KM Devon's Kingmaker: The Maker of Kings (Inactive)

Game Master PirateDevon

Oleg's Swap and Shop
The Greenbelt to Date

The Stolen Lands (Complete)


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Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Okay, I'm guessing my best bet is to prep a mage armor, enlarge person and maybe shield to use on Cuddles and/or Harsk, then use my bonded object to cast another useful spell (maybe color spray if the positioning allows), then throw some telekinetic fists until I resort to hiding behind total defense?

I have six hit points, guys. I am a level one wizard, and I doubt I've made some good choices. :P


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

My posting rate will be a bit slow over the next three weeks. My smartphone has met with an unfortunate accident, and I'm using an old piece of crud with no internet connectivity. So no posting for me during workdays, or while I'm at tabletop games, or commuting... you get the idea. Once my contract gives me a free upgrade, I'll be back and swinging! In the meantime, please bot me if I go more then 24 hours without posting in combat, or if I'm holding us up from moving on.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Deploy the Marakov 5000!


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

I don't like the sound of that!

Lantern Lodge

1 person marked this as a favorite.
Kingdoms! Kingdom Mapping!

Robot voice

"Marakov 5000 Online. Arcane sigils at Nominal levels. Spells coming online. Engaging primary Wizard level 1 protocols...."

Click, chirp, whirr, buzz, boop boop.

In Anton Voice:

"Good Morning, Kingmaker. How may I be of assistance?"

Lantern Lodge

Kingdoms! Kingdom Mapping!

Give me a watch order, and anything you guys want to do before bunking down. Sounds of it you all wanted to head back to the Gold Cave, which you can.

Once I have that in place, we shall continue.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1
GM Angel wrote:

Robot voice

"Marakov 5000 Online. Arcane sigils at Nominal levels. Spells coming online. Engaging primary Wizard level 1 protocols...."

Click, chirp, whirr, buzz, boop boop.

In Anton Voice:

"Good Morning, Kingmaker. How may I be of assistance?"

I am half-asleep and overworked, and I think I just woke up half the house with my raucous laughter at that. It's eleven o'clock at night, and I found it WAY too funny.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Same rotation as before. Nothing special.

Lantern Lodge

Kingdoms! Kingdom Mapping!

So I have been thinking.

There are a lot of things that can just suck the joy out of one's life. I feel like I have many of them attached to me all at once right now.

I love RPGs, currently playing in two PbP games, and one roll20 D&D 5e game that I am having a blast with.

After doing some thinking today, after getting into another fight with the manager today, I came to realize some things about my life. None of them really have anything to do with Pathfinder per se, but I suppose it helped me put things into perspective.

I have not been having fun with the start of Kingmaker. Call me crazy, but I have been trying to sort out patterns and pathways and plan for the completely random, and thusfar it has sort of thrown me for a loop. And any time I do something for fun, and I lose interest in it, I tend to hide from it.

Which is not fair to anyone else in this game. I have not yet done reading up on things going forward. But I get the sense that once part 1 is finished, and the Kingdom building starts, that things get a bit more..., focused and less scattered.

I would like to ask you all, do any of you have a problem with advancing the storyline a bit? I have some ideas in my head, but I would like to hear your thoughts on things before I make any decision.


Hi Angel.

In the last 11 months or so, a lot of things have changed for me. I've gone from full time work to not working and studying instead. I've gone from being the breadwinner in the family to being the primary caregiver for my kids. And I just don't have the time I used to.

So honestly it would probably be better for me to withdraw from this campaign. Even with the minimal posting, I have often been unreliable.

I was going to make a decision on Friday, but since we're talking, I might as well do it now.

Good luck with the campaign, everyone.

--Mike


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

If you mean, "You spend the next month battling random creatures, trying not to get turned inside out, and generally let the area know your here to stay. Then... *Initiate major plot*" then ya. I'm cool with that. Kingmaker is a hard AP to run on PbP because it's pacing is least suited to this format. I can understand your dilemma.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Six seconds before me, man. Six seconds.
In any case, good luck. Full time work and primary child care giver are really the same thing, IMHO.


I am the super-ninja. ; )

Thanks Choon. In another two years I should be qualified as a primary school teacher, so it's all good. : )


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Angel - I'd be fine with advancing the plot a little. You do what's necessary for your enjoyment of the game to continue. (Also, hope everything's okay at work.)

Mike - sorry to hear you'll be leaving us! I've enjoyed playing with you. Take care of yourself, and I wish you all the best for the future. =)


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Ack!

Bye Mike, if the timing gets better come back!

As for the other issue; I am all for advancing the plot. Its hard because module 1 is meant to be the "getting to know the area" and "earning your charter to become a 'Kingmaker'" plot but it can be REALLY hard to make that work PbP (this is my third time if I have never mentioned it) moving us to a more "meaty" section is just fine for me.


Thanks everyone. You can be sure I'll check in from time to time...but at least this way nobody will be looking around, wondering where I am. : )

Lantern Lodge

Kingdoms! Kingdom Mapping!

I suppose that one of the things that frustrates me so is that the thing that gets you the most experience the quickest, and gets some decent power under the belt of the PCs is fully exploring hexes. It is i think 200 xp per hex. So for a group of 4, which is what they say is ideal, each hex explored fully adds 50xp to the total. But when your plowing through and trying to follow a trail, it doesn't really happen. The other problem with tracking the bandits straight away is that it triggers events that will happen faster than you can handle them if you charge straight after them.

Its just a real goofy way of constructing something IMHO. Looking at part 2, i'm noticing a lot of the same things, which means that I am going to need to go through and try to reign in some of the wide open nature of things to give it a bit more focus, and also help guide things in a general forward direction.

Is there any particular place that you guys want to go? any particular encounters you wish to do? I am right now trying to determine where to jump to in the course of the storyline.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Having no knowledge of anything I can't really say where I would like to jump to. May I suggest throwing out XP entirely? Just level us up when the enemies need us to be more powerful or when you deem appropriate. I have never used XP in my games except as a measure for building encounters from scratch.

I think we should do this encounter that we have planned, then you can take it from there.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I ran this AP until almost act three Angel, if you want some ideas of some good "cut offs" I can give them to you.

One of the things I would recommend, RE: the exploration with PBP being what it is is a greater and escalated presence of helpers. There are a few ways to make that happen. With narrative focus being PbPs best actually re-abstracting some things and having them come from "camp followers" gives the group the sense of the wild and exploration withou t the tedium of having to coordinate a bunch of posts.

Would it be better if you could just play Angel? I'm not offering a specific solution in this moment but do you think you would find more joy in being part of the party and having someone else GM?

Lantern Lodge

Kingdoms! Kingdom Mapping!

You know, that might actually just be better Harsk. I honestly don't know. I think I honestly went off the deep end on my first attempt, and I'm starting to see that now in a bit of a huge way.

Not going to make any decisions today. Going to think about it over the 4th holiday. That may be better in my case I think though. Hell, I don't know. I'm just tired of this game dragging on and nothing happening, and something needs to change in order for that to work.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

GM, this isn't a decision anyone else can make for you. If you do decide to bring in a new GM, though, just make them a good one :P I've just written up a brand-new backstory for this character (don't bother looking, it's not typed yet), so I'm not gonna give up unless everyone else does!


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

So for my own part I have meditated on this quite a bit, if folks are interested and Angel would rather play I think I could take over if she doesn't feel like GMing is in the stars. I have run the first half of the AP or so and I have some ideas but its really about what Angel wants to do. Just wanted to put that offer on the table.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Sounding like crickets....


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

And toads. Don't forget the toads.

Lantern Lodge

Kingdoms! Kingdom Mapping!

Sorry, I should have warned you guys and I forgot I didn't. Hell week for me, the General Manager is on Vacation, and he and the owner are fighting. Fun times for me.

Honestly, Harsk, I'm down with you taking the game. Normally I have no problems coming up with a reasonable way of doing things, but right now i'm wracking my brain, and I just can't put the square peg in the round hole. If you are willing to take the game, I am certain that I could come up with one of several character types that would be rather adventageous to the group.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

I'll just be happy to see this game moving. I've grwon attached to you guys. If you need to swap roles, then do that. We're all in this together, and we all gotta have fun. =)


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

So here is what I would propose:

A slight time jump forward with a narrative bridge (I would have to look but I think three to four weeks in game would be about right) that would put us about 3/4 of the way through chapter 1 of the AP. Harsk and Katya will have left for 'reasons' and Anton, Cuddles and Angel's new character will have basically been working on exploring the area and establishing just what is going on. A DMPC character will arrive for 'reasons' (that I would get into as part of the narration) to help the group and basically set the new status quo for the game. If we can get into the game and swinging on a decent post rate, I would then propose to fade out the DMPC and look at recruiting one or two real players into the mix.

(I just don't want to do a recruitment until we have something moving along decently if that makes sense UNLESS you folks know someone on the boards that you think would be a good fit that we can just transplant in as part of my proposed narrative jump forward...)


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I say let's get rolling first.

Lantern Lodge

Couple of things i need to know so i can get rolling. What level should i build for, what gold amount? Also, monk and arcane. I have a few ideas, but i need to understand where the group is so i can put my ideas into play.

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I will basically make a DMPC to fill the biggest perceived gap so you can pretty much build what you like Angel.

Everyone needs to bump themselves to level 3

Actually looking at my timing it will be more like 3 months will have passed.

For gear assume you each have WBL for level 3 and let me know (if any) what magic items you would want your characters to have gotten their hands on. Otherwise most things will be available in that time frame due to the comings and goings out of Oleg's...

My assumption, to make the narrative to *now* easiest is that Angel's character will have arrived "late" under the original charter and that Harsk will have been pulled away relatively soon after that. We will resume our jump forward in time at Oleg's and I will narrate out all the various things that have happened in that 90 day span.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Oh, jeez. Levelling up to 3rd. Hmm.

Well, Anton gains 6 hit points, assuming we're taking the average. If we're rolling, he gains 2d6 - 2 ⇒ (2, 4) - 2 = 4.

He also gets a feat, and I'm not sure which to go with - Brew Potion, Craft Wondrous Item, or Cypher Magic all look like pretty neat choices, as does Extend Spell (for buffs). I always intended for him to be a strong support-role character, and those choices would all fit that, but I'm open to suggestions and opinions. On top of that, he gets 3 1st-level spells and 3 2nd-level spells (from levelling and FCBs); I'll hold off on picking those until I know whether the party wants me to take any item creation feats (and what to make).

As for magic items, I don't like to pick-and-choose... but anything to increase Anton's versatility or resilience would be welcomed. I'll probably use a decent amount of my WBL on crafting - scrolls at least, possibly potions if I take that feat. If you think it reasonable that I could have found sources for more spells in that time, I'll use some of my wealth copying them into my spellbook.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Given the level of money, there isn't much to be purchased magic item wise but I wanted to make it clear that many of the PF low dollar knick knacks are theoretically possible to have acquired.

Mhmm wizards....how easily I forget ; )

Let's see. Exposure to spells would be low so probably no copying spells at this point save for the ones you learn at level.

Kingmaker is, in my opinion, one of the friendliest APs to crafters ever because you have the potential to get lots of time. So if that is of interest to you we can go there.

Craft Wondrous is certainly the most versatile, but remember that over time you may recruit other allies that can do the heavy lifting for you. Cypher Magic has some decent benefits as you should have time to make scrolls. Extend is a great one if you plan on being a buffing mage and might be the best bang for your buck in the early levels. My 2cp


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles has gained 12 hp, ranks in Acrobatics, perception, stealth, and Know: religion.
He gained the Stunning Pin feat as a bonus feat, and Snapping turtle Clutch via normal progression. He is now beginning to come online. :)

He gained several class features, the most important of which is Evasion. His speed is now 40.

No idea on what to buy yet. I want a Belt of Anaconda's Coils pretty badly, but it's outside my price range.

Lantern Lodge

Kingdoms! Kingdom Mapping!

So, my ideas, character wise:

I'm a bit of an odd duck in many respects. I don't really play any melee classes. I have a single game that I am playing my first tank in, which is a WotR game.

I like playing spellcasters. I favor wizards, but also enjoy playing summoners and arcanists.

I really over the last few years have taken an affinity to summoning spells and tactics. Mixing blasting spells with summoning abilities, or summoning and utility/control options.

Characters I would consider building for a campaign like this: Summoner, Conjurer wizard (won't do that because I don't want to clash with Anton), in the monster summoners handbook, there is a new archetype for inquisitors that gives them the summoner spell like ability in exchange for all their judgement abilites and slayer. I actually like it, and have an idea for an inquisitor of Erastil that fits into it well.

There is also an archetype for a cleric in that book that seems rather fun, where you lose most of the "martial" aspects of a cleric for more skill points and boons to summoning.

What do you guys think? I won't pick a class that doubles what we have, but I wonder what you guys think about options? Do you mind what I go with?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I GM'd for a summoner in this AP previously and it worked well, it fleshes out a small group, and can play fun with the wide open spaces and travel.

A cleric based template where you might have access to divine might work well with the loss of Harsk, something to create a connection to that area of existence can be helpful and a relationship to Erastil in particular could be of a boon socially. I love the inquisitor class but I was a cleric player ofr a very long time so I tend to be biased about those two classes.

Tanks are the easiest thing to DMPC "well" as it isn't really breaking the 4th wall to have someone meat shield. So that is fine from my perspective.

Thoughts Cuddles/Anton?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

The summoner/inquisitor hybrid sounds cool and will give Anton more things to buff. With the party being just the three of us, summons will be very helpful, I think.

Lantern Lodge

Kingdoms! Kingdom Mapping!

I picked up the Monster summoner's handbook recently, and there are a lot of options that i really love in it. Elemental basic templates, archetypes for all sorts of different things.

The inquisitor build basically takes inquisitor, removes all their judgement powers, slayer and discern lies, and replaces it with the summoner monster summoning ability. At 5th level, when you cast the ability, you can give the monsters you summon one of your teamwork feats. So lets say I pop out 4 earth elementals. I was looking at a build that is an Inquisitor of Erastil, but rather than focusing balls in on his Bow and Bow damage, having his bow be more of a tool to help do damage and buff his creatures.

Things like being able to use Target of Oppourtunity, where I can fire a shot into a melee with my summons surrounding them, and then they can all make a melee attack as an immediate action. Probably end up taking at least Augment summons, maybe superior as well. then get the basic bow feats in so that I can be effective there. Or even Precision strike, so that multiple summons get extra dice to damage when they hit.

Going with Erastil, can even take feather or animal domain and have an animal companion as well to help bolster the party.

Summoner could work because of having the eidolon being a tank or tank like setup. Then have other spell options in the background.

The cleric one i've been looking at from the MSH is odd, because it gives up medium armor and shields, but lets me summon monsters, auto include them in my channel heals regardless of their being in range of a channel, or selecting them out of channeled damage. A lot of very interesting interactions.

Right now i'm just trying to settle on something that seems fun and exciting given the setting and game type.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Funny... Before this conversation, I finished up Anton's proper backstory, mentioning that his father is a conjurer conversing with various beings in search of wisdom and insights that could cure his son's ailment. What a funny coincidence. :P

Selfishly, I'd prefer you went for a divine class rather than an arcane one, especially in such a small group. That inquisitor archetype looks like a lot of fun, but a cleric has the advantage of full casting. One thing to keep in mind is that I envisioned Anton picking up and utilising a lot of the more battlefield-controlling spells, rather than a strict buffer. Drop a couple of buffs, then go to work taking enemies out of the battle, splitting them up, and making them miserable.

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Not gonna lie that inquisitor sounds bad ass, lol. That or the cleric sound more interesting to me than the summoner, personally. Just let me know.

In the mean time Angel are you okay with me officially reaching out to Paizo and transferring control of the game to me?

Lantern Lodge

Kingdoms! Kingdom Mapping!

Yeah, I don't mind at all Harsk.

I'll rummage through things tonight and play with some hero lab. Won't have the MSH mod till friday, so i'm gonna be playing around with a few other things. Just trying to get an idea.

Honestly I prefer arcane classes almost exclusively to divines, but I will do a bit of theorycrafting and such. If I do a divine, it will almost 100% be tied to Erastil in some way.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

All right I will get the email off to paizo to get control. If I can help it I will try to have my DMPC and some narration stuff posted by Friday and wrap my head around hgetting a partially revealed map to show what you folks have explored in the area...


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Shameless promotion:

If you aren't using This guy's Browser extension, you should probably go get it. It's fantastic.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Ugh, what a week... Absolutely beat, but I think I'm back now. I'll try to have Anton levelled tonight, and I'll figure out what kind of crafting I'll get done. How much seems reasonable for scrolls?

-Posted with Wayfinder

Lantern Lodge

Kingdoms! Kingdom Mapping!

Working on getting a character together. Hero Lab is being a pain and not updating the MSH yet, but they just showed on their website today that it is available, so I am hoping when I go home tonight to update character sheets that everything is good to go.

At this point, I'm leaning more heavily towards summoner/inquisitor, but just not sure quite yet.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Got my email off to Paizo, not sure how long that will take to transfer stuff to me.

As for scrolls...You are on the road a lot but constrained by things like daylight to travel so you are probably looking at a couple hours a day. Money will really be your big restriction so just look at your available funds and determine how much of it you sank into scroll production.

I am cricling on two GMPCs but will formally produce one when I know what Angel has picked. I am hoping that we can get our logistics hammered out in the next couple of days and started by weeks end. My optimistic goal for now O:P

Lantern Lodge

Kingdoms! Kingdom Mapping!

Sounds a plan to me. Just need to get HL to work with me.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Ready when your are. :)

Lantern Lodge

Kingdoms! Kingdom Mapping!

Looks like Harsk is officially DM, working on getting character done tonight.

Lantern Lodge

Kingdoms! Kingdom Mapping!

Ok, so I have been punting around two different ideas.

Both characters are going to be LG, one being a Monster Tactician Inquisitor, the other option being being either a First Worlder or Unwavering conduit summoner.

The Inquisitor is shaping up rather interestingly. The problem is feats needed to make the build really work well. What I am running into is a problem with feat trees and getting everything I want set up.

Augment Summoning takes 2 feats to get online, and then to do longbow, right off the top of my head I am looking at PBS, Precise, Rapid Shot, Deadly Aim. Given that my character is going to have high dex for ranged combat, his primary teamwork feat is going to be precise strikes.

My major concerns are a couple things: Fitting in everything that I really need. If I completely ignore buffing my summons, I can have PBS, Precise and either Rapid or Deadly. Since I am either taking Animal or Feather domain, level 5 feat is most likely going to be boon companion so that my animal companion is at level.

What do you guys think? This is certainly not a character type that I have ever played before, and I am modeling it somewhat after another player that I know, and a build that in my area is pretty popular in PFS.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

My instinct is that you get your individual skill up and then start to build out the summoning stuff from there. This AP tends to oscillate between the group having resources and then being stuck on its own but a ranged inquis is strong by itself. I think if you commit on the PBS/Precise/Rapid chain to now, 5 boon companion then you have a companion at level, decent output in combat and your base level summons. I don't have the new book and its options aren't up on the PRD yet so whatever you go with I will just need the modifications on your shet so I can get a good reference until the sources update. Of course this is all about the inquis.

For summoners I think the First Worlder is much more interesting than than Unwavering Conduit. I think it could be a lot of fun considering some of the area you are in. You would be more squishy than an Inquis but more robust creatures on your side.

I'm not an optimal rpg type. So in my mind if you only get "partway" to any full chain you are still doing good if the character is flavorful and you have fun. My one critique of PFS is that in my experience it tilts the needle to math builds over concept builds because at the end of the day the best metric to measure success is math. Not a bad thing but PbP big advantage is flavor (imo).

Anyway. Seeing where you are headed I think I can work on a melee monster in good faith, I should hopefully have something up later today for folks to evaluate. To be continued...

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