Trinia Sabor

Abigail Westbrook's page

134 posts. Alias of SecSeibzehn.


Full Name

Abigail Debora Westbrook

Race

Human

Classes/Levels

Cleric 3; HP 21/21, AC 17, touch 13, flat-footed 14; Fort +3, Ref +3, Will +5; Perception +2, Initiative +6

Gender

Female

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Daggermark, The River Kingdoms

Languages

Common, Sylvan

Occupation

Barmaid

Strength 8
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 14
Charisma 14

About Abigail Westbrook

Visual reference 1 / Visual reference 2 /
Visual reference 3 (most current)

Abigail is a thin, comely girl often seen in a corset, chemise and skirts-- the uniform of her work as a barmaid. With long, waist-length blonde hair and fair skin, she's the ultimate example of common beauty. Abigail moves with a hum in her voice and a skip in her step. Abigail is honest; she wears her heart on her sleeve and is always smiling. A silver charm, a circular pendant emblazoned with two stars and the image of a drinking stein, dangles around her neck on a leather strap at all times, polished smooth from the amount of times she's kissed it to wish herself luck.

Personality:

Abigail is the optimist's picture of the eternal optimist. She's a ray of sunshine in a well-lit room that somehow still manages to be brighter than the rest. Simple but smart, wise yet naive, Abigail is always looking for the bright side of anything. She loves being called a 'good luck charm' after her tumultuous childhood and is pure, kind and honest to everyone who she meets-- a quality she hopes to inspire in them, as well. She eschews convention, living her own carefree life and marching to a beat of a drum all her own. Impulse often rules her emotions, for better or worse, and she's had her equal share of problems brought on by her own lack of discipline. Abigail is the kind of person to wallop a customer for squeezing her rear, but she's also the kind of person to apologize afterwards.

Statistic Block:

Abigail Westbrook
Female human cleric of Cayden Cailean 3
CG Medium humanoid (human)
Aura good, chaos (moderate)
Init +6; Senses Perception +2
-Defense---------------------------------
AC 17, touch 13, flat-footed 14 (+2 Dex, +4 armor +1 dodge)
hp 21 (3d8+3)
Fort +3, Ref +2, Will +5
-Offense---------------------------------
Spd 40 ft.
Melee improvised weapon +4 (1d4-1), Ethan's rapier +4 (1d6-1/18-20 x2) or cold iron dagger +3 (1d4-1/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 5/day (2d6, DC 14)
Spells Prepared (CL 3rd, concentration +5)
2nd - aid, sound burst (DC 14), bull's strength
1st - bless, longstrider, protection from evil, command (DC 13)
0 - purify food and drink, guidance, light, mending
Domain Luck, Travel
-Statistics------------------------------
Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Improved Initiative, Toughness, Weapon Finesse*, Selective Channel
Skills Diplomacy +10, Heal +7, Perform (sing) +8, Profession (innkeeper) +6, Knowledge (arcana) +5, Knowledge (religion) +5, Knowledge (planes) +5, Sense Motive +10, Spellcraft +5 All skills listed are class skills.
Traits Humble Beginnings (frying pan)
Languages Common, Sylvan
Combat Gear frying pan (1d4), cold iron dagger, holy symbol, adventurer's kit, chain shirt, light crossbow, 20 bolts, cold iron bolt consumables under gear below
Special Abilities agile feet 5/day (ignore difficult terrain 1 round), bit of luck 5/day (roll twice for the whole round, take best)

Skill Breakdown:

Diplomacy + 3 rank + 2 inherent
Heal + 2 rank
Perform (sing) + 3 rank
Profession (innkeeper) + 1 free rank
Knowledge (arcana) + 1 rank
Knowledge (religion) + 1 rank
Knowledge (planes) + 1 rank
Sense Motive + 3 rank + 2 inherent
Spellcraft + 1 rank

Trait:

Humble Beginnings [Link]
Source Varisia: Birthplace of Legends
Benefit: Choose one of the following: boot, bucket, frying pan, mug, rolling pin, spade, or stool. You are treated as having the Catch Off-Guard feat when wielding the chosen item. (These items should all be considered improvised melee weapons that deal 1d4 points of bludgeoning damage.)

Gear; Gold, consumables, items:

Wearing: explorer's clothing
Torso:
Belt: ethan's rapier
Carrying: frying pan

Backpack:
- adventurer's kit!

Clothes:
1. barmaid's uniform with thick boots
2. casual clothing with simple sandals
3. traveling clothes with thick boots
4. nice clothing (for dancing) with dancing shoes

Consumables
Alchemical -
Magical -

Gold
55gp 0sp 0cp
Spent
0pp 0gp 0sp 0cp

Abilities:

Channel Energy - 5 remaining out of 5
Agile Feet - 5 remaining out of 5
Bit of Luck - 5 remaining out of 5

Background:

Abigail was only ten when a cart accident killed her parents. Abigail was given to her aunt, a mean-spirited woman who believed that her father's evil ways as a priest of a heathen thief-god and her mother's foolishness in allowing him to court her was what had led to their deaths-- as Abigail was a byproduct of their shameful union, so she was to also be hated.
While enduring the constant insults, abuse both physical and emotional, she became a kind of second mother to her aunt's pack of young children. Put upon and expected to be an adult from an early age, Abigail spent most of her young life doing chores, cooking, cleaning-- truly, anything and everything that her aunt asked, she was forced to do.
Respite from home came in the form of a tavern owner's job posting. He needed a dishwasher for his business, and Abigail's "sisters" needed to learn the run of the house. Abigail's aunt forced her to apply herself to the job, and Abigail began her work the following day. The owner, Ethan, in time, learned of her situation at home and became a sort of guardian for her-- he'd allow her to stay later, spend her time at the tavern, work whenever she wanted, and he never spoke of this to her aunt. Ethan always claimed he needed her for one task or another, never saying anything but also not allowing Abigail's misery to be ignored. Over time, she graduated from dishwasher to serving girl and from there to a full-fledged barmaid. With Ethan in his twilight years, Abigail also runs the hostel portion of the tavern, and is slowly becoming a fine accountant-- though, sometimes, numbers give her a headache.
It took six years for her to save up the money to leave her aunt's home for good, but she finally left and moved in to a sturdy shack just a short walk away from the inn where she worked. Even though she offered, her aunt's children didn't come with her-- they stayed out of fear. It's Abigail's hope to slowly claim them, one by one, and bring them out of that awful place and away from that awful woman.
Living beside the tavern, alone, in a place where her mother and father's god wasn't despised, she was finally able to pray to him: the Lucky Drunk, Cayden Cailean. She hung her mother's amulet on a wall and poured her thanks to it for Ethan, for her aunt, for her new siblings, for her good fortune to be beautiful, for her sad fortune that her parents had passed on, for her five fingers and toes, for her blue eyes, for her luck that her mother taught her to read because her aunt hadn't taught her children. Something noticed that day-- he noticed, and answered her prayers.
Abigail doesn't quite know that what she can do now is considered a spell-- she doesn't use them often, but when she prays, or sometimes even wishes aloud, it happens. She was a good luck charm before due to her beauty-- now, she sometimes watches a card-game and can pray for her favorite player to receive the ace he needs. Among the patrons and workers of Ethan's tavern, many of them wear holy symbols to the god of heroes now-- Abigail runs her own patronage, in secret, to not offend the local priesthood.