Xanderghul

Mattrim Messana's page

198 posts. Alias of DinosaursOnIce.


Full Name

Mattrim Messana

Race

Human

Classes/Levels

Hunter 4 | HP: 31/31

Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Gender

Male

Size

Medium

Age

23

Alignment

Neutral Good

Deity

Gozreh

Languages

Common, Sylvan

Occupation

Hunter, Bandit Remover

Homepage URL

http://www.myth-weavers.com/sheet.html#id=304198

Strength 18
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 14
Charisma 8

About Mattrim Messana

Background:
Mattrim was born and raised in the Southeastern part of Brevoy, originally hailing from Restov. Bullied as a kid for his obsession with nature, and his lack of friends, eventually his parents decided to move out of the town to someplace more secluded. Eventually setting up a small hut at the edge of a small farming community near the borderlands between Brevoy and the Stolen Lands.

Never one to stay put for long he constantly left into the woods where he felt himself most at home, sometimes days on end. His parents worried but could not see any reason to let a young boy wander about through dangerous territory unattended, as it left him happier than they had ever seen him.

One day, at the age of 17, while Mattrim was hunting he found himself upon a young tiger by itself. Unsure and wary of any parents that may be nearby, but unable to just leave the creature by itself he hid, downwind, in the nearby bushes watching and waiting. After several hours the young tiger started to mew loudly into the air, and began to walk around. Mattrim, now worried about the young creature, followed silently, fearful yet concerned the mewing would draw attention. After about 20 minutes a large pack of goblins appeared, gleeful in their discovery.

As they began the approach of the cub, circling in pack formation, Mattrim could stand by no longer. Knocking an arrow to his bow and letting it fly it took the first Goblin in the heart with a lucky shot. The other Goblins clearly surprised, saw the arrow and ran off in fear.

Mattrim, unable to just leave the cub, decided to do what he could for it. For 2 weeks straight he stayed with the cub, leaving it only when he had to catch more food. The skinny little cub slowly began to grow though and look healthy. Mattirm, unfortunately, was worried about his parents and decided to head back. Unsure of what to do with the cub he initially planned to leave it, and let nature take it's course. But unable to look away from the curious yellow eyes he had grown accustomed too, he decided to sneak the cub into his parents hut.

This, of course, did not last very long, as a young tiger was both very vocal and playful, Mattrim's parent soon found the new addition to their family. After several tense arguments, it was finally agreed upon that he could keep the Tiger, now named Saber, until he was old enough to hunt on his own.

As the years passed, Mattrim and Saber grew up together, with Saber starting to grow larger and stronger, and learning from Mattrim the proper ways to hunt and survive. His parents attitude shifted for the young cat, as they saw the Tiger become like a brother to their son and soon decided to let things be. As it was, their son liked to disappear into the wilderness for days, sometimes weeks, on end and the thought of having a companion during his travels made them feel better.

One day while returning, Mattrim found his parents house ransacked and both dead. Furious with rage, he grabbed his sword+bow and began to track the bandits, wishing to repay them for his parents and worried they might come upon the rest of the commune. Catching up to him, he found his fears were correct, as he got closer to the next home he heard screams of pain coming from within.

Commanding Saber to wait outside he advanced into the house alone. Ignoring the fact that 5 large men that stood before him in the process of violating the daughter of his neighbors, he struck one down before they were aware of him. Unfortunately the remaining 4 quickly gained up on poor Mattrim and had him cornered in a matter of seconds. Fearful for the first time, though not for his life, but for Saber's, he fought hard, calling upon the endurance of the great bear, It would have been a lost cause though. Had Saber not felt the young man's fear internally. Rushing to Mattrim's rescue the Tiger attacked the men from behind. Man and Beast fought as one, not letting a single bandit live.

Not sure what else to do, and stunned over his parent's death, Mattrim left with Saber, eschewing most connections to civilization, into the wilderness where they spent the next few years surviving together and learning to fight as one.

Mattrim has recently decided to venture forth deeper into the Stolen Lands, into what is known as the Green Belt. From the few passerby that he has encountered, he has gathered that several of the local bandits had been cleared out in the area. Pressing further South he started to hear talk of someone called the Stag Lord. Curious he tried to press closer but found that the number of bandits and creatures present were to great a danger for one man and one tiger.

Perplexed he headed back North with an idea in mind of trying to figure out what to do about the bandits. For a while he thought that he would be without an answer, the few people he met either outright avoided him and Saber or wanted nothing to do with the bandits. Frustration was setting in and if had not been for a lucky find he might have well called the whole ordeal fruitless.

He started to hear talk of a group of people who had been fighting, and successfully so, the local bandits. In fact, from what he had gathered it seemed like they might be the reason the local bandit population had gone down. Curious as to the group, Mattrim and Saber began to try and track them, eventually learning that they resided at a local outpost owned by someone named Oleg. Curious more was that there was talk the group had been sent from the lands of Brevoy as part of some charter. Seeing a chance of joining forces with these people, Mattrim and Saber continued in the direction he had been given for Oleg's.

Interestingly is that while asking around he has heard of something called a "Cuddles" and that it was apparently very large and liked to give "hugs". Unsure of what a "Cuddles" is and what a monster could do to give "hugs" he followed the trail cautiously, not wanting to not run into this "Cuddles" on a dark night.

Personality and Appearance:

Personality
Mattrim is a quiet man who has resided on the fringes of civilization for most of his life. He is a free spirited man who enjoys traversing the natural world, and seeing the various inhabitants that live off of it. There is no better place to be than outside on a starry night with the wind blowing itself lightly over you as you begin to sleep.

He likes people mostly, but finds that they tend to talk too much and ignore what is around them. More often than not a similar sort of companionship can be found among the local wildlife, who are willing to sit quietly and observe the beauty that is nature. Something Mattrim himself enjoys doing.

Not without a sense of humor, he takes particular fondness in using Saber to scare people who annoy him.

Mattrim has a deep connection with Saber, being his only real friend for a long time now, and his only connection to his parents. The two are an inseparable pair who go everyone where together. But it goes beyond just mere friendship, they are family, brothers in arms, a pack of predators forever in search of their next prey.

Before the loss of his parents, Mattrim was content to just explore the woodland area and took no real offense to banditry. But after seeing what they have done to his parents, and seeing what could have been done to his neighbors of old, he finds zero forgiveness in their crimes and hunts them with ruthless efficiency.

Mattrim often displays characteristics associated with animals. Such as hopping like a mad hare, or flapping his arms about like a bird. He mostly does this out of amusement, but also to try and bring himself closer to understanding the perspective of animals.

Appearance
Mattrim stands at 5'10 and weighs about 180 lbs. He his muscular, but not overtly so, and has hard leathery skin (from being exposed to the sun so much) with very calloused hands. He also has sky blue eyes that seem almost hawkish that sit upon a angular face.
His light brown hair that runs down to his his shoulders, and has a decent beard that is kept short enough not to be a liability. Both are mostly unkept and a closer inspection would reveal bits of leaf and woodland foliage running through his hair.

His clothes are show heavy sign of use, muddy, disheveled, and torn at places. A dark green cloak covers his shoulders, with a brown shirt and breeches, along with tough leather boots.

He carries a composite longbow+quiver across his back, and a large sword (falchion) is strapped to his right hip. Mirrored by a small dagger on the other side

He has a scar that runs the length of his left forearm, a reminder from those who killed his parents.

Defense and Offense:

Defense
HP=31 (4d8+8)
AC=19, Touch=12, Flat-Footed=17
CMD=19
Fort=+6, Reflex=+7, Will=+4
MWK Agile Breastplate

Offense
BAB= +3
CMB= +7
+1 Falchion (Power Attack) = +7 (2d4+10), 18-20/x2
MWK Composite Longbow (40 Cold Iron Arrows)= +6 (1d8+3), x3
Cold Iron Dagger, MWK Scimitar

Skills:

Adventuring Skills:
Climb= +8
Heal= +8
Knowledge Dungeoneering= +8
Knowledge Nature= +8
Knowledge Planes= +3
Perception= +10
Ride= +3
Spellcraft= +8
Stealth= +6
Survival= +9 (+11 when following tracks, +11 to avoid getting lost.)
Swim= +4

Background Skills:
Handle Animal= +6 (+12 with Saber)
Knowledge Geography= +8

Class Features:

1) Spellcasting & Orisons
1) Animal Companion
1) Animal Focus (4 Min/Day)
1) Nature Training
1) Wild Empathy (+3)
2) Precise Companion (Outflank)
2) Track (+2)
3) Hunter Tactics
3) Bonus Teamwork Feat (Pack Flanking)
4) Improved Empathic Link

Racial Abilities
Bonus Feat
Skilled
FCB= +4 Hit Points

Feats & Traits:

Feats
1) Combat Expertise
1) Combat Reflexes
2) Outflank
3) Power Attack
3) Pack Flanking

Traits
Pioneer
Reactionary

Spells Known (Per Day):

Orisons: Detect Magic, Create Water, Mending, Light, Guidance, Detect Poison (Unlimited)

1st Level: Summon Nature's Ally 1, Entangle, Commune with Birds, Resist Energy, Cure Light Wounds (4/Day)

2nd Level: Summon Nature's Ally 2, Ironskin, Raven's Flight (2/Day)

Equipment:

MWK Scimitar (350 GP)
MWK Composite Longbow, +3 Str Rating (700 GP)
MWK Lucerne Hammer (315 GP)
Cold Iron Dagger (4 GP)
20 Cold Iron Arrows (2 GP)
20 Cold Iron Blunt Arrows (4 GP)
MWK Agile Breastplate (550 GP)
MWK Backpack (50 GP)
Hunter's Kit,No Pack (15 GP)
Compass (10 GP)
2x Flask of Acid (20 GP)

Magic Items:
Matt
Compass of Navigational Awesomeness (Priceless)
Handy Haversack (Gift)
Cloak of Resistance, +1 (1000 GP)
Falchion, +1 (2000 GP)
+1 Agile Breastplate

Wand of CLW, 50 Charges, (750 GP)
Traveler's Any Tool (250 GP)

Sabes
(Armor, belt, chest, eyes, headband, neck, shoulders, wrist):
Cloak of Resistance, +1 (1000 GP)

Light Horse (Free from Trait)
Animal Feed, 10 days, 5 SP
Pack Saddle (5 GP)

Saber:
MWk Studded Leather, Barding (200 GP)
10 Days of Carnivore Feed (5 SP)
Training Harness (10 GP)
Whet Bone (1 SP)
Military Saddle (20 GP)
Saddle Bags (4 GP)

Money:
49 Gold
9 SP

Spells Cast and Notes:

Spells Cast:

Notes:
Attack=Pounce

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