KM Devon's Kingmaker: The Maker of Kings (Inactive)

Game Master PirateDevon

Oleg's Swap and Shop
The Greenbelt to Date

The Stolen Lands (Complete)


701 to 750 of 1,323 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

1 person marked this as a favorite.
female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

Sometimes I feel like Aleria should be the Battle Herald here - she got like 20 ranks in Perform (Oratory)


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6
Natasha Medvyed wrote:
Sometimes I feel like Aleria should be the Battle Herald here - she got like 20 ranks in Perform (Oratory)

I have no idea what your talking about. She is a Herald Caller though, so she is some kind of herald. Maybe she is the battle herald and nobody let her in on the secret. It is kind of funny though, she shortest one of the party is the herald.


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

Battle Herald is the Prestige Class I'm aiming for :)

Bard/Cavalier Hybrid that has lots of inspiring goodness - using perform (oratory)

Sometimes I forget other people aren't in my head ;)

Great generals always stand behind great politicians, so have fun with elections ;)


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

For everyone's information, Ra'hl will be going Dragon Disciple prestige at 6th level.


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

I kinda had that feeling he was headed that way with that bloodline ^^


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

I forgot to ask, I remember seeing Background skills in the application and it was mentioned that it would be discussed. Did that ever come to a decision?


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

Actually a good point, some Profession (Soldier) would be nice for free.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

KNOWLEEEEEEEEEEEEDGE

Also, I see a few of you heading for PrCs, and I'll just be over here, wizarding it up. Sure, you laugh at me now, but we'll see who's laughing when I'm... dividing our enemies while buffing the ever-loving daylights out of y'all, ah who am I kidding, you'll be laughing then :P

(Shopping/levelling/posting incoming. Waiting out a bout of stomach flu first.)


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

we shall call you BATMAN!

PS: Hope you get better fast, stomach flu sucks :/


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Yeah, it's not fun. I've missed two days of work, and I don't have sick leave. Gotta go back tomorrow, but if this keeps up, I'll be going home again, missing more paid hours. Since I work as a teacher's aide, surrounded by 23 eight-year-olds all day, I can't really take risks with tummy bugs.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

I like the background skills myself. Knowledge is great but I think profession (courtesan) fits my background better.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Profession (Fortune Teller) for my gal.

Get better soon El Ronza - is this you taking "method playing" of a sickly wizard to a new level ;)


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

Still playing with my background skills, i know craft bows is going to be one, but not sure what else.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Wait... are we definitely doing background skills? Or was that just a suggestion?


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Well during the application process someone asked, Devon mentioned he might bring it up to the group. IIRC


The skills thing is fine by me unless someone has an issue. It can free up a couple active point for folks and give a little bit more flavor for some skills that don't normally see a lot of play. I like the system but want to be sure I am not missing an issue.

So unless anyone has a problem, activate background skills


Proposed group configuration:

Mattrim
Saber
Cuddles
Anton
Natasha

Aleria
Duska
Rahl

Notes:

Be sure to review the map. The assumption at this point is that if there is an "encounter" Aleria, Cuddles and Anton got close enough to know about it but not close enough to "resolve" it. (This was my compromise to move things along but not dramatically alter the world state around things of interest.)

Seven is an awkward number so we can handle this in a couple of ways...

1. Split up.

2. Don't

3. Only split up for "non narrative" encounters....wait what?

So here is the thing. The AP is rife with stuff to look at. Some of it is more interesting than others. Eventually the state of things that I was thinking of is that you would have scouts who would basically reveal sections of the map (as in essence the original group did) and then the group could go an look at the things it actually cared about and arguably stay together most if not all of the time.

We could also handle things like that now. You split up for a couple of weeks. I roll some things, you roll some things, I tell you what you found and, most of the time, you come back together and then decide what to handle as a group. Some of that would be me "hand holding/railroading" you but that is in the name (arguably) of speeding the exploration part along so you can do the ruling/adventuring part.

That said if most if not all of you are stoked to actually comb the map hex by hex then I can literally break you up and then work to get you back together as circumstances permit. Smaller groups means more intimate day to day role play. More "challenging" encounters and more "surprises". So there is some things to be said for splitting up.

Thoughts?


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

I like the idea of split the group and conbine when the narrative permits.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6
Quote:
We could also handle things like that now. You split up for a couple of weeks. I roll some things, you roll some things, I tell you what you found and, most of the time, you come back together and then decide what to handle as a group. Some of that would be me "hand holding/railroading" you but that is in the name (arguably) of speeding the exploration part along so you can do the ruling/adventuring part.

This


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4
Cuddles wrote:
Quote:
We could also handle things like that now. You split up for a couple of weeks. I roll some things, you roll some things, I tell you what you found and, most of the time, you come back together and then decide what to handle as a group. Some of that would be me "hand holding/railroading" you but that is in the name (arguably) of speeding the exploration part along so you can do the ruling/adventuring part.
This

Seconded


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

aye, I approve as well


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Fourth'd :)

Like the idea of if/when a exploring group run into something they can't handle, they retreat, regroup or potentially seek out the others for reinforcement/assistance/etc.

Signal arrows and distant horns across The Stolen Lands...

I can foresee one group counting their swag and celebrating exploration, when a bruised and battered 2nd group stagger in with tales of woe and worse - like the swapping shifts lol.


I'll give a little bit more time for comments but it seems like the "montage" method is getting traction. I love this AP but even face to face literally exploring every hex can be a bit of a chore and add the pbp tendency to slow things down? Rough

While I wait to see where Mattrim, Anton and Aleria stand on the subject I'll see about trying to beef up my maps and what not.


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

Montage method seems more than fine with me. Though I do have some things to say in character about how things are going down, but OOC I think that doing the exploration as a montage and then deciding what we want to do about specific things found is just peachy so far as I am concerned.


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Sounds fine to me as well.


1 person marked this as a favorite.
Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1
Duška Umírajícíkrev wrote:
... is this you taking "method playing" of a sickly wizard to a new level ;)

Oh man, I hope not. If I method-played any of my characters, I'd be a horrible person! (Let's see... sickly; uncultured; arrogant; simple-minded; too willing to take huge risks; sheltered; zealous; brash; cold-hearted; brawn-over-brains; moody; clucky; mourning constantly; trigger-happy... every one of my characters seems to have some kind of big personality flaw, and those are just the ones I'm playing now!)

I'm happy to go with the proposed method. I love large groups, and I'd like the opportunity to really hash out some relationships, but let's get this thing on the road =)

Finally managed to get HL working; doing my shopping now. So many spells to pick from, so many scrolls to make... *grumble grumble* I think I'll need a handy haversack, if that seems reasonable, unless you'll rule that paper is effectively weightless. (Though as a former visual arts student, that's a load of b*@@!~@s.)

EDIT to add:

Cuddles wrote:
WEEZARD ANT ON, BE FINE. HE LOOK SLOW AND SICK TO TRICK ENEMIES. HE WEEZARD, SO HE REALLY JUST WEAK.

I laughed so hard, I choked on my crackers. I hope you're happy. :P


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Sounds like we're mostly in agreement then. I'm waiting for Aleria though, I can't imagine she'll take a suggestion from Ra'hl without putting her two bits in.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

I updated Ra'hl with his background skills.


Aleria will surely have responses but I know Angel can get busy with some of the stuff that has been going on so we can either post date commentary or assume she has decided to stay contemplative for the moment....

For our first montage what are the proposed destinations of the parties OR do you all want to go in force to an already explored hex. Note that the hexes with names (the fey and the boggard) means the old group had a passing conversation with the inhabitants but otherwise left things "neutral".


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles doesn't really care where we go, though he would probably speak up in favor of someplace pretty and not painful.


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

Give me a bit. Been busy the last couple days, and power got knocked out due to a storm last night. Will have something up soon.

-Posted with Wayfinder


female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

Updated Natasha's skills as well

We could go to the border together and then split up into different hexes - or one group starts in the southwest and another in the southeast.

PS: are the eastern hexes already explored and there is just nothing there which could be marked on the map?


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Skills updated - was wondering the same on the Eastern Hexes.

Splitting at the border makes sense.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Indeed. That way the other team isn't a week away when things go pear-shaped.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

I believe those are flat areas, where the dotted ones are forested areas. I think both are explored.

If I am reading it right, the ones that are labeled unexplored and the ones not on the map are unexplored still.


1 person marked this as a favorite.

If you see the hex on the map, its been explored. In theory I should try to find a way to let you see other adjacent hexes so you know what terrain you are going into...I'll see what I can come up with but that will take me a while.

Any hex that doesn't have a label is just dull....but equally valuable and just as pretty/handsome as the hexes WITH things! Who are we kidding, everyone knows adventurers only love hexes for their encounters *bud dum tish*


So I attached a link to a complete map of all the Stolen Lands. That should get you a sense of the terrain. Do note that the vertical section in the -marked- map (aka "the Greenbelt") is your assigned area. Other groups are supposed to be dealing with sections East and West of you, not that you can't go, just be clear.


1 person marked this as a favorite.
NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

*tchk* Dispatch, this is unit 2147. We have a report of shots fired at Oleg's trading post. Please advise. *tchk*


1 person marked this as a favorite.

*steeples fingers*

*sits back in chair*

*raises eyebrows*

I was going to move things along in the gameplay but now I will wait for a bit....

That said I want to encourage some OoG contemplating about where to go so we can start moving soon. There was a question of the Sycamore (it was noted on the map because it is abnormally huge and not in the forest proper) and Natasha was able to indicate the presence of the Stag Lord's fort south of the rivers.

It hasn't been explicitly stated but I also want to remind the group that things with the bandits have been not so great. (Which is why the second charter was issued the Stag Lord was only part of it) Anton, Aleria and Cuddles were basically involved in skirmish warfare with them so there is a strong possibility they are lurking around in places.

Do not want to stifle the roleplay and pecking order is important so I want the exchange to continue but I also don't want it to dominate the play, so to speak so lets use the discussion thread to our advantage as "between the scenes" planning...


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

We could do something as easy as splitting at the river each taking one side.
We could also do one group takes the woods the other group takes the plains.


Totally unrelated but Ra'hls post made me think of it. Can you imagine how unnerving it would be to have people with pupil-less eyes looking at you? No wonder elves seem so haughty, how would you know that they are ever looking *at* you when they are talking?


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

What do you mean, THAT would be completely normal.


Ra'hl Rogarvia wrote:

We could do something as easy as splitting at the river each taking one side.

We could also do one group takes the woods the other group takes the plains.

I guess the thing I am confused about is, to what end? The plains and the forests are basically explored (unless you are saying each group take that zone and move "south") I just want to make sure you aren't all heading out to places that are already "dealt with" and are recognizing that there are things that are already known that aren't dealt with.

Now the rivers...yes crossing those has not been done yet as the one crossing the group found was torched in the escape of some bandits a couple months back...


Ra'hl Rogarvia wrote:
What do you mean, THAT would be completely normal.

Broken link :(


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

I say splitting at the river (Location K) might not be a bad way to go. We could each split about a mile or so apart, east/west, and then push down.


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

As far as moving forward Devon, I'm down. Aleria isn't so much per se challenging his decision, she actually agrees with it. She's more just trying to peg Ra'hl and figure out what exactly is inside of him and why he puts out a perceived air of superiority.

Mind you this is due to things in her past, being a woods guide and a priestess of Erastil you often can be leading people in the woods that have no business being there. So i'm taking that into consideration for this. No need to hold up going forward..., unless of course we start pounding at each other. Then it will get fun?


(I was sorta hoping for a tavern style brawl. ;p)

Oooohhh weeellll, a guy can dream.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Ra'hl couldn't bring himself to harm her anyways. Not over something like that.


NG Female Human Cleric (Herald Caller) of Erastil 3
Skills:
Craft (bows) +6, Diplomacy +7, Fly +7, Handle Animal +8, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +4, Perception +8, Ride +4, Sense Motive +9, Survival +6

(that depends on responses Devon, don't lose heart just yet.)


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles would not have let a brawl happen. He would have forced the parties involved to hug it out. He actually did this in another campaign, as a matter of fact. The two fighters went from angry to confused pretty quicK, and it all worked out in the end.

701 to 750 of 1,323 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Angel's Build your own Kingdom Adventure: Kingmaker AP Discussion All Messageboards

Want to post a reply? Sign in.