Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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they attacked the town. If I were you thief I would hold my tongue. You get no cut of whatever we find and I suggest you leave. You are not worthy of any of us.

1d20 + 7 ⇒ (12) + 7 = 19


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Their houses burned, the trauma it would cause especially for the children. We can't just let these destructive creatures roam around the town."

Tyrel will go towards Locke.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke gets over to Vuvu and kneels and bows before the Fire Titan. "Greetings Titan, great one if it pleases you bestow upon us your name, or at least a name we can call you. May we serve you in removing the filth from your presence, then to heal any wounds you may have sustained?" Locke supplicates before the Titan.

1d20 + 8 ⇒ (20) + 8 = 28 Diplomacy Check. Wow, a 20, that is awesome.

At this point, if any of you followed Locke or Vuvu, may interject before the Titan responds. You can make your own checks, or attempt to assist each other.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Before heading toward the fire titan:

Arsil will respond to hemming I don't know about the rest, but i have never called myself a Do-gooder, so that is that. Second the inn and the nearby house we are staying is as it was pointed out in goblin controlled lands. So speaking only for myself i was a strategic decision to join this fight as the more goblin we kill here and now, the less we will have to face at a latter point. And if we can push them back further away form the town then its citizen will be a lot safer when we are no here. As for the rest, Hemming fight or not to fight that is for you to decide.

----
Arsil will follow locke and tyrel

We humbly apologies if we intruded in your fight with the goblins, we since we are at war with them for control of this parch of land it seemed like a good opportunity for us? I am Arsil, This is Tyrel, Locke and Vuvu. The one over there is Hemmings

diplomacy assist: 1d20 + 2 ⇒ (1) + 2 = 3


Vuvu grunts at his name, but is mostly focused on tending to any cuts Ash has. At least after his explosion on Hemmings.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Hemmings shrugs at Vuvu's explosion, as if the tirade is of no concern to him. "Not like there's anything 'ere amongst these goblin corpses anyways. Even if I wanted ta fight 'em, which I don't, I'm not much use in a straight-up war-zone. I might hold me own if there was sneakin' involved, but not fer much else. I'll leave the killin' to you high and mighty uns."


then go. You are not part of the team. Ypu are a coward and nothing more thana thief. Leave.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"A thief can have its uses too. We'll never know when we need one."


we could have died and he stood by and watched. He cannot be trusted, I can open locks and disarm traps. He is not trustworthy. I will not heal him nor trust him again.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Herman looks at the others. "What'll it be folks, if you don't want me just say the word. S'got nothin' ta do with trust though; I tol' you before you started in bashing goblins it wasn't my fight and I ain't stole nothin' of yours yet. Jes' cuz I ain't gonna sword-play with goblins who ain't wronged me -- if that's groun's for dismissal, I guess I'm guilty."


I have nothing left to say.

Vuvu returns to finish bandaging ash then he moves on to the other wounded


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"He might prove useful someday,"

----------

"Just stay away from the alchemist for now," whispers Tyrel to Hemmings which Vuvu shouldn't hear.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I personally don't care either way. says arsil more interested in the Fire Titan


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

"Well then, I think I'll hang out fer a bit an' see if you lot do anythin' more profitable than scrounging poor gobbies."


Vuvu, I assume hears Hemmings remarks.

Thief if we are in combat again and you stand by and do nothing you are a traitor. I will kill you. This is not a threat. It is a fact.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

"Yer welcome ta try anytime ya like, grumpy pants. Doan get in senseless fights an' you won't haveta worry 'bout it none. Now get on about yer business, I'm tired a' yer grousin' fer one day."

Hemmings turns and stands with the others watching the Fire Titan.


Vuvu finishes patching fellows up then goes about collecting loot from the goblins.


The Fire Titan speaks once all the drama has been concluded, his voice deep and menacing, "For sure, an interesting group you have. Yes, you may remove the filth from my presence and heal me from a distance. No, it was good that you fought the goblins, and that you brought my friend back to me." He indicates Ash. "It proves that you can be trusted somewhat, perhaps you can complete what we have finished to prove yourselves. Seek out the remnants of the goblin horde that grew for the power of this skull and destroy every last one of them, treasure and power will be yours."

If that is not to your liking...:
"Then you could clean out my home of the burnt bodies of the intruders, and cleaning it of their filth."

The Fire Titan continues, "Either way, I have several rituals to strengthen my borders, my cinder wolf will protect me while I do them. Once you have completed one of your missions, 'Ash' as you call him, will choose to go with you or stay. His choice."


I saved Ash from the tower he was hurt. Why did you leave him?


The flames in the Fire Titan's eye slits blaze a little, "I did not leave him, I was slumbering, he left my protected room, the room he was suppose to be guarding. Many of my minions have either left or died."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke is in the process of removing the goblin bodies from the area, once away, he makes sure they will not awaken again.


Vuvu grunts accepting the answer


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Murmuring to himself, Hemmings muses: "So now if we kill the goblins, treasure an' power will be ours. Ok, sign me up fer that." He moves to help Locke with the bodies of any remaining goblins looking them over for a coin purse or valuables in the process.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Once all the bodies are moved away, Hemmings and Vuvu are out searching the bodies.

Locke goes over to Vuvu, "I will be healing the group, please come and take benefit as well."

Once he is over to the Fire Titan, he kneels and bows before him once more. "May I heal you now, great one?"

The Titan accepts and has Locke stand.

Locke heals all those nearby speaking in celestial and calling forth healing waves upon them all. 5d6 ⇒ (2, 4, 4, 5, 6) = 21

"It looks like your wounds have not fully recovered, I shall channel again." Locke states... 5d6 ⇒ (5, 2, 1, 4, 6) = 18

The Fire Titan is thankful, "Cleric thank you for your healing ways. Come back to my home, so you may rest, you do look exhausted. If you trust the rest of your allies I will trust them as well. Come, gather from the bodies what loot you may then follow my path."

The Fire Titan gets up, pats Ash, and begins to walk away. Ash follows him. Locke whistles and his horse runs up, he jumps up and catches up to the Titan.


Vuvu nods in what might be thanks to Locke then jogs to catch up w Ash. He walks with his hand in the back of his neck.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

With his hand in the back of his neck!!!?!!! You mean on the back of his neck right? You can still change it!

Locke just keeps up...


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil stayed silent and just observed the rest of the exchange, and will follow as soon as every one is moving


Lol yes on


Do you loot the entire area? As you loot, Locke and the Fire Titan slowly advance without you.


If Ash goes then Vuvu goes. If Ash hangs then Vuvu loots.


Ash follows the Titan, which means Vuvu loots the first section of goblins then follows as well.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Tyrel will follow the group behind, wary of a goblin ambush.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will cast a detect magic and point them out in order to be looted


So with your actions, do you loot just the magical items or loot everything?


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

arsil will loot just the magic stuff


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Not sure how overgrown it is, but as Arsil is grabbing the magic stuff, Hemmnings will grab the most valuable looking things he can, stuffing them in sacks, bags, pockets etc right up until Arsil is out of sight.

How do you determine how much or what that is? Some kind of roll, or fiat only? Appraise check if needed below

Appraise: 1d20 + 6 ⇒ (2) + 6 = 8


Now that the group has haphazardly looted a good portion of the goblin horde, they follow the fire prints...

Soon enough you come to a rise of a hill. Once on top of it, you see a magnificent view. You should have saw it before, yet now it only appears before you the massive castle. You are likely about a 1/4 mile away or about 1200 feet.

Vuvu and Hemmings the tower that you saw before, is still there, but a massive Fort with at least four, or more, towers adjacent to the fort is below the original tower. Or perhaps the rest has been risen up to the existing tower. Only getting close will help you determine which is true.

The massive castle has flames sprouting from each of the tower tops, deep red runes of power are etched and blazing on the walls in strategic locations.

Perception DC 15:
A large entrance lies open with both doors visibly ajar, even from this distance. At the door seems to have some bushes or something ablaze. There is a fissure around the castle leaving something akin to a moat around the castle,

Perception DC 20:

The bushes are actually a few fiery skeletons standing at attention near those doors. Flames lick out of the fissure.

DCs drop by 2, roughly every 100 feet.


1d20 + 8 ⇒ (4) + 8 = 12


Vuvu:
Did you have a mount before? Did you grab it to catch up or did you just run?

Once you get to the hill, it seems that the Titan with the other three... is halfway to the castle what do you do?

Really Vuvu, all you do is do a perception check. Plus for everyone's reference please tell me what check you are doing, it would be horrible if I took it as an attack or different check than you wanted.


sorry unbelievabally busy I had to leave to do an interview and just finished. But i failed the percep so no I don't really have anything to add ATM. Also I do not have a mount but I was just walking next to ash.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Jogging along after the Fire Titan and Locke, Hemmings sees the tower in the distance once he arrives on the hilltop.

"Curious", he says to himself, if no one else is around. "Them other towers weren't there b'fore. An' that fire seems ta be new as well. Wonder what tha's all about. Reckon tha's where the giant is headed."

He double-times it to catch up with the others, wanting to ask about the apparently new castle structure.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Hemmings you were part of the raiding party, you would arrive with Arsil and Tyrel at the hill at the same time.

Seeing the Titan with Vuvu, Ash, and Locke atop his horse walking slowly towards the castle.


what the? Did you make that? Vuvu says about the tower


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Arsil will make all haste in order to catch up to Locke and the rest.

My, My it's an impressive castle with flames and everything. I wonder if it will be hard to save the princess right Mister Tyrel, Rescuer of damsel in distress she says almost with a child like glee..


Vuvu:
The Titan nods, it stops the conversation it was having with Locke and says, "Yes, my pride and joy, most of it was underground, but with the fire runes, I resurfaced the castle."


As the first group is merely walking, the other group catches up quickly, leaving the man at arms with the two mules in the dust. Luckily there is no threats nearby and he will follow soon enough.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

wow ! she says once close to the castle


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Just want to be sure, the orginal tower is the crumbled tower we explored previously right, and now the Titan's castle is next to it? Is the original tower still crumbly?


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Whew I'm back.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

"If its that easy then even a goblin can do it. I certainly hope it's a go in and go out kind of thing."


Hemmings and Vuvu K:Engineering DC 10 or Int DC 12:
Once close enough to see the castle in its full splendor, you can tell that the crumbling tower you explored earlier is actually the top tower, it seems that the structure has been secured from the state that it was in before.

The Fire Titan speaks slowly in its booming voice, Ahh, you have joined us. Anything interesting that you collected? Come, come, we shall dine in my main hall. Do you have an aversion to flames? It says as it continues to walk towards the castle.

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