Class features:
Rogue
Weapon and Armor Proficiency:
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
They are proficient with light armor, but not with shields.
Sneak attack +1d6,
trapfinding
Rogue Talents
Feats:
Additional Traits
Traits:
Armour Expert
Indomitable Will
Rich Parents
Family Ties (Campaign)
Racial Traits:
Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Vishkanyas have a base speed of 30 feet.
Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional.
You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.
Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he
wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability).
Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier;
frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin,
Sylvan, and Undercommon.