Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


1,601 to 1,650 of 4,516 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will cast monkey fish, then make his way quietly toward the palisade.

Take 10 on Stealth for 16.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Roke casts barkskin and heightened awareness before the get close. He is scared into silence, having never done anything quite this directly dangerous in his life.

stealth: 1d20 + 2 ⇒ (16) + 2 = 18

[ooc]Roke will use the +4 on initiative from H.A. if that comes into play[/dice]


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas watches as the other move forward and tries to place his feet in the same places as they. He knows he is not built for stealth and his armor does not help much either. He moves very slowly to get to palisade.

Perception: to follow the stealthy ones.: 1d20 + 2 ⇒ (9) + 2 = 11
Stealth: 1d20 - 3 ⇒ (14) - 3 = 11


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Kazmuk nods in agreement to Andreas comment and directions and follows the others as quietly as he can...

Stealth, guidance: 1d20 - 2 + 1 ⇒ (5) - 2 + 1 = 4

Once he reaches the palisade, he asks the Father for His help in turning one of the logs in a narrow opening. Casting wood shape if/when he is able.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Rillka moves up to the palisade and uses it for cover, awaiting the others.


:: Pharast 25 - Dusk - Out on the Plains ::

Everyone, excepting Gird, sneaks over to the edge of the palisade. Gird goes invisible and creeps into the camp itself. Once positioned Kazmuk steps up and finds the largest log. Placing his hand on it, Kazmuk casts wood shape, bending the log over side ways and making it easy to walk through. The gape is only about 8 inches wide, but everyone is able to squeeze through by pushing on the logs to widen the gap a bit.

As everyone jostles into the palisade, one of the orcs across the river turns and peers over at them. After a moment, it raises its hand and yells in orcish.

Some Rolls
1d20 ⇒ 5
1d20 ⇒ 6
1d20 ⇒ 19
1d20 ⇒ 18
1d20 ⇒ 4
1d20 ⇒ 10

Initiative Rolls

Rillka: 1d20 + 5 ⇒ (16) + 5 = 21
Kazmuk: 1d20 + 1 ⇒ (19) + 1 = 20
Andreas: 1d20 + 2 ⇒ (12) + 2 = 14
Roke: 1d20 + 6 ⇒ (7) + 6 = 13
Zade: 1d20 + 3 ⇒ (17) + 3 = 20

Red: 1d20 + 1 ⇒ (19) + 1 = 20
Orange: 1d20 + 1 ⇒ (12) + 1 = 13
Yellow: 1d20 + 1 ⇒ (11) + 1 = 12
Green: 1d20 + 1 ⇒ (14) + 1 = 15
Cyan: 1d20 + 1 ⇒ (13) + 1 = 14
Magenta: 1d20 + 1 ⇒ (13) + 1 = 14

Initiative

Round 1 - Rillka, Zade, Kazmuk, Red, Green, Andreas, Cyan, Magenta, Roke, Orange, Yellow
Round 2 - Rillka, Zade, Kazmuk, Andreas, Red, Green, Cyan, Magenta, Orange, Yellow, Roke

Everyone can go, and I will slot the orcs in as required. If you want to wait for the orcs to go before you like they should (Andreas, Roke) let me know please.

Also, please note the difference in initiative order in round 1 and 2. I will generally try to make round 1 happen as it lies, then try to make it so everyone acts in a block if its feasible. Otherwise I end up having to think too much about how to adjudicate an action that's no longer valid too often.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka raises the magic missile wand and targets the orc closest to the prisoners.
Orange-assuming she can see him, otherwise she targets Yellow.
She points the fine yew wand at the orc and with a word, Aireratzea, she unleashes the magic. She then takes cover behind the hut to the east.

1d4 + 1 ⇒ (2) + 1 = 3


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade takes a shot at the closest orc he can see (yellow), though the flickering shadows inside the orc camp interfere with his aim. He attempts to wind his way through the camp, keeping his back to the palisade.

Longbow: 1d20 + 6 ⇒ (10) + 6 = 16 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Concealment (Miss 1-20): 1d100 ⇒ 14


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

I made a note that Roke would dismiss heightend awareness at initiative, so he'd be 4 higher, bumping him between Red and Andreas.

Hiding behind a hut, Roke casts thorn javelin and waits for the orcs to get closer.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I will take my action after the red orc goes. It most likely will be just a double move.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Gird is invisibly waiting, most likely for a second group to engage


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Kazmuk moves forwards while intoning a prayer to the father. "Isä, minä pyydän teitä siunaukseksi tänä yönä ork-orjia vastaan. Me taistelemme suojelemaan, kuten opit ja opastat, taistelemme kaaosta ja villoista!"

Dwarven:
"Father, I ask you a bless this night against orc slavers. We fight to protect, as You taught and instructed, we fight against the chaos and the viles!"

Casting bless, so you all get +1 to hit and +1 vs. fear!


:: Pharast 25 - Dusk - Out on the Plains ::

Rillka fires a wand at one of the orcs, which screams in pain. Zade fires an arrow which slams into the ground beside the orc he was aiming at. Kazmuk blesses the party, aiding them in battle.

One of the orcs moves forward, pulling out a falchion and tries to setup a flank. Another barges forward across the creek.

Initiative

Round 1 - Rillka, Zade, Kazmuk, Red, Green, Andreas, Cyan, Magenta, Roke, Orange, Yellow
Round 2 - Rillka, Zade, Kazmuk, Andreas, Roke, Red, Green, Cyan, Magenta, Orange, Yellow

Andreas is up.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas steps forward with his shield held up high to protect him as he moves across the open space. Coming around the corner of the stockade, he lets his voice be heard. The tone is strong and controlled. He stance is one of confidence and a determination to succeed.
Keep an eye on our backside along with the left flank. Concentrate your energies to take down a target quickly...Moving in on the primary objective.

Andreas tries to look in on the prisoners as he comes around the corner, hoping to see some form of hope on their faces.

Double move


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka moves forward to keep up with the tall folk. Aireratzea and another missile flies out and strikes the same orc as before.

MM: 1d4 + 1 ⇒ (2) + 1 = 3

36 charges in wand

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Gird moves invisibly behind the flanker orc abd attacks

gladius+df: 1d20 + 9 ⇒ (11) + 9 = 20 damage+df: 1d6 + 4 ⇒ (5) + 4 = 9

Please add any invisibility bonuses or penalties


:: Pharast 25 - Dusk - Out on the Plains ::

Gird Initiative: 1d20 + 6 ⇒ (8) + 6 = 14 Sorry I forgot you entirely Gird.

Andreas moves forward as Roke casts a spell. Gird comes in behind the lone orc trying to flank and stabs it in the kidney, losing his invisibility as he does so.

Gird did you have a scroll of invisibility? I am just wondering how you cast it.

The remaining orcs surge forward. Two circle around towards the part of the left and the other two move over to come down the middle.

Rillka fires a missile at the same orc as last time Orange as she moves forward.

Initiative

Round 2 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Magenta, Orange, Yellow
Round 3 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Magenta, Orange, Yellow

People in BOLD are up. If you have active spells, please put a duration and brief description of what it does at the end of your post.

Since I messed up Gird's initiative I put his attack action as happening in the first round, since it could have happened there and would have made the most sense to not lose a round.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Invisibility is the racial spell like ability of the Aasimar - Garuda

Gird keeps fighting the red orc

gladius+df: 1d20 + 9 ⇒ (3) + 9 = 12 damage+df: 1d6 + 4 ⇒ (6) + 4 = 10

Active spells 3 mins each Divine Favour +2 to hit and damage and Shield of Faith +2 AC


@Gird - Your character sheet says its SEE invisibility. And from what I can find on Archives of Nethys it should be see invisibility as well. Can you double check and update your character sheet as required.

Everyone - when listing the spell duration please put a remaining rounds count, not the overall duration.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Roke throws the thorn at the nearest orc, and then retreats behind sturdier allies.

thorn jav attack w/bless: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
thron jav dmg: 1d6 + 1 ⇒ (2) + 1 = 3 and Fort Save DC 14 or sickened for 1 rd if hit

thorn javelin: rounds remaining: 19;

thorn javelin details:
A wooden thorn the size of a javelin appears in your open hand. You can wield this thorn as a javelin, and you are proficient in its use. Any creature struck by the javelin must succeed at a Fortitude save or be sickened for 1 round. If you throw the javelin, another one appears in your hand. Any javelin that leaves your grasp disappears at the end of your turn. Each javelin attack you make reduces the spell’s remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after that attack resolves.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade steps over and lets loose an arrow at the red orc.

Shortbow (PBS, bless): 1d20 + 8 ⇒ (11) + 8 = 19 for piercing: 1d6 + 2 ⇒ (3) + 2 = 5(Should be 6 damage. I forgot PBS.)
Concealment (1-20=Miss): 1d100 ⇒ 56

Active Spells: monkey fish 3 minutes

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Oops sorry.. I for some reason read see invisibility as invisibility... no idea.. it's written correctly on the char sheet


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

With his hammer in hand, Kazmuk moves towards the orc trying to surround them and attacks it. "Ya'll get vhat ya deserrve ya beast!"

Attack (warhammer), bless: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 @yellow
Damage (warhammer): 1d8 + 2 ⇒ (8) + 2 = 10

bless 29/30 rounds

bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas looks to his left and then to his right. He sets his mind on the task at hand.

I will try to bottle up these guys to give you time to clean up the backfield.

I am not sure how the fires are. I am thinking it is a camp fire that is on the ground. So I will charge the fire. I want to kick it so that the logs go into the tent with the x in front of it. I hope to catch it on fire. Creating a natural fire wall to funnel them towards me. I hope. I know that it does not take much to set a tent to a raging fire.

Attack w/Charge: Camp Fire: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18


:: Pharast 25 - Dusk - Out on the Plains ::

Zade scores a hit, bloodying the orc. Kazmuk goes to protect the flank and brings his warhammer down on the beasts skull crushing it. The orc stays standing however, mishappen skull and all. Though it does look pretty well done for.

Roke tosses a thorned javelin, unfortunately missing his target. Gird joins him in missing his foe.

Andreas takes a different tact, setting a tent ablaze. The fire starts slowly, but starts lick its way up the sides.

The orc by Gird turns and lifts its falchion, planning on bringing down in a two handed chop. Lucking, the orc misses its swing, but Gird can hear it cut the air far too close for his liking.

Another orc charges Andreas, screaming at the top of its lungs. Andreas is also missed by the orc. Another one comes up around the growing fire and attacks, with the third circles the long way around the tents. The one that attacks chops upwards with its falchion, getting in under Andreas' shield. Andreas takes 9 damage.

On the far side of the battle, and orc charges at Rillka, easily cutting through her defenses. Rillka takes 14 damage

As Rillka scream, the last orc swings at Kazmuk bleeding profusely as it does. The dwarf easily turns the orcs blow and looks ready to end it.

Red vs Gird

Falchion: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14

Green and Magenta vs Andreas

Green Falchion: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Magenta Falchion: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Orange vs Rillka

Falchion: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12

Yellow vs Kazmuk

Yellow Falchion: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Initiative

Round 3 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Magenta, Orange, Yellow
Round 4 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Magenta, Orange, Yellow

Sorry for the delay. Everyone is up.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Emoyeni! Rillka uttters an arcane phrase and gestures as blue ruins swirl about her hand, she seems to become insubstantial and the falchion passes through her dealing less harm than it should.
Windy Escape as an immediate action. Rillka will still take 4 damage, but that is survivable.

Windy Escape:
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.

You cannot use windy escape against an attack of opportunity you provoked by casting a spell, using a spell-like ability, or using any other magical ability that provokes an attack of opportunity when used.

She then adjusts back beside Roke 5' Step and fires the magic missile wand again. Aireratzea!
MM Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas grunts as he takes the hit across his body.
So that is how it will be. Come on then let us do this.
Using Challenge against Magenta. I will take a 5 Foot step.

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d10 + 2 + 3 ⇒ (7) + 2 + 3 = 12


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will take another shot at red.

Shortbow (PBS, bless): 1d20 + 8 ⇒ (11) + 8 = 19 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6
Concealment (1-2=Miss): 1d100 ⇒ 12

If it's getting bright enough that there's no longer concealment, just let me know.

Active Spells: monkey fish 3 minutes


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

"Zade, I think we could use your help over here!"

Roke will hurl another thorn javelin at orange orc, and then retreat further.

"Rilka, this way! Zade, I decided to come to you."

thorn jav attack w/bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
thron jav dmg: 1d6 + 1 ⇒ (3) + 1 = 4 and Fort Save DC 14 or sickened for 1 rd if hit

thorn javelin: rounds remaining: 1;

thorn jav text:
A wooden thorn the size of a javelin appears in your open hand. You can wield this thorn as a javelin, and you are proficient in its use. Any creature struck by the javelin must succeed at a Fortitude save or be sickened for 1 round. If you throw the javelin, another one appears in your hand. Any javelin that leaves your grasp disappears at the end of your turn. Each javelin attack you make reduces the spell’s remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after that attack resolves.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Gird replies to the sweeping stroke with a slash of his own

gladius+df: 1d20 + 9 ⇒ (19) + 9 = 28 damage+df: 1d6 + 4 ⇒ (2) + 4 = 6

Active spells 3 mins each Divine Favour +2 to hit and damage and Shield of Faith +2 AC - AC 20

gladius+df Crit confirm: 1d20 + 9 ⇒ (1) + 9 = 10 damage+df: 1d6 + 4 ⇒ (6) + 4 = 10


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Kazmuk strikes once more with his hammer, trying to finish the orc.

Attack (warhammer), bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 @yellow
Damage (warhammer): 1d8 + 2 ⇒ (3) + 2 = 5

If the orc is dead, Kazmuk will move between Rillka and the orange orc.

bless 28/30 rounds

bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


:: Pharast 25 - Dusk - Out on the Plains ::

Rillka's missile smacks into the orc as she backs away.

Having backed out into the firelight, the orc makes an easy target for Zade, even with Gird in the way. Blood pours from the arrow wound as it exits out the back his shoulder.

Kazmuk crushes the skull of the orc in front of him and rushes to Rillka's aid.

Roke hurls a javelin at the orc in front of him. The javelin slices across its skull, blood pouring out of the scalp wound.

Gird slams another strike home. The orc roars in pain and a bit of the fire goes out of its eyes. It looks like its fighting hard to stay up.

Andreas swings his blade, a swift back hand that decapitates the orc as he takes a step back.

The orc in front of Gird continues its roar, raising its falchion. Trying to get at least one hit in before it goes down. The falchion comes down blindingly fasts, opening Gird from shoulder to hip. As his foe falls the orc roars in victory. Gird takes 27 damage... That was an unfortunate stroke...

Further into the camp, Andreas battles two orcs at once. He parries one blow but doesn't recover quickly enough and the other slips a hit in the side. Andreas takes 10 damage.

Enraged at the strikes landing on it, and the dwarf now in front of him, the last orc raises its falchion and strikes at Kazmuk. The blow lands solidly on Kazmuk's shoulder, but he dips a little and the hammer leaves no injury.

Orange Fort Save

1d20 + 3 ⇒ (14) + 3 = 17

Red vs Gird

Falchion: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14
Falchion Crit?: 1d20 + 9 ⇒ (13) + 9 = 22
Damage Crit?: 2d4 + 9 ⇒ (2, 2) + 9 = 13

Green and Cyan vs Andreas

Green Falchion: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Cyan Falchion: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Cyan Falchion Crit?: 1d20 + 5 ⇒ (8) + 5 = 13
Damage Crit?: 2d4 + 4 ⇒ (4, 2) + 4 = 10

Orange vs kazmuk

Falchion: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13

Initiative

Round 4 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Orange
Round 5 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Cyan, Orange

That round was a bit more decisive than I had hoped. Gird please make your fort save to stabilize, I enjoy your character.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Fort stab: 1d20 + 5 ⇒ (11) + 5 = 16


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

"What a mess--Hang in there Gird! Stay close, Roke. This is a little more exciting than I bargained for.

Another shot at red
Shortbow (PBS, bless): 1d20 + 8 ⇒ (7) + 8 = 15forPiercing: 1d6 + 3 ⇒ (5) + 3 = 8
Inspiration (attack): 1d6 ⇒ 3 Total Attack Roll: 18


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Tucked in-between the two crude huts, Roke spies Andreas fighting two orcs alone.

"Andreas! This might help a bit!" Roke then casts burst of radiance, centered on the fire behind the two orcs, catching both in its blast radius. A blinding light fills the space and envelops the two orcs.

DC 15 reflex save or be blinded for 1d4 ⇒ 1 rounds. If save, dazzled instead. If evil, take 3d4 ⇒ (4, 4, 1) = 9 damage, even if save

burst of radiance text:
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

blind:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

dazzled:
The creature is unable to see well because of over-stimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka hears Zade's call, but cannot see Gird past the huts. She fires the magic missile wand again. Aireratzea! Target Orange

MM Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Wand=34 charges

Rillka braces behind Kazmuk, once again he stepped up to guard her. She prepares to cast a spell if the dwarf is not able to fell the orc in front of them.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

If Orange is still alive after Rillka's magic missile:

"Ya arre a rresilient piece o' goat s*&*... I'll grrant ya that, crreaturre!" With this, he swings his hammer once more, hoping to bring another foe to the ground.

Attack (warhammer), bless: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage (warhammer): 1d8 + 2 ⇒ (7) + 2 = 9

... and if the orc falls with the attack, Kazmuk would move towards Gird.

"Rrillka, be carreful girrl... I'll get to Lorrd Medvyed!" Kazmuk exclaims as he moves towards Gird.

The orc being alive determines if Kazmuk will not move, single move or double move.


Just resolving Roke's spell so Andreas can post.

1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (8) + 0 = 8

The orcs scream in pain as the light burns them. The orc to Andreas' right seems dazzled, but the other is completely blinded. Both look near death and barely standing.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Seeing the spell take effect and the results of the light, Andreas tries to strike down the orc to his right. Hoping to take out the one orc that seems to be still able to react.
Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

His attention is split as he attacks and tries to move away from the threat.
GIRD!!!!..
Tend to Gird and keep your eyes out for those other orcs.


:: Pharast 25 - Dusk - Out on the Plains ::

Another volley sees both Rillka and Zade connect with their targets. Rillka's target is pretty beat and bloodied, but still looking on with determination. Zades target seems to be only half focused and almost dead.

Kazmuk follows up Rillka's shot with a mighty hammer blow. The orc roars in pain and stumbles and seems to be struggling to function now.

Roke's spell dazzles, blinds and burns the orcs. Andreas uses the opening to deliver a devastating blow to one of the orcs, whic hfalls over dead.

As the orcs act you see the energy drain from them. They are all bleeding profusely and it seems that the need to concentrate a lot to function.

Two of them step towards Andreas and swing their falchions. Struggling as they appear to be, both of the orcs manage to deal blows to Andreas. Andreas takes 19 damage.

The last orc growls as it swings at Kazmuk. With vengeance in its eyes, the blow is a swift chop right into Kazmuks chest. Kazmuk takes 29 damage...

Red and Green vs Andreas

Red Falchion: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12

Green Falchion: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Red Falchion crit?: 1d20 + 9 ⇒ (8) + 9 = 17
Damage crit?: 2d4 + 9 ⇒ (1, 3) + 9 = 13

Green Falchion crit?: 1d20 + 5 ⇒ (9) + 5 = 14
Damage crit?: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Orange vs Kazmuk

Falchion: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14

Falchion crit?: 1d20 + 9 ⇒ (11) + 9 = 20
Damage crit?: 2d4 + 9 ⇒ (4, 2) + 9 = 15

Initiative

Round 5 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Orange
ound 6 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Orange

The dice apparently don't like you guys... Also I believe Gird is stable.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Seeing Kazmuk take the vicious blow Rillka raises the wand and as her voice crackles with anger and energy Aireratzea! And DIE!! Orange

MM Damage: 1d4 + 1 ⇒ (1) + 1 = 2
33 Ch


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

"Arrgg, ye beast! I'll make ye pay forr this lucky strrike..." Kazmuk wants to hammer the orc once more, but he is just too wounded. The Father taught him that to preserve the life of a friend, or himself, was far more important than taking the life of an enemy, even such a hated one.

"Isä ... tarvitsen apuasi..." He mutters as he closes his own wounds.
cure moderate wounds: 2d8 + 3 ⇒ (8, 5) + 3 = 16


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Roke squeezes between the two buildings, and sees Andreas still outnumbered. A green vine grows from his hand and he lashes it towards the Red Orc's ankles, attempting to trip him. tanglevine eldritch heritage ability

CMB to Trip Red Orc: 1d20 + 6 ⇒ (12) + 6 = 18


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will take another shot at red.

Shortbow (PBS, bless): 1d20 + 8 ⇒ (1) + 8 = 9 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6


Going through the previous posts, Andreas has taken 38 damage (9 in round 2, 10 in round 3, and 19 in round 4) so he is unconscious I believe. I didn't catch it because his quick stat line is out of date.

@Roke if you want to redo your last rounds actions go ahead given that it was apparent you thought you were aiding a conscious Andreas in your post.

Sorry for the delay, but I just don't think its fair to Roke to run that as is given that I think he would've attacked orange instead and not run out into the open with no one else to help him.

With that being said, please keep your quick stat lines up to date, otherwise it becomes rather difficult to run combats.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Thanks, yes, I changed my movement and please just apply that trip to orange. Also, I forgot about bless, so it should be a 19 on the CMB instead.


:: Pharast 25 - Dusk - Out on the Plains ::

Rillka fires again, striking her foe. Zade follows suit but misses unfortunately.

Kazmuk takes a step back and heals himself. Consider this a heads up, but normally I will take the AoO if you don't move yourself.

Roke swings around the tent and lashes out with his hand. A vine shot out of his hand and snakes around the orcs foot and wrenches the orc to the ground.

The two orcs by Andreas and Gird grit their teeth and struggle forward slowly. The one by Kazmuk stands wobbily and glares at the dwarf.

Initiative

Round 5 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Orange
Round 6 - Rillka, Zade, Kazmuk, Roke, Gird, Andreas, Red, Green, Orange

The orcs look pretty much done. They're still dangerous but not functioning very well.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Con Check to Stabilize: 1d20 + 2 - 5 ⇒ (19) + 2 - 5 = 16


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade will take another shot at red, hoping to put it down for good.

Shortbow (PBS, bless): 1d20 + 8 ⇒ (5) + 8 = 13 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Roke retreats, trying to dodge the blows from the Red Orc, but opens himself up for an attack.

Acro to avoid AoO: 1d20 + 2 ⇒ (4) + 2 = 6

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