KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Does it see anything out of place? Like maybe buttons?


Battle at the Rift, The Isle of Last Resort

The archon doesn't see anything of interest.

Map updated.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"There has to be SOMETHING up with this room. There can't just be an EMPTY ROOM."

Farrukh inspects it even more closely, and steps inside.

Perception: 1d20 + 26 ⇒ (13) + 26 = 39


Battle at the Rift, The Isle of Last Resort

Farrukh searches inside the room, but he isn't able to find anything.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where haven't we been then?


Battle at the Rift, The Isle of Last Resort

There's down the pit and up to the north.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

North!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Okay, but we should remember this room later. I think it'd be a safe place to rest in...


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Would it be kind of gross if I took its head on the way back? I mean, it's not like it'll rot . . ."

Astraden goes inside the plain room and touches everything, just to make sure there's nothing in there to kill her. She then follows Farrukh to the north.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben looks on sympathetically as Farrukh gets more and more consternated over his expectations being subverted. Then he casts ghost sound in the middle of the empty room to make spooky 'ooooooooo' sounds rise and fall. "There you go!"


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"If you're that tuckered out, maybe you should just hang in the back, C. We'll all need to rest soon anyway. Maybe we can get one more dungeon denizen out of the way first though."


Battle at the Rift, The Isle of Last Resort

This hall is cold. Crusted red ice cakes the floor and walls, and humanoid statues of the stuff line the walls, their frozen scarlet surfaces scribed with smoking white runes. Each statue bears a different weapon carved of ice. All sorts of arms, ranging from greataxes to shortbows, are in attendance here. The statues stand roughly one foot from the wall, and each statue's weapon is pointed at the next one, traveling in a zigzagging southbound line.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh sighs.

"More statues? The Wind Dukes weren't very creative. Maybe it's all that Law."

Move to give myself a +2 Perception.

Perception (which one's hostile?): 1d20 + 28 ⇒ (18) + 28 = 46


Battle at the Rift, The Isle of Last Resort

The ceiling is 30' high, by the way.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina growls at the mention of 'Law'.


Battle at the Rift, The Isle of Last Resort

Farrukh believes that this hallway is trapped. The statues themselves aren't "hostile", but some sort of magical effect will activate from the far side of the hall. Moving in front of a statue is the trigger, or a trigger—the trap quite possibly triggers in multiple pieces.

The magical mechanisms come together at the far end of the hall, and Farrukh believes that there is the only place from which the entire trap can be shut off.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"Do the architects of these places really think that interlopers won't suspect the statuary at this point? Or do they just not care?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Well, looks like it's impossible to disarm this trap without going all the way down there, and probably triggering it. Rodrigo, how about we all retreat around the corner and you send in the Archons?"


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"That's pretty evil. I like it," Rodrigo replies. "Time to sacrifice yourselves for the cause of good, fellas. Fly down that hallway, touching everything as you go. When you get home, tell the next batch to get ready I'll be calling again soon."

His command issued, Rodrigo retreats quickly from the trapped area. He motions for the others to follow.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"That's horrible. Aren't those basically miniature angels? I mean, asking them to die fighting for you is one thing, but having them go kamikaze is just gross..." Eben continues griping over the genuine nastiness of the plan, but does move himself out of the hall and the likely path of danger.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Well if you're volunteering, feel free to go instead."

"Hey, look on the bright side. Unlike that pig, thee guys won't DIE. They just go back to wherever they came from."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Yeah! And a bit of archon-torment never hurt anyone. These things are essentially just baby versions of the tin man back there," Astraden says, buffing her dagger where its handle touched the ice.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're thinking of Arbiter Inevitables. Archons are an LG class of Outsider.


Battle at the Rift, The Isle of Last Resort

I don't think Astraden is meant to be much of an expert on cosmological subtleties beyond "Lawful Monster" and "Smaller Lawful Monster".

The lantern archons drift forward, zooming into the center of the hallway. The runes on the statues begin to glow...


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben covers his eyes. Then he peeks out between his fingers, morbidly fascinated.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina ducks and covers. One brush with Law was enough for her, and she's suffered two today.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Moving around the corner is kind of pointless if you're just gonna stick your head in the trap anyway, you know."


Battle at the Rift, The Isle of Last Resort

As the lantern archons zoom into the center of the hall, touching every statue they pass, the runes on the aforementioned statues begin to glow. The weapons take on silvery auras as they spring into the air, breaking off the arms gripping them in the process. The arms melt away into ice, and a second later, so do the statues.

Inits: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 3 - 3 ⇒ (2) + 3 - 3 = 21d20 + 4 + 4 ⇒ (1) + 4 + 4 = 91d20 + 3 ⇒ (4) + 3 = 71d20 + 0 - 2 ⇒ (4) + 0 - 2 = 21d20 + 2 ⇒ (8) + 2 = 101d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (9) + 8 = 17

Mark off...looks like about nine rounds of your durations since the combat ended.

Init Order: Astraden / Weapons / Everyone Else

Astraden is up!

Eben can make a Perception check.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Perception: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

"Hoo, boy, magic animated floating weapons. Might want to stay back, Carina, we know those things just love you..."

Moment of greatness lasts 38 rounds, good hope lasts 39 rounds, cat's grace lasts 40 rounds, mirror image lasts 66 rounds.
AC is 24/17/18 while magic circle against law is active. Mirror image has 3 images remaining.


Battle at the Rift, The Isle of Last Resort

Correction: People have Good Hope up, so:

Astraden, Farrukh and Rodrigo are up.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

KC, how high up is the archon between Tanith and Farrukh?

Astraden grimaces. "The windbag dudes really liked their animated metal. Hope there's something to confuse soon . . ." She shimmers off a double and conjures a film of chaos around one hand.

[2/6] [5/6]

Round 1: Cast copycat (move action) and touch of chaos while holding the charge (standard action). Magic circle against evil lasts 632 rounds, magic circle against law lasts 633 rounds, and copycat lasts 7 rounds.


Battle at the Rift, The Isle of Last Resort

That's generally up to Rodrigo, but by default, I assume they're about 5 ft up.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why are we back in the room? I moved Farrukh around the corner, which is where everyone should be. The whole idea was to be out of the way in case it triggered a Lightning Bolt trap or some such.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Ducking under the archon, Astraden brings her fist down towards the battleaxe's haft.

Touch (of chaos) attack (good hope): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Round 1 addendum: Five-foot step (no action) and discharge touch spell (free action).


Battle at the Rift, The Isle of Last Resort

I saw Farrukh's figure moved way back behind the waterfall pit, which I assumed was a mistake. I didn't see anybody else moved, and guys, you seriously should be willing to move your own figures if you're able to load the map. It's a pain working out where everyone else wants to go.

Place yourselves however you wish.

Astraden places her chaotic magic upon the device. It spins and struggles.


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh double moves to join the others.

"You'd all look really stupid right now if it was some kind of area trap."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
I didn't see anybody else moved,

Hey, Eben moved when I said he was moving! And now there's something in his room that apparently required a Perception check, which I guess I failed, so way to provide positive reinforcement for desired behavior, Pavlov.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo hastes everyone then retreats.

The archons shift away from the weapons and begin firing.

Attacks: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d20 + 3 + 1 ⇒ (6) + 3 + 1 = 101d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d20 + 3 + 1 ⇒ (7) + 3 + 1 = 111d20 + 3 + 1 ⇒ (17) + 3 + 1 = 211d20 + 3 + 1 ⇒ (2) + 3 + 1 = 61d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 12d6 ⇒ (5, 5, 2, 6, 6, 1, 1, 1, 4, 2, 6, 3) = 42

Using hero action point to keep the haste slot.


Battle at the Rift, The Isle of Last Resort

The rays sear into the greataxe, melting away parts of the shaft. It seems badly damaged.

Round 1: Weapons
The greataxe swings down at Farrukh. As (if) it hits, he finds the blade curiously textureless. It slices through him, not as a solid object, but as a force attack.

The whip, flail and scythe focus on the archons. The whip appears to be ineffectually attempting to trip one of them, while the others use more conventional approaches.

The rest of the weapons rush towards the party, save the shortbow and longbow, which rise into the air and begin shooting at Astraden.
Shortbow and longbow are each up 20 feet.

Meanwhile, the longspear floats forward slightly and jabs at Tanith. A moment later, the morningstar flies by and swings for Tanith's jugular.

Farrukh:

Greataxe @ Farrukh: 1d20 + 17 ⇒ (15) + 17 = 321d20 + 12 ⇒ (18) + 12 = 301d20 + 7 ⇒ (9) + 7 = 16
Damages?: 1d12 + 5 ⇒ (12) + 5 = 171d12 + 5 ⇒ (9) + 5 = 14

Archons:

Scythe: 1d20 + 17 ⇒ (9) + 17 = 261d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 122d4 + 4 ⇒ (4, 3) + 4 = 11 on the archon next to the scythe at the back of the hall.

Flail: 1d20 + 17 ⇒ (15) + 17 = 321d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (19) + 7 = 26 Crit?: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 5 ⇒ (9) + 5 = 141d10 + 5 ⇒ (9) + 5 = 141d10 + 5 ⇒ (1) + 5 = 61d10 + 5 ⇒ (10) + 5 = 15 On the most southern archon.

Astraden:
Shortbow @Astraden: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 301d2 ⇒ 2
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Longbow @Astraden: 1d20 + 17 ⇒ (4) + 17 = 21
Damage?: 1d6 + 5 ⇒ (5) + 5 = 10

Tanith:
Longspear @Tanith: 1d20 + 17 ⇒ (5) + 17 = 221d20 + 12 ⇒ (5) + 12 = 171d20 + 7 ⇒ (14) + 7 = 21

Morningstar @Tanith: 1d20 + 17 ⇒ (20) + 17 = 37 Crit?: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Knowledge (arcana) 23:
This effect looks very similar to the spiritual weapon spell, but it's some sort of older variant that uses physical effects—perhaps the spell's prehistoric predecessor. That said, it's an active spell, and could be dismantled by disabling the trap or by the standard means of destroying spiritual weapons.

The good news is, these weapons are clearly at least somewhat vulnerable to conventional attacks.

Round 1: Eben, Tanith and Carina are up.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Move Action: Load Crossbow
Standard Action: Fire Crossbow at Greataxe

Knowledge (Arcana) *Good Hope, Level Drained (Grrr)*: 1d20 + 10 + 2 - 3 ⇒ (12) + 10 + 2 - 3 = 21
AP Boost 1: 1d6 ⇒ 6
AP Boost 2: 1d6 ⇒ 5

Final Result: 27

"Guys, it's like a spiritual weapon, but it's some older variant of it--using physical effects. That said, it should turn off if the trap fuelling it is disabled!" Carina calls out, her head starting to ache from her Law-induced soul pains.

She loads up her crossbow and takes aim at the greataxe...

Ranged Attack (PBS, Precise, Good Hope, Level Drained): 1d20 + 10 + 1 + 1 + 2 - 3 ⇒ (10) + 10 + 1 + 1 + 2 - 3 = 21
Damage? (PBS, Good Hope): 1d8 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Nonlethal Damage?: 1d6 ⇒ 2


Battle at the Rift, The Isle of Last Resort

Carina's bolt zooms straight at the greataxe. Although its physical hardness repels the majority of the shot, the bolt is fired true, and it pierces the very tip of the haft. The axe blades shatter, and it falls to the ground, destroyed.

Tanith and Eben are up. Don't forget Haste.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"S%!$!" Farrukh yells as the unnaturally lucky accurate Greataxe bites into him twice.

"I could use some healing, then I'm going to try and diable the trap!"

Would this trap be of the "takes a full-round to disable" variety or the "2d4 rounds" variety?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben steps around the corner and takes aim at the weapon that's most immediately in his sight. Which, as it happens, is one of the bows.
"Well, this is ironic..." he says as he lets adamantine arrows fly.
Since they're up 20 feet, do they still get cover from Astraden? If not, add + 4 to all my shots.

Using adamantine for all shots. Shooting at the red, southernmost bow, don't know if that's the long or short one. If I manage to destroy it, all remaining shots are aimed at the bow north of it.
Manyshot+good hope+haste-cover?: 1d20 + 14 + 2 + 1 - 4 ⇒ (2) + 14 + 2 + 1 - 4 = 15
action point: 2d6 ⇒ (5, 4) = 9
Total of 20 or 24
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 11
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14

Hasted shot+good hope+haste-cover?: 1d20 + 14 + 2 + 1 - 4 ⇒ (11) + 14 + 2 + 1 - 4 = 24
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

Iterative shot+good hope+haste-cover?: 1d20 + 9 + 2 + 1 - 4 ⇒ (2) + 9 + 2 + 1 - 4 = 10

Moment of greatness lasts 37 rounds, good hope lasts 38 rounds, cat's grace lasts 39 rounds, mirror image lasts 65 rounds.
Mirror image has 3 images remaining.


Battle at the Rift, The Isle of Last Resort
Farrukh Al'Khatel wrote:

"S@&%!" Farrukh yells as the unnaturally lucky accurate Greataxe bites into him twice.

"I could use some healing, then I'm going to try and diable the trap!"

Would this trap be of the "takes a full-round to disable" variety or the "2d4 rounds" variety?

The trap takes 1d4 rounds to disable. You roll for each round. For every 5 points you exceed the DC by on each check, you mark off one additional round used up. So if I determine it takes 4 rounds to disable, and you roll 10 points higher than the DC on the first check, that counts as 3/4 rounds spent disabling it. Failing subsequent checks simply means you're delayed a round.

We'll try that and see how it works.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Hang in there, Farrukh!" Astraden calls, her hand twitching towards her mask after imparting the chaos curse.

Re our offline convo earlier, KC: Looks like my AC is higher than 21 after all!
Also, that's a no-go on touch of chaos affecting the greataxe, then?


Battle at the Rift, The Isle of Last Resort

That is possible! Also possible is that I did not remember it! And that is what happened! More like Dungeon Klown, am I right guys? Okay, it's time for me to go to bed.

Rerolls (on 32 and 30): 1d20 + 17 ⇒ (17) + 17 = 341d20 + 12 ⇒ (15) + 12 = 27 Take the lower result when determining whether or not you were hit, Farrukh.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I forgot Haste, so it looks like the second attack missed both times. For some reason I thought my AC was 29.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith strikes back at the offending polearm.

Primary: 1d20 + 15 + 2 + 1 - 2 ⇒ (8) + 15 + 2 + 1 - 2 = 24
Damage: 1d10 + 10 + 2 ⇒ (5) + 10 + 2 = 17

Iterative: 1d20 + 10 + 2 + 1 - 2 ⇒ (19) + 10 + 2 + 1 - 2 = 30
Damage: 1d10 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Haste: 1d20 + 15 + 2 + 1 - 2 ⇒ (3) + 15 + 2 + 1 - 2 = 19
Damage: 1d10 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Confirming?: 1d20 + 10 + 2 + 1 - 2 ⇒ (11) + 10 + 2 + 1 - 2 = 22
Extra Damage: 1d10 + 10 + 2 ⇒ (9) + 10 + 2 = 21


Battle at the Rift, The Isle of Last Resort

Three arrows crack the longbow, splitting it in two. It falls to the ground and shatters.

Tanith slashes brutally, utterly destroying the longspear and badly damaging the morningstar.

Round 2:

As Rodrigo is backing away, he hears a faint whirring sound. He and Eben glance back.

The kolyarut's body is gone.

1d20 + 3 ⇒ (3) + 3 = 6

Round 2: Astraden, Farrukh and Rodrigo are up.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Um... guys! We've got a dead inevitable missing in action!"

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