| GM Wolf |
After identifying some of the items to some degree, the items get put away for now. Soon the group is on the road again on their mounts following the tracks of the larger goblin group.
After about an hour of traveling you see a strange sight...
A massive figure, perhaps 15 or 20 feet tall, it looks to be an iron golem, or just a giant of some sort in full plate armor. On the armor seems to be red runes, also around the neck, hands, and feet fire is emitting from the armor. It is fighting off a horde of goblins, worgs and wolves. With each swing of its massive flail a goblin or two go flying off to the side. An oversized goblin is being held aloft with the golems other hand, while the oversized goblin is holding a glowing green object as far from the golem as possible, even in its limited movement. There is a slight green miasma to the whole fight.
I had a perfect image/video for this creature and I can't find it anymore...It was the PS4 showing off its graphics.
What do you do?
| Locke Vernariah |
Locke pulls up on his horse and looks to either side of him, looking at Arsil and Tyrel. "Are you both seeing the same thing as I, a Fire Titan fighting off a horde of goblins?"
| Arsil Dawnsinger |
KN Arcana Or Planes: 1d20 + 9 ⇒ (19) + 9 = 28 to know, recognize the fire titan.
I bet the green object the goblin is holding is the item they retrieved from us yesterday. replied as the draws her weapon and gets ready to jump into the fray. casting shield spell as she moves
| GM Wolf |
There are three types of Titans:
A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.
Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.
One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.
Elysian titans are 70 feet tall and weigh 20 tons.
Some believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various demon lords.
Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.
The Elemental Titans are the lesser of the race, they were between large and huge. Many had joined the Elysian titans in their plight, though now many are neutral and hold sway in their small region in the world or on their plane.
| Arsil Dawnsinger |
But yes from some of the ancient text i read on the Titan's war this would be a lesser member of that immortal Race, We are lucky its not a Thanatotic Titan at least since those aren't benevolent toward any of what they consider of the "lesser" race. Replied arsil as she move forward to join the fray.
| Hemmings Halfshanks |
"Seriously, you guys? What are we gonna do against that? Why not stand here and watch them fight it out then go after the victor?"
Hemmings thinks, "What is with all these life-threatening heroics? I thought we left the cavalier behind? I didn't sign up for do-gooding, I signed up for a share of the loot."
Hemmings stands back pondering how or even whether to get involved in this fight.
| Arsil Dawnsinger |
That "thing" as you say is highly intelligent and his race are probably the most powerful things alive. Do what every you guys want, but i am going.
DM arsil rush into combat with the lesser goblin in order to help the fire titan.
| GM Wolf |
Oh I forgot, once Ash saw what was going on he charged very quickly into the fray.
Locke agrees with the group and charges down still on his warhorse.
A small wave of the goblins turn off of attacking the massive titan, and come after those who intended to start flanking them.
7 goblins in front of you. How are you traversing towards them? They will meet you with their own charge. State your actions...
| Arsil Dawnsinger |
Tyrel, Locke these goblin look like they will be charging us. Lets give them that opportunity and we shall counter attack
Arsil will ( hoping Tyrel is following her lead) take a step forward in front of Locke (as a mean to absorb the charge from numerous goblin for Locke and Vuvu.
Arsil will just ready an action to attack the first goblins that will charge her so that she can use her fighting skills
Readied action: Scimitar attack, fighting def
Perception: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 131d6 + 3 ⇒ (4) + 3 = 7
current AC 25
| GM Wolf |
The group of goblins seem to be out of their mind, a green miasma following in their wake, exuding from them, the crash of the bomb does not stop them, just put them into a stronger frenzy. They crash up onto Arsil and Tyrel, two of them get good a good hit on Arsil and Tyrel, inflicting 1d6 + 5 ⇒ (4) + 5 = 9 to Arsil, and 1d6 + 5 ⇒ (3) + 5 = 8 to Tyrel. Both pretty nasty wounds. The ten goblins circle around so that they all can hit targets. Vuvu and Locke both have enemies surrounding them, luckily the goblin can't attack either of them this round.
Ash just charged past into the throng of goblins and other creatures.
Locke takes a swing though the goblin gets up his tiny shield to block most of the attack, sure it got pushed back a little, but kept up its defenses.
Round 1
Heroes
Goblins
Fire Titan
Horde
| Arsil Dawnsinger |
Round 1
Well here we go again she said unconcerned about her wound while attacking the goblin on her back that is threatening Vuvu
Spell Combat: Arcane Mark, Fighting def, Arcane Accuracy (swift)
Scimitar: 1d20 + 6 - 4 - 2 + 5 ⇒ (18) + 6 - 4 - 2 + 5 = 231d6 + 3 ⇒ (3) + 3 = 6
Concentration: 1d20 + 12 ⇒ (16) + 12 = 28
Spellstrike Arcane Mark: 1d20 + 6 - 4 - 2 + 5 ⇒ (14) + 6 - 4 - 2 + 5 = 191d6 + 2 ⇒ (5) + 2 = 7
Crit Conf: 1d20 + 6 - 4 - 2 + 5 ⇒ (20) + 6 - 4 - 2 + 5 = 251d6 + 3 ⇒ (3) + 3 = 6
Current AC 25
| GM Wolf |
Goblin - Goblin Goblin - Goblin
Goblin - Tyrel - Arsil - X
Goblin - Locke - Vuvu - X
- Goblin - - - - - - - - - Goblin
Two goblins go down from Arsil's strokes and Vuvu's blast any of the blood that would have sprayed is burnt as she slices and Vuvu cautarizes. The rest look wounded, but still in the fight.
| Tyrel |
"On it," says Tyrel as he swings his mighty greatsword, although still careful as if he is downed the cleric behind him would be in trouble.
Fighting Defensively: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Sorry bad roll, +2 AC for the next round to make it 21
| Locke Vernariah |
Locke swings his warhammer to get a bonk on the nearest goblin, the one almost out of Tyrel's reach.
1d20 + 3 ⇒ (12) + 3 = 15 warhammer attack, 1d8 + 1 ⇒ (4) + 1 = 5 damage.
| GM Wolf |
Round 1
Attacking goblins a mesh of blades and blood...
Three on Tyrel
1d20 + 6 ⇒ (6) + 6 = 12 attack, 1d6 + 5 ⇒ (3) + 5 = 8 damage
1d20 + 6 ⇒ (3) + 6 = 9 attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage
1d20 + 6 ⇒ (11) + 6 = 17 attack, 1d6 + 5 ⇒ (3) + 5 = 8 damage
Lots of slashing and tinking on the armor, but none of the blades get through.
Two on Arsil
1d20 + 6 ⇒ (20) + 6 = 26 attack, 1d6 + 5 ⇒ (2) + 5 = 7 damage
1d20 + 6 ⇒ (18) + 6 = 24 attack, 1d6 + 5 ⇒ (3) + 5 = 8 damage
Thankful for her magical wards one of those disgusting rusting blades is deflected, but the other one did make it to her flesh leaving a nasty gouge.
One on Vuvu
1d20 + 6 ⇒ (19) + 6 = 25 attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage
The goblins two handed stroke with its blades leaves a open wound on Vuvu's leg with blood pouring out.
and Two on Locke
1d20 + 6 ⇒ (8) + 6 = 14 attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage
1d20 + 6 ⇒ (12) + 6 = 18 attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage
The blades are ineffective against his plate armor.
The horde keeps surging up onto the Titan, though it does not appear to be getting hurt with its massive armor. Each swing has goblins or their allies flying away. Awesome Blow
Round 2
Heroes go!
| Vuvu |
1d20 + 6 ⇒ (14) + 6 = 20 Vuvu smashes another bomb into the face of a goblin, hopefully splashing more
Damage to the main target 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
1d20 ⇒ 11 REF 15 for 3 or 7 damage to all splashed
Vuvu manages to shield himself form his own blast. Arsil or Locke or Tyrel will probably have to make a save as well
Vuvu provoked on that attack
I'm coming Ash!
| Locke Vernariah |
Vuvu are you throwing it at the goblin next to you, or the one in front of Arsil? You could copy the diagram and put [] around the one you are hitting.
Locke sees all the damage being put out by the alchemist, "Who is hurt? or should I just whack this sucker over here?" Delaying until the others respond.
| Arsil Dawnsinger |
Round 2
Spellcombat: Arcane Mark, Fighting def
Arsil will attack the goblin in front of her to her left
Scimitar: 1d20 + 6 - 2 - 4 ⇒ (5) + 6 - 2 - 4 = 51d6 + 3 ⇒ (4) + 3 = 7
concentration: 1d20 + 12 ⇒ (7) + 12 = 19
Spellstrike Arcane Mark: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 3 ⇒ (1) + 3 = 4
Current AC 25
| GM Wolf |
Round 2
Vuvu throws another bomb hitting the goblin farthest from everyone.
Goblin 1d20 + 2 ⇒ (11) + 2 = 13 Ref DC 15. 7 splash damage.
Locke 1d20 + 2 ⇒ (17) + 2 = 19 Ref DC 15. 3 splash damage.
Furthest goblin, 12 damage.
1d20 + 6 ⇒ (18) + 6 = 24 goblin dogslicer AoO on Vuvu, 1d6 + 5 ⇒ (4) + 5 = 9 damage. As Vuvu leaves himself open as he throws the bomb, the goblin next to him takes a strong jab into his ribs, twisting it some as it pulls the rusted blade out.
Arsil does another of her special moves putting an arcane mark on one of the goblins with the edge of her blade while cutting a new wound, though her other strike is wide.
Goblin4 - Goblin3 Goblin2 - Goblin1
Goblin5 - Tyrel - Arsil - X
Goblin6 - Locke - Vuvu - X
-Goblin7 - - - - - - - Goblin8
Goblin1
Goblin2
Goblin3
Goblin4
Goblin5
Goblin6 - 12 damage
Goblin7 - 12 damage
Goblin8 - 7 damage
| Locke Vernariah |
Round 2
The goblin grins at his handy work, and squeals at the shower of some blood, then it gets in his eyes and drops to the ground trying to clean his eyes.
-
-
Goblin4 - Goblin3 Goblin2 - Goblin1
Goblin5 - Tyrel - - Arsil - X
Goblin6 - - - - - - Vuvu - - X
-Goblin7 - - - - - Locke - Goblin8
1d20 + 5 ⇒ (3) + 5 = 8 Perception Check, to analyze group for most wounded.
1d20 + 8 ⇒ (20) + 8 = 28 Concentration check. DC 17
Locke takes a step over to Vuvu to have less distractions as he cast his healing on Vuvu. "Let this power soothe your wounds." Locke says serenely. 1d8 + 5 ⇒ (7) + 5 = 12 CLW, it appears that white and blue energies leave Locke's hand to cascade over Vuvu, leaving the open wounds closed.
| Arsil Dawnsinger |
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
unconcerned with the heavy wounds on her body. Fully concentrated on the battle at hand
Everyone look over there: A Mage goblin is up on that rock, he is holding a glowing green crystal in its hands with his close guard.
| Locke Vernariah |
"One thing at a time, we can get them once we take care of these creatures and back off to heal some." Locke states.
| GM Wolf |
The Titan seems to hear you and notice the mage from your statements. It winds up and throws the large goblin into the air. As the goblin drops he takes an AoO, with both hands on its massive flail it hits the goblin over to the mage.
The horde swells around him, making the armor crack in spots with their many hits, fire shoots out burning those near.
| GM Wolf |
Round 2
The goblins swing and chant, "blood and bones, we take your blood and bones..." It is quite eerie with all the swinging of chunks of sharpened metal. They swarm around Tyrel.
-
-
Goblin4 - Goblin3 Goblin2 - Goblin1
- - - - - -xTyrelx- - Arsil - - - -X
- - - - - - Goblin7 - Vuvu - - - X
-- - - - - - - - - - -Locke- Goblin8
Five on Tyrel
1d20 + 6 ⇒ (15) + 6 = 21 attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage
1d20 + 6 ⇒ (5) + 6 = 11 attack, 1d6 + 5 ⇒ (2) + 5 = 7 damage
1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 attack with flanking, 1d6 + 5 ⇒ (1) + 5 = 6 damage
1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 attack with flanking, 1d6 + 5 ⇒ (5) + 5 = 10 damage
1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 attack with flanking, 1d6 + 5 ⇒ (2) + 5 = 7 damage
Lots of slashing and tinking on the armor, but with so many blades some are bound to get through, Tyrel falls as they continue to slash at his armor. Two of the goblins beginning to fight since they both claim the ending blow... They wrestle each other away from the fight.
Two on Arsil
1d20 + 6 ⇒ (19) + 6 = 25 attack, 1d6 + 5 ⇒ (4) + 5 = 9 damage
1d20 + 6 ⇒ (15) + 6 = 21 attack, 1d6 + 5 ⇒ (2) + 5 = 7 damage
Thankful for her magical wards one of those disgusting rusting blades is deflected, but the other one did make it to her flesh leaving another nasty gouge.
The goblin next to Vuvu and Locke is squirming on the ground and trying to see, but is just putting more dirt in his eyes. Locke takes an AoO on the blind squirming goblin, 1d20 + 3 ⇒ (18) + 3 = 21 attack, 1d8 + 1 ⇒ (3) + 1 = 4 damage.
Round 3
Heroes go!