Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


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Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse studies the assembled crowd noting both the trust in the council and the rising concern over the unexplained deaths, and the fear that there may be more on the horizon.

Sense motive: 1d20 + 8 ⇒ (19) + 8 = 27

She would suggest they inspect Brevin's body first since there hadn't been time to clean him up as yet. There might be some hint as to how he died.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Very well, this may help us plan for tomorrow.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I am assuming all are on the same page and we start the investigation tonight...


LN Human Magus (Soul Forger) |HP 35/35 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | scimitar+1 +8 1d6+5/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +2 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

SM: 1d20 + 1 ⇒ (17) + 1 = 18

"I agree with King Andreas. We must move quickly. There's nothing more dangerous to a kingdom's stability than the fear of the people."


KM Handouts Narthropple Expedition

The group goes to the Shrine near the graveyard. The caretaker for the graveyard, Sam Elliot, brings you to a small room at the back of the shrine where the two bodies are. Both bodies are covered up, but the larger of the two has a clean cloth over it, while the smaller has a cloth that has red patches where the blood has seeped into the cloth.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Approaching the smaller of the two bodies, Saoirse gives the caretaker a respectful nod, before taking out a piece of parchment, which she sets respectfully beside the body.

Making an intricate arcane gesture, she hums a soft, mournful tune, a rhythm suitable for a funeral ceremony drawing to a deeply impactful close as writing begins to appear on the parchment, written by an otherworldly hand.

Cast Blood Biography

Following questions are answered:
Who are you? (The name by which the creature is most commonly known)
What are you? (Gender, race, profession/role)
How was your blood shed? (Brief outline of the events that caused its wound, to the best of the victim’s knowledge)
When was your blood shed?


Male N tiefling druid (wild whisperer) 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +3, CMD: 16 | F: +7, R: +6, W: +8 | Init: +3 | Perc: +11, SM +3 | Speed 30 ft. | Active conditions: none. | EA: Search

"Nasty business." A quick look is enough for Duzz to know he'd rather stay outside. Never fancied bodies.


KM Handouts Narthropple Expedition

Just so everyone is on the same page, it is shortly after lunch when the meeting in town happened. I do not appear to have made that understood earlier.

Saoirse removes the bloody sheet and you see a body that is ravaged.

If you went into the shrine: Heal DC 15 or Perception DC 20. Pick and roll one:
You can see that the wounds appear to be jagged and look like bite marks in many places. There are also some wounds that look more like claw marks. From the condition of the body, it looks like parts of Beven are missing where the bite marks are indicating that he was at least partially eaten.[/ooc]

[spoiler=Saoirse]
Who are you? Beven
What are you? Male, Human, shephard.
How was your blood shed? Beven finished cooking his meal as darkness fell. Shortly after he heard bleating from the animals and went to see if something was bothering the flock. He found the small flock all crowded on the far side of the corral. As he looked to see what was startling them a feral scream resounded behind him and then there was sudden pain as something sharp and strong ripped into him from behind.
When was your blood shed? Early the previous evening after sunset.

Duzz and anyone else who would avoid going into the shrine:
The small town is bustling as people come and go. You see many people watching you as they pass by, but they continue on their way. Many of them are whispering to each other as they do so.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Rillka observes Saoirse perform her ritual and says a silent prayer for the fallen. Healing is not her area of expertise, so she waits for the tall folk to learn what they can.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Heal: 1d20 + 7 ⇒ (6) + 7 = 13
Andreas forces himself to look at every detail of the remains that was Beven. His jaws clenches tight as his teeth strain at the power that is forced on them. The muscles in his arms are visibly stretched tight as the knight tries to keep calm. The anger is etched all over him from his face to his posture.
He was just a child. This should not have happened.

Blood drips from Andreas' clenched fist as he tries in vain to contain his anger.
NOOOOOOO!!!
His body shakes as the anger grows inside him.
ARRRRRGHHHH!!!
His hand comes up, fist balled and pulled back to strike out so that he may sate his anger.
I will kill whomever or whatever did this. I will KILL YOU!
...I will
...I will...
...I
The hand unclenches and drops to his side, the blood dripping freely to the ground. The shaking subsides and his body relaxes again.
You were to be safe here. To grow old and have a family. Not to die like this.
His other hand reaches up and rests against the boy's chest. The gesture is slow and gentle, a stark difference to his other hand a mere moments ago.
I am sorry.
He removes the hand and lays the hand against his own chest in the same location.
Rest and may Pharasma guide you to your rewards.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Heal (untrained/bardic knowledge): 1d20 + 2 ⇒ (8) + 2 = 10

Studying the scene, Saoirse isn't able to tell much other than the violence of the boy's death, cut as the ritual is completed, she watches as the details appear on the parchment. "He was killed from behind, violently...never had time to see what did it. But the animals did. Thier bleating drew him to look for what was disturbing them." she says, reading the mystical text.

"It happened just after sunset, might be the creature's hunting pattern."

With a sigh, she rolls her shoulders, respectfully wrapping the sheet back around the boy's corpse before stepping back. Noticing the blood drops on the floor as Sir Andreas' clenched fist shakes, but doesn't say anything.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We should look into the other victim. Perhaps there will be more details to be found there.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"The spell I used only works with blood, and it looks like the other victim has been cleaned up, though we can still see what a cursory inspection shows." Saoirse replies. "And based on what we have so far, Duzz speaking to the animals might actually reveal something about what it was that did it."


KM Handouts Narthropple Expedition

If someone wants to make look at the other body let me know and you can make the same Perception or Heal check as above.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse slowly goes through the process of unwrapping the other body, taking the time to study it carefully.

Heal (Bardic Knowledge): 1d20 + 2 ⇒ (13) + 2 = 15


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka peeks as Saoirse lifts the sheet.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

heal: 1d20 + 7 ⇒ (20) + 7 = 27
Andrea is quiet and reserved as he looks at the second body. His reaction is the same as before. A mix of anger, sorrow and a sense of failure.


KM Handouts Narthropple Expedition

Under the sheet is a body of the woman that had served many of you over the last year. The body has been cleaned and where possible it looks like the wounds were roughly stitched together to try and make her as presentable as possible. She is missing her left ear and appears to have been attack at the neck similarly to Beven.

With her wounds cleaned up and the attempts at stitching, several of you can tell that she seems to be missing portions of her internal organs. Sir Andreas seems to think that she is missing her liver, heart and several other internal organs or at least parts of the organs. Several of you can see wounds that seem to come from claws or teeth rather then forged weapons.

Saoirse:
Although the blood that was on her skin has been cleaned up, you can see dried blood beneath the stitching. If you wanted to reach past the bindings you could, but it might break them to reach the blood. Give me a dex check if you wish to try and get to blood without breaking the sutures. If you don't care you can just get to some dried blood.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse tries to get past the bandaging to some of the dried blood she notices, however whether through mischance or being a bit emotionally rattled given the circumstances, her hand slips, breaking the sutures in the process as she gets at some blood.

Dex check: 1d20 + 3 ⇒ (1) + 3 = 4


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KM Handouts Narthropple Expedition

Saoirse sticks her hand into where the liver should be and the sutures break. She has some dried blood. The caretaker gasps and stammers at seeing his rough work broken.

I am going to assume you cast the spell and give the response since you went for the blood.

Saoirse:

Who are you? Saki
What are you? Female, Human, Barmaid
How was your blood shed? Saki left work late at night. The night is bright as she walks home lighting the path for her. As she is walking down the path she hears something behind her. She starts to turn when two fury arms wrap around her from behind and a sharp pain hits the back of her neck and all goes black.
When was your blood shed? Two nights before. The same night the cattle was killed that brought Duzz.

Albert, Duzz and Jackob, the others are in the shrine for a while. Are you doing anything?


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Relaying the details after reading the words that appear as a result of her spell, Saoirse frowns as more evidence builds. "It sounds much like an animal attack, but her last memory is of arms grasping her, arms covered in fur, before the pain at the back of her neck."

"This was the same night the cattle were killed."


Male N tiefling druid (wild whisperer) 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +3, CMD: 16 | F: +7, R: +6, W: +8 | Init: +3 | Perc: +11, SM +3 | Speed 30 ft. | Active conditions: none. | EA: Search
GM_Coreyllon wrote:
Albert, Duzz and Jackob, the others are in the shrine for a while. Are you doing anything?

Basically waiting for the investigation inside the shrine to finish so we can check the animals. Could interact with Albert and Jackob for sure, but it seems they are a bit away, not sure.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

When we are all together again
Attacks occurred at night, from behind and that this thing has furry arms.
Duzz, I am to understand that you have a way with animals? The only thing left that I think will help is the livestock. They did see what happened. How do we go about finding out that information?


LN Human Magus (Soul Forger) |HP 35/35 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | scimitar+1 +8 1d6+5/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +2 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Albert is waiting while the others look and react. While he's met the two victims, he's not been here long enough to form a close relationship with them.

Albert has a look around the shrine while the others investigate the body. Maybe there's something interesting in here . . .
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Or maybe not.


KM Handouts Narthropple Expedition

Albert sees a small shrine. It has an open room and then one side room where the bodies are kept. Its clean, but sparse.


Male N tiefling druid (wild whisperer) 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +3, CMD: 16 | F: +7, R: +6, W: +8 | Init: +3 | Perc: +11, SM +3 | Speed 30 ft. | Active conditions: none. | EA: Search

"I can speak with them." Duzz confirms in his strong voice. "But it is important to remember that they are still animals and thus limited by their simple minds. Nevertheless, we should absolutely ask them."

It was nice to feel useful. Very nice.

It seems we have a plan. Duzz (preferably with the others) will seek the animals and speak to them. My speak with animals is unlimited both in duration and in uses, so I'd like to ask a good amount of animals to be sure.

Fer easy reference, here is the speak with animals spell.

You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.

To help with this, I also have Wild Empathy +5, which works as Diplomacy. Domestic animals are usually Indifferent, so I could take 10 and auto succeed in bringing them to Friendly level. Then for the questioning, I could take 10 again and get cooperation up to the point of getting them to "Reveal an unimportant secret" or "Give lengthy or complicated aid".


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Well then, let us see what we can learn from them.


birthday: 6th of Kuthona Oracle 4. Exploration: under stress Follow the Expert, Otherwise foraging. HP 35 . Initiative +1. Perception +6. AC 17. Flat AC 14 Touch AC 13 CMD20 Saves f4 r3 w7
Sir Andreas Eisfalke Von Ulm wrote:
I am assuming all are on the same page and we start the investigation tonight...

We could really use day or two of rest. I am out of spells and Albert and Von Ulm should still be quite down on hp. Von Ulm also does not have a sword if I am remembering correctly.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

It should take us a few days to return home.


KM Handouts Narthropple Expedition

You are not out of spell. You rested between the Hydra and getting back to town. You are right about the sword. It took about a day and a half of riding to make it back.

Standing outside the shrine you see the people milling about town as they go about their business. Many of them seem to be watching the group and whispering among themselves.

Sam, the caretaker, is standing by the door and seems to have heard your talk about animals. As he escorts you out of the shrine to where the rest of the group is he says, "I could show you to where the bodies were found, but I think the flock scattered. I am not sure if his family has found what's left of them yet."

Saoirse believes she knows roughly where they were found if you wish to travel without Sam as a guide.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka pulls one of the area maps from her map case.
You can show us the general area if you have business that would need your attention here. It sounds like we will need to shepherd the flock back to the family, anyway.


KM Handouts Narthropple Expedition

Sam points to somewhere along one of the paths his finger wavers a bit and then he points to some fields as well. "I am not sure exactly where on the map...but this path was were Saki was killed...somewhere around here. And Beven was found in these fields. There was quite a mess, if you look around there you can probably find it."


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Between Sam's description of the area and her own rough estimation, Saoirse leads the party to the field the flock was pasturing in, taking in the increased signs of violence as they approach.


KM Handouts Narthropple Expedition

You find your way to what you believe to be the pasture. A quick glance at the area shows that a small corral is partially destroyed. Inside the ground is torn up and bloodied. Chunks of viscera litter the ground with flies and other bugs buzzing around them. Saoirse also quickly spots a bloody section of ground not far from the corral which she believes is where Beven was slain based on her spell.

If you have track you can give me a check. If you wish to try something else, let me know.


Male N tiefling druid (wild whisperer) 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +3, CMD: 16 | F: +7, R: +6, W: +8 | Init: +3 | Perc: +11, SM +3 | Speed 30 ft. | Active conditions: none. | EA: Search

As they live the confines of the town, Duzz excuses himself as he goes fetching his mount, a majestic elk. Perched on its horns, there is also a pair of birds, a hawk and an owl.

"Do you want to look at the blood and damage around, while we look for the flock?" Duzz asks Saoirse and the others.

Soon after, he starts to look for the signs and tracks of the animals intending to follow them. With a click of this tongue, the hawk takes flight to land by his side. "We are looking for a flock, Asor, and we'd appreciate your noble help." He bows slightly to the bird, who then takes flight again and then starts to fly in circles high above.

Perception (Duzz): 1d20 + 10 ⇒ (19) + 10 = 29 Looking for a trail
Survival: 1d20 + 10 ⇒ (6) + 10 = 16 To follow such trail

Perception (Asor): 1d20 + 14 ⇒ (10) + 14 = 24 Looking for the flock, flying high above


KM Handouts Narthropple Expedition

Duzz:
The ground around the corral is torn up and bloody. Prints seem to be going everywhere and you are having trouble really picking one out from the morass when you see what appears to be the print of a large wolf or other canine creature. These tracks seem to be heading off towards a small copse of trees.

Asor calls out after a while with the hunting noise indicating that it has found something it considers to be a lone sheep.


LN Human Magus (Soul Forger) |HP 35/35 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | scimitar+1 +8 1d6+5/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +2 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Albert examines the corral to see if he can tell how it was destroyed.

Did something panic the sheep and they burst it? If it was from outside, does it seem like from above (a large creature), or directly inward?

Engineering: 1d20 + 3 ⇒ (7) + 3 = 10


KM Handouts Narthropple Expedition

Albert:
The area is a mess, but looking at where the barrier for the corral now lies it appears something came from outside through the barrier into the corral leaving the pieces of wood into the corral space.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka makes notes for her map and follows along with the Tall Folk. She is not sure what to make of Duzz or his zoo but lets them do what they are doing.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I think we should investigate every detail no matter how insignificant it may seem.


Male N tiefling druid (wild whisperer) 4 | HP: 35/35 | AC: 23 (14 Tch, 20 Fl) | CMB: +3, CMD: 16 | F: +7, R: +6, W: +8 | Init: +3 | Perc: +11, SM +3 | Speed 30 ft. | Active conditions: none. | EA: Search

"We have wolves, or dogs, or something else that looks like them." Duzz says, pointing out the canine prints in the mud. "And they lead to that copse of trees."

Before he heads towards the trees, he hears Azor calling and circling in the distance. "Looks like Azor has found some sheep."

"Considering the trail is already cold, I believe I should speak with the sheep first."

Unless folks have an objection, will go after the sheep and chat.


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka nods agreement and shrugs... if it wasn't for their investigation of the murder the thought would be humorous. As it was, it was fairly serious and a wise plan.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse follows along, trying to piece together the building evidence, as she warily rests a hand on her rapier's hilt.

Knowledge Local: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Nature: 1d20 + 5 ⇒ (14) + 5 = 19
Knowledge Religion: 1d20 + 5 ⇒ (2) + 5 = 7


LN Human Magus (Soul Forger) |HP 35/35 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | scimitar+1 +8 1d6+5/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +2 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Albert attempts to piece something together from his own knowledge, as well.

Arcana: 1d20 + 7 ⇒ (7) + 7 = 14
Dumgeoneering: 1d20 + 6 ⇒ (16) + 6 = 22
Planes: 1d20 + 6 ⇒ (18) + 6 = 24


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Kn Local: 1d20 + 6 ⇒ (4) + 6 = 10
Kn Nature: 1d20 + 5 ⇒ (17) + 5 = 22


KM Handouts Narthropple Expedition

Saoirse:

You remember the well lit areas while Beven and Saki were outside in your visions. You suspect that this is because they were both evenings with a full moon. The final full moon would be this evening.

You have heard tales of humanoids cursed to turn into animals during the full moons. They are said to be ravenous. If such a cursed being came to town between the last full moon and this one it might explain the killings in the dead of night and the partially eaten bodies.

Albert:

You consider things arcane and dark. It occurs to you that many people having been coming to town. Perhaps some foul summoner has come and is using the darkness of night to summon creatures from the depths of the Abyss or through the foul planes of the Hells to kill off their rivals or are feeding the people to them to pay off whatever debt they have to these foul beings from the far planes.

Aberrations could also do it, but off the top of your head you cannot think of an aberration that would do what has been happening.

Rillka:

You remember Saoirse mentioning well lit areas while Beven and Saki were outside. You suspect that this is because they were both evenings with a full moon. The final full moon would be this evening.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

"Hmm...lycanthopy....it would all make sense." Saoirse mutters, as the pieces begin falling into place. "I've heard...tales...stories, lore...people turning into cursed beasts during a full moon. Ravenous monsters that hunt, stalk and brutally kill their prey."

As she thinks through it, her words begin to paint a gruesome picture. "From what I was able to get from the blood, both attacks happened in well-lit areas, despite being at night, so it happening during the full moon makes sense. In fact, if this thing hunts during the full moon...tonight would be the last night for a month."


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

KN: Local: 1d20 + 9 ⇒ (7) + 9 = 16

What is this lycn..trophy. throaty. Is this some witch curse or magic?


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka nods silent agreement as Saoirse speaks, and waits for Tall Folk to come up with a plan... hopefully one that involves him getting a weapon.


KM Handouts Narthropple Expedition

Sir Andreas:
You have heard tales of humanoids cursed to turn into animals during the full moons. They are said to be ravenous. If such a cursed being came to town between the last full moon and this one it might explain the killings in the dead of night and the partially eaten bodies.

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