Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


2,351 to 2,400 of 4,816 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

nice luck on those damage rolls there DM :)


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 3

Spell combat: Arcane Mark, Fighting def, Arcane Accuracy (swift)

Scimitar: 1d20 + 6 - 2 - 4 + 5 ⇒ (15) + 6 - 2 - 4 + 5 = 201d6 + 3 ⇒ (2) + 3 = 5 on her previous target

concentration: 1d20 + 12 ⇒ (5) + 12 = 17

Spellstrike Scimitar: 1d20 + 6 - 2 - 4 + 5 ⇒ (10) + 6 - 2 - 4 + 5 = 151d6 + 3 ⇒ (4) + 3 = 7 on goblin 7

Current AC 25


so if we live we should level, so start killing folks!

Hemmings get into the fight or by the gods you will answer to me! If Ash gets hurt because you are selfish I will never forget it.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

I know, I was hoping for a way to lessen the blows, but I will just go with it.

"Deer goodness and not much of a peep from Tyrel or Her." Lock says exhausperated.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Con Roll: 1d20 + 2 ⇒ (20) + 2 = 22

I guess I'm stable? Still I'm down to -1 Hp


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil is very much focused on the combat at hand, trying to take it all and figuring out the best course of action taking in account multiple factor...

I'll clean up the goblin threatening Tyrel, Locke. You can use your channel abilities as currently only one goblin is wounded


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 3
Ash seems to be doing just fine.

Locke Raises his warhammer, with his holy symbol in his hand he says a few words in celestial, "Cerasii doaroos coxoriis soieif".

Celestial:
"May my champions be healed through your glory!"

Locke excludes four of the almost dead goblins and then the living ones who are hurt, in that progression, he can only exclude four of them. Healing the group, 2d6 ⇒ (5, 6) = 11 through his channel of positive energy.


Round 3
The Fire Titan's action is to unleash meteors, blasting two into the largest worg, and bringing the other two into the mage with the glowing crystal. At that point the miasma drops from many of the goblins, though they all still seem to be raging, some are stunned, as others randomly attack.

The goblins stop chanting or singing, but instead turn into snarling.

rolls:

Goblin4 1d8 ⇒ 3 normal, comes around and attacks Locke.
Goblin3 1d8 ⇒ 5 attacks randomly 1d8 ⇒ 3 Arsil
Goblin2 1d8 ⇒ 4 normal, attacks Arsil
Goblin1 1d8 ⇒ 5 flees
Goblin7 1d8 ⇒ 1 attacks randomly 1d8 ⇒ 8 Locke
Goblin8 - cowers

- - - - Goblin3 Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- - - - - - Goblin7 - Vuvu - - - X -
-- - - - - -Goblin4 -Locke- Goblin8

1d20 + 6 ⇒ (6) + 6 = 12 dogslicer attack, 1d6 + 5 ⇒ (4) + 5 = 9 on Arsil
1d20 + 6 ⇒ (6) + 6 = 12 dogslicer attack, 1d6 + 5 ⇒ (6) + 5 = 11 on Arsil
1d20 + 6 ⇒ (2) + 6 = 8 dogslicer attack, 1d6 + 5 ⇒ (1) + 5 = 6 on Locke
1d20 + 6 ⇒ (7) + 6 = 13 dogslicer attack, 1d6 + 5 ⇒ (6) + 5 = 11 on Locke

Luckily all the wild slashing and confusion, has no good effect on the goblins, who just knick armor or flat out miss.

Round 4
Heroes go!


Vuvu growls as he sees the mess around him.

Thanks Elf.


rd 4

1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Vuvu immolates the area again, perhaps splashing locke

Sorry Elf, I will patch you up later, we have to get these things off of us!

2d6 + 5 ⇒ (1, 1) + 5 = 7 to the one hit and 7 or 3 to the others.


It might even sound like he is sinceere about the splash


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Do i need to make a ref saves (DC?) and for how much damage?


I don't think you do. I think it is just locke, if the last diagram is accurate...but it is DC 15 for 7 or 3


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

ok i'll wait a few hours as it might change how i position myself. DM can you tell us which goblin are wounded?


- - - - Goblin3 Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- - - - - - Goblin7 - Vuvu - - - X -
-- - - - - -Goblin4 -Locke- Goblin8

Goblin 8 is cowering and hurt.
Goblin 4 and 7 are after Locke, singed.
Goblin3 and 2 are healthy and after Arsil.


Vuvu would have taken a 5 ft so he only provokes from

- - - - Goblin3 Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- - - - - - Goblin7 - -x-- - Vuvu
-- - - - - -Goblin4 -Locke- Goblin8

Vuvu hit goblin 4 directly and splashed 7 and locke


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Ack! Stop that Vuvu, I know better me than Tyrel. Stop calling me elf, I know I am a pretty boy but Arsil is the beautiful Elf." Locke exclaims in reaction to the fire blast.

1d20 + 2 ⇒ (5) + 2 = 7 Locke 7 damage
1d20 + 2 ⇒ (11) + 2 = 13 goblin 7 - 7 damage

DM Notes:

goblins have 23 hit points, raging, +6 attack, +5 damage, 15 AC (leather +2, Dex +2, Mage +4, Recklass Rage -3).

Goblin2
Goblin3
Goblin4 - 7 damage
Goblin7 - 19 damage
Goblin8 - 7 damage


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 4

Spellcombat: Arcane Mark

Concentration: 1d20 + 12 ⇒ (4) + 12 = 16

Scimitar: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 181d6 + 3 ⇒ (6) + 3 = 9 vs goblin 7

current AC 22


Bah both of you are the pretty type. When you guys have some time you will make pretty pups. And stop whining. I will patch you up when this is over. HEMMINGS! YOU BETTER BE FAR AWAY BY THE TIME THIS IS OVER!


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

While all of this is happening, Tyrel can only see shadows for which he is not sure if its ally or not, and the faint voices of everything.

Still unconscious lol


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Tyrel did you count the +11 hp of AoE healing we all received in round 3 from Locke?


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

CRAP!!! I didn't, it will bring me to 10/35 HP. Good enough to slay some goblins!!

Round 4

"You have my thanks cleric, let's move forward!"

This would be directed to goblin 3

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

since you went uncounscious you would be fighting from prone (-4)


Round 4
Even prone Tyrel hits the goblin and scaring it the rest of the way to death! A quick scream from the goblin before his heart gives out! :)

Once more Locke calls upon his god, keeping his warhammer raised, with his holy symbol in his hand he says a few words in celestial, "Cerasii doaroos coxoriis soieif".

2d6 ⇒ (1, 2) = 3 Channel Healing!!!!

Everyone but most of the goblins... goblin 8 and 4 gain it too... "Attack the hurt ones so I can select the other goblins to not heal. Vuvu squish the one below you."

- - - - - GoblinX Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- -Goblin4 Goblin7 - -x-- - Vuvu
-- - - - - - - - - - - Locke- Goblin8

The three raging goblins blink their eyes for they don't believe why they were just healed, instead they focus on the other heroes. Goblin 4 takes a 5 foot move to attack Tyrel with the other two.

1d20 + 6 ⇒ (10) + 6 = 16 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
1d20 + 6 ⇒ (9) + 6 = 15 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
1d20 + 6 ⇒ (8) + 6 = 14 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
They are just too out of it and being affected by spells to truely be effective any more.

DM Notes:

goblins have 23 hit points, raging, dice]1d20+6[/dice] attack, dice]1d6+5[/dice] damage, 11 AC (leather +2, Dex +2, Mage +0, Recklass Rage -3).
Goblin2
Goblin3
Goblin4 - 4 damage
Goblin7 - 19 damage
Goblin8 - 4 damage

The mage group lays dead or dieing, the horde around the Fire Titan has been thinned quite a bit. Many of the worgs and wolves are running off now. The Fire Titan cleaves around it slaughtering anything within reach with its massive flail. It then walks towards the mage group, leaving flames in its path.


Rd4
1d20 + 3 - 1 + 2 ⇒ (8) + 3 - 1 + 2 = 12 for 1d6 - 1 ⇒ (2) - 1 = 1

Vivu steps into flank w Locke and swings his cane


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 4

Spell Combat: Arcane Mark, Fighting def

Scimitar: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 3 ⇒ (4) + 3 = 7 vs Goblin 7

Concentration: 1d20 + 12 ⇒ (11) + 12 = 23

Spellstrike Scimitar: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 3 ⇒ (2) + 3 = 5 vs goblin 2 or 7 (if 7 is dead )

current AC 25

Nice going everyone we are almost finished with this group


Round 4

Arsil hits Goblin 7 twice once to down the ugly creature and the second time to make sure it stays down.

Tyrel laid Goblin 3 down for the moment, though not for sure if it is dead or just out.

Goblin 8 starts to crawl away.

Goblins 2 and 4 both strike out at Tyrel, trying to make sure his blood is really theirs.

1d20 + 6 ⇒ (5) + 6 = 11 attack, 1d6 + 5 ⇒ (1) + 5 = 6 damage.
1d20 + 6 ⇒ (5) + 6 = 11 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage.

Both attacks deflect off of Tyrels armor.

Round 5
Heroes Go!

Locke will delay hoping more goblins will be dead before healing.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 5

attack Fighting def then move around

Scimitar: 1d20 + 6 - 2 - 4 ⇒ (1) + 6 - 2 - 4 = 11d6 + 3 ⇒ (3) + 3 = 6 vs goblin 2

Concentration: 1d20 + 12 ⇒ (16) + 12 = 28

Arsil will move around back and forth in order to draw Aoo from both goblin in order to let Tyrel get up without a problem

Current AC 25

once those aoo have been taken

you can get up safely now tyrel, hopefully


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Arsil misses badly and then takes a few hits to help Tyrel get up. Both attacks miss, one over thinks and swings where he thought Arsil would be as the other knicks its blade off her armor.

1d20 + 6 ⇒ (9) + 6 = 15 AoO attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 + 6 ⇒ (2) + 6 = 8 AoO attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage.

- - - - - GoblinX Goblin2 - - - - -
- - - - - -xTyrelx- - Arsil - - X -
- -Goblin4 - - - - - - -x-- - Vuvu
-- - - - - - - - - - - Locke- Goblin8

Locke will move back 25 feet so that the front two goblins will not be in his area of his channel. Then excluding all goblins... Goblin 8 sill gets healed. Celestial energies wrap around his hand and shoot out in a wave healing all in its path. 2d6 ⇒ (3, 4) = 7 Channel Healing!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Nice going there Locke. We should be fine now and we will have no problems in order to finish this fight. she says


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Glad to be of service, I need to get status to be more aware of your wounds though. Leave the cowering wretch he has done almost nothing to us." Locke bows slightly and points out goblin 8.


rd 5

1d20 + 3 - 1 + 2 ⇒ (10) + 3 - 1 + 2 = 14 for 1d6 - 1 ⇒ (6) - 1 = 5

Vuvu moves the long way around and flanks goblin 2 (30 feet should allow me not to provoke) he swings his cane at it.

Is Ash alright?


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Round 5

"At least now we have some breathing room to move, too close for comfort there green guy!" says Tyrel as he swings at Goblin 4

Tyrel will now stand up.

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14


Round 5

Ash and the Fire Titan seem to be fine, with the horde in dissarray, embers, or aflame. They make their way over to the mage's group. The Fire Titan picks up the glowing items.

The goblins still enraged and not seeing the fate that is given to them, continue to fight.

1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 dogslicer attack with flanking, 1d6 + 5 ⇒ (2) + 5 = 7 damage
1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 dogslicer attack with flanking, 1d6 + 5 ⇒ (5) + 5 = 10 damage

The goblins keep working together, now aiming at Arsil. One of the goblins hits Arsil in the leg leaving a pretty good sized wound. It takes the time to lick its blade as it dodges the blows.

DM notes:
goblins have 23 hit points, raging, dice]1d20+6[/dice] attack, dice]1d6+5[/dice] damage, 11 AC (leather +2, Dex +2, Mage +0, Recklass Rage -3).
Goblin2 - 5 damage
Goblin4 - 18 damage
Goblin8 - 0 damage

- - - - - - - - - - Vu vu - - - - -
- - - - - GoblinX - - - - -Goblin2
- - - - - -Tyrel- - Arsil - - X -
- - - - - -Goblin4 - -x- - - - X - Goblin8
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - Locke- - -

Round 6

Heroes go, finish them!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 6

SpellCombat: Arcane Mark, Fighting Def

Scimitar: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 191d6 + 3 ⇒ (2) + 3 = 5 Vs gob 4

concentration: 1d20 + 12 ⇒ (18) + 12 = 30

spellstrike Scimitar: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 5 ⇒ (1) + 5 = 6 Vs gob 4

Crit Conf: 1d20 + 6 - 2 - 4 ⇒ (4) + 6 - 2 - 4 = 41d6 + 3 ⇒ (3) + 3 = 6 Vs gob 4

current AC 25


RD 6

Vuvu moves back into a flank with Arsil, this time on Goblin 2, provoking to get there.

1d20 + 3 - 1 + 2 ⇒ (4) + 3 - 1 + 2 = 8 for 1d6 - 1 ⇒ (2) - 1 = 1

See elf this is why I blow things up! Ash we could use some help here!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

you call for help when there are only three gob left ? Or you are afraid to loose him to someone else ? Because in a few seconds we will haved killed them all vuvu.


Vuvu scowls


Round 6
Arsil strikes at the goblin twice, leaving her mark on the goblin. Between the two hits one arm is sliced off as a massive laceration is left on its chest.

The goblin attempts to hit Vuvu as he passes. The attack gets through his defenses and leaves another laceration on his leg.
1d20 + 6 ⇒ (15) + 6 = 21 attack, 1d6 + 5 ⇒ (1) + 5 = 6 damage.

Locke moves back in swinging at one of the down goblins, to smash in its head.

- - - - - - - - - - Vu vu - - - - -
- - - - - GoblinX - - - - -Goblin2
- - - - - -Tyrel- - Arsil - - X -
- - - - - -Goblin4 - -x- - - - X - Goblin8
- - - - - - - - - - Locke - - - - -


Again Vuvu moves into flank and attacks, again taking an AOO

1d20 + 3 - 1 + 2 ⇒ (11) + 3 - 1 + 2 = 15 for 1d6 - 1 ⇒ (2) - 1 = 1


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

you just love taking risk and getting rewarded with cuts all the time, don't you Vuvu she says absolutely enjoying herself


Round 6
Tyrel moves to get within range of Goblin 2 and swings with his greatsword attempting to end this all. Though the swing was good and leaves a bleeding wound on its chest, the goblin just continues to gleefully rage and attack on Tyrel, the one who just hurt him, though misses horribly provoking AoO from those around it. Vuvu hits though with little effect with his cane.

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Damage: 2d6 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13

1d20 + 6 ⇒ (1) + 6 = 7 dogslicer attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 ⇒ 18

AoO, Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9 Misses!
Damage: 2d6 + 6 + 3 ⇒ (5, 1) + 6 + 3 = 15

After Arsil's AoO...

Round 7
Heroes finish him!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 7

Spellcombat: Arcane Mark

Perception: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 221d6 + 3 ⇒ (2) + 3 = 5

concentration: 1d20 + 12 ⇒ (12) + 12 = 24

Spellstrike Scimitar: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 121d6 + 3 ⇒ (2) + 3 = 5

Crit Conf: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 161d6 + 3 ⇒ (6) + 3 = 9

Current AC 22


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry for the delay,

Round 7

"Almost done!"

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage: 2d6 + 6 + 3 ⇒ (6, 5) + 6 + 3 = 20
Crit Confirm: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15


Rd 7

Seeing the others have the goblins in hand Vuvu runs to Ash's side he immediately checks him for wounds.

Take 10 for 18 heal


Arsil slices and dices the goblin, leaving it completely bloody and marked. Entirely possible that it is dead as well.

End of combat, there are still goblins about so be on your guard.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Brushing hair out of the way Arsil will cast a prestidigitation to "clean" off the goblin blood from her.

She surveys the battlefield

I think that the fire titan has the combat well in hand don't you?


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Hemmings approaches the group with a self-satisfied smirk on his face. "Well that was impressive! An' totally unnecessary...What did this attack on goblins, who weren't threatenin' you gain you eh? Nothin's what. Call yerself do-gooder, but just finished murderin' a whole bunch of creatures fer what?"

He kicks over the corpse of one of the goblins as he makes him point.

"Now if they'd been guardin' a treasure chest, that'd be different"


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Between Tyrel and Arsil, the goblin nearly explodes in gorey fashion.

Overkill 5% increase in XP!

"I think the horde is dispersed, and the fire titan is now lounging." Locke states.

As he points it out the Fire Titan sits down on the rock the mage was casting from. It puts down its massive flail and picks up the two glowing objects. Ash growls a bit then recognizes there are no threats and sits down next to the Fire Titan.

Perception DC 20 or 14 for Vuvu:
You can see that as Vuvu rushes towards ash the Fire Titan squints its eyes at Vuvu, then recognizes that he is no threat.

Vuvu you get to Ash. Ash licks your face once, then lets you tend him.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke just shakes his head at Hemming's statements. He finishes off the other goblins around letting the last goblin just run off.

"Come on lets go introduce ourselves and I can heal us as a group." Locke says.

2,351 to 2,400 of 4,816 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Introductions All Messageboards

Want to post a reply? Sign in.