Arsil Dawnsinger |
Round 3
Spell combat: Arcane Mark, Fighting def, Arcane Accuracy (swift)
Scimitar: 1d20 + 6 - 2 - 4 + 5 ⇒ (15) + 6 - 2 - 4 + 5 = 201d6 + 3 ⇒ (2) + 3 = 5 on her previous target
concentration: 1d20 + 12 ⇒ (5) + 12 = 17
Spellstrike Scimitar: 1d20 + 6 - 2 - 4 + 5 ⇒ (10) + 6 - 2 - 4 + 5 = 151d6 + 3 ⇒ (4) + 3 = 7 on goblin 7
Current AC 25
Locke Vernariah |
I know, I was hoping for a way to lessen the blows, but I will just go with it.
"Deer goodness and not much of a peep from Tyrel or Her." Lock says exhausperated.
Arsil Dawnsinger |
Arsil is very much focused on the combat at hand, trying to take it all and figuring out the best course of action taking in account multiple factor...
I'll clean up the goblin threatening Tyrel, Locke. You can use your channel abilities as currently only one goblin is wounded
Locke Vernariah |
Round 3
Ash seems to be doing just fine.
Locke Raises his warhammer, with his holy symbol in his hand he says a few words in celestial, "Cerasii doaroos coxoriis soieif".
Locke excludes four of the almost dead goblins and then the living ones who are hurt, in that progression, he can only exclude four of them. Healing the group, 2d6 ⇒ (5, 6) = 11 through his channel of positive energy.
GM Wolf |
Round 3
The Fire Titan's action is to unleash meteors, blasting two into the largest worg, and bringing the other two into the mage with the glowing crystal. At that point the miasma drops from many of the goblins, though they all still seem to be raging, some are stunned, as others randomly attack.
The goblins stop chanting or singing, but instead turn into snarling.
Goblin4 1d8 ⇒ 3 normal, comes around and attacks Locke.
Goblin3 1d8 ⇒ 5 attacks randomly 1d8 ⇒ 3 Arsil
Goblin2 1d8 ⇒ 4 normal, attacks Arsil
Goblin1 1d8 ⇒ 5 flees
Goblin7 1d8 ⇒ 1 attacks randomly 1d8 ⇒ 8 Locke
Goblin8 - cowers
- - - - Goblin3 Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- - - - - - Goblin7 - Vuvu - - - X -
-- - - - - -Goblin4 -Locke- Goblin8
1d20 + 6 ⇒ (6) + 6 = 12 dogslicer attack, 1d6 + 5 ⇒ (4) + 5 = 9 on Arsil
1d20 + 6 ⇒ (6) + 6 = 12 dogslicer attack, 1d6 + 5 ⇒ (6) + 5 = 11 on Arsil
1d20 + 6 ⇒ (2) + 6 = 8 dogslicer attack, 1d6 + 5 ⇒ (1) + 5 = 6 on Locke
1d20 + 6 ⇒ (7) + 6 = 13 dogslicer attack, 1d6 + 5 ⇒ (6) + 5 = 11 on Locke
Luckily all the wild slashing and confusion, has no good effect on the goblins, who just knick armor or flat out miss.
Round 4
Heroes go!
Locke Vernariah |
"Ack! Stop that Vuvu, I know better me than Tyrel. Stop calling me elf, I know I am a pretty boy but Arsil is the beautiful Elf." Locke exclaims in reaction to the fire blast.
1d20 + 2 ⇒ (5) + 2 = 7 Locke 7 damage
1d20 + 2 ⇒ (11) + 2 = 13 goblin 7 - 7 damage
goblins have 23 hit points, raging, +6 attack, +5 damage, 15 AC (leather +2, Dex +2, Mage +4, Recklass Rage -3).
Goblin2
Goblin3
Goblin4 - 7 damage
Goblin7 - 19 damage
Goblin8 - 7 damage
Tyrel |
CRAP!!! I didn't, it will bring me to 10/35 HP. Good enough to slay some goblins!!
Round 4
"You have my thanks cleric, let's move forward!"
This would be directed to goblin 3
Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17
GM Wolf |
Round 4
Even prone Tyrel hits the goblin and scaring it the rest of the way to death! A quick scream from the goblin before his heart gives out! :)
Once more Locke calls upon his god, keeping his warhammer raised, with his holy symbol in his hand he says a few words in celestial, "Cerasii doaroos coxoriis soieif".
2d6 ⇒ (1, 2) = 3 Channel Healing!!!!
Everyone but most of the goblins... goblin 8 and 4 gain it too... "Attack the hurt ones so I can select the other goblins to not heal. Vuvu squish the one below you."
- - - - - GoblinX Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- -Goblin4 Goblin7 - -x-- - Vuvu
-- - - - - - - - - - - Locke- Goblin8
The three raging goblins blink their eyes for they don't believe why they were just healed, instead they focus on the other heroes. Goblin 4 takes a 5 foot move to attack Tyrel with the other two.
1d20 + 6 ⇒ (10) + 6 = 16 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
1d20 + 6 ⇒ (9) + 6 = 15 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
1d20 + 6 ⇒ (8) + 6 = 14 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
They are just too out of it and being affected by spells to truely be effective any more.
goblins have 23 hit points, raging, dice]1d20+6[/dice] attack, dice]1d6+5[/dice] damage, 11 AC (leather +2, Dex +2, Mage +0, Recklass Rage -3).
Goblin2
Goblin3
Goblin4 - 4 damage
Goblin7 - 19 damage
Goblin8 - 4 damage
The mage group lays dead or dieing, the horde around the Fire Titan has been thinned quite a bit. Many of the worgs and wolves are running off now. The Fire Titan cleaves around it slaughtering anything within reach with its massive flail. It then walks towards the mage group, leaving flames in its path.
Arsil Dawnsinger |
Round 4
Spell Combat: Arcane Mark, Fighting def
Scimitar: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 3 ⇒ (4) + 3 = 7 vs Goblin 7
Concentration: 1d20 + 12 ⇒ (11) + 12 = 23
Spellstrike Scimitar: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 3 ⇒ (2) + 3 = 5 vs goblin 2 or 7 (if 7 is dead )
current AC 25
Nice going everyone we are almost finished with this group
GM Wolf |
Round 4
Arsil hits Goblin 7 twice once to down the ugly creature and the second time to make sure it stays down.
Tyrel laid Goblin 3 down for the moment, though not for sure if it is dead or just out.
Goblin 8 starts to crawl away.
Goblins 2 and 4 both strike out at Tyrel, trying to make sure his blood is really theirs.
1d20 + 6 ⇒ (5) + 6 = 11 attack, 1d6 + 5 ⇒ (1) + 5 = 6 damage.
1d20 + 6 ⇒ (5) + 6 = 11 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage.
Both attacks deflect off of Tyrels armor.
Round 5
Heroes Go!
Locke will delay hoping more goblins will be dead before healing.
Arsil Dawnsinger |
Round 5
attack Fighting def then move around
Scimitar: 1d20 + 6 - 2 - 4 ⇒ (1) + 6 - 2 - 4 = 11d6 + 3 ⇒ (3) + 3 = 6 vs goblin 2
Concentration: 1d20 + 12 ⇒ (16) + 12 = 28
Arsil will move around back and forth in order to draw Aoo from both goblin in order to let Tyrel get up without a problem
Current AC 25
once those aoo have been taken
you can get up safely now tyrel, hopefully
Locke Vernariah |
Arsil misses badly and then takes a few hits to help Tyrel get up. Both attacks miss, one over thinks and swings where he thought Arsil would be as the other knicks its blade off her armor.
1d20 + 6 ⇒ (9) + 6 = 15 AoO attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 + 6 ⇒ (2) + 6 = 8 AoO attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage.
- - - - - GoblinX Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- -Goblin4 - - - - - - -x-- - Vuvu
-- - - - - - - - - - - Locke- Goblin8
Locke will move back 25 feet so that the front two goblins will not be in his area of his channel. Then excluding all goblins... Goblin 8 sill gets healed. Celestial energies wrap around his hand and shoot out in a wave healing all in its path. 2d6 ⇒ (3, 4) = 7 Channel Healing!
Locke Vernariah |
"Glad to be of service, I need to get status to be more aware of your wounds though. Leave the cowering wretch he has done almost nothing to us." Locke bows slightly and points out goblin 8.
Tyrel |
Round 5
"At least now we have some breathing room to move, too close for comfort there green guy!" says Tyrel as he swings at Goblin 4
Tyrel will now stand up.
Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14
GM Wolf |
Round 5
Ash and the Fire Titan seem to be fine, with the horde in dissarray, embers, or aflame. They make their way over to the mage's group. The Fire Titan picks up the glowing items.
The goblins still enraged and not seeing the fate that is given to them, continue to fight.
1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 dogslicer attack with flanking, 1d6 + 5 ⇒ (2) + 5 = 7 damage
1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 dogslicer attack with flanking, 1d6 + 5 ⇒ (5) + 5 = 10 damage
The goblins keep working together, now aiming at Arsil. One of the goblins hits Arsil in the leg leaving a pretty good sized wound. It takes the time to lick its blade as it dodges the blows.
Goblin2 - 5 damage
Goblin4 - 18 damage
Goblin8 - 0 damage
- - - - - - - - - - Vu vu - - - - -
- - - - - GoblinX - - - - -Goblin2
- - - - - -Tyrel- - Arsil - - X -
- - - - - -Goblin4 - -x- - - - X - Goblin8
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - Locke- - -
Round 6
Heroes go, finish them!
Arsil Dawnsinger |
Round 6
SpellCombat: Arcane Mark, Fighting Def
Scimitar: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 191d6 + 3 ⇒ (2) + 3 = 5 Vs gob 4
concentration: 1d20 + 12 ⇒ (18) + 12 = 30
spellstrike Scimitar: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 5 ⇒ (1) + 5 = 6 Vs gob 4
Crit Conf: 1d20 + 6 - 2 - 4 ⇒ (4) + 6 - 2 - 4 = 41d6 + 3 ⇒ (3) + 3 = 6 Vs gob 4
current AC 25
GM Wolf |
Round 6
Arsil strikes at the goblin twice, leaving her mark on the goblin. Between the two hits one arm is sliced off as a massive laceration is left on its chest.
The goblin attempts to hit Vuvu as he passes. The attack gets through his defenses and leaves another laceration on his leg.
1d20 + 6 ⇒ (15) + 6 = 21 attack, 1d6 + 5 ⇒ (1) + 5 = 6 damage.
Locke moves back in swinging at one of the down goblins, to smash in its head.
- - - - - - - - - - Vu vu - - - - -
- - - - - GoblinX - - - - -Goblin2
- - - - - -Tyrel- - Arsil - - X -
- - - - - -Goblin4 - -x- - - - X - Goblin8
- - - - - - - - - - Locke - - - - -
GM Wolf |
Round 6
Tyrel moves to get within range of Goblin 2 and swings with his greatsword attempting to end this all. Though the swing was good and leaves a bleeding wound on its chest, the goblin just continues to gleefully rage and attack on Tyrel, the one who just hurt him, though misses horribly provoking AoO from those around it. Vuvu hits though with little effect with his cane.
Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Damage: 2d6 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13
1d20 + 6 ⇒ (1) + 6 = 7 dogslicer attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 ⇒ 18
AoO, Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9 Misses!
Damage: 2d6 + 6 + 3 ⇒ (5, 1) + 6 + 3 = 15
After Arsil's AoO...
Round 7
Heroes finish him!
Arsil Dawnsinger |
Round 7
Spellcombat: Arcane Mark
Perception: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 221d6 + 3 ⇒ (2) + 3 = 5
concentration: 1d20 + 12 ⇒ (12) + 12 = 24
Spellstrike Scimitar: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 121d6 + 3 ⇒ (2) + 3 = 5
Crit Conf: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 161d6 + 3 ⇒ (6) + 3 = 9
Current AC 22
Tyrel |
Sorry for the delay,
Round 7
"Almost done!"
Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage: 2d6 + 6 + 3 ⇒ (6, 5) + 6 + 3 = 20
Crit Confirm: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15
Hemmings Halfshanks |
Hemmings approaches the group with a self-satisfied smirk on his face. "Well that was impressive! An' totally unnecessary...What did this attack on goblins, who weren't threatenin' you gain you eh? Nothin's what. Call yerself do-gooder, but just finished murderin' a whole bunch of creatures fer what?"
He kicks over the corpse of one of the goblins as he makes him point.
"Now if they'd been guardin' a treasure chest, that'd be different"
Locke Vernariah |
Between Tyrel and Arsil, the goblin nearly explodes in gorey fashion.
Overkill 5% increase in XP!
"I think the horde is dispersed, and the fire titan is now lounging." Locke states.
As he points it out the Fire Titan sits down on the rock the mage was casting from. It puts down its massive flail and picks up the two glowing objects. Ash growls a bit then recognizes there are no threats and sits down next to the Fire Titan.
Vuvu you get to Ash. Ash licks your face once, then lets you tend him.
Locke Vernariah |
Locke just shakes his head at Hemming's statements. He finishes off the other goblins around letting the last goblin just run off.
"Come on lets go introduce ourselves and I can heal us as a group." Locke says.