| Cuetzpalli |
Moved Cuet up 5', can I see the Kenku from there?
Spiny follows Zalamandra, continuing to watch for anything that might harm her.
Cuetzpalli steps up and looks around the corner.
| Cuetzpalli |
He keeps going until he runs out of movement then. Moved him another five, so he's got 50' left.
| Astraden Limhaare |
Astraden looks down the corridor at Cuetzpalli, who she knows will quickly outpace her, then over at Spiny and Zalamandra. As the dinosaur is still looking quite bloodied, she follows his group.
Wand of cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9 11 charges remaining
Round 10: Movement (move action) and use wand of cure light wounds on Spiny (standard action). Bless lasts 41 rounds, protection from evil lasts 42 rounds, copycat lasts 1 round, and shield of faith lasts 47 rounds.
| Dungeon Kobold |
FYI, Cuetzpalli is potentially going to enter areas of complete darkness.
Will post sometime today. A lot of map stuff going on.
| Dungeon Kobold |
Same goes for Astraden and Zalamandra about the darkness.
| Astraden Limhaare |
| Cuetzpalli |
Well, if I come to an area of complete darkness I'll stop. Hard to declare a complete movement action when I'm not sure what's in front of me.
| Eben MacTeague |
Just to sum up: currently Tanith and Zalamandra have light cast somewhere on their persons, and Eben and Zalamandra both have dancing lights active (not sure where Z's set is currently floating.) We could start relighting these sporadic torches and get the maze into a state of visibility again.
| Dungeon Kobold |
Alright, map is properly updated.
The kenku's escape is blocked by Cuetzpalli. Cawing angrily, it stabs at him with its rapier.
Rapier: 1d20 + 6 ⇒ (14) + 6 = 20
He hears a secret door somewhere to the east slide open, and a moment later, another kenku shows up from behind him. This one is wearing better armor, and wields a notched scythe.
Attack: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Damage: 2d4 + 1d6 ⇒ (1, 2) + (3) = 6
Also, take 1 point of bleed. You'll take this damage every round at the start of your turn, starting next round, until you're healed with a DC 15 Heal check or the application of any effect that heals hit point damage.
Round 11. You are up, and I am going down to my roll-out bed.
| Astraden Limhaare |
Hm. Hope you meant to leave that S there?
Astraden moves up to a suspicious-looking section of wall and feels around for an opening mechanism.
Round 11: Movement (move action) and search (move action) OR open (move action). If I can roll those last two into one that's cool. Bless lasts 40 rounds, protection from evil lasts 41 rounds, and shield of faith lasts 46 rounds.
| Cuetzpalli |
"Ow!" Cuetzpalli says, whirling to strike at the lesser Kenku who missed him seconds before. "Let me take out the trash, then I'll deal with you..."
Attack on Lesser Kenku (Bless, PA, FF): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d12 + 5 + 6 ⇒ (1) + 5 + 6 = 12
ACTION POINT! Attack on Lesser Kenku (or the other if it went down) (Bless, PA, FF): 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d12 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Spiny looks at Zalamandra, to see if she will move.
Spiny readies an action to follow Zalamandra and keep guarding her.
| Zalamandra |
Round 11: Actions
Move Action: Reload Crossbow
Standard Action: Help Astraden look for secret doors
Zalamandra notices Astraden feeling around the north wall of the room for something. After reloading her crossbow, she joins in on the search.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
She gives Spiny an appreciative look when the scaly death machine keeps looking around, guarding her. "Good boy."
| Farrukh Al'Khatel |
At the sounds of fighting up Ceutzpalli's way, Farrukh follows after him.
If the kenku he was attacking is dead Farrukh will move up another square.
| Eben MacTeague |
Eben follows Farrukh down the hall, stopping right behind him and parking the floating light array directly ahead. Ignoring the fight happening a few feet away, he grabs the nearby torch off the wall and begins waving it around like a fire dancer with a poi, seeking to attract the two (or one remaining) kenku's attention. "Pay no attention to the guys that are going to cut your heads off; pay attention to me!" he exclaims.
Using Disappearing Act to invis Cuetz and Farrukh; DC 15 Will save to whichever kenkus are left standing by the time you get to roll for them.
move action: move 30 feet, standard action: begin performance.
cat's grace lasts 41 rounds, dancing lights lasts 9 more rounds, heroism lasts 486 rounds on Tanith and 487 on Spiny.
| Eben MacTeague |
I recall him saying at some point that he'd be going to PaizoCon as well, so let's just assume it's a very sporadic weekend for updates all around.
| Tanith 'Kordson' Creed |
I'm around but I'm Paizoconning.
Tanith picks up his prisoner and follows after Lady Z.
| Kobold Catgirl |
Hm. Hope you meant to leave that S there?
Yep! You can clearly see the mechanisms from this side They don't bother to hide them on the interiors.
I'll make the big post tomorrow. I'm pretty beat and need to get some actual sleep before I start making important or semi-important decisions.
| Dungeon Kobold |
1d20 ⇒ 7
1d20 ⇒ 3
The kenku before Cuetzpalli crouches down, launching several rapid-fire feints to keep the Olman from being able to make a more effective attack.
Total Defense.
Meanwhile, everyone hears a sound from the northwest: The flapping of hundreds—or even thousands—of wings. Also hearing this, the kenku before Cuetzpalli adjusts his unholy symbol of Vecna and gives a triumphant screech.
Round 12: You are up!
| Farrukh Al'Khatel |
"Hey guys, gather up over here somewhere, we've got trouble coming!"
"What the hell did you do?" he shouts, glaring at the kenku.
He fires a potshot at it over Cuetzpalli's shoulder, marking the thing's face in case it escapes.
5 ft. step, Favored Target, attack.
1d20 + 8 ⇒ (5) + 8 = 13
=/
| Dungeon Kobold |
The crowman gives a caw-like laugh that sounds like a hacking cough, easily ducking Farrukh's shot. "The storm of our god's fury is released, human! And when your bones are picked clean, we will make Theldrick regret this treachery!"
| Astraden Limhaare |
Astraden spots Eben and comes up behind, casting a quick spell to protect him from axiomatic harm.
"Yeah, but remember? He totally hired us right before he died. Of disease. In his sleep."
Round 12: Movement (move action) and cast protection from law on Eben (standard action). Bless lasts 39 rounds, protection from evil lasts 40 rounds, shield of faith lasts 45 rounds, and protection from law lasts 50 rounds.
Knowledge (religion) to identify swarm flappy sounds?? Knowledge (religion): 1d20 + 8 ⇒ (20) + 8 = 28
| Cuetzpalli |
Cuetzpalli swings his axe again, ignoring the flapping sound for now. "Back, Farrukh. Lets hole up in one of these rooms and shut the doors."
Attack on Kenku (bless, PA, FF, ACTION POINT): 1d20 + 9 + 1 + 1d6 ⇒ (12) + 9 + 1 + (4) = 26
Damage: 1d12 + 5 + 6 ⇒ (11) + 5 + 6 = 22
If that drops him, Cuetzpalli will move 30' back towards Spiny.
Spiny moves near Zala.
| Tanith 'Kordson' Creed |
Once Spiny is past him, Tanith triggers the mechanism to shut the hidden door and follows the ladies. "Let's meet up with the others."
| Zalamandra |
Round 12: Actions
Move Action: Move to eastern wall of room with the 2 secret doors
At the sound of flapping wings, Zalamandra moves over to the wall, a spell readied in her hands.
"Everyone! Regroup!" She calls out.
| Eben MacTeague |
"Well, that can't be good..." Eben says, hearing the sound of wings. He jerks in surprise a bit when Astraden casts her spell on him. "Woah, that feels... weird." He nods his thanks, while rummaging through his backpack for anything that might be nicely explosive. He comes up short, however. "Damn, thought I had some oil..." he mutters, backtracking towards the sound of Zalamandra's voice, under the assumption there's really nothing he can do that Farrukh and Cutzpalli don't have covered for the kenku priest. He takes up position in the 'secret door' room, standing ready by the north door to close it once everyone is inside.
Free action: end performance, move action: head into secret room, standard action: ready an action to close the door once all party members gather inside.
Leaving the dancing lights up north where the fighting is happening, taking the torch with me.
cat's grace lasts 40 rounds, dancing lights lasts 8 more rounds, heroism lasts 485 rounds on Tanith and 486 on Spiny.
apropos of nothing, since snapdragon fireworks affects a square rather than a individual creature, would it damage a swarm?
| Dungeon Kobold |
Cuetzpall cuts the kenku down.
Yes, snapdragon fireworks is considered an area effect.
Another armored kenku rushes up, having remained hidden up until now, and slashes at Farrukh with his scythe. "His day is coming, boys!" he shrieks.
Scythe: 1d20 + 6 ⇒ (10) + 6 = 16
The scythe only skids off Farrukh's armor.
As the flapping grows louder, its source is revealed: Around the corner Farrukh sees a massive swarm flying straight towards him.
Bits of feather and flesh buzz around this murder of rotting ravens like flies, countless lifeless eyes staring out from the chaos. Before Farrukh can react, the swarm has surrounded him, pecking and tearing at his exposed flesh with silent malevolence.
Damage: 1d6 ⇒ 5
And make a DC 12 Fortitude save or be Nauseated for one round.
Meanwhile, another swarm emerges from where Tanith came, eying him with particular hatred.
Round 13: You are up!
| Tanith 'Kordson' Creed |
Is it not possible to shut the secret door from Tanith's side?
| Dungeon Kobold |
Good point. You don't see the swarm, though you can hear the undead angrily batting against the door for a moment.
| Farrukh Al'Khatel |
1d20 + 6 ⇒ (20) + 6 = 26
Whoo dice, you go dice. Even though I only needed a 6.
Farrukh glances back and forth between the Kenku nearby and the swirling cloud of undead crows.
"Nope."
He begins heading back towards the room everyone else is holed up in. He moves to the back of the room to leave space for others.
Withdraw, awaaaaaay!
| Dungeon Kobold |
The kenku laughs as Farrukh withdraws. "No escape! No escape!"
| Astraden Limhaare |
I'll damage the swarm if I use an AOE ability, even though parts of the swarm have total cover from me, right?
As the others make for safety, Astraden stands in the middle of the corridor. She smiles slightly. The kenku priest can just barely see her raise something to her face before a blazing light rushes forth, filling the passage with a chillingly vital energy.
Channel positive energy (harming): 3d6 ⇒ (6, 3, 1) = 10 DC 15 wooo
She then turns and sprints back toward the room with the others. "Carrionstorms! They're sort of old crow swarms that got reanimated, and now they want to eat people."
Round 13: Channel energy (standard action) and movement (move action). Bless lasts 38 rounds, protection from evil lasts 39 rounds, shield of faith lasts 44 rounds, and protection from law lasts 49 rounds.
If Eben's actions don't rely on my own and he moves out of the way, I'll use my last 5 feet of movement to get in that spot.
| Tanith 'Kordson' Creed |
Tanith inches forward and stares in disbelief down the hallway.
”By Kord’s balls, this gets crazier and crazier”, the big man mutters while healing himself with the wand again.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
| Zalamandra |
Round 13: Actions
Move Action: Move in front of west secret door
Standard Action: Ready Action: Cast burning hands on incoming swarm from the west!
At the mention of incoming carrionstorms, Zalamandra winces.
"Lovely. Excuse me, Spiny." She steps past Spiny and extends her palm.
"Let's fire it up." A gout of flame erupts from her hand, ready to sweep over the carrionstorm coming from the west.
Burning Hands Damage!: 5d4 ⇒ (1, 4, 2, 4, 4) = 15 +50% damage = 22 points total, if I'm not mistaken
DC 15 Reflex for half.
EDIT: Changed 5-foot step to a move to avoid cooking Tanith's kenku prisoner.
EDIT 2: Changed standard action to ready burning hands at swarm coming through west door.
| Astraden Limhaare |
West secret door is closed though, maybe?
| Eben MacTeague |
If Eben's actions don't rely on my own and he moves out of the way, I'll use my last 5 feet of movement to get in that spot.
I had readied an action from last turn so wouldn't have been able to move from that, but since we're in a new round, that shouldn't matter.
Eben begins speaking arcane syllables to himself while hus friends run in through the north door. Extending his hand past Astraden's shoulder, a snapdragon goes shooting off down the hall, after which he steps to the side to make room.
snapdragon damage: 1d4 ⇒ 2 plus dazzle, DC 15 Reflex avoids dazzle & half damage. Actually, since swarms don't make attacks, I don't think dazzling would do anything to them anyhow...
standard action: casting snapdragon fireworks, using an AP to retain, move: shooting a snapdragon at the nearest square of the northern swarm. 5-foot stepping to the east to let Astraden in.
| Dungeon Kobold |
Correct—only the damage will affect them.
I'll damage the swarm if I use an AOE ability, even though parts of the swarm have total cover from me, right?
Right.
Will Save: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
The swarm shudders, and hundreds of rotting corpses rain down on the ground, but by the end of Astraden's invocation many more still fly.
Reflex Save: 1d20 + 0 ⇒ (13) + 0 = 13
Eben's blast is small, but the fire nonetheless burns several score more, and the swarm is left a pale cloud compared to the thunderstorm that nearby overtook the party.
Cuetzpalli is up! Also, note that a swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.
| Cuetzpalli |
Cuetzpalli pales at the sight of the swarm, and runs back into the room with his companions. Reunited with Spiny, he smiles, reaching out to pet the dinosaur with one hand. "Glad you're okay buddy," he says. The olman warrior looks nervously to the spellcasters, hoping they can keep up the barrage long enough to rid the group of the undead carrion.
| Dungeon Kobold |
The brutal banging on the door continues as the swarm to the north gives chase, eying Astraden with a brief semblance of intelligent hate. Before Astraden can quite make it inside to close the door, the carrionstorm is upon her and inside the room.
Swarm on Tanith: 1d6 ⇒ 2
Swarm on Eben: 1d6 ⇒ 5
Swarm on Astraden: 1d6 ⇒ 3
And make DC 12 Fortitude saves to avoid being Nauseated.
Swarm on Door (needs a 19 or higher): 1d20 ⇒ 13
Meanwhile, the thin stone door holds against the nonstop battering.
From the north, there is loud squawking. It sounds like at least three kenkus are present.
"Is just us now. I throw necklace, burn-burn-burn!"
"If you are blooded?"
"Then you burn-burn-burn. Athakri, take lantern. Burn if need. They burn no matter. Faceless One will reward survivors!"
| Eben MacTeague |
Fort save: 1d20 + 3 ⇒ (1) + 3 = 4
Eben accidentally swallows a crow, apparently.
"Gwuarpf!" Gagging from the assault of rotting, undead crows in his face, Eben is distracted but still sort-of manages to react.
If I'm able to shoot a firework while nauseated (isn't attacking, concentrating, or casting a spell, and it's a move-equivalent action, so... maybe?) I do so and take a 5-foot step south, otherwise I just move.
possible snapdragon: 1d4 ⇒ 2
cat's grace lasts 38 rounds, dancing lights lasts 6 more rounds, heroism lasts 483 rounds on Tanith and 484 on Spiny, snapdragon lasts 4.
Oh, and an unlikely Linguistics check, just for the heck of it:
Linguistics: 1d20 ⇒ 4
All just squawking to me...
| Tanith 'Kordson' Creed |
Fort: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Tanith bats away the murder of undead avians and retreats.
| Cuetzpalli |
I'm going to assume Astraden/the rest of you can handle the swarms, and go after the remaining Kenku.
"You magicky guys can handle this. I'm going to kill the rest of those stupid bird-guys." Cuetzpalli says, whistling for Spiny and then charging through the swarm with the dinosaur. The two of them slip past Astraden and make their way back up the hallway.
Double move up there.