Keep on the Borderlands Group 2 (Prettier in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map


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M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

That sounds fun. Wish I could go. Give me more notice next year and I must might try. :)


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

It was an awesome con! This was my wife's first year as Con Director, and for the most part, everything went smoothly. Everyone I've spoken to seemed to enjoy it.

Mike Brock (yes, THAT Mike Brock) was our Gaming Guest of Honor and spent every free moment at the Pathfinder tables, playing with the gamers. He was nothing short of fantastic! Terrific guy, as well. He had some great stories about GenCon and PaizoCon.

My wife, Gods bless her, put her money where her mouth is. Our charity is the Pink Hearts Fund, a group that provides wigs, breast prostheses, and other medical supplies to those recovering or suffering from various diseases, free of charge.

My lovely and kind wife stepped up and put her hair into our charity auction, taking bids to allow it to be cut. In the end, she raised $500 for the charity AND then donated the cut hair to make a child's wig! You can see the photos on Facebook at https://www.facebook.com/photo.php?fbid=10202171392060135&set=pcb.10202 171402220389&type=1&theater.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

That is pretty cool. Pics say they are not currently available.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Hmmmmm. Okay, will try and post them elsewhere later.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Since FB wants to be stupid, I have provided a few photos:

My wife in Starfleet uniform (we are members of Starfleet International, U.S.S. Neptune chapter, my wife is the one in the middle)

Doing the deed.

Her new do!


FaceBook is evil, hence why I don't use it or even touch it with a 100ft pole.


Thanks for the pictures. Nice to see charity that comes from private citizens--as that is the toughest kind.


I remember discovering this cave now many years ago when I first went through this module :-)

When, before the concept of WBL, every treasure hoard was special :-)


Dumping character renders from Recruitment

Character Height Reference

Character Order:
Conner, Lorcan, Meztli, Zoros, Ingrid

Group Shoot

Updated Conner and Meztli


Nice pictures. Since everyone is busy, we will look at picking up on Monday. Without any more specific direction, Lorcan's suggestion to retreat to the road before dark will be followed.


Slammed irl.

Post soon!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Hey. I just realized I had forgotten to use my bloodline power in that last fight (Sorta new to playing a sorcerer). Lorcan is Celestial and has Heavenly Fire. This is a ranged touch attack that deals a d4 against evil creatures OR heals a d4 on good creatures. Looks like only Ingrid and Lorcan are good in the party though, unless Turk is.


Lorcan Gimblesprocket wrote:
Ingrid Vita Yuri wrote:
Sleep does not need concentration, Lullably does
BUT sleep is a full round action to cast. So it will, or would have gone off next round. We discussed this when you first cast it in the earlier fight. You will need a pretty hard concentration check or loose the spell.

Why the concentration check, no threats are next to me?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Because you took 7 points of damage while casting. Sleep is a full round to cast. That means it does not go off until the start of your next round. So the goblins have the entire round, while you gesture and chant, drawing attention to yourself, to target you. They know you are casting something so you are the logical target.

I think the concentration is 10+ the damage + the spell level. So you will need a 18 to keep casting.

Here is the rule from the core book:
"Injury: If you take damage while trying to cast a spell,
you must make a concentration check with a DC equal
to 10 + the damage taken + the level of the spell you’re
casting. If you fail the check, you lose the spell without
effect. The interrupting event strikes during spellcasting
if it comes between the time you started and the time you
complete a spell (for a spell with a casting time of 1 full
round or more) or if it comes in response to your casting
the spell (such as an attack of opportunity provoked by the
spell or a contingent attack, such as a readied action)."


Now I see it.

Concentration: 1d20 + 1 ⇒ (15) + 1 = 16


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Its a little better than that. You get to add your caster stat too. So with a 15 charisma (+2) it looks like you hit the 18 on the nose. :)


We OK? Maybe we are having more drops?

I would combine groups, but the other group hasn't lost a person and is still posting at a steady rate.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

No, I'm here, just waiting to be healed... again. Maybe Meztli should invest in some better armor.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am enjoying the game and ready to post the next round as soon as it's my turn.


We seem to have hit a lull here.

Maybe it is time to suspend the game. The other group is much further along.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am doing my best to actively post and to even role play. And chance that some of us could transfer over to the other game?

I work hard to get into games and it seems 80% of them fail like this.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

I was enjoying it, just waiting for my turn is all.


Meztli wrote:
I was enjoying it, just waiting for my turn is all.

Same, I was waiting on Zoros


XP of encounters so far

18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

GM Tribute, is this experience for each of us or total. If total, how many are we splitting it by? And what advancement trace are we on? That is a total of 4230 exp. Hard to believe that all that fighting was really only two fights.

Here is the treasure as I figure it. This assumes we sells weapons and armor at half and crude at half of that.

18 Crude Short Swords - 45 gold
18 Crude Short Bows - 130 gold
Around 100 arrows - 2.5 gold
8 large sacks - 4 silver
Keg of Brandy - 80 gold
Silver Cup - 90 gold

Selling all this and adding up all the coin we have;

1031 gold, 105 electrum, 608 silver and 1277 copper. I do not know how to convert electrum into gold in Pathfinder. Converting the copper to silver at 3% yields 124 more silver.

Unsold - Large Tapestry, Hard cheese, a large leather bag, and a stand with a pewter bowl.

Also we failed to make the perception check for some magic items by 1, but I believe Lorcan would have found them when he detected magic. I asked about this at the time and did not see a response. I believe we would have found 6 magic arrows +1, a potion of invisibility, and a magic scroll with 2 cleric spells - cure light wounds (CL1), hold person (CL3) unless somehow these were shielded from the detect magic spell.


You missed the magic cache as it was hidden under enough material to spoof a detect magic. It was in a spoiler and no one made the DC so no one really knows about it.

Electrum are exactly worth a half a gold. Experience will be divided by Turk + number of active PCs and we are on the medium track.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Spell says 1 foot of stone or 3 feet of earth. If they were buried that deep I do not know how a DC 20 would find them, but that is your call.

And the number of active PCs is 4?


Some background on treasure caches. In the old days, rangers and thieves were the observant ones who avoided surprise ambushes and found traps and treasure.

To keep them relevant, I try to not have detect magic find everything. I like to protect the niche that is the rogue. So, in the case of treasure, most intelligent creatures know there is a simple spell called detect magic that almost anyone with any magic skill has. They may hide magic under something that spoils it. The module actually stated the ogre had his treasure under a pile of bones. The perception check was to notice something off about the bones and sort through their pile. Not exactly an intelligent creature, the ogre just picked a bad spot for detect magic to work.

We originally had a rogue and he is gone. I would be tempted to recruit another one.

Anyway, everyone is back in town with loot. Time to celebrate. Almost half way to level 2!!


can Ingrid haggle to get more for the painting and the cup?


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Meztli is here, but I'm dealing with some personal issues at the moment. A friend is losing his home in less than a week and is in panic mode, so I'm trying to help out (being in no position financially to carry him myself). I'll be here and checking in, just may be quiet for a little while.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
GM Tribute wrote:

Some background on treasure caches. In the old days, rangers and thieves were the observant ones who avoided surprise ambushes and found traps and treasure.

To keep them relevant, I try to not have detect magic find everything. I like to protect the niche that is the rogue. So, in the case of treasure, most intelligent creatures know there is a simple spell called detect magic that almost anyone with any magic skill has. They may hide magic under something that spoils it. The module actually stated the ogre had his treasure under a pile of bones. The perception check was to notice something off about the bones and sort through their pile. Not exactly an intelligent creature, the ogre just picked a bad spot for detect magic to work.

We originally had a rogue and he is gone. I would be tempted to recruit another one.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25 - That was Conner's perception roll for the magic. The player had departed but I am not sure the character had. :) Gotta try.

I'd like a new rogue. I'd also like to get back to posting daily once Meztli's panic is handled. Sorry to hear about the trouble Meztli. I have a friend dying of cancer at the moment. He will likely not make it to Thanksgiving. So tell your friend that things could be worse. A house is just a thing that can be replaced.


Good luck with helping your friend. Our tough times is when we appreciate our friends and family the most.

Should be a wand in the dungeon somewhere if I remember right. I invited another player in my I1 Forbidden City to be our rogue.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Cool. Hope he joins up.

Its a long story but my friend with cancer flew to Pittsburg tonight. He has tests in the morning and a consult with a surgeon Thursday. If the surgeon can operate on him he could have one or two more years, but will never be cancer free. His fear is that he is too far gone for help.


Best of luck, my dad did chemo and, to our relief and the doctor's surprise, has been in completer remission for over ten years.

I just hoped it worked that way for everyone.


You may roleplay what type of wand you want to buy. Any caster level 1 wand for a level 1 spell will work. Protection from evil and shield of faith are also choices.


After selling the tapestry for 500gp....
Everyone receives 349.3 gp and three silvers and 2 coppers are left over. Staying in the common room costs a silver a day and doubling up in an apartment costs 5 silver a day including meals.

The keep has a VERY limited supply of items. I have decided to add one wand to their existing meager supply. You can choose what spell is in it and how many charges.

Our thief may be on his way.

The keep has all light and medium armor as well as two suits of splint mail. Many weapons too. It is mostly a blue collar working camp supporting a military fortress, so it is not the richest place with a large economy. Your sales have pretty much depleted much of the available gold the merchants could find.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I was thinking that you had said one want in addition to the fully charged Cure Light Wound wand. Was I mistaken?


A ten charge wand of MM is fine, lets go with that + the full CLW wand. No scrolls without crafting--definitely no market for those as you may be the only magic-user in the entire Keep!!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

OK. Pathfinder seems to have blurred the difference between arcane and divine scrolls. What is your ruling on this. If we find a scroll of Obscuring Mist, which is on both wizard and cleric list, can either cast it from the scroll, or with the scroll be either arcane or divine?


Either--so Zoros can scribe one for you.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

IF Zoros had the Scribe Scroll feat. You got my hopes up there. :)

Everyone ready to roll?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I will be traveling tomorrow and over the weekend for my son's wedding. Posting may be sparse. And then next week I am canoeing with scouts Wednesday afternoon though the following Sunday and may have a signal some of the time with my phone. Bot me as required if I am too slow to respond.


Thanks for the notice. I will have the color sprays ready to go.


Male Half-elf HP: -4/9

Vanilla rogue dotting and joining ;)

Apologies for the delays, most info is now up on alias - fleshing out last details.

Thanks for having me on board GM Tribute and all.


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Meztli say pointy-ears welcome.


I'll be nice to see another half-elf


Calendir was not part of treasure distribution, but I think the missed treasure cache handles things somewhat. I am using the roll Lorcan made for the departed rogue for Calendir.

Welcome aboard Calendir. Calendir's player was the last of the original group that started with N1 Cult of the Reptile God. Hopefully we can better their posting rate.


Male Half-elf HP: -4/9

Thanks for having me guys - gameplay updated ;)


On taking 10 or 20--any skill roll out of combat where there is no consequence for failure, you can take 20 and it take 20 times as long. Any roll out of combat you can take 10 unless the rules prohibit.

As searching can take a while if you take 20 at every 10 feet, I have no problem when you take 20 at a large intersection, at a door, at a chest, at a place with many features. My current scout in Rappan Athuk, though, performs three search rolls taking 10 on the first and rolling the next two at all intersection. He will take 20 at doors and chests. I specify how many 'looks' before rolling in a tabletop game because I do not believe you should search until rolling high. In a Pbp I specify in text and roll after.

Taking 20 to search a single chest, door, or closet is a good idea. The treasure trove you found was in a pile of dead bones in a large lair. Taking 20 on every square would have been impractical.


Male Half-elf HP: -4/9

Thanks for the clarification Tribute - I think I will settle into one of those routines also.

- taking 20 on doors, chests, closets, or particular features;
- taking 10 and then rolling twice at each intersection sounds perfect;

I am guessing that having this kinda pre-defined also helps in moving things along in case you need to GMPC me or something, which is great.

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