Just your Ordinary Heroes (Inactive)

Game Master Rhanloi Ehlyss

With the heroes of "The Realm of Greymore" vanishing after battling "The Great Evil" in the Northlands, its up to the other Guys & Gals to step up from their normal lives and become the new heroes of the land.


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Shadow Lodge

Just your Ordinary Heroes

A Game for the "Other Guys & Gals"

Years ago I ran a comedy game at a gaming convention. The Player Characters were ordinary villagers who become heroes. It was a hit at the convention and thus I am looking forward to running a campaign based on the model established for a while now. The game will be lighter heated than most Pathfinder games with a more humorous bent to it. The player characters are Non-Heroes who will become heroes out of necessity for the world has become devoid of Heroes after the coming of "The Great Evil". Will these Ordinary People step up and become the heroes of destiny or will they be slaughtered brutally by forces of evil? It is up to you to decide.

Character Creation

All the PC's will be villagers from the village of Farendale, a happy little village in "The Realm of Greymore". Long has it depended on the whims of adventures to solve the threats of terrible monsters, evil wizards and other dastardly villains. However when "The Great Evil" rose in the north all the heroes of the realm were called to face it head on. The common folk being the ignorant villagers that they are do not know what happened next except the world survived and the heroes did not return. Without adventurers to take up questing, all that is left to take the role is the common man. This is where your characters fall.

Stats: The game will be Low Fantasy, the characters are not born and bred heroes, they're just ordinary people who by circumstance go adventuring after the competent adventurers vanished after fighting "The Great Evil". Character creation will involve a 10 point buy mechanic. However as the characters will be at a high disadvantage, they will get maximum hit points each level and a +10 to their death threshold. Player characters will start at level 1.

Races: Humans would be the most preferred race in the game. Farendale is a fairly self-sufficient village and has few visitors from other regions. A half-elf may be allowed so long as you have an interesting back story (Such as being some half-breed mongrel from Miss Stevens having a vibrant love affair with a traveling Elf tradesman). A local dwarf laborer might also be sufficient as a player character. Concievely a Halfling also could be playable as the village does have a few running around. As for other races, you will have to justify why something this "Odd" is in a generally human village.

Classes: most classes will be allowed so long as they can be justified as a “Common Folk” profession. No Knightly Paladins or Noble Knights need apply. The twist is that you must fit your class to a role in the community. Some examples of this might be the local Bard minstrel, a fighter who is a part of the local militia, an eccentric wizard at the edge of town or an alchemist being the local herbalist. This gives a Profession Suite for your character.

Alignment: Your characters can be any Neutral or Good alignment. No evil characters allowed.

Profession Suites: As your characters have been spending their lives working toward certain trades. Players get 1 free rank in a profession skill of their choice. They also get +2 inherent to any 2 skills of their choice relating to the profession. In addition, depending on the profession, players will get a "Special Move". This shall be worked out between the GM and players.

Traits: You get 1 trait of your choice. It should relate to your background.

Starting Equipment: As the players are "Ordinary People" their starting gear will be scarce. Players start with 4 sets of clothing, an Adventurer's Kit, a place of residence with some furniture and supplies, profession items (As agreed upon by the DM) and 25 Gold Pieces (Representing their life savings).

Other Information

As for magical items, while "The Realm of Greymore" is a land of magic and wonder with the heroes of the realm gone, most of the magical item shops have gone out of business, as there is no more adventurers with a "Monty Haul" of treasure to pay for the massively exuberant magical item prices. Not to say there aren't hidden stashes of lost treasures ready to be claimed however. And perhaps by finding the treasures of old they might have a chance to follow in the footsteps of those who came before. This game encourages more social interaction over direct combat, talking your way out of a fight, using stealth, or using intelligent strategy is preferred to front line confrontation as your characters are at a disadvantage compared to more competent heroes. And most of all have fun and interject humor when it is due, this should be an entertaining game.

I am looking for 4 to 6 players for this game. So if you're interested, feel free to sign up.


Dotting for interest as I love the concept. I'm thinking of a local nobleman who has ideas above his station. A paladin or similar might work - I'm thinking along the lines of Lockhart from the Harry Potter books. He thinks he's a hero but its all in his ego! He's been telling all in sundry of his exploits (all exaggerated) and now they expect him to live up to his word - and as a paladin he has no choice but to go along with the flow or admit he's a fraud.


Pathfinder Adventure Path Subscriber

OMG, dotting for interest. I like the wee little commonfolks.

EDIT: Not necessarily for my interest, but if someone wanted to play a cleric, what deities would we be looking at? Pathfinder style?

Sovereign Court

Tirus Tulkas
Male Human (Shoanti) Ranger (Wild Stalker) 1
NG Medium Humanoid (human)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+2 armor, +1 shield, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longspear +3 (1d8+3/x3)
Ranged Sling +3 (1d4+2/x2)
Ranger (Wild Stalker) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 10, Wis 13, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Reactionary
Skills Acrobatics +1, Climb +5, Escape Artist +1, Fly +1, Heal +5, Intimidate +3, Perception +6, Profession (trapper) +5, Ride +5, Stealth +7, Survival +5 (+6 to track), Swim +5
Languages Common, Shoanti
SQ track, wild empathy
Other Gear Lamellar cuirass, Buckler, Longspear, Sling, You have no money!
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Tirus is an immigrant who lived in this town since he was only five years old. He learned to hunt at an early age, and became a skilled trapper. The weapons he carries are purely for self defense against larger game (bears, deer, wolves, and elk) His parents died in an accident concerning an out of control carriage. He had lived alone then since age 15, counting on his trapping skills to help him earn his coin and stay in the small town.
He is of a fairly muscular build, but not enough to be "ripped". He dresses in a simple black cloak and uses his long spear as a hiking stick. He has short brown hair and brown eyes with weathered skin and a rough beard going halfway down the front of his neck.


Dotting with a dwarf miner. Really looking forward to writing this one up.

Liberty's Edge

Well someone grabbed my ranger idea so would like to submit a human fighter. STR: 15 DEX: 14 CON: 15 INT: 9 WIS: 10 CHA: 7, based on the 10 pt buy and human racial +2. He is a carpenter, building a lot of the homes and furniture in the area, so he is strong and heathly. To start he will use a handaxe with a crudely made wooden shield, if you'd allow. Perhaps even a twohanded axe, basically carpenter tools. Perhaps he could fashion bows and arrows, although probably a bowler profession.


Yossarin's submission for the town priest, Brother Silas Benedictine of the Unprevaricating Word, also known as the party rogue. Started to work on the background, but realized I needed just a bit of a touch from the GM about the role of faith in the Greymore setting. If it isn't fleshed out and I have the freedom to develop it a bit from the small vantage point of this PC, that would be just great, I can do that.

DM:
In a nutshell, a faithless charlatan and coward who has taken up as the town priest to enjoy the luxuries it affords him. I opted for Profession (Soothsayer) because there is a strong degree to which the priesthood is accurately divining things about people and attempting to predict the outcome of certain actions and statements. Thus the skills I associated with it for a bonus were Sense Motive and Bluff - reading people and coming up quickly with something they need to hear, regardless of the truth. For equipment, a book of holy scripture and a holy symbol, the one that doubles as a flask (to hell with holy water, he fills it with gin).


How often will you be expecting us to post? I am thinking about a halfling bard, Penelope Whistle, local girl trying to forget her past


Just to clarify, here's what we have so far, from what I can see:
Tirus Tulkas (Connor McGinnis) - Human Ranger (Ranged)(Wild Stalker)
_____ (Forthepie)- Human Fighter
Brother Silas Benedictine (Yossarin) - Human Rogue (Charlatan)
Unnamed (Bilbo Bang-Bang) - Dwarf _____
Unnamed (Birch33) _____ Paladin

I'll post a list like this again after most (if not all) characters are completed


This sounds really interesting and entertaining!

My first thought is the bookish scribe who wields a bit of magic. Seems like a bit of a challenge to go wizard, but I think I'm up to it!


Well met! If you, Crusader, are able to churn out a character fast, you should be able to get that 6th player slot, assuming the GM still wants that many people. A wizard would be a good idea, since it seems I am the only truly ranged character right now.


Submiting Crazy'doc Ginley. The chirurgeon Alchemist

I gave him profession Apothecary and Appraise and Craft as his related skills. Unfortunately the Alchemist kit is the only thing he can afford so he will use one his broken pieces of furniture as a weapon (club).


Since Brother Silas went with making a rogue who's a priest, I'm considering making a priestess who's a rogue.

A tavern wench who worships the God of Luck. Considered to be a 'good luck charm' for the farmers and other types in the area, especially for their card games. They'd never know that she can skew the outcome of a game by praying for it. She's the oldest, wisest and close to the prettiest of the wenches at the tavern and they look up to her like a sister. Of course, she's not always been a tavern girl-- years ago, in a larger town, she was a thief. Moving here and changing her name to get the guards off of her tail did well-- so well, in fact, that she's just decided to live this life instead.

Profession (innkeeper) and +2 to Diplomacy and Bluff. Trait for disable device. Luck and Trickery domains.

Hopefully I start with a holy symbol of some kind. Don't really want to be stuck without one. Yeah, domains!

I'm looking like... Str 8 Dex 12 Con 10 Int 13 Wis 14 Cha 14.

I'll work out an alias for funzies.

Grand Lodge

Ended up with this for right now: working on background. Will probably take a second pass at if I'm accepted.

I saw the "Humble Beginnings" trait and dropped the "rogue" portion of my backstory altogether. Definitely going to go around whomping people with a frying pan at the outset of this here 'venture.


Dotting for interest.


A while ago I was in a game with a similar beginning that only got off the ground before the DM had to drop it. This was my character for it. The difference there is that we are actually playing kids who would grow up to be adventurers. It was a lot of fun - hate that it ended so quickly.

So, with that as the start, I propose Tomid, a young (but now adult) halfling rogue whose mother works at the inn as a server and kitchen helper. As a youth he helped out at the inn only when he got roped into it, but now bar tends in the evenings - a job he enjoys because it keeps him current on all the town's gossip and goings on. He is also apprenticing with a local dwarven tinker who makes and repairs mechanical things. Tomid is mischievous, but good natured and would never take anything that someone really needed but has helped himself to things he deemed as extra or just weighing the guests down now and again.

Stats on the alias are updated. Still need to update the background story.


Dropping the Crazy from Doc Ginley and reworking the back story


Haha, I wondered if someone would play the rogue who is actually a cleric. Nice!

Grand Lodge

Brother Silas Benedictine wrote:
Haha, I wondered if someone would play the rogue who is actually a cleric. Nice!

Less rogue since you took up almost all of the skills I'd have on your character and do them better. More frying pan now, more spellcasty.

If this character was in a typical Pathfinder game they'd be wielding a frying pan with weapon finesse and agile and with like flaming on it. Isn't that the best idea? A frying pan with flaming? Who wouldn't want that? Isn't that the coolest thing ever?

I also noticed that Tirus and I have the same way our parents died. Want to have them connected? We'd have to edit a little or re-vagueify some details to make it work but I think it'd be neat if my character's parents ran over your character's parents before crashing and burning.


Background is updated. Should we go ahead and spend the 25 gold for equipment or hold off? And when you say an Adventurer's Kit - you mean a class specific kit, right? A rogue kit includes a set of thieves tools...


I assumed it was class specific, which is why I chose the Rogue's kit (and incidentally had to add the thieve's tools separately onto the CS for easy Hero Lab usage). Easy change if that isn't the case.


What a great concept! I propose the following character:

Jerry the farmer. Jerry is the town's pig farmer, as was his father and his grandfather. He grows feed corn for his hogs, with a little left over to sell, but his main cash crop are the hogs. Under Jerry's care, the farm has flourished over the past 5 years and has become quite successful.

Jerry has developed a unique bond with nature that might pass for Druid skills now that the real heroes are gone.

If selected, I will roll him up and give him standard farm implements.

Thanks!


from Rhanloi So here is the basic character - turns out Jerry's prize boar, Wilbur, refused to let Jerry leave without him! Jerry would have a sickle, quarterstaff, and dagger.


Ive always played skilled, and often intelligent characters, since I hate having almost no skills (only reason I dont play cleric, even though I love the class in general). I also hate dumping intelligence for that same reason. But with the strict requirements of character creating put forth here, im finally in a position where im "forced" to make the big dumb guy, and for some reason, im liking it :)

I propose the town blacksmiths son, Hugo Smith (im so clever). Hes a huge brick wall of a man, his rippling muscles his best and only good quality. He never had much talent for anything except working the forge, general hard labour and getting into spectacular bar brawls whenever someone offended him during his drinking (often they didnt, he just miss understood). Despite all his failings he is however a gentle giant, kind and caring to his friends, and a frothing lunatic when called upon to defend them.

He has spent all his life living under the iron rule of his father, a man surprisingly unlike his son, short and stocky with long muscled arms. A traveler even mistook him for a dwarf once! Every day was the same, his father telling him how stupid he was every chance he got. And all the while, all Hugo would do, was say "yes Papa" and do as he was told.

Well, when the chance to leave town and go on a quest presented itself, Hugo was amongst the first to leap at the chance.

Imagine the guy from Green Mile, except instead of curing disease and spitting out bugs, hes handy with a hammer. Add a pinch of the oldest Dalton Brother and there you go :)

Stats would be something along the lines of:

STR: 18 DEX: 14 CON: 14 INT: 7 WIS: 8 CHA: 7

Writing this, I could help but think he would look kinda like this guy :D

http://wallpapers99.com/The_Great_Khali/800x600-14326.htm

Class would be Barbarian.

Grand Lodge

Anthony Krast wrote:

Ive always played skilled, and often intelligent characters, since I hate having almost no skills (only reason I dont play cleric, even though I love the class in general). I also hate dumping intelligence for that same reason. But with the strict requirements of character creating put forth here, im finally in a position where im "forced" to make the big dumb guy, and for some reason, im liking it :)

I propose the town blacksmiths son, Hugo Smith (im so clever). Hes a huge brick wall of a man, his rippling muscles his best and only good quality. He never had much talent for anything except working the forge, general hard labour and getting into spectacular bar brawls whenever someone offended him during his drinking (often they didnt, he just miss understood). Despite all his failings he is however a gentle giant, kind and caring to his friends, and a frothing lunatic when called upon to defend them.

He has spent all his life living under the iron rule of his father, a man surprisingly unlike his son, short and stocky with long muscled arms. A traveler even mistook him for a dwarf once! Every day was the same, his father telling him how stupid he was every chance he got. And all the while, all Hugo would do, was say "yes Papa" and do as he was told.

Well, when the chance to leave town and go on a quest presented itself, Hugo was amongst the first to leap at the chance.

Imagine the guy from Green Mile, except instead of curing disease and spitting out bugs, hes handy with a hammer. Add a pinch of the oldest Dalton Brother and there you go :)

Stats would be something along the lines of:

STR: 18 DEX: 14 CON: 14 INT: 7 WIS: 8 CHA: 7

Writing this, I could help but think he would look kinda like this guy :D

http://wallpapers99.com/The_Great_Khali/800x600-14326.htm

Class would be Barbarian.

There's part of me that likes Barbarian because of how they don't get Profession as a class skill so he'd be the worst blacksmith ever. Poor Hugo.

Yessss more people flock to the unnamed tavern of justice. Tavernquest?

"Here's a tall one on the house. Keep suplexing people who sneak a pinch on me and the free ones keep coming. Just stop throwing them out the window and breaking chairs over their heads."


Hugo blinks with a vacant expression, a glistening droplet of drool slowly inching its way toward the edge of his lower lip. Just as it is about to leap for freedom it is scooped back into his mouth as he thoughtfully licks his lip. Then suddely, a spark of intellect flashes in his eyes, a broad grin splitting his face from ear to ear.

Hehe, I like free ones Abi...but I also like 'itting dem wit' stuff. Maybe I use a table? They dun breakin so easy like chairs

He nods knowingly at his own suggestion, clenched fists resting on his hips as his chest swells with pride at his brilliant thinking.

I was actually thinking about taking both my +2 inherent bonuses and putting them into Profession (Blacksmith)...He wont have any craft skill to go with it, so he cant smith worth a damn, but he knows how to work the forge as an assistant...and he makes a mean horseshoe -.-


I was actually thinking about taking both my +2 inherent bonuses and putting them into Profession (Blacksmith)...He wont have any craft skill to go with it, so he cant smith worth a damn, but he knows how to work the forge as an assistant...and he makes a mean horseshoe -.-

Love the character but have to say.

Yeesh, with his -1 in wis and no class bonuses he would still suck compared to the other smiths. No offense, there would be use for him in Smiths shop but probably not at the hammers . I work metal for a living and theres a lot to constantly take account for (heat fluctuations, carbon input, hardness vs flexibility) Different kind of tools need to be worked at different temperatures, different cooling processes etc, etc etc. I see your guy working the bellows and doing the heavy lifting, maybe hold the horse while the smith irons him. In short I would see him as the eternal apprentice. Everyweek trying to turn out a couple of decent tools or horseshoe and having to smelt down most of them. Not quite clever enough to ever understand the trade.


Sounds about right. Hes not Blacksmith "handy" with a hammer though, hes "Handy handy" with a hammer, if you know what im sayin.


Desmond, 1st level Sorcerer
When Desmond first came into his power he promptly moved into the abandoned hut of the previous village herbalist, proudly announcing that he would be the new herbalist for Farendale. Unfortunately, brewing potions, unguents and lotions proved to be somewhat more difficult than he'd assumed. The moldering books and parchments left in the old hut did provide detailed instruction on how to combine various ingredients but precious little information on what the exotic ingredients actually were or where to find them. His attempts to locate suitable substitutions met with what could charitably be described as mixed success.
It certainly wasn't his fault that Clara's hair turned green. He'd clearly warned her to use the shampoo only with pure rain water from a wooden vessel. Definitely not in a copper bucket filled with water from the well. It probably wasn't his fault that old man Kirk developed boils all down his left side after using a newly formulated lotion. After all, that could have been something he ate, right? Reluctantly Desmond had to admit that it most likely was his fault when all the chickens in town attacked the head of the town militia after trying a new potion, but the thrashing the man gave him seemed excessive. The chickens had lost interest by the next morning and how much damage could they really have done to the man anyway?
With the villagers becoming increasingly reluctant to try his brews, Desmond has been reduced to scratching out a living selling herbal scented soap from door to door. He still experiments with more exotic concoctions but has been forced to try them out on his only willing volunteer, himself. One never knows how he appear from one day to the next. Pale and shaky one day, hot and feverish then next. On one notable occasions he spent several days with his skin glowing a vivid shade of blue. For reasons he can't quite understand he has come to be regarded as a more than a little odd.

I'll post a stat block if you're interested in including the character. I'm familiar with Pathfinder rules but I haven't participated in Play-by-Post before so I may need some prompting on the mechanics. Is there a FAQ somewhere?


Heres Hugos Crunch. I decided to make Hugo actually a half decent smith, able to work the forge on his own. Him being totally inept as a smith, while tragically comical, didnt feel right to me.

Hugo Smith:
Male Human Barbarian (Urban Barbarian) 1

CG Medium Humanoid

Init +1; Senses: Perception +5

Languages: Common

--------------------
Defense
--------------------

AC 17, Touch 11, Flat-footed 16 (+4 Armor, +2 Shield, +1 dex)

HP 15 (12, +2 Con, +1 Favoured Class)

Fort(2) +4, Ref(0) +1, Will(0) +3

--------------------
Offense
--------------------

Speed 30 ft.

Warhammer Melee +4 (1d8 + 3)

Javelin Ranged +2 (1d6 + 3)

--------------------
Statistics
--------------------

Str 17, Dex 12, Con 14, Int 8, Wis 12, Cha 7

BAB: +1; CMB: +4; CMD: 15

--------------------
Feats
--------------------

- Iron Will

- Power Attack

--------------------
Traits
--------------------

- Berserker of the Society (Use Rage ability for 3 additional rounds per day)

--------------------
Skills (4 ranks)
--------------------

- Climb[1] +8 (+5 in armor)

- Craft(Armor)[1] +6 (2 Inherent bonus, 1 Heart of the Fields)

- Perception[1] +5

- Profession(Blacksmith)[1] +7 (2 Inherent bonus)

--------------------
Racial Abilities
--------------------

- Bonus Feat

- Heart of the Fields (Ignore Fatigue once pr day, replaces Skilled)

- Heart of the Fields (+1/2 Character level to Craft(Armor)(+1), replaces Skilled)

--------------------
Special Abilities
--------------------

- Crowd Control (+1 to attack rolls and AC when adjacent to two or more enemies, not slowed by crowds)

- Controlled Rage 9 rds/Day (Rage only gives +4 bonus to either Str, Dex or Con, can be split in increments of +2)

--------------------
Equipment
--------------------

COMBAT GEAR:

- Warhammer, 5 Lb, 12 gp

- Heavy Wooden Shield, 10 Lb, 2gp 3 SP

- Hide Armor, 25 Lb, 5 gp

- 3x Javelin, 6 Lb, 3 gp

OTHER GEAR:

- Adventurers Kit

- Backpack, 2 Lb 2 gp

- Bedroll, 5 Lb 1 sp

- Flint and steel, 0 Lb 1 gp

- Pouch, belt, 1/2 Lb, 1 gp

- Waterskin, 4 Lb, 1 gp

- Travelers outfit, 5 Lb, 1 g

Lb Total (Light load =

Wealth:


Let me introduce Siir Corvus Cornix. I've worked on the paladin angle but without him actually being a paladin.

Race: 
Human

Classes: 
Fighter 1

Hit Points: 
13

Alignment: 
Lawful Good

Speed: 
Walk 30 ft.

Languages: 
Common

Statistics (Modifier) 
STR 16 (+3) 
DEX 10 (0) 
CON 14 (+2)
INT 10 (0) 
WIS 10 (0) 
CHA 10 (0)

Skills 
Climb +7, Profession (Soldier) +6, Profession (Officer) +6

Feats 
Weapon Focus (Longsword), Improved Initiative, Toughness

Abilities 
Fighter

Traits
Reactionary (Initiative +2)

Combat 
AC: 13, Touch: 13, Flat Footed: 13
Initiative: +6, BAB: +1 
Fortitude: +4, Reflex: +0, Will: +0
Longsword +4, 1d8
Dagger +3, 1d4
Leather Armour
Light Wooden Shield

Equipment: 
Holy Symbol (Wooden), Profession Items

Simple Physical Description: 
Height: 5' 11" 
Weight: 160 lbs. 
Gender: Male
Eyes: Brown 
Hair: Brown, tied in a pony-tail 
Skin: Unblemished and tanned 
Dominant Hand: Right

Full Description 
Sir Corvus is as polished and buffed as a pebble on a beach. He looks every inch a Paladin, with a lean physique and chiseled looks. If looks were the measure of a man, Sir Corvus would be a god by now, not a Paladin.  In fact, he'd at least be a Paladin.

Background 
Sir Corvus believes fervently in the doctrine of Iomedae, to espouse the ideas of honor and righteousness in the defense of good and the battle against evil. 
He can recite her holy text (The Acts of Iomedae) and will regularly refer to the 11 miraculous acts contained within. 
Nobody can be sure if the honorific title 'Sir' was awarded or merely added by the holder, but he has been calling himself a knight for as long as anyone can remember. 

Sir Corvus explains to anyone who asks (in fact even to those that don't ask or expressly state they don't want to know) that his calling to be a paladin for Iomedae was because he was walking past a blacksmith's one day and a piece of molten metal reformed into a sword-like form miraculously. He denies vehemently that this was because the blacksmith was indeed making a sword - instead quoting it as Iomedae intervening in his life to show him his true path. 

In truth, Sir Corvus is a fighter, an officer in the town's militia.  He's no more a paladin than the next man but manners stop people saying so to his face.  To his credit, he's an accomplished swordsman and a competent officer when doing things by the book.


Birch33, as a human, if you ever think about getting Toughness, just get the alternate racial and trade your Bonus feat for a +2 Con. From level 3 onwards its better than Toughness (+1 for saves as well) and you can stack Toughness on top of it if you want.

Just a friendly advice :)

Grand Lodge

Anthony Krast wrote:


Birch33, as a human, if you ever think about getting Toughness, just get the alternate racial and trade your Bonus feat for a +2 Con. From level 3 onwards its better than Toughness (+1 for saves as well) and you can stack Toughness on top of it if you want.

Just a friendly advice :)

Not sure where some people are getting armor from-- unless it's part of an adventuring kit. I just took the 25gp since I assumed I couldn't spend it right then.

On that note, askin' about what's part of an adventuring kit, I wonder where the DM of this here venture ended up at?


I read the, "profession items (As agreed upon by the DM) and 25 Gold Pieces (Representing their life savings)" as essential items for the job. As militia, a sword and simple armour seemed sensible (to be agreed with the GM of course). The 25gp is on top of whatever equipment the GM agrees to.


Hugo has Craft(Armor) so I toók the liberty of only paying the 1/3rd craft cost.


Is there still room for this? I don't know if you're doing a first come first served kinda thing or if there's more of a deadline for putting in characters. I'm very interested in the idea, I'm thinking something rather roguish... or perhaps a blasty sorcerer who just realized his powers and is a little blown away (get it?) by the whole thang.

I'll keep an eye out, but probably won't write up a full statblock unless I'm told to :P


Yes, I didn't purchase any weapons or armor because I didn't think the 25 gold was spendable, and also because Silas doesn't really have a reason to be armed and armored.

Sure, there's still room, garabbott. Design away and the DM will pick what the DM wants.


I’d like to submit Silas, human oracle of heavens.
He mostly makes do as an unskilled laborer, due to his lack of training, low physical abilities and crippling curse. But he is also highly gifted, sharing a connection with the stars that make him able of fascinating performances.

I have two versions - one deaf, the other with weak eyesight, representing different curses. Tell me which one you prefer I make a sheet for.

first version:
The good people of Farendale found Silas fifteen years ago.
It was a summer night, with a clear sky full of stars and insufferable heat. Grampa Gumberg was enjoying a smoke outside his farm when he saw Silas, a tall and lanky man with thin long hair wandering around in his field. He called out, but the Silas didn’t answer.
Gumberg brought the man inside, gave him a piece of bread and some milk, but still Silas didn’t answer any questions.
The next day the old farmer brought Silas into town, hoping someone would recognize Silas. Nobody did. It took just a few moments to understand that Silas was completely deaf and didn’t have much memory of his past. However, Silas’s warm smile and kind manners soon captivated the sympathy of the town Elders, who decided that having him around wasn’t dangerous.
Deaf, and believed to be a bit slow-witted, Silas got by doing unskilled labor, cleaning dishes at the inn in change for a meal, helping Gumberg in the fields, or cleaning the stable.
After a few months, he cleaned the apothecary and the owner rewarded him with alchemical dye – and Silas showed his gift. During starry nights, Silas would paint beautiful renditions of the sky, with eerie colors and beautiful shapes. He gave those paintings away to his fellow townsfolk, and he kept doing menial jobs, but now the people looked at him with a mixture of awe and pity.
Considered a bit of an idiot savant and the resident oddball, Silas is nonetheless an appreciated member of the community.

second version:
The good people of Farendale found Silas fifteen years ago.
It was a summer night, with a clear sky full of stars and insufferable heat. Grampa Gumberg was enjoying a smoke outside his farm when he saw Silas, a tall and lanky man with thin long hair wandering around in his field, staring at the sky. He called out, but Silas didn’t answer.
Gumberg brought Silas into his farm and gave him bread and milk. The next day he brought him into town, hoping someone would recognize him. Nobody did. Silas himself didn’t remember much of his past – his last memory was the starry night sky. Although more than a bit odd, Silas’s warm smile and kind manners soon captivated the townsfolk sympathy, and the Elder decided that having him around wasn’t dangerous.
Weak of limb and sight, Silas mostly got by doing unskilled labor, cleaning dishes at the inn in change for a warm meal, cleaning the stables, or helping Gumberg in the fields.
Then he started sharing his stories. At night, he would sit just outside the inn and tell tales of angels fighting in the high sky, summoning images and colors – tales of divine struggle and Good prevailing.
Considered something of the resident crazy old man, Silas is nonetheless an appreciated member of the community.


This sounds like such a fun concept! I tried to design a quirky character with a backstory for good comedic potential. I had a better sheet worked up, but took too long and forgot to copy it before I submitted and lost it all. I will work it up again if Grizelda is selected to play. =)


Any news as to when the selection will take place? How about multiple submissions?


Heck - ALL of these "characters" are so much fun - imagine them all in the town interacting day to day!
It's Market day in Farendale, and Jerry has brought sixteen hogs and a cart full of feed corn for sale. He has a pen in the market area for his hogs and sells the corn off the cart. As always, Jerry arrives in the early morning hours before many are even awake, much less out and about. He pens the hogs and heads over to the tavern for his one luxury each week - pancakes. Abigail greets him in her usual cheery manner and doesn't even bother asking for his order - she just calls to the back, "Jerry's here!" and brings him a large mug of steaming coffee.

Jerry thanks Abigal, smiling at her infectious enthusiasm and charm, and silently thanks the gods he made it here before the storm he saw when he left. As he finishes his breakfast, the storm arrives - and its a real gulley-washer! Lightning flashes and thunder booms, rattling the windows and dishes. Sighing loudly, Jerry stands, pays, and heads out to the market area to check on his hogs. "Stupids hogs needed a good bathing before market anyways... he mutters as he heads into the storm.


Oooh, this sounds fun. Definitely dotting for interest.

I assume we're less concerned about a "balanced" party and more into fun, deep characters to roleplay? I've got a few ideas...

Soren Keel, a grumpy, middle-aged town guard whose devotion to his job and the law is only matched by his penchant for whiskey and cigars. His pessimistic outlook comes from too many years dealing with scumbags and criminals, but although his faith in humanity has eroded with the years, his inner backbone of decency and righteousness is as bright as ever. A hardened copper to the bone, Soren's very much a Knight in Sour Armor type of guy. (probably Fighter or Rogue, possibly both)

Arven Lantir, a bright and idealistic young Bardic student who eschews the musical arts for a considerable talent with the written word. He's somewhere between a journalist, an archivist and a reporter, frequently doodling and scribbling away in the massive leatherbound tome he carries around at all times. (Bard)

Elena Derosa, a disgraced young noblewoman who fled an arranged marriage to work as a humble dancer and waitress among the common folk that she so rarely got to see when growing up in a noble estate. She's also been studying a few forms of martial arts for self-protection from any amorous patrons she performs for, but off the stage she practices painting and artwork. (Monk)

Tom Badgerlock, a humble farmer who found a litter of wolf pups that had taken shelter in his shed one winter. The mother fled upon discovery, but one was overlooked in the hay and left behind, which Tom decided to raise as his own pet. Though his horse reacted nervously at first, Tom was slowly able to domesticate his new companion, who helped to keep other predators and scavengers away from his farm and small collection of livestock. He lives out on the edge of the village, but regularly goes into town to sell produce and trade a few drinks with the friends he's made there. (Ranger)

I've got a few more ideas, but lunch break just ended. Any of these particularly strike your guys' interest? I'd love to collaborate on backstories or something with another player.


I like Tom and Soren


Hmm, I might have to put something together for this, it sounds awesome. Let me think this through a bit.


Xisifer wrote:
Tom Badgerlock, a humble farmer who found a litter of wolf pups that had taken shelter in his shed one winter. The mother fled upon discovery, but one was overlooked in the hay and left behind, which Tom decided to raise as his own pet. Though his horse reacted nervously at first, Tom was slowly able to domesticate his new companion, who helped to keep other predators and scavengers away from his farm and small collection of livestock. He lives out on the edge of the village, but regularly goes into town to sell produce and trade a few drinks with the friends he's made there. (Ranger)...

If you do tom, then We'd be farmin' buddies!!


Re-submitting 1st level Human Sorcerer, Desmond (now that I've seen how it's done I thought I'd take a stab at the correct format). Desmond isn't actually an eccentric wizard living on the edge of town. He's more of a well meaning bumbler. He tries to act like an eccentric wizard because he thinks that's what's expected of him.


Jerry the Farmer wrote:
Xisifer wrote:
Tom Badgerlock, a humble farmer who found a litter of wolf pups that had taken shelter in his shed one winter. The mother fled upon discovery, but one was overlooked in the hay and left behind, which Tom decided to raise as his own pet. Though his horse reacted nervously at first, Tom was slowly able to domesticate his new companion, who helped to keep other predators and scavengers away from his farm and small collection of livestock. He lives out on the edge of the village, but regularly goes into town to sell produce and trade a few drinks with the friends he's made there. (Ranger)...
If you do tom, then We'd be farmin' buddies!!

You realize what this means, right?

Grand Lodge

Xisifer wrote:


You realize what this means, right?

Amazing. Approval!

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Just your Ordinary Heroes (Play By Post Recruitment) All Messageboards

Want to post a reply? Sign in.