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About Cuddles4 hooks and a crook:
Hook 1, the big one: Lucy, the very much alive halfling teacher and literal savior of Cuddles. Hook 2: Captain Tolus: the guy who advocated for hiring cuddles and turning him into an Orc attack dog. Hook 3: Squeeky, a prankster who convinced Cuddles that going out into the wilderness would be fun. Little did he know Cuddles would follow through and actually GO. Hook 4: No Idea. Cuddles doen't have much of a history... Crook: Orc Warboss Grabtooth, the one who orphaned Cuddles in the first place and is probably responsible for the brain damage that hobbles him to this day. Most people assume Cuddles was born dumb. Maybe he wasn't? Stats:
N Male Orc Cavalier (Constable) 2 Medium humaniod (Orc) Init +4 (+2 dex, 2 trait); Senses: Dark Vision 60 ft., Perception +5 DEFENSE
OFFENSE
Ranged (-2 Dayrunner)
STATS
Feats/Traits]
Traits
Languages/skills:
Languages Common, Orc, Halfling Trained Skills
Acrobatics 2=1+2+3-4
Background:
4 total (4 base, -2 Intelligence)
Consumables (potions, poisons, etc.):
Potions Enlarge person x2 Special qualities:
Racial Standard Racial Traits Ability Score Racial Traits: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. Type: Orcs are humanoids with the orc subtype. Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Orcs have a base speed of 30 feet. Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages. Offense Racial Traits
Senses Racial Traits
Weakness Racial Traits
Class Based Weapon and Armor Proficiency
Challenge (Ex)
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Apprehend (Ex)
This ability replaces mount. Order of the Penitent
Challenge: Whenever an order of the penitent cavalier issues a challenge, he receives a +1 morale bonus to his CMD against combat maneuvers made by the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the penitent cavalier adds Escape Artist (Dex) and Sense Motive (Wis) to his list of class skills. Whenever he makes an Escape Artist check, the cavalier may add his Strength bonus to the check in addition to his Dexterity modifier. Order Abilities: Expert Captor (Ex)
Gear:
Carrying Capacity: 153/306/460/920 lift off the ground Current: lbs. Scarf 0 gp/1/2 lb. - Heirloom/Legacy Item: +4 will vs enchantments Outfit, Peasant's 1 sp/2 lbs Breastplate 200 gp/30 lbs Hornbow, Orc 130 gp/20 lbs Ram, Orc 15 gp/7 lbs Armbands of the Brawler 500gp/1 lbs : +1 to Grapple CMB and CMD Kit, Fishing
Kit, Survival
Drinking Mug (aka: barrel with a crude and heavily reinforced "handle") -Cash-
backstory:
The Orc called "Cuddles" has very little known history, even to himself. Surprisingly little. He wandered into town one day looking for a Halfling girl named Lucy. Who Lucy is or was has never been discovered, but Cuddles is adamant that she lives and that he must find her. At first no one even dared approach him. The reason? His size. Cuddles is massive, even for a full blooded Orc. Most people mistake him for a small giant at first glance. He stands well over 7 feet tall and easily weighs 400 pounds, most of it solid muscle. He can lift over 900 pounds at a time without any kind of assistance and years of taking odd jobs to get by has trained him to leverage every bit of that strength. Being able to easily compete with a draft horse in the labor market has made him reluctant friends at every farm, port, and lumber mill for miles around. He has had zero trouble finding employment, though you have to catch him early. Several employers have discovered to their dismlay that Cuddles is an early riser. There was one fly in the ointment, however. Cuddles is... not smart. Perhaps in an effort to balance his overpowering physical attributes, nature has stolen his wits. While he picks up on simple tasks easy enough, he rarely communicates complicated concepts and even more rarely talks in more than a simple sentence. His only true area of expertise is the art of the Hug. Also known as squeezing the ever living daylights out of anything that looks like it could use a little cheer. This skill and his growing reputation in the tavern gossip circle eventually caught the ear of just the right town guard. He approached Cuddles with an offer. He would be paid more than a simple dock hand (even one who could out-work a horse) and would have his own room and new clothes. All he had to do was hug whoever the guard told him to hug. It took a couple hours to get Cuddles on board. Not because he was negotiating, but because the guard in question kept using figurative language and suggesting things that went straight over the Orc's head. Finally, a deal was struck and Cuddles was trained in the art of apprehension. In other words, he was trained how to tackle a guy and tie him up like a runaway steer. They only had four broken limbs before they switched to training him on actual steers. There are few clues to Lucy's identity. The only one readily given by Cuddles is that she taught Cuddles how to Hug. She also is described as being tiny to Cuddles (which isn't hard) and very kind. The only physical evidence that she may have existed is a fine scarf sized for a halfling worth several gold pieces that he keeps safe on his person at all times. Not much to go on. Personality/Appearance:
Cuddles is massive, even on orc scales. He stands well over seven feet tall and weighs over 400 lbs. His strength is his greatest asset, being able to lift up to 400 pounds at a time. However, nature robbed him of his wits at birth, possibly as a balance to his physical attributes. He is simple, never talking in complex sentences or communicating overly advanced ideas. He is a content person, level headed, and mildly insightful in spite of his low intelligence. He carries a Halfling scarf with him at all times. |