Doc Ginley
Male Human Alchemist (Chirurgeon) 2
NG Medium Humanoid (human)
Init +2;
Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (2d8)
Fort +3,
Ref +5,
Will +1; +2 bonus vs. poison
Resist poison resistance +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Club +0 (1d6-1/x2) and
. . Dagger +0 (1d4-1/19-20/x2)
Ranged Bomb +4 (1d6+2 Fire/x2) and
. . Light crossbow +1 (1d8/19-20/x2)
Special Attacks bomb 1d6+2 (6/day) (dc 13)
Alchemist (Chirurgeon) Spells Prepared (CL 2):
--------------------
Statistics
--------------------
Str 8,
Dex 14,
Con 11,
Int 15,
Wis 12,
Cha 12
Base Atk +1;
CMB +0;
CMD 12
Feats Brew Potion, Extra Bombs, Point Blank Shot, Throw Anything
Traits Highlander (hills or mountains), Ordinary Heroes
Skills Acrobatics -1 (-5 jump), Appraise +7 (+9 on items valued by weight when using scales), Climb -4, Craft (alchemy) +7 (+9 to create alchemical items), Escape Artist -1, Fly -1, Heal +6 (+8 to treat poison), Knowledge (arcana) +7, Perception +6, Profession (Apothecary) +6, Ride -1, Spellcraft +7, Stealth +4 (+6 in hilly or rocky areas), Survival +5, Swim -4, Use Magic Device +6;
Racial Modifiers alchemy +2, highlander (hills or mountains)
Languages Common, Draconic, Elven
SQ discoveries (infusion), infused curative, mutagen (dc 13), poisoning (standard action)
Other Gear Chain shirt, Club, Crossbow bolts (20), Dagger, Light crossbow, Alchemy crafting kit, Cold weather outfit, Explorer's outfit, Formula book, Leeching kit, Merchant's scale, Sack (7 @ 25 lbs), Scroll case (empty), Surgeon's tools, Traveler's outfit,10 days travel rations Waterskin, 68 GP, 9 SP
--------------------
Special Abilities
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Cold weather outfit +5 Fort save vs. cold weather.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Leeching kit +2 Heal to treat poison.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Ordinary Heroes Profession Suites: As your characters have been spending their lives working toward certain trades. Players get 1 free rank in profession (apothecary) of their choice. They also get +2 traits bonus to Appraise and Craft (alchemy) . In addition, depen
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.