Shiyara the High Mediator

Ingrid Vita Yuri's page

282 posts. Alias of Azure_Zero.


About Ingrid Vita Yuri

Name: Ingrid Vita Yuri
Race: Vishkanya
Class: Rogue(Deadly Courtesan) 1
Gender Female
Age: 18
Alignment: NG
Deity: Kurgress
Languages: Common, Vishkanya, Elven, Varisian
Job: ??

14,12,12,12,12,12
STR: 12(1) = 12 + 0 + 0 |
DEX: 16(3) = 14 + 0 + 0 | +2(Racial)
CON: 12(1) = 12 + 0 + 0 |
INT: 12(1) = 12 + 0 + 0 |
WIS: 10(0) = 12 + 0 + 0 | -2(Racial)
CHA: 14(2) = 12 + 0 + 0 | +2(Racial)
total = base + Enchant + penalty | Racials, size and Level bonuses

Hit Points: 9/9
Init: +0
Speed: 30ft

Melee: +1
Range: +3

AC: 17:13:14

Skills:
Rogue = 8+INT+FC = 9+FC
ACP = 0 //Armour Check Penalty
*Acrobatics: 7 = 1 + DEX Mod + 3 - ACP;
*Appraise: 1 = 0 + INT Mod + 0;
*Bluff: 6 = 1 + CHA Mod + 3;
*Climb: 1 = 0 + STR Mod + 0 -ACP;
*Craft(): 1 = 0 + INT Mod + 0;
*Diplomacy: 6 = 1 + CHA Mod + 3;
*Disable Device: 7 = 1 + DEX Mod + 3 -ACP;
*Disguise: 6,10 = 1 + CHA Mod + 3 +4(As Human);
*Escape Artist: 5 = 0 + DEX Mod + 0 +2(Racial) -ACP;
Fly: 3 = 0 + DEX Mod + 0 -ACP;
Handle Animal: 2 = 0 + CHA Mod + 0;
Heal: 0 = 0 + WIS Mod + 0;
*Intimidate: 2 = 0 + CHA Mod + 0;
Know(Arcane): NA = NA + INT Mod + 0;
Know(Dung): NA = NA + INT Mod + 0;
Know(Engin): NA = NA + INT Mod + 0;
Know(Geo): NA = NA + INT Mod + 0;
*Know(Hist): NA = NA + INT Mod + 0;
*Know(Local): NA = NA + INT Mod + 0 +1(trait);
Know(Nature): NA = NA + INT Mod + 0;
*Know(Noble): NA = NA + INT Mod + 0;
Know(Planes): NA = NA + INT Mod + 0;
Know(Religion): NA = NA + INT Mod + 0;
*Linguistics: NA = NA + INT Mod + 0;
*Perception: 6 = 1 + WIS MOD + 3 +2(KS);
*Perform (Sing): 2 = 0 + CHA Mod + 0;
*Perform (Dance): 6 = 1 + CHA Mod + 3;
*Profession(): 1 = 0 + WIS Mod + 0;
Ride: 3 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 4 = 1 + WIS Mod + 3;
*Sleight of Hand: 7 = 1 + DEX Mod + 3 -ACP;
Spell Craft: NA = NA + INT Mod + 0;
*Stealth: 9 = 1 + DEX Mod + 3 +2(Racial) -ACP;
Survival: 0 = 0 + WIS Mod + 0;
*Swim: 1 = 0 + STR Mod + 0 -ACP;
*Use Magical Device: NA = NA + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits:

Class features:
Rogue
Weapon and Armor Proficiency:
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
They are proficient with light armor, but not with shields.

Sneak attack +1d6,
trapfinding

Rogue Talents

Feats:
Additional Traits

Traits:
Armour Expert
Indomitable Will
Rich Parents
Family Ties (Campaign)

Racial Traits:
Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.

Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Vishkanyas have a base speed of 30 feet.

Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional.
You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.

Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.

Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.

Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.

Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.

Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he
wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability).
Applying venom in this way is a swift action.

Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier;
frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.

Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin,

Sylvan, and Undercommon.

AC, Saves, Attacks:

AC:

AC: 17 = 10 + 4(Armour) +3(Dex) +0(Deflect);
Touch: 13 = 10 +3(Dex) +0(Deflect);
Flat: 14 = 10 + 4(Armour) +0(Dex) +0(Deflect);

Saves:
Fort: 1 = 0+0(base) +1(CON);
Ref: 5 = 2+0(base) + 3(DEX);
Will: 1 = 0+0(base) + 0(WIS) +1(Trait);
+X (where X is level) Vs poison

Attack:
Melee: 1 = 0+0(base) + 1(STR);
Range: 3 = 0+0(base) + 3(DEX);
CMB: 1 = 0+0(base) + 1(STR);
CMD: 14 =10 + 0+0(base) + 1(STR) + 3(DEX);

Equipment:
900
Weapons:
5X (10gp)
Name: Dagger Damage: 1d4, Crit: 19-20 x2, Range: 10ft, Weight: 1, D-Type:S or P, Notes: NA

2X (640gp)
Name: MW CI Short Sword Damage: 1d6, Crit: 19-20 x2, Range: NA, Weight: 2, D-Type:P, Notes: MasterWork, Cold Iron
--Weight: 9.0

Armour: 100gp
Chain Shirt (+4 ,+4Dex, -1 ACP)
--Weight:20.0

Misc:
Adventure Gear:8gp, 3sp,2cp
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Whetstone (1)
Quiver(0)
Trail rations *2 (1 each)
--Weight:15

Special Substances and items:
--Weight:0

Rings:
--Weight:0

Tools and Skill Kits:
--Weight:0

Clothes:
Peasant1 ()
Travelers1 ()
--Weight:14.0

Weight Total:41.0
Light: 50, Med: 100, Heavy: 150

Cash:
PP: 0
GP: 140
SP: 0
CP: 0

Description:

You see a beautiful human woman of 5" 9'.

Data and Background:

Name: Ingrid Vita Yuri (Ivy for short)
Race: Vishkanya
Job: ??
Age: 18
Likes: ??
Dislikes: Anyone Calling her a Holstein, or pokes at her complexes.
Favorite: foods: Meats, potatoes, eggs, Milk, Honey, syrup, Fish, various veggies and fruits
Hobbies: Exercising and training
Physical Description:
Persona: ??

Background Info:
Born into a poor family travelling with the Varisian Caravans, she learned to entertain people and how to also be a sneaky thief.
When she was about 10 years old her folks died in Sandpoint due to an illness, and went into an orphange.
She got used to Sandpoint and with her Varisian like upbringing and knowledge she was able to get into the small Varisian community there.

Ivy became like family to the Varisian community and this also included the Sczarni, and became a semi-member of the Sczarni.
She manged to pull simple cons on folks and make money, she became a competive thief in that she liked challenging herself.
Ivy scored big on a small caravan trip when she turned 16, in that she took down a powerful bandit using only her guile, and unknown to most, her venomous bite.
After killing him she got a small reward and also took his two shortswords as her own.