Eagle Knight of Andoran

Radley Keltin's page

12 posts. Alias of StephNyan.


Full Name

Radley Keltin

Race

Not fused:
(HP 203/203 | THP 10/10 | AC:26 [*+2 Foe Focus] | T:20 [*+2] | FF:23 [*+2] | DR1/- | Spell Res. 21 | CMB:20 | CMD:33 | Fort:+14 [*+2] | Ref:+14 [*+2] | Will:+26 [*+2] | Init:+5 | Perc:+29 | Speed 30)

Classes/Levels

Spells:
Lv1: 9/9 | Lv2: 8/8 | Lv3: 7/8 | Lv4: 8/8 | Lv5: 7/8 | Lv6: 6/7 | Gate/Summon: 15/16 | Maker's Jump: 3/3 | Split Forms: 20/20 | Twin Eidolon: 20/20

Gender

M Human Summoner (Synthesist)/20 (HP 303/303 | THP 252/252 | AC:51 [*+2 Foe Focus] | T:24 [*+2] | FF:42 [*+2] | Spell Res. 21 | CMB:40 | CMD:59 | Fort:+18 [*+2] | Ref:+18 [*+2] | Will:+30 [*+2; +4 Ench] | Init:+11 | Perc:+29 | Speed 30)

Size

Medium (6 ft. / 183 cm)

Age

36

Special Abilities

True Seeing 120 ft.

Alignment

Chaotic Neutral

Languages

Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Gnoll, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

Strength 52
Dexterity 28
Constitution 26
Intelligence 26
Wisdom 28
Charisma 37

About Radley Keltin

Fused Character Sheet (minus most unchanged stats):
CN Medium Humanoid (Human) & Outsider
Init +11 (+2 Trait +9 Dex)

Defense
AC 51 [*+2 Foe Focus] (10 +7 Natural Armor +16 Armor Bonus +4 Shield +5 Deflection +1 Insight +1 Luck -2 Size +9 Dex); Touch 24 [*+2] (10 +5 Deflection +1 Insight +1 Luck -2 Size +9 Dex); Flat-Footed 42 [*+2] (10 +7 Natural Armor +16 Armor Bonus +4 Shield +5 Deflection +1 Insight +1 Luck -2 Size)
HP 303 (103 +20 Toughness +20x8 Con +20x1HP Favored Class Bonus)
THP 252 (15x5.5 +20x8 Con +5 Emerald Ellipsoid +5 Resonating)
Fort Save +18 [*+2] (+4 Circumstance +5 Resistance +6 Class +3 Con); Ref Save +18 [*+2] (+4 Circumstance +5 Resistance +6 Class +3 Dex); Will Save +30 [*+2] [+4 vs. Ench] (+4 Circumstance +5 Resistance +12 Class +9 Wis); Spell Resistance 21

Offense
Reach: 15 ft
Speed: Medium (30 ft)

Melee: Bite
Damage: 2d6 +21 +5 [+5 Arcane Strike +8 Power Attack]
Attack roll: +39 [-4 Power Attack] (+15 Base Atk -2 Size +21 Str +5 Enhancement)
Crit: x2

Melee: Claw [x2]
Damage: 2d6 +21 +5 +1d6 Acid [+5 Arcane Strike +8 Power Attack]
Attack roll: +40 [-4 Power Attack] (+15 Base Atk -2 Size +21 Str +5 Enhancement +1 Weapon focus)
Crit: x2

Melee: Claw [x4]
Damage: 2d6 +21 +5 [+5 Arcane Strike +8 Power Attack]
Attack roll: +40 [-4 Power Attack] (+15 Base Atk -2 Size +21 Str +5 Enhancement +1 Weapon focus)
Crit: x2

Rend damage: 2d6 +30

Breath weapon: Fire Breath (30-ft. cone, DC 25 Ref for half, 15d6 Fire)
3/day

Statistics
Str 52 (16 +1 Lv5 +8 S/D bonus +16 Size +6 Enhancement +5 Inherent)
Dex 28 (12 +1 Lv10 +8 S/D bonus -4 Size +6 Enhancement +5 Inherent)
Con 26 (13 +1 Lv15 +8 Size +6 Enhancement +5 Inherent)
Int 26 (14 +1 Age +6 Enhancement +5 Inherent)
Wis 28 (16 +1 Age +6 Enhancement +5 Inherent)
Cha 37 (18 +5 Lv4;8;12;16;20 +1 Age +2 Class +6 Enhancement +5 Inherent)

Base Atk +15; CMB 40 (+15 Base Atk +2 Insight +2 Size +21 Str); CMD 59 (10 +15 Base Atk +2 Insight +2 Size +21 Str +9 Dex)

Evolutions:
Bite (1 point)
Breath Weapon (Fire Cone) [3 uses] (6 points)
Claws [x3] (1 point +1 free)
Fast Healing 5 (8 points)
Improved Damage (Claws) (1 point)
Large & Huge (10 points)
Limbs (Arms) [x2] (1 point +1 free)
Limbs (Legs) (free)
Rend (2 points)

Skills (Untrained):
Bluff +13 (+13 Cha)
Diplomacy +13 (+13 Cha)
Heal +9 (+9 Wis)
Intimidate +13 (+13 Cha)
Sense Motive +9 (+9 Wis)
Stealth +1 (-8 Size +9 Dex)
Survival +9 (+9 Wis)

Skills (Trained):
Acrobatics +29 (20 +9 Dex)
Climb +41 (20 +21 Str)
Fly +28 (20 +3 Class -4 Size +9 Dex)
Handle Animal +15 (1 +3 Class +13 Cha)
Knowledge (Arcana) +23 (12 +3 Class +8 Int)
Knowledge (Dungeoneering) +23 (12 +3 Class +8 Int)
Knowledge (Engineering) +12 (1 +3 Class +8 Int)
Knowledge (Geography) +12 (1 +3 Class +8 Int)
Knowledge (History) +12 (1 +3 Class +8 Int)
Knowledge (Local) +23 (12 +3 Class +8 Int)
Knowledge (Nature) +3 (12 +3 Class +8 Int)
Knowledge (Nobility) +12 (1 +3 Class +8 Int)
Knowledge (Planes) +23 (12 +3 Class +8 Int)
Knowledge (Religion) +23 (12 +3 Class +8 Int)
Linguistics +22 (11 +3 Class +8 Int)
Perception +29 (20 +9 Wis)
Ride +13 (1 +3 Class +9 Dex)
Spellcraft +31 (20 +3 Class +8 Int)
Swim +41 (20 +21 Str)
Use Magic Device +27 (11 +3 Class +13 Cha)

Base Character Sheet:
CN Medium Humanoid (Human)
Init +5 (+2 Trait +3 Dex)

Defense
AC 26 [*+2 Foe Focus] (10 +6 Armor +5 Deflection +1 Insight +1 Luck +3 Dex); Touch 20 [*+2] (10 +5 Deflection +1 Insight +1 Luck +3 Dex); Flat-Footed 23 [*+2] (10 +6 Armor +5 Deflection +1 Insight +1 Luck)
HP 203 (103 +20 Toughness +20x3 Con +20x1HP Favored Class Bonus)
THP 10 (0 +5 Emerald Ellipsoid +5 Resonating)
Fort Save +14 [*+2] (+5 Resistance +6 Class +3 Con); Ref Save +14 [*+2] (+5 Resistance +6 Class +3 Dex); Will Save +26 [*+2] (+5 Resistance +12 Class +9 Wis); Spell Resistance 21; DR1/-

Offense
Speed: Medium (30 ft)

Melee: Unarmed Strike (Nonlethal)
Damage: 1d3 +3 +5 +1d6 Acid [+5 Arcane Strike +8 Power Attack]
Attack roll: +23/+18/+13 [-4 Power Attack] (+15/+10/+5 Base Atk +3 Str +5 Enhancement)
Crit: x2

Statistics
Str 17 (7 -1 Age +6 Enhancement +5 Inherent)
Dex 17 (7 -1 Age +6 Enhancement +5 Inherent)
Con 17 (7 -1 Age +6 Enhancement +5 Inherent)
Int 26 (14 +1 Age +6 Enhancement +5 Inherent)
Wis 28 (16 +1 Age +6 Enhancement +5 Inherent)
Cha 37 (18 +5 Lv4;8;12;16;20 +1 Age +2 Class +6 Enhancement +5 Inherent)

Base Atk +15/+10/+5; CMB 20 (+15 Base Atk +2 Insight +3 Str); CMD 33 (10 +15 Base Atk +2 Insight +3 Str +3 Dex)
Feats (Class): Aspect; Cantrips; Fused Eidolon; Fused Link; Gate; Greater Aspect; Greater Shielded Meld; Maker's Jump; Shielded Meld; Summon Monster IX; Split Forms; Twin Eidolon
Feats (Ioun Stone): Blind-Fight [Incandescent Blue Sphere]
Feats (Other): Arcane Strike; Extra Evolution [x5]; Improved Blind-Fight; Power attack; Toughness; Weapon Focus (Claws); Weapon Versatility (Claws)
Traits (Racial): +1 Bonus Feat at level 1; Skilled (+1 SP every lv.)
Traits (Other): Focused Mind (+2 on concentration checks); Reactionary

Skills (Untrained):
Bluff +13 (+13 Cha)
Diplomacy +13 (+13 Cha)
Heal +9 (+9 Wis)
Intimidate +13 (+13 Cha)
Sense Motive +9 (+9 Wis)
Stealth +1 (-2 Armor +3 Dex)
Survival +9 (+9 Wis)

Skills (Trained):
Acrobatics +23 (20 +3 Dex)
Climb +20 (17 +3 Str)
Fly +26 (20 +3 Class +3 Dex)
Handle Animal +21 (7 +3 Class +13 Cha)
Knowledge (Arcana) +23 (12 +3 Class +8 Int)
Knowledge (Dungeoneering) +23 (12 +3 Class +8 Int)
Knowledge (Engineering) +12 (1 +3 Class +8 Int)
Knowledge (Geography) +12 (1 +3 Class +8 Int)
Knowledge (History) +12 (1 +3 Class +8 Int)
Knowledge (Local) +23 (12 +3 Class +8 Int)
Knowledge (Nature) +3 (12 +3 Class +8 Int)
Knowledge (Nobility) +12 (1 +3 Class +8 Int)
Knowledge (Planes) +23 (12 +3 Class +8 Int)
Knowledge (Religion) +23 (12 +3 Class +8 Int)
Linguistics +22 (11 +3 Class +8 Int)
Perception +29 (20 +9 Wis)
Ride +7 (1 +3 Class +3 Dex)
Spellcraft +31 (20 +3 Class +8 Int)
Swim +20 (17 +3 Str)
Use Magic Device +27 (11 +3 Class +13 Cha)

Languages: Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Gnoll, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

Equipment
Combat gear
Gloves, Deliquescent (Craft 4000gp, 1lb.)

Wearing & otherwise equipped
+5 Adamantine Haramaki (30,003gp, 1lb.)
+5 Amulet of Mighty Fists (Craft 50,000gp, -)
+6 Belt of Physical Perfection (Craft 77,000gp, 1lb.)
Boots of Speed (Craft 6,000gp, -)
Bracelet of Second Chances [7 beads left](Craft, new: 7,875gp, -)
+5 Cloak of Resistance (Craft 12,500gp, 1lb.)
Explorer's Outfit (10gp, 8lbs.)
Goggles, Truesight (Craft 92,400gp, -)
Harness, Eidolon Anchoring (Craft 3,000gp, 1lb.)
+6 Headband of Mental Superiority (Craft 77,000gp, 1lb.)
Jingasa of the Fortunate Soldier (Craft 2,500gp, 3lbs.)
Mantle of Spell Resistance (Craft 45,000gp, -)
Ring of Foe Focus (10,000gp. -)
+5 Ring of Protection (50,000gp, -)
Wayfinder of Passage* (Craft 68,000gp, 1lb.)

* Contains the following Ioun Stones:
Dusty Rose Prism (Craft 2,500gp, -)
Emerald Ellipsoid (Craft 10,000gp, -)
Incandescent Blue Sphere (Craft 4,000gp, -)

Handy Haversack (2000gp, 5lbs.)
Bead of Force [x3] (3000gp, -)

Encumbrance: 23lbs.; Light Load, (Light Load up to 86lbs., Medium up to 173lbs., Heavy up to 260lbs.)
Money: 704,357gp

Class Info
Favored class: Summoner
Alternate favored class bonus: Add +1 hit point or +1 skill rank to the summoner's eidolon. (Chosen 0 times.)
Favored class bonus: +20x1HP

Spells level 0 (Unlimited uses): Detect Magic; Guidance; Mage Hand; Mending; Message; Read Magic
Spells level 1 (9 a day: 5 +4 for Cha): Compel Hostility; Enlarge Person; Feather Fall; Grease; Lesser Rejuvenate Eidolon; Reduce Person
Spells level 2 (8 a day: 5 +3 for Cha): Blur; Haste; Lesser Evolution Surge; Lesser Restore Eidolon; Slow; Warding Weapon
Spells level 3 (8 a day: 5 +3 for Cha): Dispel Magic; Evolution Surge; Fly; Restore Eidolon; Rejuvenate Eidolon; Stoneskin
Spells level 4 (8 a day: 5 +3 for Cha): Baleful Polymorph; Greater Evolution Surge; Hostile Juxtaposition; Protection From Energy; Purified Calling; Transmogrify
Spells level 5 (8 a day: 5 +3 for Cha): Greater Dispel Magic; Geniesoul; Rejuvenate Eidolon; Greater Heroism; Tar Pool
Spells level 6 (7 a day: 5 +2 for Cha): Dimensional Bounce; Dimensional Lock; Greater Hostile Juxtaposition; Maze; Walk Through Space

Gate or Summon Monster IX (16 a day: 3 +13 Cha):
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

(Greater) Aspect
At 10th level, a summoner can divert up to 2 points from his eidolon’s evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon’s evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.

At 18th level, a summoner can divert more of his eidolon’s evolutions to himself. This ability functions as the aspect ability, but up to 6 evolution points can be taken. Unlike the aspect ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the summoner.

Maker's Jump (3 a day):
At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th.

Split Forms (20 rounds a day):
At 16th level, as a swift action, the synthesist and his fused eidolon can split into two creatures: the synthesist and the eidolon. Both have the same evolutions. The synthesist emerges in a square adjacent to the eidolon if possible. All effects and spells currently targeting the fused synthesist-eidolon affect both the synthesist and the eidolon.

The synthesist can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a full-round action. For the duration of this effect, the eidolon functions as a normal eidolon of the summoner’s class level.

Twin Eidolon (20 minutes a day):
At 20th level, a summoner and his eidolon share a true connection. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of his eidolon. He can choose to have any gear that he carries become absorbed by his new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. The summoner loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his eidolon’s evolutions. The summoner retains all of his class features. The summoner can keep this form for a number of minutes per day equal to his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The summoner can end this effect as a free action.

Background:
To be added.

Personality:
To be added.

Appearance:
To be added.