Learn from EVE: CONCORD (or PvP rules)


Pathfinder Online

Goblinworks Executive Founder

There was nothing I hated more in EVE then flagging system in CONCORD. Complex, exploitable, and did absolutely nothing to stop griefing of casual players. There were perfect for the dystopian and nihilistic atmosphere that of that game.

However for something like Pathfinder Online I really do not want to see that level of open ended back stabbing fostered and supported. It makes it nearly impossible to 1) trust anyone, 2) play casually, 3) actually have some impromptu fun for an hour or three.

The flagging system in EVE was complex to the point where I got killed trying to come to the aid of a Corp member who took a pot shot at a "Can Flipper". Someone who comes into a PvE mission and loots bodies they didn't kill, like if anyone could run in and yonk Deathwings loot roll in WoW without actually being in the raid. As I said, I hate this personally, but it works in the style and setting EVE is.

I strongly encourage GoblinWorks to avoid the mess that is the CONCORD style of flagging when it comes to Player vs Player interactions. An opt-in system to different levels of conflict is far more preferable. If you want to loot other peoples kills, or pickpocket other players, let that be an opt-in permanent (or time-senstaive, like for a month or year) element which allows players who have opted in to interact with each other on that level. Things like Kingdom level ownership/participation could be place in that those opt-in PvP levels.

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