Dr Davaulus

Doc Ginley's page

97 posts. Alias of Cymric.


Full Name

Doc Ginley

Race

Human

Classes/Levels

Alchemist 2 status Hp: 12 AC 16 Touch 12 FF 14 Fort +3 Ref +5 Will +1 Perception +6 Ini +2

Gender

Doctor

Size

Medium 5'7"

Age

28

Alignment

Neutral Good

Deity

Irori

Location

Daggermark On the main Doc Ginley's Apothecary's and Leeches

Languages

Common, Elven, Draconic

Occupation

Apothecary/Surgeon

Strength 8
Dexterity 14
Constitution 10
Intelligence 15
Wisdom 12
Charisma 12

About Doc Ginley

Statblock:

Doc Ginley
Male Human Alchemist (Chirurgeon) 2
NG Medium Humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (2d8)
Fort +3, Ref +5, Will +1; +2 bonus vs. poison
Resist poison resistance +2
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Offense
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Speed 30 ft.
Melee Club +0 (1d6-1/x2) and
. . Dagger +0 (1d4-1/19-20/x2)
Ranged Bomb +4 (1d6+2 Fire/x2) and
. . Light crossbow +1 (1d8/19-20/x2)
Special Attacks bomb 1d6+2 (6/day) (dc 13)
Alchemist (Chirurgeon) Spells Prepared (CL 2):
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Statistics
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Str 8, Dex 14, Con 11, Int 15, Wis 12, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Brew Potion, Extra Bombs, Point Blank Shot, Throw Anything
Traits Highlander (hills or mountains), Ordinary Heroes
Skills Acrobatics -1 (-5 jump), Appraise +7 (+9 on items valued by weight when using scales), Climb -4, Craft (alchemy) +7 (+9 to create alchemical items), Escape Artist -1, Fly -1, Heal +6 (+8 to treat poison), Knowledge (arcana) +7, Perception +6, Profession (Apothecary) +6, Ride -1, Spellcraft +7, Stealth +4 (+6 in hilly or rocky areas), Survival +5, Swim -4, Use Magic Device +6; Racial Modifiers alchemy +2, highlander (hills or mountains)
Languages Common, Draconic, Elven
SQ discoveries (infusion), infused curative, mutagen (dc 13), poisoning (standard action)
Other Gear Chain shirt, Club, Crossbow bolts (20), Dagger, Light crossbow, Alchemy crafting kit, Cold weather outfit, Explorer's outfit, Formula book, Leeching kit, Merchant's scale, Sack (7 @ 25 lbs), Scroll case (empty), Surgeon's tools, Traveler's outfit,10 days travel rations Waterskin, 68 GP, 9 SP
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Cold weather outfit +5 Fort save vs. cold weather.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Leeching kit +2 Heal to treat poison.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Ordinary Heroes Profession Suites: As your characters have been spending their lives working toward certain trades. Players get 1 free rank in profession (apothecary) of their choice. They also get +2 traits bonus to Appraise and Craft (alchemy) . In addition, depen
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Mutagen:

Constitution mutagen prepared

Formula book:

Cure light wounds
Identify
Longshot
Shield

backstory:

Ginley is a long time resident of Daggermark. He came to the village as a newly-wed to open shop as an apothecary. His father teached him everything about making remedies, stitchings and minor operations, balancing the books and to NEVER work on credit. Ginley's shop has been open for ten years now and is the go to apothecary for the region. Ginley has two sons and a daughter and loves his wife very much to this day. He shares everything with her and she does as well, well almost everything

You see,Ginley has a secret, Ginley loves to blow stuff up. Under that little shop Ginley has been practicing the seriously dangerous hobby of developing explosives. In his curiosity he has also found out how to do a few other things but the blowing stuff up is what really retained his attention. He knows Charity(his wife) wouldnt approve since it puts their way of life in danger but he just cant help himself and so everyday, after he closes shop and locks the front door and before he goes up into the appartments to his family, Ginley descends into the basement where the lab is, puts on an old leather armor to protect himself from the shards, and mixes little bombs that he then sets off.