sootscale all but tossed Clousuk out into the world, telling him to solve their dilemma. As it would turn out, bandits had little interest in diplomacy. More than once Clousuk was caught or nearly killed, but each time he would escape with his hide intact. He was eventually forced to return to his chief to report his humiliating failure; fortunately, by the time he had, there were pressing matters on the Sootscale’s mind.
CN Small humanoid (reptilian)
Init +4; Perception +5, low-light vision
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size)
HP 24 (2d8+1d10+5)
Fort +3, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +7 (1d4+3/18-20)
Melee dagger +6 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Bard Spells Known (CL 2nd, concentration +5)
1st (3/day)-cure light wounds, grease (DC 12), liberating command
0 (at will)-detect magic, light, mage hand, message, prestidigitation
Special Attacks bardic performance 7/day
--------------------
Statistics
--------------------
Str 8, Dex 17, Con 12, Int 12, Wis 10, Cha 13
Base Atk +2; CMB +0; CMD 13
Languages Common, Draconic
--------------------
Feats
--------------------
Arcane Strike
Weapon Finesse
Combat Casting
Weapon Focus (rapier)
Fencing Grace
--------------------
Traits and Drawbacks
--------------------
Reactionary - +2 racial bonus on initiative checks
Sneaky Swimmer - Can hold breath underwater for 1 additional round, and gains a +2 on Stealth checks made in swamps and underwater environments
--------------------
Skills
--------------------
Acrobatics +3
Appraise +1
Bluff +1
Climb -1
Craft +1
Diplomacy +1
Disguise +1
Escape Artist +8[2]
Handle Animal +1
Intimidate +6[2]
Knowledge (arcana) +6[2]
Knowledge (dungeoneering) +5[1]
Linguistics +1
Perception +6[3]
Perform (oratory) +5[2]
Profession +0
Ride +3
Sense Motive +0
Sleight of Hand +2
Spellcraft +6[2]
Stealth +14[2]
Survival +0
Swim -1
Use Magic Device +1
--------------------
Gear
--------------------
chain shirt
rapier
dagger
light crossbow
crossbow bolts (17)
traveler's outfit
mwk backpack
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
journal
mess kit
mirror
rope
soap
torches (10)
trail rations (5 days)
waterskin
7 gp
--------------------
Special Abilities
--------------------
Armor Kobolds gain a +1 natural armor bonus.
Day Raider Does not have light sensitivity, but has low-light vision instead of darkvision.
Spellcaster Sneak +2 racial bonus on Stealth checks and can once a day gain the benefits of the Silent Spell feat for a spell cast.
Rallying Cry (Su) Makes an Intimidate check each round; allies within 30 feet can substitute this check for their saving throw against fear and despair effects. Those already affected by fear and despair effects can use the check result as a new save.
Distraction (Su) Makes a Performance (oratory) check each round; allies within 30 feet can substitute this check for their saving throw against illusion (figment) and illusion (pattern) effects if it is higher. Those already affected by non-instantaneous illusion (figment) and illusion (pattern) effects can use the check result as a new save.
Fascinate (Su) Can fascinate up to two targets within 90 feet (DC 14). Targets sit quietly and listen to performance, while taking a -4 penalty to skill checks made as reactions (i.e. Perception).
Inspire Courage (Su) Allies that can perceive performance receive a +1 competence bonus to attack and weapon damage rolls, and a +1 morale bonus to saving throws against charm and fear effects.
I'm thinking bard is the way to go. Retraining isn't as expensive as I feared, but I think by that time I'd rather use the gold on something else. At any rate, Clousuk should definitely "activate" once we hit level 5.
| Vladimir Ducheski |
Level 3
Gained 8 HP (6 + 1 Con + 1 FC)
+1 BAB
+1 to Reflex, Will
6 Skill points
- 1 into Intimidate
- 1 into Knowledge Local
- 1 into Acrobatics
- 1 into Sense Motive
- 1 into Diplomacy
- 1 into Linguistics (Giant)
Gained Feat : Slashing Grace
Gained Ability : Nimble +1
| Gonzo the Magnificent |
Level 3
Gained 6 HP (4 + 1 CON + 1 FC)
+1 Fort, Ref
7 Skill ranks:
2 - Diplomacy
1 - Kn(geography)
1 - Kn(history)
1 - Kn(nobility)
1 - Perception
1 - Spellcraft
Gained Feat: Spell specialization (burning arc)
Gained Ability: Deliver Touch Spells
Gained Spells: Burning Arc, Fox's Cunning
@DMT burning arc came out in a book released after the APG, which is why I believe it is not listed under the Fire arcane school spell list, would you allow me to be able to put it in my arcane school spell slot?
| Donovan of Restov |
Cleric 3
Gained 6 HP (+5, +1 Con)
+1 BAB
+1 Reflex saves
5 skill ranks:
+1 Heal
+1 Knowledge (Religion)
+1 Perception
+1 Spellcraft
+1 Swim
Gained Feat: Craft Wondrous Item
Improved Ability: Channel Energy (2d6)
Gained spells: 1 2nd level spell per day + bonus from Wisdom + domain spell
| Clousuk Sootscale |
Bard (Arcane Duelist) 3
Gained 7 HP (5 + 1 Con + 1 FC)
+1 BAB
+1 Fort
Gained 7 skill ranks
+1 Escape Artist
+1 Knowledge (arcana)
+1 Knowledge (dungeoneering)
+1 Perception
+1 Perform (oratory)
+1 Spellcraft
+1 Stealth
Gained feat: Weapon Focus (rapier)
Gained ability: Inspire Competence +2, +2 bardic performance rounds
Gained spell slots/spells known: 0-read magic, 1st-saving finale
| Khargol Uzgurn |
New Level: Inquisitor 3
HP: +7 (5 + 2 CON)
BAB: +1
Saves: +1 Ref
Skills:+7 ranks (6 + 1 FC)
+1 Know (Dungeoneering)
+1 Know (Planes)
+1 Perception
+1 Spellcraft
+2 Stealth
+1 Survival
Feat Gained: Judgement Surge
Ability Gained:Solo Tactics, Teamwork Feat (Lookout)
Spell Level Gained:1-Divine Favor
| Clousuk Sootscale |
...or we can give the extra 4gp to Clousuk to keep Chief sootscale believing we are his "slaves"
A 4 gp bribe?! Who do you think I am?!
In all seriousness, depending on how valuable the idol is (if that is something we can determine), it might be more prudent to give everybody else a larger share just to keep WBL more or less even. In character, Clousuk is not likely to care - as far as he is concerned the idol is worth more than all of it put together.