KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


4,301 to 4,350 of 24,181 << first < prev | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | next > last >>

HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh takes aim at the next Kenku he can find, the one in front of Tanith.

"Hey, bird-brain!"

Someone had to say it. I have no regrets.

Using Favored Target on that one since I can't see the one I was shooting at last round. I drop it from that guy.

Favored Target Bow: 1d20 + 12 ⇒ (8) + 12 = 20

Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Concealment: 1d100 ⇒ 69

Rolled Concealment just in case, but I think that square's well lit.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Farrukh Al'Khatel wrote:

Farrukh takes aim at the next Kenku he can find, the one in front of Tanith.

"Hey, bird-brain!"

Someone had to say it. I have no regrets.

I used the 'feathered it with an arrow' pun, so I can't judge.


Battle at the Rift, The Isle of Last Resort

Does that roll include Bless?


Battle at the Rift, The Isle of Last Resort

By the way, unrelated but interesting thing I just noticed:

The PRD (on Shooting Into Melee) wrote:

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

May be good to know if you ever run into a Huge creature. Not that that's likely to happen, considering the cramped tendencies of these modules. ;D


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah. 5 BaB, 3 Dex, 1 Bless, 2 Favored Target, 1 Masterwork. Should be everything.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli runs up and around while Spiny guards his hallway.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

KC, will casting an actual spell discharge the touch of chaos?

Astraden quickly presses a hand to her wounded side and knee.

Swapping pilfering hand for cure moderate wounds. Cure moderate wounds: 2d8 + 5 ⇒ (5, 1) + 5 = 11 32/38 hp

Her invisible form then imperceptibly shimmers.

Round 6: Cast cure moderate wounds (standard action) and copycat (move action). Bless lasts 45 rounds, protection from evil lasts 46 rounds, and copycat lasts 5 rounds.


Battle at the Rift, The Isle of Last Resort

"Trick! Trick!"

Copycat isn't going to have any effect if you're invisible, for the record. Nice try, though. :P

The kenku in the darkness shoots at Spiny again.

Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 ⇒ 6

Behind Eben, yet another secret door opens, and a kenku steps out and fires its crossbow at his back.

Crossbow (FF): 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1d6 ⇒ (1) + (3) = 4

"Hcaw! The kenku facing Tanith stabs at him and leaps away. "Out of the way!"

The kenku shooting at Astraden backs away, after taking one last desperate shot at Cuetzpalli. It reloads and stows the crossbow. Yes, it has Rapid Reload.

Rapier (on Tanith): 1d20 + 6 ⇒ (8) + 6 = 14
Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23
Crossbow (at Cuetzpalli, cover, into melee): 1d20 + 6 - 4 - 4 ⇒ (6) + 6 - 4 - 4 = 4

1d20 ⇒ 6

Cuetzpalli notices another kenku sneaking up behind him with a rapier in one hand and a crossbow in the other. Realizing it's been seen, it snarls and moves into melee.

The other kenku, badly injured, takes advantage of Cuetzpalli's momentary distraction. Its stress gets the best of it, though, and the attack skids off his armor.

Rapier (flank): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Round 6: You are up!


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

”Hey! Come back here!” Tanith says after the birdman’s blade recoils off his armor and it runs off. ”We’re not done!”

Moving after him. Not sure what I see with one move.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Ow." Eben does a 180-degree spin on one foot, the twirling arrow he's been using as a baton slipping into place and fired as soon as he faces the kenku behind him, reloading and firing again before the first arrow has even found a target. And just for a little extra theatricality, he flourishes his cloak flamboyantly while so doing.

shortbow+PBS+Bless-Rapid Shot: 1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 18
shortbow+PBS+Bless-Rapid Shot: 1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 18

I've gotten the impression their AC is 17, so assuming that's correct...

damage+Arcane Strike+PBS: 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
damage+Arcane Strike+PBS: 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Continuing the performance as a free action, activating Arcane Strike as a swift, making a Rapid Shot full attack.

cat's grace lasts 45 rounds, dancing lights lasts 4 more rounds, heroism lasts 490 rounds on Tanith and 491 on Spiny.


Battle at the Rift, The Isle of Last Resort

Eben's first shot wings his attacker, but the second brings it down.

Tanith, could you move your figure so I can tell where your Light hits?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
Eben's first shot wings his attacker, but the second brings it down.

Are you trying to muscle in on the bird-man pun action?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Moved.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Eben, he's the GM. He's already at the top of the pecking order.

Round 6: Actions
Standard Action: Shoot the wounded Kenku!
Move Action: Reload!

Zalamandra aims her crossbow at the Kenku that attacked Astraden and fires!
Ranged Attack: PBS, Precise: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm? *Action Point!*: 1d20 + 6 + 1d6 ⇒ (9) + 6 + (5) = 20
Crit Damage: 2d8 + 4 ⇒ (1, 2) + 4 = 7
She reloads after the bolt flies at its target.


Battle at the Rift, The Isle of Last Resort

Sadly, that's not a crit, since the guy has Soft Cover.

The kenku swerves, not quite able to dodge the bolt, but able to keep it from puncturing his throat.

You actually knew where the kenku was, Tanith, so no need to trample the poor li'l guy. ;D


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

How's he getting cover? Astraden?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Oh, I thought that was a 'last seen here' marker.

Spotting his prey, Tanith rears back for a meaty backhand.

Pimphand (heroism and cow strength): 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32
Nonlethal Damage: 1d6 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15

Confirming: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
Extra Damage: 1d6 + 4 + 4 + 2 ⇒ (2) + 4 + 4 + 2 = 12

Intimidate: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33


Battle at the Rift, The Isle of Last Resort

Tanith rears back and, with one mighty swing, breaks in the birdman's fragile skull. The kenku collapses instantly.

Yes, invisible or no, Astraden is in the way.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh heads down the passage after Tanith.

Upon spotting the fleeing Kenku he takes another potshot at it.

Concealment: 1d100 ⇒ 22

Favored Target Attack: 1d20 + 4 ⇒ (16) + 4 = 20

1d8 + 6 ⇒ (7) + 6 = 13


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Ah. Okay then.


Battle at the Rift, The Isle of Last Resort

Farrukh sinks an arrow into the kenku's neck. It croaks and collapses.

Yeah, it's my o-pinion that Favored Target gives the slayer a lot of combat versatility.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Dungeon Kobold wrote:
Copycat isn't going to have any effect if you're invisible, for the record. Nice try, though. :P

What do you mean? That I can't cast it, and won't get its effect after I go visible, or that I will get its effect when I turn visible but not before? I interpret it as the latter because mirror image says, in the same breath, that you don't get the effect if you're being attacked by a blind opponent, and that's obviously also a temporary circumstance.

Astraden taps Spiny's scaly side then jumps around the corner, on the alert for any more attackers.

Round 7: Cast shield of faith on Spiny (standard action) and movement (move action). Bless lasts 44 rounds, protection from evil lasts 45 rounds, copycat lasts 4 or 0 rounds, and shield of faith lasts 50 rounds.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli calls for Spiny who runs over and bites the wounded Kenku attacking his master.

Bite: 1d20 + 8 + 2 + 2 - 1 ⇒ (16) + 8 + 2 + 2 - 1 = 271d6 + 5 + 2 + 2 + 2 ⇒ (5) + 5 + 2 + 2 + 2 = 16

Spiny disembowls the creature, so Cuet whirls and tries to bury his axe in the other one's head.

Greataxe (Bless, PA, FF): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 1d12 + 5 + 6 ⇒ (7) + 5 + 6 = 18


Battle at the Rift, The Isle of Last Resort

1d5 ⇒ 1
Whoooosh.

Cuetzpalli lines up a perfect shot...for a kenku who's a few inches closer. The darkness causes the Olman to misjudge the distance, and the kenku, through sheer luck, survives.


Battle at the Rift, The Isle of Last Resort

Oh, hey, I was wondering why nobody was posting. Turns out I'm up.

The last kenku in sight gives one final desperate jab at Cuetzpalli, then turns to flee.

Rapier: 1d20 + 6 ⇒ (12) + 6 = 18
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
Cuetz AoO: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d12 + 5 + 6 ⇒ (5) + 5 + 6 = 16

It...does not go well for him.

Round 8: You are up! Still in Init, but no more visible enemies.


Battle at the Rift, The Isle of Last Resort

Forgot Concealment?: 1d5 ⇒ 2

Yeah, no.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Eben, follow me, bring the light!" Cuetzpalli says, darting into the dim passage to his right. "Spiny stay with Zal."

Move 15' to the right, and then see if I see one. If I do, continue moving towards it. Attack if possible.

Possible attack: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Possible damage: 1d12 + 5 + 6 ⇒ (11) + 5 + 6 = 22

Spiny single move and wait.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Zalamandra wrote:
Eben, he's the GM. He's already at the top of the pecking order.

Don't egg him on!

"Be right there..." Eben calls after Cuetzpalli, jumping over the weasel corpse and slipping down the other side passage, giving a sharp whistle to the dancing lights and pointing a finger where he wants it to go. He then races the bouncing balls of light down the hallway, having them halt at the next intersection.

If I can see a kenku from where I'm standing, I shoot at it; otherwise, I'll take the opportunity to freshen up the dancing lights by recasting it.

hypothetical shortbow+bless: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20+1 if kenku within 30 feet
hypothetical damage+arcane strike: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8+1 if kenku within 30 feet
concealment, if necessary: 1d100 ⇒ 91

Free action: continue performance (Astraden is still invisible), move action: move 30 feet, swift action: Arcane Strike, Standard action: either attack or cast dancing lights.

cat's grace lasts 44 rounds, dancing lights lasts 3 more rounds (or 10, depending), heroism lasts 489 rounds on Tanith and 490 on Spiny.


Battle at the Rift, The Isle of Last Resort

Cuetzpalli steps out and is immediately fired upon.

Readied Crossbow (FF): 1d20 + 6 ⇒ (2) + 6 = 8

The bolt bounces off his breastplate.

He advances towards the kenku who fired, taking a brutal swing, but the birdman is able to duck under the axe.

1d20 ⇒ 8
1d20 ⇒ 13

Eben takes a shot at the prone kenku, now visible, and ends his struggles.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith turns the corner and rejoins the party with the unconscious birdman over his shoulder. ”I brought one back alive. We might be able to get something out of him.”


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Round 8: Actions
Standard Action: Cast dancing lights at the intersection I'm currently in

Zalamandra's face pales as she watches Spiny tear up the kenku that shanked Astraden.

"Good boy." She says, snapping her fingers. A set of dancing lights illuminates the intersection she is standing in.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh moves back through the corridors to just in front of Eben, in case Ceutzpalli ends up needing help.


Battle at the Rift, The Isle of Last Resort

Astraden is up!


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden squeezes past Zalamandra, pulling out the healing wand, and tries to close some of Spiny's wounds.

Wand of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

As she focuses on the stored energy, his blood dries and begins to scab.

Round 8: Movement (move action), draw wand as part of movement (free action), use wand of cure light wounds on Spiny. Bless lasts 43 rounds, protection from evil lasts 44 rounds, copycat lasts 3 or 0 rounds, and shield of faith lasts 49 rounds.

If I'm taking more than four hours to post (in the daytime), you guys can tell KC what actions you want Astraden to take and hopefully we'll not have these big gaps.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

My next round action, because I'll be gone all day and can only post now.

"Can you move the lights over here?" Cuetzpalli asks Eben over his shoulder. He waits for the bard to send some light his way before swinging his axe at the Kenku.

Attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d12 + 5 + 6 ⇒ (8) + 5 + 6 = 19

Spiny continues to guard Zalamandra.


Battle at the Rift, The Isle of Last Resort

Another kenku emerges from the shadows behind Cuetzpalli, raising a rapier to strike the Olman in the back.
Rapier (FF): 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Only his armor saves Cuetzpalli from a nasty wound.

Round 9: You are up!


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

With a gesture, Eben sends his suite of lights headed north to hover around Cuetzpalli. For his own part, he steps forward in front of Farrukh to take a shot at the southern kenku.

shortbow+bless+PBS: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14

And somehow misses his opponent's back from ten feet away.

free action: stop performing (without line of sight to Astraden, I assume she'd turn visible regardless? Plus she doesn't really need it anymore.) move action: move 10 feet north. Swift action: Arcane Strike (to no avail...) Standard action: shoot & miss.)

cat's grace lasts 43 rounds, dancing lights lasts 2 more rounds, heroism lasts 488 rounds on Tanith and 489 on Spiny.


Battle at the Rift, The Isle of Last Resort

With the light now granted by Eben, Cuetzpalli strikes another down. Now only one kenku remains.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh fires at the last remaining Kenku.

Favored Target Attack: 1d20 + 12 ⇒ (1) + 12 = 13

FAILURE.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Round 9: Actions
Move Action: Move behind Farrukh
Standard Action: Shoot at the last kenku

"Pardon me, Spiny." Zalamandra says as she moves past the spinosaurus to behind Farrukh. Levelling her crossbow at the last kenku, she fires...
Ranged Attack (PBS, Precise) *Action Point!*: 1d20 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17
Damage?: 1d8 + 2 ⇒ (5) + 2 = 7


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith drops the unconscious birdman at his feet. He retrieves the healing wand and starts tending his own wounds.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

19 charges remaining.


Battle at the Rift, The Isle of Last Resort

Zalamandra's shot misses badly.

Cuetzpalli and Astraden are up.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden closes some more of Spiny's wounds, then follows the others to the next intersection.

Wand of cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4 12 charges remaining

Don't forget Cuetzpalli's saved action for this round.

Round 9: Use wand of cure light wounds (standard action) and movement (move action). Bless lasts 42 rounds, protection from evil lasts 43 rounds, copycat lasts 2 rounds, and shield of faith lasts 48 rounds.


Battle at the Rift, The Isle of Last Resort

The last kenku retreats, scampering out of sight.

Round 10. You're up.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh moves around the corner and is very surprised to see the Kenku didn't move very far at all.

He stops a few feet short of bumbling into its arms and fires a shot when he rights himself.

Concealment: 1d100 ⇒ 47

ATTAAAAACK!: 1d20 + 12 ⇒ (1) + 12 = 13
1d8 + 6 ⇒ (3) + 6 = 9

Come an' 'ave a go m8 I'll tussle with ye dice roller

I tagged this one with my FT last round BTW, unless this is a different Kenku.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Seriously? Two 1s in a row?

Come on, RNGesus, give him a break, would ya?

Round 10: Actions
Standard Action: Cast light on myself
Move Action: Move over to just beyond the secret door in front of fleeing kenku on the map

Grumbling as her shot skips off the far wall, Zalamandra snaps her fingers, creating a ball of light above her head. She then heads through the secret door the prone kenku was beyond, hoping to find a way to cut the fleeing one off.

Should I move Spiny with me, since he was last ordered to guard me?


Battle at the Rift, The Isle of Last Resort

The kenku isn't actually there. Otherwise he'd be on a square.


Battle at the Rift, The Isle of Last Resort

I'm not sure how much movement Farrukh has left. I've put the kenku in its real location because I assume he can get close enough to see it. Sorry for the confusion.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Ah. That was 30 feet, where Farrukh is now.

Farrukh reaches the next turn in the labyrinth and does not pursue further. Splitting up the group here seems ill advised.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben follows Farrukh, beckoning his light to follow. He pulls up short right past the slayer, not having a shot to the fleeing target and likewise not wanting to continue chasing something in unfamiliar territory, especially since his gut tells him the lights are about to fizzle out. "Dammit, there has got to be a way to make arrows go around corners..." he mumbles discontentedly to himself, recasting the dancing lights for lack of shots to be made. The four spheres flicker out for a microsecond and return as as strong as ever.

move 30 feet, cast dancing lights again

cat's grace lasts 42 rounds, dancing lights lasts 10 more rounds, heroism lasts 487 rounds on Tanith and 488 on Spiny.

1 to 50 of 24,181 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / KC's Age of Worms IC All Messageboards

Want to post a reply? Sign in.