Journey of the Legendary Duo (Inactive)

Game Master StephNyan

The Legendary Map



M Human Summoner (Synthesist)/20 (HP 303/303 | THP 252/252 | AC:51 [*+2 Foe Focus] | T:24 [*+2] | FF:42 [*+2] | Spell Res. 21 | CMB:40 | CMD:59 | Fort:+18 [*+2] | Ref:+18 [*+2] | Will:+30 [*+2; +4 Ench] | Init:+11 | Perc:+29 | Speed 30)
Not fused:
(HP 203/203 | THP 10/10 | AC:26 [*+2 Foe Focus] | T:20 [*+2] | FF:23 [*+2] | DR1/- | Spell Res. 21 | CMB:20 | CMD:33 | Fort:+14 [*+2] | Ref:+14 [*+2] | Will:+26 [*+2] | Init:+5 | Perc:+29 | Speed 30)
Spells:
Lv1: 9/9 | Lv2: 8/8 | Lv3: 7/8 | Lv4: 8/8 | Lv5: 7/8 | Lv6: 6/7 | Gate/Summon: 15/16 | Maker's Jump: 3/3 | Split Forms: 20/20 | Twin Eidolon: 20/20

This thread is, obviously, to discuss stuff.


M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6

I made a new map! (Copied it) Thought you might like this one.


M Human Summoner (Synthesist)/20 (HP 303/303 | THP 252/252 | AC:51 [*+2 Foe Focus] | T:24 [*+2] | FF:42 [*+2] | Spell Res. 21 | CMB:40 | CMD:59 | Fort:+18 [*+2] | Ref:+18 [*+2] | Will:+30 [*+2; +4 Ench] | Init:+11 | Perc:+29 | Speed 30)
Not fused:
(HP 203/203 | THP 10/10 | AC:26 [*+2 Foe Focus] | T:20 [*+2] | FF:23 [*+2] | DR1/- | Spell Res. 21 | CMB:20 | CMD:33 | Fort:+14 [*+2] | Ref:+14 [*+2] | Will:+26 [*+2] | Init:+5 | Perc:+29 | Speed 30)
Spells:
Lv1: 9/9 | Lv2: 8/8 | Lv3: 7/8 | Lv4: 8/8 | Lv5: 7/8 | Lv6: 6/7 | Gate/Summon: 15/16 | Maker's Jump: 3/3 | Split Forms: 20/20 | Twin Eidolon: 20/20

Is that a pit the dragon's in, or do we have to follow the entire path to get to it?


M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6

It is a pit. But I thought it fun to follow the path and throw in some other stuff if the dragon doesn't kill us.

-Posted with Wayfinder


M Human Summoner (Synthesist)/20 (HP 303/303 | THP 252/252 | AC:51 [*+2 Foe Focus] | T:24 [*+2] | FF:42 [*+2] | Spell Res. 21 | CMB:40 | CMD:59 | Fort:+18 [*+2] | Ref:+18 [*+2] | Will:+30 [*+2; +4 Ench] | Init:+11 | Perc:+29 | Speed 30)
Not fused:
(HP 203/203 | THP 10/10 | AC:26 [*+2 Foe Focus] | T:20 [*+2] | FF:23 [*+2] | DR1/- | Spell Res. 21 | CMB:20 | CMD:33 | Fort:+14 [*+2] | Ref:+14 [*+2] | Will:+26 [*+2] | Init:+5 | Perc:+29 | Speed 30)
Spells:
Lv1: 9/9 | Lv2: 8/8 | Lv3: 7/8 | Lv4: 8/8 | Lv5: 7/8 | Lv6: 6/7 | Gate/Summon: 15/16 | Maker's Jump: 3/3 | Split Forms: 20/20 | Twin Eidolon: 20/20

"It's too tight for me." (If you get what I mean.)

What about this: we head in as far as possible while I'm not fused, then I head back while you wait in area 11. I'll cast fly on myself after fusing and will attack the dragon in its pit, swooping in from the sky. Meanwhile you've got some nice cover while launching your spells :)


M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6

A plan. We could add some more ice related mobs also while we're at it.


M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6

Oh gods of the game why did this terrible thing happen to us?! Why oh holy one did our game disappear from our fine selection of games?

The game disappeared from my list :P I finally have time to continue the game ^^


M Human Summoner (Synthesist)/20 (HP 303/303 | THP 252/252 | AC:51 [*+2 Foe Focus] | T:24 [*+2] | FF:42 [*+2] | Spell Res. 21 | CMB:40 | CMD:59 | Fort:+18 [*+2] | Ref:+18 [*+2] | Will:+30 [*+2; +4 Ench] | Init:+11 | Perc:+29 | Speed 30)
Not fused:
(HP 203/203 | THP 10/10 | AC:26 [*+2 Foe Focus] | T:20 [*+2] | FF:23 [*+2] | DR1/- | Spell Res. 21 | CMB:20 | CMD:33 | Fort:+14 [*+2] | Ref:+14 [*+2] | Will:+26 [*+2] | Init:+5 | Perc:+29 | Speed 30)
Spells:
Lv1: 9/9 | Lv2: 8/8 | Lv3: 7/8 | Lv4: 8/8 | Lv5: 7/8 | Lv6: 6/7 | Gate/Summon: 15/16 | Maker's Jump: 3/3 | Split Forms: 20/20 | Twin Eidolon: 20/20

I wasn't able to find any decent ice mobs that aren't at least huge. Why don't we double the map's size, so we can put some big stuff in it?

On the topic of being huge: my size is bothering me. It doesn't allow me to take my character inside certain places. I may or may not change his size for that reason.

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