Keep on the Borderlands Group 2 (Prettier in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map


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M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Stay away from him you, you, you green skins

And with those words Lorcan moves closer and fires his loaded heavy crossbow at the last goblin to attack Conner. The power from the rapid release of the string, powered by the bar of the crossbow nearly knocks Lorcan from his feet.

[Crossbow: 1d20 + 3 ⇒ (17) + 3 = 201d10 ⇒ 6


Ingrid moves to EU-113 to help keep the goblin surrounded


Order of Action
Round 2
Connor
goblins
Turk
Lorcan
Ingrid
Meztli
Zoros

Lorcan, are small, hvy xbows d8?


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Meztli moves to EU114 and attacks the goblin.

Meztli vs. Goblin: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Lorcan's crossbow hits and Meztli attacks a nearby goblin.
hp left gob: 1d10 - 1d8 ⇒ (4) - (6) = -2
hp left gob: 1d10 - 8 ⇒ (2) - 8 = -6


Both goblins fall to bolt and halberd. The cleric considers his options.
Both goblins down, an unconscious one is next to Conner.

Zoros up


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

Ignoring the fallen goblin, Zoros rushes to Conner's side.
Gently, for such a large man, Zoros cradles the halfling's head and bows his own.

"Cuthbert, in your unyeilding grace, grant me the boon of healing for our fallen comrade."

Cure light Wounds 1d8 + 1 ⇒ (5) + 1 = 6


Next up on the Air is Connor and the Goblins
Could not resist making a joke there.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
GM Tribute wrote:

Order of Action

Round 2
Connor
goblins
Turk
Lorcan
Ingrid
Meztli
Zoros

Lorcan, are small, hvy xbows d8?

Yikes. you are right. Sorry. Want me to reroll that?


Male Halfling
vital stats:
HP 9/9, AC 16 T13 FF13, Fort 2 Reflex 6 Will 1, init 3, CMB -2, CMD 11, Perc +6, Acrob +9, Stealth +11
Rogue 1

Conner stands up gripping his short sword looking around for any standing foe. Seeing none he stretches Thanks Zoros! That didn't go quite as planned. Still I see you all dispatched them neatly. Connor says with a smile. 'Ave they been searched for treasure!?


I rerolled it and it didn't matter

Two arrows come from the far right at Turk and Ingrid.

Vs Turk: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (15) + 4 = 19
Vs Ingrid: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (15) + 4 = 19

As Conner stands up Ingrid and Turk are targeted by two arrows each.

damage Ingrid/Turk: 1d4 ⇒ 42d4 ⇒ (3, 1) = 4

Taking fire from down the dark hall, Lorcan's lights cast a glow that have not yet illuminated the archers.

Order of Action
Round 3
Connor
goblins
Turk
Lorcan
Ingrid
Meztli
Zoros

Turk grunts in pain at the arrows.
"We chasing these down?"


"Ouch that hurt."

Ingrid looks for her attacker.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan responds to Conner in near histeria. Didn't go quite as planned? They almost killed you! Even when you were down and out they kept attacking you! They were monsters. He shudders, realizing for maybe the first time what he has gotten himself into.

As the arrows come from the darkness Lorcan responds as soon as he is able, moving his dancing lights to completely illuminate the attackers (swift action) before deciding what he might do about them.


Lorcan moves the lights down the hall, and now Ingrid sees some goblins waiting down the hall with shortbows.
Map updated. Dancing lights 7 rounds left -- Bless 8 rounds left


Ivy points at the goblins spot.
"There hiding in the shadows of the tunnel."


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

After seeing the goblins in his dancing lights Lorcan 5' steps back and reloads his small heavy crossbow.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Meztli barrels down the corridor, seeing another target. "Greenskins will die!" she shouts as she runs.

Meztli vs. Goblin: 1d20 + 4 ⇒ (20) + 4 = 24
Damage (halberd: 1d10 + 3 ⇒ (10) + 3 = 13

Seems pointless against goblins, but...

Crit confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Crit damage: 2d10 + 6 ⇒ (2, 10) + 6 = 18


Turk run behinds Meztli and throws a javelin he drew and misses the goblins in the corridor to the left.
1d20 + 3 ⇒ (10) + 3 = 13

A gigantic creature rushes down the corridor, unable to charge due to the fallen goblin Meztli put down. This creature’s python-thick apish arms and stumpy legs conspire to drag its dirty knuckles through the wet grass and mud. The stooped giant blinks its dim eyes and an excess of soupy drool spills over its bulbous lips. Its misshapen features resemble a man’s face rendered in watercolor, then distorted by a careless splash. It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste.
He yells "GIMMEEE GOOOLD!!" as he closes with the warrior.
I will check if he provokes versus reach

If given no gold:
hit with Big club vs Meztli: 1d20 + 6 ⇒ (13) + 6 = 19

The goblins have hired a ringer to help them.

Know Local DC18:
This is an ogre Once battle is joined, ogres wade into the thick of melee, swinging their clubs at any target that presents itself.

The two goblins in the south corridor move up to fire at Turk.
2d20 ⇒ (15, 15) = 30
The arrows fail to penetrate the mail of the heavily armed warrior after being slowed down by his shield.

Party to go

Round 4
Connor
goblins+giant
Turk
Lorcan
Ingrid
Meztli
Zoros


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

Round 3

Zoros steps close to Ingrid and touches her shoulder, "Cuthbert's Strength guide thee!"

Strength Surge, +1 to melee attacks, and strength base actions,lasts 1 round

Dark Archive

Maps: Car. Crown || Skull & Shackles

A surprised Meztli strikes at the giant with her halberd, shouting, "This not greenskin!"

Meztli vs. Giant: 1d20 + 4 ⇒ (14) + 4 = 18
Damage (halberd): 1d10 + 3 ⇒ (4) + 3 = 7


Know(Local): 1d20 + 3 ⇒ (18) + 3 = 21
"Oh crap those are ogres and they don't care who they hit."


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

With loaded crossbow in hand Lorcan moves as indicated and peers around the corner. He wants to know if he can see his light source from around the bend and if he sees or hears any threats from this direction.

Based on what he sees, or does not see he will likely move again, or possible shoot or cast a spell.


Meztli hits the charging ogre as he closes to hit her. Too bad it wasn't braced.
Then the big club smashes for blunt: 2d8 + 7 ⇒ (7, 8) + 7 = 22
He roars in pain as he gets a stab instead of a bag of gold and hits the barbarian hard knocking her down to the ground.

"GIVE ME GOOOLD!!"

Turk steps forward and misses a disemboweling stab by a few feet.
sword: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 ⇒ (3) + 3 = 6
confirm?: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (6) + 3 = 9

Round 4
Connor
goblins+ogre
Turk stabbed
Lorcan reloading?
Ingrid
Meztli unconscious
Zoros SS


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Still waiting to hear what Lorcan sees so that he can finish his turn. 22 points would have killed Lorcan dead by the way.


Lorcan adjust to the dim light.

The passage continues another 20 feet before becoming a dead end.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Seeing the dead end Lorcan moves up further, trusting in his Mage armor spell.


Ingrid casts CLW and moved to touch Meztli with the spell.


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

Hearing Ingrid's pronouncement then the shouts from the ogres, Zoros runs up to support Turk and Meztli.

Move to EP-114


Meztli stabilizes hp: 1d8 + 1 - 10 ⇒ (6) + 1 - 10 = -3
The ogre goes after the fighter with the sword and shield.
ogre: 1d20 + 6 ⇒ (9) + 6 = 152d8 + 7 ⇒ (5, 7) + 7 = 19
The goblins in the south corridor seem to be holding their bow fire for now. Conner flees the cave, glad to be healed.
Turk swings again at the ogre at misses badly.
hit/damage: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 3 ⇒ (5) + 3 = 8
Round 5
goblins+ogre
Turk
Lorcan
Ingrid
Meztli unconscious
Zoros


Wow, close call Meztli.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

This is crazy. This is crazy. Lorcan says to himself as he closes way to close to the ogre. Concentrating, he attempts to cast his Color Spray defensively.

Casting Defensively: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25 DC is 17

Ogre needs a will save, DC16 - Failure means blinded and stunned for 1d4 rounds then stunned for 1 round.


The goblins see the gnome begin to cast and unload their shortbows. Lorcan has cover from the one next to her.
goblin vs covered Lorcan: 1d20 + 4 ⇒ (11) + 4 = 15
goblins vs covered Lorcan: 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (20) + 4 = 24
goblin crit?: 1d20 + 4 ⇒ (10) + 4 = 14
The magical armor protects Lorcan from a hit in the neck, but two arrows strike true.
small bow damage: 2d4 ⇒ (1, 2) = 3
Concentration check for Lorcan
save will for ogre if successful: 1d20 - 1 ⇒ (4) - 1 = 3


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Concentration: 1d20 + 5 ⇒ (17) + 5 = 22


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I feel like we are playing on Hard mode here. Those are darn good tactics from chaotic little goblins. An ogre in our first encounter is touch enough already. And you are rolling good on top of all that.

Lurcan shouts I'm hit as two arrows pierce him. But I got the ogre. Take it out quick!


And the ogre succumbs to the colors.


Round 5
Turk
Lorcan
Ingrid
Meztli unconscious
Zoros
ogre(blind+stunned)+gobins


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan steps back 5' and blasts the three goblins with colors. using his last 1st level spell for the day.

[ooc]DC16 will save or bad things happen to them. [/00c]


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Note that on Zoros' last turn he had tried to move to EP-114, but no one moved his marker. I went ahead and moved him to EP 115, which was open.


Round 5
Turk
Lorcan
Ingrid
Meztli unconscious
Zoros
ogre(blind+stunned)+gobins

Actually Zoros and Ingrid still to go this round.


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

I was waiting to let Ingrid have her go, but....

Leaning down , Zoros lays his hand on Meztli's brow and commands "Cuthbert's might rivive thee! Stand and deliver his justice!"

Cure light wounds 1d8 + 1 ⇒ (2) + 1 = 3

Or not ;(


Meztli opens her eyes through a haze of wracking pain.
At 1hp
Meztli (prone), Ingrid
then bad guys


Ingrid cast CLW on Meztli
1d8 + 1 ⇒ (5) + 1 = 6


Meztli crawls to safety to avoid risking further injury.
5' crawl to the right
The ogre continues to stare blankly and drops his large club.
The goblins wait again, covering the group.
recover blind on 1: 1d4 ⇒ 2
Turk attacks the blind ogre and barely hits and slices him.
hit/attack: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (1) + 3 = 4
Round 6
Turk
Lorcan
Ingrid
Meztli
Zoros

ogre(blind+stunned)+gobins


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan delays.

I had stated earlier that he was out of spells, but I think he has one more remaining to him. He has 4 first level spells. My count is he has color sprayed twice, and used mage armor once. Correct?


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Rising painfully to her feet, Meztli swings at the ogre once more.

Meztli vs. Ogre: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (halberd): 1d10 + 3 ⇒ (10) + 3 = 13


Ingrid Sings a tune to boost everyone's morale
+1 Attack and Damage Rolls


Loran expended 3 level 1 spells


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Unwilling to risk another volley from the goblins triggered by his spell casting, Lorcan fires the crossbow at the blind ogre before moving back behind Zoros.

1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 161d8 + 1 ⇒ (8) + 1 = 9


The cleric delays and Lorcan fires at the ogre barely missing the blinded creature trying to avoid hitting friends. Meztli is somewhat groggy from the fast healing and misses too.

The three goblins target Meztli with missile fire, causing Turk to lash out the one near him with his sword.AOO: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (6) + 3 = 9

Before he the goblin can fire, the quick human sinks his blade deep into the goblin.
vs Meztli: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (5) + 4 = 9
One arrow sinks into the barbarian for 1d4 ⇒ 3piercing

The ogre shrugs off the cloud over his eyes, but is still stunned. He steps back and more goblins from the northern room enter and rush around Turk.

Turk swings again at a goblin and misses wildly.
hit/damage: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (2) + 3 = 5

goblins vs Turk/confirm: 3d20 ⇒ (20, 7, 7) = 341d20 ⇒ 5

The warrior takes a nick in the arm for 1d4 ⇒ 3

RECAP
Meztli rejoins the fight and the goblins continue to press the attack as the ogre rubs his eyes. He is wounded by still standing. Thanks to a series of healing, Meztli looks much better.
The cleric looks for an opening, weighing his options.
Round 7
Turk
Zoros
Lorcan
Ingrid
Meztli
Zoros

ogre(stunned)+gobins


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

Zoros reaches out and lays his hands on Meztli's shoulders "Cuthbert's strength Preserve thee!"

Cure Light Wound 1d8 + 1 ⇒ (4) + 1 = 5

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