KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


14,951 to 15,000 of 24,186 << first < prev | 295 | 296 | 297 | 298 | 299 | 300 | 301 | 302 | 303 | 304 | 305 | next > last >>

Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Ugh! Don't they know anything about entropy?"

Astraden releases a healing burst for Farrukh, summoning another duplicate as she steps back in rank with Tanith. I guess this means I can't get its head . . .

Channel positive energy (healing): 6d6 ⇒ (4, 6, 6, 1, 5, 4) = 26 [2/6] [1/6]

Round 2: Channel energy (standard action), five-foot step (no action), and cast copycat (move action). Magic circle against evil lasts 631 rounds, magic circle against law lasts 632 rounds, and copycat lasts 7 rounds.

Edit: I have been informed this is page 300. Happy 300???


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Noice. Also, I guess that means Coup de Grace doesn't count as a Death Effect (before KC think I'm accusing him again, I don't think it is either, but it's debated. =)).

"Balls. We spent that much effort dropping it and it just gets back up?"

"Well, first things first. I was going to disable the trap, but given how easy these things are dropping it seems like it'd take longer to do that than just break them. Keep a lookout for that Kolyarut."

Farrukh dashes off for the bow a bit further away, and give sit a whack.

Bash: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d6 + 18 ⇒ (6) + 18 = 24


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

How did the archons get all the way to the end of the hallway?

Rodrigo isn't going to do anything right now, once I get an answer to the above I'll act for the archons.


Battle at the Rift, The Isle of Last Resort

Not to give away valuable rules insight to a player, but I think constructs and inevitables have a thing about death effects. ;P

You sent them across the hall, Rodrigo, to spring any traps.

Rodrigo wrote:
"That's pretty evil. I like it," Rodrigo replies. "Time to sacrifice yourselves for the cause of good, fellas. Fly down that hallway, touching everything as you go. When you get home, tell the next batch to get ready I'll be calling again soon."

If you meant for them to move back, they'd only get one light ray each.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Oh...duh. It's just last round when I posted they were still at our end of the hall. Or I'm crazy...dunno which. Anyway, moving on...

"Bah, bloody useless...." Rodrigo mutters to himself. He casts his mind out to the planes once again and calls forth yet another squad of lantern archons, this time much closer to him.

Archons: 1d4 + 2 ⇒ (4) + 2 = 6

Half a dozen of the little light balls appear as their companions wink out. The newcomers fire a fusillade of light at the "spiritual" morningstar.

Attacks: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (17) + 3 = 20
Damage: 12d6 ⇒ (1, 1, 3, 6, 2, 1, 5, 5, 1, 4, 4, 3) = 36


Battle at the Rift, The Isle of Last Resort

Farrukh, you can't reach the bow. It's way up in the air.
Post later in the day, unless Docs starts cooperating.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I move to the flail then. Unless it's up in the air too? It's not marked at what height they are.


Battle at the Rift, The Isle of Last Resort

As stated earlier, the bows are up twenty feet. Everything else has entered melee.

Farrukh badly damages the flail, nearly breaking a link of the chain. The archons, meanwhile, struggle to land any blows in the chaotic melee between the morningstar and Tanith, but two bolts do strike home.

Round 2: Weapons

The battered morningstar advances and slashes at 1d2 ⇒ 1 Astraden. Meanwhile, the bow, flail, whip and scythe focus on Farrukh.

Bow @Farrukh: 1d20 + 17 ⇒ (18) + 17 = 351d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (14) + 7 = 21 Damage (on 35): 1d8 + 5 ⇒ (4) + 5 = 9
Whip @ Farrukh (VS TRIP CMD): 1d20 + 17 ⇒ (6) + 17 = 231d20 + 12 ⇒ (1) + 12 = 131d20 + 7 ⇒ (12) + 7 = 19
Scythe: 1d20 + 17 ⇒ (9) + 17 = 26

The slayer is too agile to take more than an arrow graze, however.

Morningstar @Astraden: 1d20 + 17 ⇒ (7) + 17 = 241d20 + 12 ⇒ (9) + 12 = 211d20 + 7 ⇒ (1) + 7 = 8 Damage (on 24): 1d8 + 5 ⇒ (8) + 5 = 13

Round 2: Tanith, Carina and Eben are up.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"I got the bow for you, Farrukh!" Eben calls down the hall, sending another batch of arrows at the flying shortbow.

Once again including a cover penalty in case that applies. Using adamantine on the first two shots.

manyshot+good hope+haste-cover: 1d20 + 14 + 2 + 1 - 4 ⇒ (15) + 14 + 2 + 1 - 4 = 28
damage+good hope+arcane strike: 1d8 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
damage+good hope+arcane strike: 1d8 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

hasted shot+good hope+haste-cover: 1d20 + 14 + 2 + 1 - 4 ⇒ (12) + 14 + 2 + 1 - 4 = 25
damage+good hope+arcane strike: 1d8 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

"Hah!" He yells triumphantly, then reaches back for another arrow, only to discover that his adamantine arrows are no more. "Oh, gods-s+%~!" He instead curses most profanely as he sets a normal steel headed arrow to the string.

iterative+good hope+haste-cover: 1d20 + 9 + 2 + 1 - 4 ⇒ (11) + 9 + 2 + 1 - 4 = 19
damage+good hope+arcane strike: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14

5-foot step, activate Arcane Strike as swift, full attack on flying bow, activate Dance of 23 Steps as a free action.

Moment of greatness lasts 36 rounds, good hope lasts 37 rounds, cat's grace lasts 38 rounds, mirror image lasts 64 rounds.
AC is 27/20/18 with haste and Dance of 23 Steps active.Mirror image has 3 images remaining.


Battle at the Rift, The Isle of Last Resort

Despite his error deficit, Eben is still about to destroy the enchanted shortbow.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
Despite his error deficit, Eben is still about to destroy the enchanted shortbow.

'About to'? And then what happened!?


1 person marked this as a favorite.
Battle at the Rift, The Isle of Last Resort

There is no error deficit in my posting tonight.

Despite his arrow deficit, Eben is still able to destroy the enchanted shortbow.


Battle at the Rift, The Isle of Last Resort

Tanith and Carina are up.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 2: Actions
Move Action: Reload Crossbow
Standard Action: Try to see where the kolyarut went off to with Perception

Carina slams a fresh bolt into her crossbow as she looks behind them to see if the kolyarut is anywhere behind them.

Perception (Good Hope, Level Drained): 1d20 + 13 + 2 - 3 ⇒ (4) + 13 + 2 - 3 = 16


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith turns his huge fists toward the floating mace in an effort to show the animated weapon which bludgeoning instrument was supreme.

Primary: 1d20 + 15 + 2 + 1 - 2 ⇒ (3) + 15 + 2 + 1 - 2 = 19
Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Flurry: 1d20 + 15 + 2 + 1 - 2 ⇒ (8) + 15 + 2 + 1 - 2 = 24
Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Iterative: 1d20 + 10 + 2 + 1 - 2 ⇒ (11) + 10 + 2 + 1 - 2 = 22
Damage: 1d8 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Haste: 1d20 + 15 + 2 + 1 - 2 ⇒ (11) + 15 + 2 + 1 - 2 = 27
Damage: 1d8 + 8 + 2 ⇒ (5) + 8 + 2 = 15


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

[51/64]


Battle at the Rift, The Isle of Last Resort

Carina searches in vain for the vanished inevitable while Tanith, not understanding weapon terminologies, attempts to explain to the bludgeoning/piercing instrument the superiority of his fists.

Although Tanith fails to get any point across, the device rapidly concedes the argument.

Round 3: Kolyarut

...

Round 3: Rodrigo, Farrukh and Astraden are up!


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden pulls out her rapier and stabs for the morningstar's ball, stepping forward.

+1 keen aberration bane rapier (good hope, haste): 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 33 Piercing, magic (good hope): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 Confirm?: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23 Extra: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Round 3: Draw rapier (move action), five-foot step (no action), and attack (standard action). Magic circle against evil lasts 630 rounds and magic circle against law lasts 631 rounds.


Battle at the Rift, The Isle of Last Resort

Correcting, as discussed IRL:

Astraden rushes forward and thrusts at the flail, stabbing into the ice shaft.


Battle at the Rift, The Isle of Last Resort

I'm going to NPC Rodrigo and Farrukh in a few hours if they haven't posted by then.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I usually like to wait until after the casties, in case they cast anything relevant.

Farrukh FLAILS about, finishing off the weapon of the same name, and then stepping in to attack the scythe.

Slash: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d6 + 17 ⇒ (5) + 17 = 22

Bash: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Haste Bash (Pretty sure these can't be crit): 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d6 + 18 ⇒ (3) + 18 = 21

Bash Iterative: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 18 ⇒ (2) + 18 = 20

Confirm (in case they can be): 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d6 + 18 ⇒ (1) + 18 = 19


Battle at the Rift, The Isle of Last Resort

Farrukh hacks apart the flail and scythe in a flurry of well-placed blows. Without missing a beat, he leaps forward and slashes into the whip, cutting off its base but not destroying it.

I'll give Rodrigo half an hour more.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

The archons move up along the ceiling, and across the hallway. The form two firing lines above the mortals' heads and shoot more light at the whip.

Attacks: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (16) + 3 = 19
Damage: 6d6 ⇒ (3, 1, 1, 4, 2, 6) = 17

Rodrigo watches and waits, unwilling to expend any more energy on this fight.


Battle at the Rift, The Isle of Last Resort

The archons' rays blast the whip into water and ice shards.

Round 3: Weapons
No more!

Round 3: Carina, Tanith and Eben are up!


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben nocks a faintly glowing arrow to his bow and determinedly peers around the icy hallway, looking for any signs of an unseen metal man. "Come out, come out, wherever you are..." Meanwhile, he slips his wand out from his belt and taps it against his bow.

Perception+good hope: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35

Move action: searching for invisible inevitables. Draw wand as part of movement & cast gravity bow as standard action.

Moment of greatness lasts 35 rounds, good hope lasts 36 rounds, cat's grace lasts 37 rounds, mirror image lasts 63 rounds, gravity bow lasts 10 rounds.
AC is 24/20/17 with haste active.Mirror image has 3 images remaining.


Battle at the Rift, The Isle of Last Resort

Just realized Carina and Tanith might be waiting on Eben's results.

Eben scans the room. He can tell that the inevitable is somewhere in there, but it's very hard to pinpoint the precise location.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 3: Actions
Standard Action: Aid Eben's Perception Roll

Carina scans the room alongside the bard...

Aid Another (Perception) *Good Hope, Level Drained*: 1d20 + 13 + 2 - 3 ⇒ (19) + 13 + 2 - 3 = 31


Battle at the Rift, The Isle of Last Resort

Tanith is up.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith looks for signs of the hostile construct.

Total defense I suppose.


Battle at the Rift, The Isle of Last Resort

Round 4: Kolyarut
An invisible hand grasps the lever and pulls. The portcullis slides shut.

Miss Chance: 1d100 ⇒ 82
Touch Attack (FF): 1d20 + 20 ⇒ (1) + 20 = 21
A moment later, a glowing hand appears inches from Rodrigo. Rodrigo watches the hand brush over his head—evidently, the kolyarut expected him to be taller.

The kolyarut stands before the still-invisible summoner, eyes flickering with fierce flames. It's not talking anymore.

Round 4: Everyone is up!


2 people marked this as a favorite.
HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I'm sure I speak for everyone.

"Rodrigo! Open the portcullis, then move!"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Since I'm standing in the doorway, am I on the inevitable side of the portcullis or the party side? And, as a followup to that, can I fire through the portcullis without penalty?


1 person marked this as a favorite.
Battle at the Rift, The Isle of Last Resort

You're on the party side of the hallway. The lame side of the hallway has Improved Cover against you.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Bah. Well, in that case...

"Yeah, what Farrukh said, Rodrigo!"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"And don't let him touch you! Last thing we need is him healing some more!"


Battle at the Rift, The Isle of Last Resort

Would you guys mind posting contingency actions for when Rodrigo is able to post?


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Sorry guys, quite possibly having my baby tonight or tomorrow. So...not really able to post properly. Please DMPC me for now. Opening the gate and moving as far from the Inevitable as possible is fine with me.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh double moves in.

Difficult terrain means that's my whole action.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

As soon as the gate is open and Rodrigo is out of the way, Eben full attacks, using an action point to buy Clustered Shots.

Manyshot+good hope+haste+PBS-Rapid Shot: 1d20 + 14 + 2 + 1 + 1 - 2 ⇒ (18) + 14 + 2 + 1 + 1 - 2 = 34
damage+good hope+Arcane Strike+PBS: 2d6 + 2 + 2 + 2 + 1 ⇒ (5, 6) + 2 + 2 + 2 + 1 = 18
damage+good hope+Arcane Strike+PBS: 2d6 + 2 + 2 + 2 + 1 ⇒ (6, 6) + 2 + 2 + 2 + 1 = 19

hasted shot+good hope+haste+PBS-Rapid Shot: 1d20 + 14 + 2 + 1 + 1 - 2 ⇒ (3) + 14 + 2 + 1 + 1 - 2 = 19
damage+good hope+Arcane Strike+PBS: 2d6 + 2 + 2 + 2 + 1 ⇒ (6, 5) + 2 + 2 + 2 + 1 = 18

Rapid Shot+good hope+haste+PBS-Rapid Shot: 1d20 + 14 + 2 + 1 + 1 - 2 ⇒ (15) + 14 + 2 + 1 + 1 - 2 = 31
damage+good hope+Arcane Strike+PBS: 2d6 + 2 + 2 + 2 + 1 ⇒ (1, 1) + 2 + 2 + 2 + 1 = 9

iterative shot+good hope+haste+PBS-Rapid Shot: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (2) + 9 + 2 + 1 + 1 - 2 = 13
damage+good hope+Arcane Strike+PBS: 2d6 + 2 + 2 + 2 + 1 ⇒ (6, 2) + 2 + 2 + 2 + 1 = 15

Moment of greatness lasts 34 rounds, good hope lasts 35 rounds, cat's grace lasts 36 rounds, mirror image lasts 62 rounds, gravity bow lasts 9 rounds.
AC is 24/20/17 with haste active. Mirror image has 3 images remaining.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Is this whole room difficult terrain?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, it's all red ice that makes it hard to move. Though I can't recall if it was the kind of terrain that allows an Acrobatics to move at full speed. If so I may be able to change my action.


Battle at the Rift, The Isle of Last Resort

It's difficult terrain for everyone except the snow tire-footed inevitable, yes.

Eben opens fire, assuming that Rodrigo is already out of the way.

Rodrigo Chance: 1d100 ⇒ 521d100 ⇒ 121d100 ⇒ 121d100 ⇒ 61d100 ⇒ 1 Okay not really.

"This will not stand." A touch of anger at last flecks the kolyarut's perfect monotone as a single arrow pings off its breastplate. "The Vaati's legacy—"

Three more arrows pierce into its stomach. A whirring sound slowly builds and intensifies from the constructed outsider as it looks down at them.

The inevitable falls to the ground.

Round 4-5: You are up.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 4: Actions
Move Action: Move closer to kolyarut
Standard Action: Shoot it while it's down

Carina walks up a small distance to the fallen inevitable and starts shooting at it.

Ranged Attack (Which I'm Not Sure is Necessary) *PBS, Good Hope, Level Drain*: 1d20 + 10 + 1 + 1 + 2 - 3 ⇒ (6) + 10 + 1 + 1 + 2 - 3 = 17
Damage?: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Nonlethal?: 1d6 ⇒ 2

Round 5: Actions
Move Action: Reload
Standard Action: Shoot Again

She doesn't stop shooting.

Ranged Attack *PBS, Good Hope, Level Drain*: 1d20 + 10 + 1 + 1 + 2 - 3 ⇒ (11) + 10 + 1 + 1 + 2 - 3 = 22
Damage?: 1d8 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Nonlethal?: 1d6 ⇒ 4


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh likewise whacks the s$** out of it.

"It clearly has some kind of healing ability, and I don't know how to shut it off. We should keep whacking it so we have time to think of a permanent solution."

Slash: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d6 + 17 + 2d6 ⇒ (3) + 17 + (1, 6) = 27

Haste Slash: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d6 + 17 + 2d6 ⇒ (6) + 17 + (3, 5) = 31

Bash: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d6 + 18 + 2d6 ⇒ (4) + 18 + (2, 6) = 30

Bash Iterative: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 18 + 2d6 ⇒ (4) + 18 + (2, 5) = 29

As he methodically smashes everything he can get his hands on, he muses.

"Do you think the Duchess would let us toss him in her lava pool? That'd probably ruin his day."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Probably. We could try just dumping it in the pit, too. I don't think kolyaruts can fly."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"We didn't think it could heal, either, yet here we are. No kill like overkill, I say."

"Besides, he may not be able to fly, but he can probably climb."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Couldn't we just tying him up or something? He's not that strong", Tanith suggests rather than joining in.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"He seemed pretty strong when he was wailing on me earlier. He's hostile to our very presence here, and it's clear he'll take every opportunity he can to come after us since he could have just escaped earlier if he wanted. I don't feel like giving him a third chance, except next time he'll probably be back to full strength again."


Battle at the Rift, The Isle of Last Resort

Carina shoots twice. Both shots are ineffectual.

The almost ninja-like strikes of Farrukh, however, do help to keep the inevitable down.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Actually, forgot we still have haste up. I'll do my part . . .

Stab 1: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21 Stabs: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Stab 2: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30 Stabs: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Stab 3: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 Stabs: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Stab 2 Confirm: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 Extra: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Stab 3 Confirm: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Extra: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

"I'd be fine taking him back to the lava, but it means a trek . . . we'd probably lose Eben's spell. So tying him up would be best. I doubt a being of such concentrated law would be prepared with escape magic."

14,951 to 15,000 of 24,186 << first < prev | 295 | 296 | 297 | 298 | 299 | 300 | 301 | 302 | 303 | 304 | 305 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / KC's Age of Worms IC All Messageboards

Want to post a reply? Sign in.