| Meztli |
It was an awesome con! This was my wife's first year as Con Director, and for the most part, everything went smoothly. Everyone I've spoken to seemed to enjoy it.
Mike Brock (yes, THAT Mike Brock) was our Gaming Guest of Honor and spent every free moment at the Pathfinder tables, playing with the gamers. He was nothing short of fantastic! Terrific guy, as well. He had some great stories about GenCon and PaizoCon.
My wife, Gods bless her, put her money where her mouth is. Our charity is the Pink Hearts Fund, a group that provides wigs, breast prostheses, and other medical supplies to those recovering or suffering from various diseases, free of charge.
My lovely and kind wife stepped up and put her hair into our charity auction, taking bids to allow it to be cut. In the end, she raised $500 for the charity AND then donated the cut hair to make a child's wig! You can see the photos on Facebook at https://www.facebook.com/photo.php?fbid=10202171392060135&set=pcb.10202 171402220389&type=1&theater.
| Meztli |
Since FB wants to be stupid, I have provided a few photos:
My wife in Starfleet uniform (we are members of Starfleet International, U.S.S. Neptune chapter, my wife is the one in the middle)
| Ingrid Vita Yuri |
| Lorcan Gimblesprocket |
Hey. I just realized I had forgotten to use my bloodline power in that last fight (Sorta new to playing a sorcerer). Lorcan is Celestial and has Heavenly Fire. This is a ranged touch attack that deals a d4 against evil creatures OR heals a d4 on good creatures. Looks like only Ingrid and Lorcan are good in the party though, unless Turk is.
| Ingrid Vita Yuri |
Ingrid Vita Yuri wrote:Sleep does not need concentration, Lullably doesBUT sleep is a full round action to cast. So it will, or would have gone off next round. We discussed this when you first cast it in the earlier fight. You will need a pretty hard concentration check or loose the spell.
Why the concentration check, no threats are next to me?
| Lorcan Gimblesprocket |
Because you took 7 points of damage while casting. Sleep is a full round to cast. That means it does not go off until the start of your next round. So the goblins have the entire round, while you gesture and chant, drawing attention to yourself, to target you. They know you are casting something so you are the logical target.
I think the concentration is 10+ the damage + the spell level. So you will need a 18 to keep casting.
Here is the rule from the core book:
"Injury: If you take damage while trying to cast a spell,
you must make a concentration check with a DC equal
to 10 + the damage taken + the level of the spell you’re
casting. If you fail the check, you lose the spell without
effect. The interrupting event strikes during spellcasting
if it comes between the time you started and the time you
complete a spell (for a spell with a casting time of 1 full
round or more) or if it comes in response to your casting
the spell (such as an attack of opportunity provoked by the
spell or a contingent attack, such as a readied action)."
| Lorcan Gimblesprocket |
I am doing my best to actively post and to even role play. And chance that some of us could transfer over to the other game?
I work hard to get into games and it seems 80% of them fail like this.
| Lorcan Gimblesprocket |
GM Tribute, is this experience for each of us or total. If total, how many are we splitting it by? And what advancement trace are we on? That is a total of 4230 exp. Hard to believe that all that fighting was really only two fights.
Here is the treasure as I figure it. This assumes we sells weapons and armor at half and crude at half of that.
18 Crude Short Swords - 45 gold
18 Crude Short Bows - 130 gold
Around 100 arrows - 2.5 gold
8 large sacks - 4 silver
Keg of Brandy - 80 gold
Silver Cup - 90 gold
Selling all this and adding up all the coin we have;
1031 gold, 105 electrum, 608 silver and 1277 copper. I do not know how to convert electrum into gold in Pathfinder. Converting the copper to silver at 3% yields 124 more silver.
Unsold - Large Tapestry, Hard cheese, a large leather bag, and a stand with a pewter bowl.
Also we failed to make the perception check for some magic items by 1, but I believe Lorcan would have found them when he detected magic. I asked about this at the time and did not see a response. I believe we would have found 6 magic arrows +1, a potion of invisibility, and a magic scroll with 2 cleric spells - cure light wounds (CL1), hold person (CL3) unless somehow these were shielded from the detect magic spell.
| GM Tribute |
Some background on treasure caches. In the old days, rangers and thieves were the observant ones who avoided surprise ambushes and found traps and treasure.
To keep them relevant, I try to not have detect magic find everything. I like to protect the niche that is the rogue. So, in the case of treasure, most intelligent creatures know there is a simple spell called detect magic that almost anyone with any magic skill has. They may hide magic under something that spoils it. The module actually stated the ogre had his treasure under a pile of bones. The perception check was to notice something off about the bones and sort through their pile. Not exactly an intelligent creature, the ogre just picked a bad spot for detect magic to work.
We originally had a rogue and he is gone. I would be tempted to recruit another one.
Anyway, everyone is back in town with loot. Time to celebrate. Almost half way to level 2!!
| Meztli |
Meztli is here, but I'm dealing with some personal issues at the moment. A friend is losing his home in less than a week and is in panic mode, so I'm trying to help out (being in no position financially to carry him myself). I'll be here and checking in, just may be quiet for a little while.
| Lorcan Gimblesprocket |
Some background on treasure caches. In the old days, rangers and thieves were the observant ones who avoided surprise ambushes and found traps and treasure.
To keep them relevant, I try to not have detect magic find everything. I like to protect the niche that is the rogue. So, in the case of treasure, most intelligent creatures know there is a simple spell called detect magic that almost anyone with any magic skill has. They may hide magic under something that spoils it. The module actually stated the ogre had his treasure under a pile of bones. The perception check was to notice something off about the bones and sort through their pile. Not exactly an intelligent creature, the ogre just picked a bad spot for detect magic to work.
We originally had a rogue and he is gone. I would be tempted to recruit another one.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 - That was Conner's perception roll for the magic. The player had departed but I am not sure the character had. :) Gotta try.
I'd like a new rogue. I'd also like to get back to posting daily once Meztli's panic is handled. Sorry to hear about the trouble Meztli. I have a friend dying of cancer at the moment. He will likely not make it to Thanksgiving. So tell your friend that things could be worse. A house is just a thing that can be replaced.
| Lorcan Gimblesprocket |
Cool. Hope he joins up.
Its a long story but my friend with cancer flew to Pittsburg tonight. He has tests in the morning and a consult with a surgeon Thursday. If the surgeon can operate on him he could have one or two more years, but will never be cancer free. His fear is that he is too far gone for help.
| GM Tribute |
After selling the tapestry for 500gp....
Everyone receives 349.3 gp and three silvers and 2 coppers are left over. Staying in the common room costs a silver a day and doubling up in an apartment costs 5 silver a day including meals.
The keep has a VERY limited supply of items. I have decided to add one wand to their existing meager supply. You can choose what spell is in it and how many charges.
Our thief may be on his way.
The keep has all light and medium armor as well as two suits of splint mail. Many weapons too. It is mostly a blue collar working camp supporting a military fortress, so it is not the richest place with a large economy. Your sales have pretty much depleted much of the available gold the merchants could find.
| Lorcan Gimblesprocket |
OK. Pathfinder seems to have blurred the difference between arcane and divine scrolls. What is your ruling on this. If we find a scroll of Obscuring Mist, which is on both wizard and cleric list, can either cast it from the scroll, or with the scroll be either arcane or divine?
| Lorcan Gimblesprocket |
I will be traveling tomorrow and over the weekend for my son's wedding. Posting may be sparse. And then next week I am canoeing with scouts Wednesday afternoon though the following Sunday and may have a signal some of the time with my phone. Bot me as required if I am too slow to respond.
| GM Tribute |
Calendir was not part of treasure distribution, but I think the missed treasure cache handles things somewhat. I am using the roll Lorcan made for the departed rogue for Calendir.
Welcome aboard Calendir. Calendir's player was the last of the original group that started with N1 Cult of the Reptile God. Hopefully we can better their posting rate.
| GM Tribute |
On taking 10 or 20--any skill roll out of combat where there is no consequence for failure, you can take 20 and it take 20 times as long. Any roll out of combat you can take 10 unless the rules prohibit.
As searching can take a while if you take 20 at every 10 feet, I have no problem when you take 20 at a large intersection, at a door, at a chest, at a place with many features. My current scout in Rappan Athuk, though, performs three search rolls taking 10 on the first and rolling the next two at all intersection. He will take 20 at doors and chests. I specify how many 'looks' before rolling in a tabletop game because I do not believe you should search until rolling high. In a Pbp I specify in text and roll after.
Taking 20 to search a single chest, door, or closet is a good idea. The treasure trove you found was in a pile of dead bones in a large lair. Taking 20 on every square would have been impractical.
| Calendir |
Thanks for the clarification Tribute - I think I will settle into one of those routines also.
- taking 20 on doors, chests, closets, or particular features;
- taking 10 and then rolling twice at each intersection sounds perfect;
I am guessing that having this kinda pre-defined also helps in moving things along in case you need to GMPC me or something, which is great.